LLMS Central - The Robots.txt for AI

uxpamagazine.org

Last updated: 8/26/2026valid

Independent Directory - Important Information

This llms.txt file was publicly accessible and retrieved from uxpamagazine.org. LLMS Central does not claim ownership of this content and hosts it for informational purposes only to help AI systems discover and respect website policies.

This listing is not an endorsement by uxpamagazine.org and they have not sponsored this page. We are an independent directory service with no affiliation to the listed domain.

Copyright & Terms: Users should respect the original terms of service of uxpamagazine.org. If you believe there is a copyright or terms of service violation, please contact us at support@llmscentral.com for prompt removal. Domain owners can also claim their listing.

Current llms.txt Content

Generated by All in One SEO v5.0.0.1, this is an llms.txt file, used by LLMs to index the site.

# User Experience

The Magazine of the UXPA

## Sitemaps

- [XML Sitemap](https://uxpamagazine.org/sitemap.xml): Contains all public & indexable URLs for this website.

## Posts

- [Designing for Conversations (Book Review)](https://uxpamagazine.org/designing-for-conversations-book-review/) - A review of Conversations with Things by Diana Deibel and Rebecca Evanhoe details this indispensable guide to all things chat and voice. This book includes practical design guidelines and purposeful guidance on privacy and inclusion. Topics include talking like a person, basic and advanced design considerations, and guidelines for implementation.
- [Directing to Care: Technology to Help Patients Find Their Way](https://uxpamagazine.org/directing-to-care-technology-to-help-patients-find-their-way/) - The Mayo Clinic app provides step-by-step navigation through its buildings to direct patients to their appointment’s check-in desk. New research and software focus on wayfinding and obtain usage data through eye tracking glasses. Logistical challenges are covered for conducting this type of research using Tobii glasses in a large hospital.
- [Rubes Cartoon: Health](https://uxpamagazine.org/rubes-cartoon-health/)
- [Diversity, Equity, and Inclusion (DEI): Inclusive Design Plus Accessibility](https://uxpamagazine.org/diversity-equity-and-inclusion-dei-inclusive-design-plus-accessibility/) - Diversity, equity, and inclusion (DEI) initiatives in the United States and across the globe result in inclusive and accessible design principles that can be implemented in everyday practice.
- [Explaining the Unexplainable: Explainable AI (XAI) for UX](https://uxpamagazine.org/explaining-the-unexplainable-explainable-ai-xai-for-ux/) - Explainable artificial intelligence (XAI) can help UX professionals advocate for better experiences in machine learning-driven products.
- [An Introduction to Design Justice (Book Review)](https://uxpamagazine.org/an-introduction-to-design-justice-book-review/) - A review of Design Justice, by Sasha Costanza-Chock, introduces the practice of design justice, an approach that aims to challenge structural inequalities.
- [Rubes Cartoon: Sustainability](https://uxpamagazine.org/rubes-cartoon-health-2/)
- [Building UX into Development: Create the Ultimate Customer Portal](https://uxpamagazine.org/building-ux-into-development-create-the-ultimate-customer-portal/) - A customer portal is more than just an add-on to a customer support team. Customer portals are like a second home to customers, helping them solve their problems on the go. User experience is crucial in designing a customer-centric portal and should be involved early in the development process.
- [Color Contrast: Infographics and UI Accessibility](https://uxpamagazine.org/color-contrast-infographics-and-ui-accessibility/) - Sufficient color contrast is a prerequisite for readable text and accessible websites, and visual contrast has a significant role in the updated Web Content Accessibility Guidelines (WCAG 3.0). Unfortunately, contrast is often given secondary importance by designers in lieu of other design elements. This article discusses color contrast for text readability and user interface design, the criteria for minimum color contrast of varying sizes of text, and methods to verify and improve your color contrast ratio, including interactive tools.
- [Connecting UX and EX: Better Employee Experience](https://uxpamagazine.org/connecting-ux-and-ex-better-employee-experience/) - By viewing the employee experience (EX) through a user experience research and design lens, companies can constantly gather meaningful data to learn and make ongoing, iterative improvements to employees’ working experience, which significantly impacts employees’ lives and affects overall business performance.
- [Designing in Healthcare: Learning through Experience](https://uxpamagazine.org/designing-in-healthcare-learning-through-experience/) - A UX graduate entering an unexpected field yields career lessons gleaned from experiences in healthcare and Alzheimer’s research.
- [Non-Standardization: Design for the Swiss Health Service](https://uxpamagazine.org/non-standardization-design-for-the-swiss-health-service/) - Healthcare systems are reaching their limits now and are often on the verge of breaking down. A digital service with home care as its core value overcomes design challenges to offer patients improved user experience.
- [Eating Our Own Dog Food: A Metacognitive Analysis of UX Unicorns](https://uxpamagazine.org/eating-our-own-dog-food-a-metacognitive-analysis-of-ux-unicorns/) - A poll of UX professionals shows an increasing number identify as both designers and researchers while the industry complains of a decline in the depth in UX practice. This article takes an in-depth look at the metacognitive processes used in each role and the ways in which they conflict with each other, which may reduce the effectiveness of performance.
- [Schemas: Strategizing User Experience](https://uxpamagazine.org/schemas-strategizing-user-experience/) - Schemas inform people in performing the simplest tasks to entering data in complex systems such as Electronic Health Records. People use assimilation and accommodation to adapt schemas to new situations, but overreliance on users’ accommodation affects cognitive load and usability. Understanding schemas informs a strategic user experience that focuses on cognitive skills.
- [AI and Storytelling for Children: A Human Factors Perspective](https://uxpamagazine.org/ai-and-storytelling-for-children-a-human-factors-perspective/) - A human factors professional discusses observations of interactions between AI and reticent learners to author stories. These casual observations provide meaningful insights into how technology affects people in everyday life. The discussion identifies core human factors principles and responsibilities around designing AI as a cognitive platform for creativity.
- [Researching What Changes: UX Methods for AI Systems That Learn Over Time](https://uxpamagazine.org/researching-what-changes-ux-methods-for-ai-systems-that-learn-over-time/) - This article covers three practical approaches for studying agentic AI when the system’s behavior is a moving target. Trust is inherently longitudinal over time. A snapshot study capturing the moment alone describes almost nothing about how the relationship is changing, which misses the evolving relationship arc. The author discusses using modified diary studies, longitudinal trust measurement, and relationship arc research to study trust. The article also includes guidance on getting started with a first longitudinal study.
- [Where Strategy Meets Practice for Designing AI-Driven Products (Book Review)](https://uxpamagazine.org/where-strategy-meets-practice-for-designing-ai-driven-products-book-review/) - A review of UX for AI: A Framework for Designing AI-Driven Products discusses a practical, strategic guide for designers and researchers creating AI-powered products.
- [Rubes Cartoon: "Cocktails"](https://uxpamagazine.org/rubes-cartoon-cocktails/)
- [Accessibility and AI: Leveraging Emerging Technologies in Digital Content to Build Equitable UX](https://uxpamagazine.org/accessibility-and-ai-leveraging-emerging-technologies-in-digital-content-to-build-equitable-ux/) - Explore accessibility, adaptive UX, and the hybrid intelligence model to understand how organizations are building scalable, inclusive digital experiences with accuracy for improved usability. In digital content, an AI-human accessibility services approach allows organizations to move beyond reactive remediation to build proactive, scalable accessibility strategies, ensuring that automation supports accuracy rather than compromising it.
- [The Adoption Gap: Why AI-Driven Healthcare Systems Still Fail](https://uxpamagazine.org/the-adoption-gap-why-ai-driven-healthcare-systems-still-fail/) - Most healthcare workers operate across a fragmented digital landscape: different logins, interfaces, and data sources that don’t talk to each other. Yet legacy systems persist in healthcare because users know how to get the information they need, even when the system makes it harder than it should. Trust has real value when human well-being is at stake. Because AI will keep getting smarter in healthcare systems, the systems supporting it must keep getting more human.
- [HACA-MH: A Culturally Adaptive Mental Health AI Framework for Underserved Populations](https://uxpamagazine.org/haca-mh-a-culturally-adaptive-mental-health-ai-framework-for-underserved-populations/) - Mental health care AI systems are failing to identify distress signals because the signals do not fit Western clinical vocabulary.
- [Designing Forms for Tired Caregivers: Decreasing Digital Fatigue](https://uxpamagazine.org/designing-forms-for-tired-caregivers-decreasing-digital-fatigue/) - It is late. A caregiver is finally in bed after another day of work, kids, and managing her mother’s medications. The house is quiet. On her mobile device, she opens an email from a new healthcare provider: “Before your first visit, please complete these forms.” She taps the link and lands in a portal she
- [Enhancing Design with Data: Using Metrics to Create Effective User Experiences](https://uxpamagazine.org/enhancing-design-with-data-using-metrics-to-create-effective-user-experiences/) - When Design Meets Data A few years ago, a design lead shared a thought-provoking statement, “If design is how it looks and feels, data is how it performs.” Designers solve problems, guided by empathy and intuition. In our modern, product-led world, where decisions are expected to be both creative and quantifiable, data has evolved into
- [Ethical UX Patterns: Building Trust Without Manipulation](https://uxpamagazine.org/ethical-ux-patterns-building-trust-without-manipulation/) - How Mental Health Apps Can Balance Engagement with User Well-Being In the relentless quest for user attention, the tech industry has perfected the art of the hook. Notifications buzz with urgency, streaks demand daily activity, while rewards trap users in cycles of mindless scrolling. This is the logic of the attention economy, where human focus
- [Proof-First UX Framework: Stop Prompting for Luck and Design for Accountability](https://uxpamagazine.org/proof-first-ux-framework-stop-prompting-for-luck-and-design-for-accountability/) - I discovered AI video editing the way a lot of us did—first with curiosity, then with a little obsession. One evening, I downloaded a couple of new apps, tools like HeyGen™ and Capcut™,and I tried to turn a rough idea into a video clip a few seconds long. It worked… sort of. I typed a
- [Beyond the Breach: Forging a Unique UX for Identity Security](https://uxpamagazine.org/beyond-the-breach-forging-a-unique-ux-for-identity-security/) - An identity security product design informs a new framework for how admins perceive and act on risk. Working in this high-risk domain offered hard-won insights.
- [Beyond the Interface: Exploring Neuroadaptive UX for Neurodiverse and Marginalized Users](https://uxpamagazine.org/beyond-the-interface-exploring-neuroadaptive-ux-for-neurodiverse-and-marginalized-users/) - Neuroadaptive UX can fundamentally reshape the landscape of digital experiences, moving towards interfaces that are highly functional and intelligently matched to particular individuals.
- [Breaking Out of the Industry Box: Designers’ Skills Work Anywhere](https://uxpamagazine.org/breaking-out-of-the-industry-box-designers-skills-work-anywhere/) - For UX and product design professionals, the idea that we must stay within a single vertical—healthcare, financial technology, or e-commerce—is a self-imposed limitation.
- [Stop Ghosting Candidates: How Design Thinking Can Fix Hiring](https://uxpamagazine.org/stop-ghosting-candidates-how-design-thinking-can-fix-hiring/) - A UX case study applies design principles to the hiring journey in the technology industry to bring clarity, feedback, and respect—the values of UX—into the process to scale trust in candidates. The author discusses using design research methods, qualitative interviews, recruiter workflow analysis, and journey mapping, which are the same methods used to understand user behavior in product design.
- [Designing in Subculture: How UX Bridges Fantasy and Reality for Cosplayers](https://uxpamagazine.org/designing-in-subculture-how-ux-bridges-fantasy-and-reality-for-cosplayers/) - Driven by the pulse of anime culture—real scenes and unspoken needs—the design of user experience connects fantasy with everyday life.
- [A Trauma-Sensitive Approach to UX (Book Review)](https://uxpamagazine.org/a-trauma-sensitive-approach-to-ux-book-review/) - A Trauma-Sensitive Approach to UX (Book Review)
- [Ethical by Design: Why UX Is the Critical Conscience of AI](https://uxpamagazine.org/ethical-by-design-why-ux-is-the-critical-conscience-of-ai/) - The new frontier is AI design, which demands a profound shift. The design challenge is no longer, “Is it usable?” but rather, “Is it responsible?”
- [Curiosity and Expertise: How Leaders Can Transform User Experience](https://uxpamagazine.org/curiosity-and-expertise-how-leaders-can-transform-user-experience/) - Curiosity is needed in team culture for real innovation to take place. Curiosity happens at every level, but senior team members play a key role.
- [Becoming a UX Change Agent: Seven Principles for Lasting Impact](https://uxpamagazine.org/becoming-a-ux-change-agent-seven-principles-for-lasting-impact/) - UX practitioners can become successful change agents for their organizations. The author presents a process with seven core principles that you can follow.
- [Rubes Cartoon: Spider Floss](https://uxpamagazine.org/rubes-cartoon-spider-floss/)
- [Bridging UX and Healthcare Delivery (Book Review)](https://uxpamagazine.org/bridging-ux-and-healthcare-delivery-book-review/) - A review of Health Design Thinking focuses on challenges for providers, patients, and caregivers while highlighting how applying design thinking can meet those challenges.
- [Designing the Future of AR Interfaces, My Journey with Banuba and Patent USD813249S1](https://uxpamagazine.org/designing-the-future-of-ar-interfaces-my-journey-with-banuba-and-patent-usd813249s1/) - Founding designer shares Banuba’s AR journey, from motion as conversation to patent USD813249S1, with practical lessons on emotion, gesture, and spatial UX for humane interfaces.
- [Game, Set, Match: Soft Skills for UX Research Champions](https://uxpamagazine.org/game-set-match-soft-skills-for-ux-research-champions/) - Each cross-functional partner brings a unique style, like teammates in a tennis doubles match. Success relies on strong partnerships that ensure products champion the user.
- [From Pixels to Prompts: Navigating the Generative AI Revolution in UX](https://uxpamagazine.org/from-pixels-to-prompts-navigating-the-generative-ai-revolution-in-ux/) - This article explores how designers can harness AI as a collaborator and catalyst, freeing time for strategy, problem-solving, and user-centered impact.
- [Understanding User Mental Models: The Visual Card Sort Method](https://uxpamagazine.org/understanding-user-mental-models-the-visual-card-sort-method/) - The visual card sort method is a simple way to uncover user expectations and design products that feel intuitive and user-friendly.
- [Product-Market Fit: Building Rigorous Personas with Generative AI](https://uxpamagazine.org/product-market-fit-building-rigorous-personas-with-generative-ai/) - UX professionals can use generative AI and prompt engineering to accelerate persona creation, streamline research, and drive product-market fit without compromising quality.
- [Who Owns Your Thoughts? The Relationship of Technology, Creativity, and Critical Thinking, Part I](https://uxpamagazine.org/who-owns-your-thoughts-the-relationship-of-technology-creativity-and-critical-thinking-part-i/) - Our individual thought processes are what make us unique, but is the digital revolution eroding the ownership of those thought patterns?
- [A Systems Approach to Personas and Journey Maps (Book Review)](https://uxpamagazine.org/a-review-of/) - A review of The Persona and Journey Map Playbook: Designing Human-Centered Artifacts to Inspire and Drive Change Apress 374 pages, 18 chapters About this book by Andrew Schall Book Website A good reference for Methods/How-To Primary audience: Researchers and designers who are new or have some experience with the topic Writing style: Matter of fact
- [Reimagining Design Systems as Evolving Products](https://uxpamagazine.org/reimagining-design-systems-as-evolving-products/) - Rethinking design systems as evolving products, rather than fixed component libraries, can transform the way designers work.
- [How AI Can Supercharge Rapid Research](https://uxpamagazine.org/how-ai-can-supercharge-rapid-research/) - Artificial Intelligence (AI) tools include many options that can reduce research time through the process of Rapid Research.
- [Political Design](https://uxpamagazine.org/political-design/) - Understanding the dynamics of Political Design gives insight into why some ideas flourish while others diminish, and how individuals, teams, and industries can directly contribute to the design of our world.
- [Designing for the Planet: Interfaces That Encourage Greener Digital Behavior](https://uxpamagazine.org/designing-for-the-planet-interfaces-that-encourage-greener-digital-behavior/) - Discover how AI-powered interfaces can nudge users toward greener digital habits—without sacrificing UX—in this research-driven exploration of sustainable interaction design.
- [Cognitive Interviewing: A Method to Evaluate Surveys](https://uxpamagazine.org/cognitive-interviewing-a-method-to-evaluate-surveys/) - Learn how cognitive interviewing can improve your surveys so you really get the data you need. Surveys are a common method for collecting data from users. To ensure you get the data you want, you must ask questions that truly reflect your research goals. Cognitive interviewing is a useful method for evaluating how well users can understand and answer your questions. In this article, we describe cognitive interviewing and compare it to usability testing, showing the similarities and differences, so you can start using cognitive interviewing to improve your own surveys.
- [Technology Moats: The Dark Pattern of Intentional Friction Barriers](https://uxpamagazine.org/technology-moats-the-dark-pattern-of-intentional-friction-barriers/) - Corporations desire to hear their customer complaints…or do they? We take a close look at ways companies use technology to raise the drawbridge on customers. Technology barriers exist for many reasons; some are good and some are bad. Automated customer service systems can speed up the support process for customers while cutting costs for businesses. But when they are designed to slow customers down, they risk becoming a "technology moat": an intentional obstacle to make customers think twice before proceeding. In this article, you will learn the difference between technology moats and dark patterns and how to spot them.
- [Activism and COVID-19: Older Southeast Asian Women Embracing Technology](https://uxpamagazine.org/activism-and-covid-19-older-southeast-asian-women-embracing-technology/) - A study describing how older women in Southeast Asia have used technology to spread positivity and creativity during COVID-19.
- [Truth telling for businesses about valuing Customer Experience (Book Review)](https://uxpamagazine.org/truth-telling-for-businesses-about-valuing-customer-experience-book-review/) - A review of Delta CX. An introduction to the Delta Customer Experience model that uses methods and techniques to help companies be truly customer-focused. Delta CX explains how companies can invest in the right resources to build and design the right product services and experiences that customers actually want and will use. The book provides a lens through which it examines and evaluates the trends in the UX industry and provides tips on how companies can focus on providing quality with the right strategy, people and processes.
- [A design system’s practical guide (Book Review)](https://uxpamagazine.org/a-design-systems-practical-guide-book-review/) - A review of "Building Design Systems" by Sarrah Vesselov and Taurie Davis, a reference guide on how to create, build, and maintain a design system in the context of an organization. "Building Design Systems" walks the reader through all things design systems. It starts by laying out their history and rise from both a design and development point of view. It then covers the six areas of a design system: layout, styles, components, regions, content, and usability. It’s also a handy guide to evaluate whether it’s the right time to implement, how to engage and onboard stakeholders, and how to implement a design system.
- [Video Conference and Design During COVID Times](https://uxpamagazine.org/video-conference-and-design-during-covid-times/) - COVID-19 has resulted in creativity and design tasks moving from in-person communication and collaboration to home offices and dependency upon remote network connections. Common challenges from this shift in work include poor network performance, video problems, and difficulties in sharing and retrieving files. Russ Blackburn discusses these and other issues and how design teams at Red Hat managed through these obstacles by using various online communication and collaboration tools.
- [The Importance of Designing for the Elderly in a Post-COVID World](https://uxpamagazine.org/the-importance-of-designing-for-the-elderly-in-a-post-covid-world/) - One major impact of COVID-19 has been the rapidly rising number of older adults using the internet to work, shop, engage in social activities, and stay connected to family and friends. Many in this demographic, while they have real-world knowledge and experiences, may have challenges using online technologies and mobile devices. Hossein Raspberry provides insights on demystifying inclusive design and driving accessibility design in technology.
- [The Need for UX in Healthcare During COVID-19](https://uxpamagazine.org/the-need-for-ux-in-healthcare-during-covid-19/) - In the beginning of the COVID-19 pandemic, there was a shortage of medical equipment. This shortage in combination with the US Emergency Use Authorization, allowing the use of improvised PPE, resulted in a number of unregulated and untested products becoming available. Matt's team of Human Factors UX professionals evaluated many products and systems during this time as part of their roles in a healthcare system. In this article, Matt shares some of those experiences.
- [So You Want to Get into Civic Tech? (Book Review)](https://uxpamagazine.org/so-you-want-to-get-into-civic-tech-book-review/) - A Civic Technologist’s Practice Guide by Cyd Harrel shows what it’s like to work in the field of civic technology by offering a roadmap for how to get started working in the field, a glimpse into the day-to-day work, and the big challenges faced within this field.
- [How to Think Like a UX Expert (Book Review)](https://uxpamagazine.org/how-to-think-like-a-ux-expert-book-review/) - [greybox] A review of Think Like a UX Researcher: How to Observe Users, Influence Design, and Shape Business Strategy by David Travis and Philip Hodgson Book Website Publisher: CRC Press 306 pages, 6 chapters About this book A good reference for Methods/How-To Primary audience: Researchers, designers, and technical roles who are new or have some
- [How Mental Health Apps Do (or Don’t) Support Some of COVID-19’s Most Vulnerable Populations](https://uxpamagazine.org/how-mental-health-apps-do-or-dont-support-some-of-covid-19s-most-vulnerable-populations/) - The emotional impact of the pandemic has taken its toll on people's mental health, which has greatly intensified the need for accessible and usable mental healthcare. The UW ALACRITY Center was given a grant by the US National Institute for Mental Health to study the acceptability, usability, and effectiveness of mental health apps for suicide prevention among essential workers and people experiencing unemployment during COVID-19.
- [UX Debt in the Enterprise: A Practical Approach](https://uxpamagazine.org/ux-debt-in-the-enterprise/) - Designing a scorecard comparing various products across UX frameworks, usability maturity, and technology platforms helps identify solutions that improve products’ usability and lower UX debt.利用计分卡,可以跨越不同的用户体验框架、可用性成熟度和技术平台来比较各种产品,有助于确定可提高产品可用性并减少用户体验缺陷的解决方案。UX 프레임워크, 사용성 성숙도, 테크놀로지 플랫폼 등 여러 측면에서 다양한 제품을 비교해 놓은 점수표는 제품의 사용성을 향상시키고 UX 부담을 줄이는 솔루션을 찾는 데 유용합니다.Um scorecard comparando vários produtos através de diversas estruturas de experiência do usuário, maturidade de usabilidade e plataformas de tecnologia, ajuda a identificar soluções que aprimoram a usabilidade do produto e reduzem a dívida de experiência de usuário.UXのフレームワーク、ユーザビリティの成熟度、技術的プラットフォームといった項目を点数化して様々な製品を比較することで、製品のユーザビリティを向上させ、UXの負債を減少させるための解決策が明確になる。Una tabla que compare varios productos en diferentes entornos de experiencia de usuario, niveles de madurez de la usabilidad y plataformas tecnológicas, ayuda a identificar soluciones para mejorar la usabilidad de los productos y reducir la deuda en la experiencia de usuario.
- [Five Years of UX Research Operations Improvements at Novo Nordisk: A Retrospective Reflection](https://uxpamagazine.org/five-years-of-ux-research-operations-improvements-at-novo-nordisk-a-retrospective-reflection/) - Over the past five years, Novo Nordisk has systematically iterated and improved on their UX research processes, increasing the design influence on product development.
- [Industry-Academic Collaborations: Fostering a UX Talent Pipeline and Discovering Win-Win Opportunities](https://uxpamagazine.org/industry-academic-collaborations/) - The growing need for UX practitioners is driving academic institutions and industry to find innovative ways to blend research, professionalization, and teaching to inspire and train people to enter the workplace.
- [UX to Product Management: Skills, Challenges, and Synergies (Book Review)](https://uxpamagazine.org/ux-to-product-management-skills-challenges-and-synergies-book-review/) - A review of Product Management For UX People by Christian Crumlish. This book examines the roles of PMs and UX professionals, exploring how their responsibilities intersect and diverge.
- [Empathy and Meaning: The Evolution of Interpretive Design Research (Book Review)](https://uxpamagazine.org/empathy-and-meaning-the-evolution-of-interpretive-design-research-book-review/) - Design, Empathy, Interpretation: Toward Interpretive Design Research, by Ilpo Koskinen, presents the research behind the birth of empathic design and its morph into interpretive design.
- [Redefining UX: Behavior and Anticipatory Design in the Age of AI](https://uxpamagazine.org/redefining-ux-behavior-and-anticipatory-design-in-the-age-of-ai/) - By leveraging behavior and anticipatory frameworks and principles, UX designers can create AI-driven solutions that are empathetic to the complexities of human behavior.
- [Rubes Cartoon: Virtual and Augmented Reality](https://uxpamagazine.org/rubes-cartoon-virtual-and-augmented-reality/)
- [Bridging Fashion and UX: A Journey of Transferable Skills and Critical Thinking](https://uxpamagazine.org/bridging-fashion-and-ux-a-journey-of-transferable-skills-and-critical-thinking/) - Transitioning within design fields, from fashion to UX, exposes fundamental, shared principles including empathy, definition of needs, ideation, and iterative testing.
- [Using Kano across Enterprise Healthcare UX](https://uxpamagazine.org/using-kano-across-enterprise-healthcare-ux/) - The Kano model enables representation of customer satisfaction with product features. In this article, two enterprise designers share an Excel and a Tableau template that can be used in usability or survey research.
- [Neurodiversity: Inclusive User Experience](https://uxpamagazine.org/neurodiversity-inclusive-user-experience/) - The human brain has natural variations in functionality, and individual cognitive function differences impact user experience. Yet designing with certain practices improves a user interface for diverse profiles. Accessible layouts, customization options, consistent communication, and inclusion through the development process make better digital products for everyone.
- [Human-Centered Design: An Ecological Perspective on Users](https://uxpamagazine.org/human-centered-design-an-ecological-perspective-on-users/) - The ecological perspective, borrowed from educational theory, shows how environmental influences can be defined as direct and indirect systems. With this understanding, designers can more clearly notice the values and preferences of users in the world they live and work in to affect positive change. A real-world example of designing a human-centered learning experience for university students during the pandemic applies the theory to a rapidly changing environment.
- [Rubes Cartoon: New Methods and Tools](https://uxpamagazine.org/rubes-cartoon-new-methods-and-tools/)
- [An Exploration of Voice Content Design (Book Review)](https://uxpamagazine.org/an-exploration-of-voice-content-design-book-review/) - Voice Content and Usability, by Preston So, is a guidebook that explores the innovative realm of voice content design, celebrating its potential to revolutionize user interactions in the digital age. So guides the reader through the history of the domain, provides a practical step-by-step process with a real-world example, and concludes with what the future holds for this development space. So equips readers to enter this new frontier confidently.
- [Reflections on the 2024 UXPA International Conference](https://uxpamagazine.org/reflections-on-the-2024-uxpa-international-conference/) - A review of the UXPA International conference covers the overall quality of the event, including the presenters and learnings, networking opportunities, and the conference accommodations. Notably, the conference offered a welcoming environment, even to attendants who are typically reserved. The diversity of the attendees from multiple countries, industries, and professional backgrounds highlighted the importance and value of professional connection.
- [Enhancing UX Through AI: A Transformative Partnership](https://uxpamagazine.org/enhancing-ux-through-ai-a-transformative-partnership/) - This article reviews promising technologies leveraging AI to improve everyday experiences through chatbots, accessibility features, and predictive analytics. AI tools even assist in UX design with accessibility adjustment and optimization. The integration of AI into UX offers exciting possibilities, yet it raises significant ethical concerns about data privacy, algorithm bias, and transparency. UX designers must navigate these concerns through a collaborative relationship involving the tools in a development process that continues to include end users.
- [Inclusive Design for a Digital World (Book Review)](https://uxpamagazine.org/inclusive-design-for-a-digital-world-book-review/) - A review of Accessibility for Everyone by Laura Kalbag. A quick guide for those who want to build accessible web experiences.
- [A guide to design principles (Book Review)](https://uxpamagazine.org/a-guide-to-design-principles-book-review/) - Laws of UX is a resource for new designers and researchers to better understand the psychological principles of design. The first 10 chapters each focus on an individual design principle, provide examples, and suggest research methods. The last 2 chapters discuss ethics and suggestions for implementation.
- [Incorporating Business Strategy in Product Design (Book Review)](https://uxpamagazine.org/incorporating-business-strategy-in-product-design-book-review/) - UX Strategy is a practical guide for product designers and researchers to better understand business strategy. The first two chapters define business strategy and introduce the author’s 4 tenants of business strategy. Additional chapters cover topics including initial value proposition, competitive research and analysis, storyboarding value innovation, and conducting user research.
- [Innovation and UX: Towards an Adaptive and Motive-Based Approach](https://uxpamagazine.org/innovation-and-ux/) - Product design often focuses on incremental innovation—new features and standard metrics. To create products with a deep emotional connection, we must consider not only functionality, but also symbolic meaning.
- [How to Create a Multilingual Content Strategy](https://uxpamagazine.org/how-to-create-a-multilingual-content-strategy/) - Multilanguage design (often called localization) can help websites scale and reach new international markets. But multilanguage design is more than just literal translations of words.
- [Mobile Technology: Design for Social Change](https://uxpamagazine.org/mobile_technology/) - When designing mobile UIs for use in developing markets and we must adhere to the first rule of user experience design, “Know your users,” 与迄今为止的任何其他技术相比,移动技术的使用更快地扩展到全球。モバイルテクノロジーの利用はこれまでのどのテクノロジーよりも早く世界中に広まっている。
- [Editor's Note: The World is Mobile](https://uxpamagazine.org/editors-notes-the-world-is-mobile/) - The theme for this issue is Beyond Books. It has a nice balance of research- and design-related topics, ranging from note-taking, making sense of user feedback, and report writing to designing for entertainment and persuasion.O tema desta edição especial da revista de experiência do usuário explora o mundo sempre em transformação e diverso da mobilidade.El tema de este número especial de UX magazine estudia el mundo diverso y en constante cambio de la movilidad
- [UX Awards, Past and Present: An Interview with Beverly May](https://uxpamagazine.org/ux-awards-past-and-present/) - The 3rd annual UX Awards show off the best of UX. This year’s winners focused on ubiquitous computing with devices that reach into everyday lives. 第三届年度 UX 颁奖大会向我们揭晓了 UX 领域的翘楚。今年的获奖者主要集中在日常生活设备的泛在计算领域。3회를 맞는 연례 UX 어워즈가 최고의 UX를 가려냅니다. 올해의 우승자는 일상생활에까지 손길을 뻗친 기기를 활용한 유비쿼터스 컴퓨팅에 초점을 두었습니다.O 3º UX Awards anual mostrou o melhor na área de experiência do usuário. Os vencedores deste ano enfocaram a computação ubíqua com dispositivos utilizados no dia a dia.第三回UX賞の授賞式で、優れたUXが一同にスポットライトを浴びた。今年度の受賞者たちは、日常生活に定着したデバイスを使った「ユビキタス・コンピューティング」に注目している。 La 3ra entrega anual de los Premios UX presenta lo mejor de la experiencia de usuario. Los ganadores de este año se enfocaron en computación ubicua con dispositivos que forman parte de la vida diaria.
- [Editor's Note: Collaboration for Survival and Creativity](https://uxpamagazine.org/collaboration-for-survival-and-creativity/) - The ability of ants to work together to build colonies, communicate, and even survive floods is an inspiring model of collaboration, with lessons for UX.개미가 군단을 형성하고, 소통하고, 홍수로부터 생존하기 위해 협력하는 능력은 UX를 위한 교훈과 함께 협력의 모델이 되었습니다.巣を作る、コミュニケーションを図る、さらに洪水によるリスクから身を守るためのアリの共同作業は、触発的なコラボレーションのモデルであり、UXの教訓となる。
- [Go Holistic: Assess the Maturity of Your Organization Via the Customer Experience](https://uxpamagazine.org/go-holistic/) - Industry leaders focus on the big picture: the end-to-end customer journey or experience. Here’s how to gauge the level of CX development in your organization.
- [Surviving Tricky and Sticky Research Situations (Book Review)](https://uxpamagazine.org/surviving-tricky-and-sticky-research-situations/) - A review of The Moderator’s Survival Guide by Donna Tedesco and Fiona Tranquada. Improve your research moderating skills.
- [From Dark Patterns to Angel Patterns: Creating Trustworthy User Experience](https://uxpamagazine.org/from-dark-patterns-to-angel-patterns/) - A users' trust is easily lost, but we can use the same elements that build confidence in our daily lives to inform trust-building design patterns
- [Gaining Competitive Advantage: Rethinking “The Competition”](https://uxpamagazine.org/gaining-competitive-advantage/) - A competitive analysis must consider many different factors in the user experience. Competitors may be upstream, downstream, or simultaneous. Analogous products help understand user expectations and can provide inspiration. (Full article available in English and Español)竞品分析必须考虑用户体验中的诸多不同因素。 竞争者可能来自您的上游、下游或者您的左右。 可类比竞争产品则有助于了解用户期望,并能够提供灵感。(全文以 英语和西班牙语提供)경쟁상대 분석은 사용자 경험의 여러 가지 많은 요인들이 고려되어야 합니다. 경쟁상대는 상위 또는 하위 경쟁제품이거나 동급의 경쟁제품일 수도 있습니다. 유사한 제품들은 사용자의 기대를 파악하는 데 도움을 주고 영감을 만들어 낼 수 있습니다. (기사 전문을영어와 스페인어로 볼 수 있습니다)Uma análise da concorrência deve considerar diversos fatores na experiência do usuário. Os concorrentes podem estar em nível anterior, posterior ou no mesmo nível. Produtos semelhantes ajudam a compreender as expectativas do usuário e podem servir de inspiração. O artigo completo está disponível em inglês e espanhol)ユーザーエクスペリエンスにおいて競合分析を行う際は、多くの異なる要素を考慮する必要がある。競合他社は、(サプライチェーンの)上流や下流に位置する場合や同業者である場合があり、類似製品はユーザーの持つ期待を理解するのに役立ち、インスピレーションを与えてくれる。(全文記事は英語とスペイン語で記載)Un análisis de competitividad debe considerar una gran cantidad de factores distintos en la experiencia de usuario. Los competidores pueden estar en una fase anterior, posterior o equivalente del proceso de producción. Productos análogos ayudan a comprender las expectativas de los usuarios y pueden aportar inspiración. (El artículo completo está disponible en inglés y español)
- [Using Journey Lines: Insights and Ideation](https://uxpamagazine.org/using-journey-lines/) - As a user research tool, mapping out the a journey helps the researchers and UX team develop a shared understanding of the story.
- [Engaging Users in Product Design: Bridging the Gap from Insight to Strategy](https://uxpamagazine.org/engaging_users_in_product_design/) - More researchers should partner with their users in targeted research and design activities to help bridge the gap between insight and strategy. 形成性研究方法(例如客户拜访)会产生大量丰富的数据,但团队通常缺乏足够的理解力和计划将发现转化为产品战略。顧客のアクセスといった形成的評価方法を用いると、大量の内容豊富なデータを得られるが、チームは往々にして得られた洞察から製品戦略を編み出すために十分な知識や計画を持っていない。
- [Motivating Users:  How to Integrate Persuasion into Design](https://uxpamagazine.org/motivating-users/) - Persuasion should be a consideration in every design. If people cannot be motivated to use a product, it will ultimately fail.劝导应当是每个设计中都需要考虑的因素。적이기는 하지만, 누군가 그 제품을 사용할 동기가 없으면, 결국은 실패한 제품이 될 수 있기 때문입니다. .A persuasão deve ser considerada em todo projeto. Se as pessoas não puderem ser motivadas a usar um produto, ele acabará não tendo sucesso.可欠なことだが、もしそれを誰も使ってみたいと思わなければその製品は結果として失敗である。La persuasión debería ser un factor en todos los diseños. Si no se puede motivar a la gente para que utilice un producto, terminará siendo un fracaso.
- [Understanding User Adaptation to New Technology in the Manufacturing Industry](https://uxpamagazine.org/understanding-user-adaptation-to-new-technology-in-the-manufacturing-industry/) - This article discusses the challenges faced, the importance of UX research, and the research process in the Indian manufacturing industry in the era of the Internet of Things.
- [ICT and People with Cognitive Disabilities: Variations in Assistive Technology](https://uxpamagazine.org/variations_assistive_technology/) - Usability professionals should make a point of recruiting people with disabilities, including cognitive disabilities, for focus groups and for user test panels.
- [Helping Software Learn: Designing for Recommendation Engines](https://uxpamagazine.org/helping-software-learn/) - Products based on personalized recommendations can make content more relevant and compelling, as long as they are designed to minimize effort for users and maximize transparency.
- [Finding Uses For New Technology: Moving with a Magic Thing](https://uxpamagazine.org/moving_with_magic_thing/) - The user cannot always be the starting point for new products but involving users provides us with a way to find applications for technology-driven innovations.
- [The World's a Stage: Using Acting to Validate a Wearable Product Concept with Users](https://uxpamagazine.org/acting_validate_product_concept/) - Acting, when used to validate a wearable product concept, describes the right target group, identifies use situations, and contextualizes issues to be addressed in product development.
- [UX Advocacy in a University Context: Strategies and Tactics for Multiple Stakeholders](https://uxpamagazine.org/ux-advocacy-in-a-university-context/) - Designing university websites presents a complex set of challenges. Being methodical in identifying internal and external users, and understanding operational, tactical and strategic considerations is essential.
- [Cultural Probes: Understanding Users in Context](https://uxpamagazine.org/cultural_probes/) - Probes force designers to think about the context and motivations of use, thus building a stronger understanding of the target audience and potentially leading to more informed designs.
- [Business Origami: Learning, Empathizing, and Building with Users](https://uxpamagazine.org/business-origami/) - Business origami is a participatory design method for creating a map of the ecosystem surrounding a product, design, or other solution.
- [Meeting Your Mission: A User-Centered Approach to Content Strategy](https://uxpamagazine.org/meeting-your-mission/) - A well planned content strategy serves as both a guide for content development and delivery and as a device to hold organizations accountable to broader goals.
- [Alarm Reliability: What If an Alarm Goes Off and No One Hears It?](https://uxpamagazine.org/alarm_reliability/) - The challenge for sound designers of control programs is to enable carefree interaction so that the users do not need to worry about missing sound alarms.
- [Usability Practice in China: An Update](https://uxpamagazine.org/usability_practice_china/) - Since the study of user experience is a source for technological innovation and building a human-centered society, we expect a bright future for usability in China.
- [The People's Money Machines: Automatic Teller Machines in China](https://uxpamagazine.org/atm_in_china/) - Chinese users perceive ATMs as convenient and modern. However, our research highlighted a pattern of behavior that did not match our expected use of ATMs.
- [Innovating with Fans: Social Games and Technology Design](https://uxpamagazine.org/innovating-with-fans/) - When users’ expertise connects with designers’ solution expertise, new products often click. Platforms like LINE and social games like Pokémon Go show the power of connected fan communities for innovation.
- [Growth Development: A Chinese Chasing Game to More Users](https://uxpamagazine.org/growth-development/) - Chinese technology companies like Weibo and Alibaba are using UX to scale their businesses by turning their customer base into a fan base.
- [Writing Tutorials That Actually Help Users: Communication for Learning](https://uxpamagazine.org/tutorials_that_help_users/) - An effective tutorial supports user modifications and guides them through errors so that, using your UI, they can achieve their goals. 用户看重教程。教程可帮助用户利用隐藏在用户界面背后的功能。用户如此看重教程,这很令人惊讶,因为很多教程是没有用处的ユーザはチュートリアルを重要視している。チュートリアルはユーザインタフェースに備わった機能をユーザが活用する手助けとなってくれるものだ。
- [Supporting Mainframe Data Compliance: A UX Approach](https://uxpamagazine.org/supporting-mainframe-data-compliance-a-ux-approach/) - Build user knowledge and apply UX principles to improve user decision-making and data identification to ensure mainframe data compliance.
- [Accessibility on the Web: The Web Accessibility Initiative](https://uxpamagazine.org/web_accessibility_initiative/) - WAI provides an international forum for collaboration among industry, disability organizations, accessibility researchers, government, and individuals interested in web accessibility.
- [Older Users Online: WAI Guidelines Address the Web Experiences of Older Users](https://uxpamagazine.org/older-users-online/) - A review of research into overlaps between the accessibility needs of older users and people with disabilities showed that WCAG 2.0 meets most of the identified requirements of older web users. The article introduces the WAI-AGE project.
- [The UX of AR: Toward a Human-Centered Definition of Augmented Reality](https://uxpamagazine.org/the-ux-of-ar/) - With augmented reality, the tech is typically put ahead of the user experience. We need to bring UX more prominently into the AR conversation.
- [Mobilize: Make Good Things Come in Small Packages](https://uxpamagazine.org/mobilize/) - How do you squeeze a feature-rich math desktop program into a lightweight mobile app? Start with the features most users need for most tasks. 如何将功能丰富的桌面程序塞进连在云上的轻量移动应用中?클라우드에 연결하는 경량의 모바일 앱에 압축할 수 있을까요? Como você espreme um programa para desktop de matemática com diversos recursos em um aplicativo móvel leve? Comece com os recursos que a maioria dos usuários precisa para a maior parte das tarefas.どうすれば機能満載のデスクトッププログラムを、クラウドに接続する軽容量の携帯アプリの中に詰め押し込むことができるのか。¿Cómo se logra comprimir un programa matemático para una computadora de escritorio que está lleno de funciones complejas en una aplicación móvil ligera? Comience con las funciones que la mayoría de los usuarios necesitan para la mayoría de las tareas.
- [Simplicity, Not So Simple: Embracing Deep Gradual Engagement](https://uxpamagazine.org/simplicity-not-so-simple/) - Simplification is not so simple. Fundamentally, simple is good when it comes to experience design, but there is typically a trade-off.简化并不是很容易的事。从根本上讲,在体验设计方面简单是件好事,但通常是有代价的。例如,在流程或代码中需要一些复杂的内容来让用户界面变得简单。角色开发方法使得用户体验团队能够以更加以人为本的方式构建网站和最大程度地满足用户需求。단순화 그리 단순하지 않습니다. 근본적으로 단순함은 디자인 경험을 위한 경우에는 긍정적이지만, 프로세스에 어떤 복잡한 요소가 있으면 사용자 인터페이스가 간단할 수 있도록 하는 코드가 필요하다는 것과 같은 한 예와 같이 보통 어떤 균형의 관계가 있습니다.A simplificação não é algo tão simples. Fundamentalmente, a simplicidade é algo bom com relação ao design de experiência, mas há normalmente uma escolha a ser feita.簡素化はそう単純なことではない。根本的には、エクスペリエンスデザインにおいてシンプルなのは良いことだが、通常なんらかのトレードオフがある。たとえば、ユーザインターフェイスをシンプルにするためには、操作プロセスやコードで何かを複雑にする必要があるLa simplificación no es simple. Básicamente, lo simple es bueno cuando nos referimos a diseño de la experiencia, pero normalmente existe un espacio intermedio.
- [The View From Here: Who Would Want to Do Usability?](https://uxpamagazine.org/who_would_want_usabilty/) - This article looks at the results of a Myers-Briggs Type Indicator (MBTI) survey with eighty usability professionals.
- [¿Habla Español?: Testing and Designing for U.S. Latino Users](https://uxpamagazine.org/habla-espanol-testing-and-designing-for-u-s-latino-users/) - This article discusses a series of cross-cultural usability studies run with Spanish speaking immigrants to the U.S., looking in particular at their special characteristics and challenges.
- [The Five Stages of Grief: Usability Test Observer Edition](https://uxpamagazine.org/the-five-stages-of-grief/) - In this humorous piece, Cliff Anderson proposes a comparison between Kubler-Ross’s Five Stages of Grief and the experiences of observers new to the usability testing process.
- [Becoming Emotionally Intelligent About Design (Book Review)](https://uxpamagazine.org/becoming-emotionally-intelligent-about-design-book-review/) - A review of Emotionally Intelligent Design by Pamela Pavliscak. This book provides guidance on how to incorporate an emotional layer into Design Thinking.
- [Tracking User Behavior with Big Data: A Model for Detecting Pain Points in the User Experience](https://uxpamagazine.org/tracking-user-behavior/) - A combination of strategic quantitative tracking and qualitative follow-up can reveal hidden problems within a product that have meaningful business and user experience implications.
- [Gaining User Trust: Research and a Secret](https://uxpamagazine.org/gaining-user-trust-research-and-a-secret/) - A good user experience for trust and privacy decisions depends on making it SECRET: scoped, equitable, contextual, responsible, emotional and timely. Chris 一步一步向读者展现了他在 XP Service Pack 2中开展设计测试迭代的经验,XP Service Pack 2 是微软可信计算计划 (Trustworthy Computing Initiative) 的一个核心元素。Chris는 마이크로소프트의 “신뢰받는 컴퓨팅 이니셔티브”개발의 핵심 요소였던XP 서비스팩 2에서 디자인과 테스트를 반복한 자신의 경험을 독자들에게 설명한다.Uma boa experiência do usuário para decisões de privacidade e confiança depende de fazer disso um segredo (SECRET): escopo (scoped), equitativo (equitable), contextual, responsável, emocional e oportuno (timely).著者は、マイクロソフトのTrustworthy Computing Initiative(信頼できるコンピューティング構想)の重要な要素であるXP Service Pack 2における設計とテストの反復という自らの経験を読者に紹介する。Una buena experiencia de usuario que permita la toma de decisiones sobre confianza y privacidad depende en hacerla SECRETA: con alcance definido, imparcial, contextual, responsable, emocional y oportuna.
- [Evil by Design? How Interaction Design Can Lead Us into Temptation](https://uxpamagazine.org/evil-by-design/) - A look at four persuasive design patterns that persuade and entice people to move from browsing to buying, effortlessly.让我们来看看四种能轻松地劝说和诱导人们从浏览过渡到购买的劝说式设计模式。사람들을 설득하여 탐색 수준에서 쉽게 구매 수준으로 유인하는 설득적 디자인 패턴 4개를 살펴봅니다.Um olhar sobre quatro padrões de design persuasivo que induzem e atraem as pessoas a passarem da navegação para a compra, suavemente.閲覧している者を説得したり、気を引いたりして、楽々と購入へと進ませる4つの説得力のあるデザインパターンを概観する。Una mirada a cuatro patrones de diseño persuasivo que atraen y convencen a las personas a pasar de navegar a comprar, sin esfuerzos.
- [Users as Co-creators: Player-centric Game Design](https://uxpamagazine.org/users-as-co-creators/) - How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input.如何让适合敏捷流程的游戏设计做到“以用户为中心”,并将玩家的反馈和由实际用户提供的信息融入其中。애자일 개발 환경의 게임 디자인 과정이 사용자 중심적이 되고, 플레이어 피드백과 실제 사용자의 조언을 통합하는 방식Como o processo de design de jogos adequado para o método ágil pode ser realizado centrado no usuário e também incorporar as opiniões do jogador e a contribuição do usuário.アジャイル開発に適したゲームデザインのプロセスをどのようにしてユーザーを中心としたものにし、プレイヤーからのフィードバックや実際のユーザーからの意見を取り入れるかを検討する。Cómo es posible hacer que un proceso de diseño de juegos adecuado para un desarrollo ágil se centre en el usuario e incorpore retroalimentaciones de los jugadores e información de usuarios reales.
- [Onsite UX Interviews: What They Don’t Teach You in Design School](https://uxpamagazine.org/onsite-ux-interviews/) - User experience design candidates are often highly qualified on paper, but struggle in onsite interviews. Learn how to prepare yourself for a successful onsite interview. 用户体验设计应聘者往往在个人简历上看来很了不起,但是面试时表现欠佳。사용자 경험 디자이너 후보들은 서면상으로는 충분한 자격이 되지만, 면접 인터뷰에서는 힘겨운 분투를 하는 경우가 많습니다.Os candidatos de design de experiência do usuário frequentemente são altamente qualificados no papel, mas sofrem nas entrevistas no local.UXデザイン分野の就職希望者は、筆記試験では十分であっても、オンサイトインタビュー(会社での面接)で苦しむことが多いようだ。A menudo los candidatos a puestos relacionados con el diseño de la experiencia de usuario están sumamente capacitados a nivel académico, pero tienen dificultades en las entrevistas in situ.
- [Building the Next-Gen UX Team: Strategies for Cultivating Generalists](https://uxpamagazine.org/building-the-next-gen-ux-team/) - With the rise of agile development, conditions are ripe for the return of the user experience generalist. User experience departments need tactics to build generalists, instead of specialists. (Full article available in English and Español)随着敏捷开发的兴起,用户体验通才回归的条件已经成熟。(全文以 英语和西班牙语提供)애자일 개발이 대두되면서, 사용자 경험 제너럴리스트의 귀환 여건이 무르익고 있습니다. (기사 전문을영어와 스페인어로 볼 수 있습니다)Com a ascensão do desenvolvimento ágil, as condições são ideais para o retorno do profissional em experiência do usuário generalista. (O artigo completo está disponível em inglês e espanhol)アジャイル開発が台頭するようになり、ユーザエクスペリエンスのジェネラリストが復帰するための状況が整ってきたといえる。(全文記事は英語とスペイン語で記載)El auge del desarrollo ágil ha creado óptimas condiciones para el retorno del profesional en experiencia de usuario de nivel general. (El artículo completo está disponible en inglés y español)
- [Navigating the Internet of Things: Can I Trust My Car?](https://uxpamagazine.org/navigating-the-internet-of-things/) - As technology becomes more embedded in our lives, we increasingly inhabit a world where the boundaries are invisible, with complex webs of trust.
- [New Faces for Local e-Government Sites](https://uxpamagazine.org/new_faces_local_egovernment/) - The requirement of UK local councils to “carry out 100 percent of council services electronically” led to user-centered re-designs of the Salisbury and Aberdeenshire e-government websites.
- [Learning about Clinical Trials: The importance of viewpoint](https://uxpamagazine.org/learning_about_clinical_viewpoint/) - This project was user-centered research into how cancer patients and their families look for information about cancer, its treatments, and how to search for clinical trials.
- [What's News: Kindling](https://uxpamagazine.org/kindling/) - Review of the Kindle, Amazon's wireless reading device.
- [Editor's Note: Why Usable Accessibility?](https://uxpamagazine.org/why_usable_accessibility/) - Say the word “accessibility” in a room full of usability professionals and you will get many reactions. For some it’s a cause. To others, it’s yet another requirement that has to be met. For many of the authors in this issue, it is simply part of usability. The ISO 9241-20 standard agrees, defining accessibility as
- [Voting in New York City: Why is Ballot Design so Hard to Get Right?](https://uxpamagazine.org/voting_in_nyc/) - There is movement toward reform and improved ballot design in New York. We need more user experience people getting involved with elections and civic life. 为什么无法进行正确的选票设计?投票のデザインはどうして上手くいかないのか?
- [Breakthrough Products Need Breakthrough Collaboration (Book Review)](https://uxpamagazine.org/breakthrough-products-need-breakthrough-collaboration/) - A review of The New ABCs of Research: Achieving Breakthrough Collaboration by Ben Shneiderman. A fresh look at how teams and innovation work together.
- [From Local Context to Global Design (Book Review)](https://uxpamagazine.org/from-local-context-to-global-design/) - A review of Cross-Cultural Technology Design, Huatong Sun. This book examines the challenge of understanding cultural expectations and local context.
- [Cultivating Collaboration with Structured Negotiation (Book Review)](https://uxpamagazine.org/cultivating-collaboration/) - A review of Structured Negotiation by Lainey Feingold. An approach to resolving disputes based on collaboration rather than conflict.
- [Make Your Presentations Accessible: Seven Easy Steps](https://uxpamagazine.org/make-your-presentations-accessible/) - Guidelines and how-to’s for creating accessible presentations, including font size, creating alt text, making charts and table accessible, slide information ordering, and other tips.
- [Inclusive by Design: Use a Trauma-Informed Approach](https://uxpamagazine.org/inclusive-by-design-use-a-trauma-informed-approach/) - Trauma is a global epidemic. Almost everyone has lived experience of trauma, and re-traumatization—reliving the traumatic event—can happen at any moment from related or unrelated stimuli; in the digital age, that notably includes technology. User experience researchers and designers are uniquely positioned to ensure tech is helpful and avoids (further) harming anyone. This article first explores what trauma is and covers the six guiding principles to a trauma-informed approach, per the U.S. Substance Abuse and Mental Health Services Administration. It then relates the principles to user experience research and design. Concepts of becoming a trauma-informed designer include usability, positionality, and continual learning.
- [The Fourth Lens: Making Design Thinking Work for Digital Health](https://uxpamagazine.org/the-fourth-lens-making-design-thinking-work-for-digital-health/) - When designing healthcare experiences, we need to prove the effectiveness of our solutions as much as we need to consider their desirability, feasibility, and viability.
- [Who Makes a Good UX Person?  Results of a Survey Using the Five Factor Personality Model](https://uxpamagazine.org/who-makes-a-good-ux-person-results-of-a-survey-using-the-five-factor-personality-model/) - What makes UXers tick? This article discusses two surveys: one using the Five Factor Model of personality and another the RIASEC model for occupational fit.
- [Inclusive Design (Book Review)](https://uxpamagazine.org/inclusive-design-book-review/) - Inclusive Design for a Digital World includes practical advice and strategies for designing inclusive and accessible products that take into consideration best practices used around the world. These strategies also ensure that people who have auditory, cognitive, neurological, physical, speech, visual disabilities, or situational challenges with access are fully able to use products we design.
- [Revolutionizing User Experiences: The Role of Advanced Technologies in Enhancing Everyday Products](https://uxpamagazine.org/revolutionizing-user-experiences-the-role-of-advanced-technologies-in-enhancing-everyday-products/) - Advanced technologies are transforming user experiences, shaping product development, driving customer loyalty, and propelling a cycle of constant innovation and 360-degree feedback.
- [Rubes Cartoon: Back to Basics](https://uxpamagazine.org/rubes-cartoon-back-to-basics/)
- [Getting Better Design Feedback: Anonymized User Research](https://uxpamagazine.org/getting-better-design-feedback/) - Anonymity can affect the quality of user research. To ensure anonymity, UX professionals must set expectations around privacy and follow best practices about revealing personal information that might identify research participants.
- [Artificial Intelligence and Chatbots—Creating Positive Experiences](https://uxpamagazine.org/artificial-intelligence-and-chatbots-creating-positive-experiences/) - This article describes UX considerations and the interaction designer’s role in building artificial intelligence applications. Challenges, best practices, and examples of building chatbots are discussed.
- [Games UX Testing with Artificial Intelligence](https://uxpamagazine.org/games-ux-testing-with-artificial-intelligence/) - Game developers gain insights from working on projects that use game evaluation tools supported by artificial intelligence.
- [Driving User Centricity: Remotely Building an Experience Vision](https://uxpamagazine.org/driving-user-centricity-remotely-building-an-experience-vision/) - Even when in-person collaboration is not possible, virtual tools and workshops can align a distributed team around an Experience Vision for a product ecosystem.
- [Will the Machine Take Over? Ethics in Artificial Intelligence (Book Review)](https://uxpamagazine.org/will-the-machine-take-over-ethics-in-artificial-intelligence-book-review/) - A review of AI Ethics by Mark Coeckelbergh. An introduction to the importance of ethical considerations within the field of Artificial Intelligence.
- [Incorporating the Jobs to Be Done Framework (Book Review)](https://uxpamagazine.org/incorporating-the-jobs-to-be-done-framework-book-review/) - A review of The Jobs to Be Done Playbook by Jim Kalbach Book Website About this book A good reference for Methods/How-To and UX Theory Primary audience: Designers and researchers who are new or have some experience with the topic Writing style: Matter-of-fact Text density: Equal parts text and images Learn more about our book
- [How to Practice Cross-Cultural UX Design (Book Review)](https://uxpamagazine.org/how-to-practice-cross-cultural-ux-design-book-review/) - A review of Universal UX Design by Alberto Ferreira. The book focuses on localization strategies for distinct groups.
- [Architectural Audits and What’s Costing Your Site Conversions](https://uxpamagazine.org/architectural-audits-and-whats-costing-your-site-conversions/) - Architectural audits improve the user experience of websites, making it easier to convert visitors to customers and regular users.
- [Bridging Differences Across Cultures (Book Review)](https://uxpamagazine.org/bridging-differences-across-cultures-book-review/) - A review of Global Social Media Design by Huatong Sun. This book provides a framework for cross-cultural social media design.
- [Designing Curiosity: A Beginner’s Guide](https://uxpamagazine.org/designing-curiosity-a-beginners-guide/) - Curiosity is powerful. How can we be more curious? Is it possible to invite others to be curious as well?
- [AI Interviewing Technologies: Concerns of Ethics, Accessibility, and Usability](https://uxpamagazine.org/ai-interviewing-technologies-concerns-of-ethics-accessibility-and-usability/) - This article presents information and concerns for AI-powered interviewing technology that speaks to employers to help them make informed decisions about using AI interviewing technologies.
- [Tor Browser: Changing How You Access the Internet](https://uxpamagazine.org/tor-browser-changing-how-you-access-the-internet/) - Get a sense of users' expectation mismatch when using a privacy-first browser versus how the browser needs to work to protect privacy.
- [Virtual Techniques to Gather User Data for Optimal UX (Book Review)](https://uxpamagazine.org/virtual-techniques-to-gather-user-data-for-optimal-ux-book-review/) - Remote Usability Testing includes virtual techniques and digital UX methods used to gather user data in real time to make design decisions. This book provides detailed steps and considerations to gather user data, analyze that data, and translate those findings into design decisions.
- [How to Persuade without Manipulation (Book Review)](https://uxpamagazine.org/how-to-persuade-without-manipulation-book-review/) - Ethical design is becoming an increasingly important topic. But how can you incorporate ethical practices in your existing company? This handbook offers a wealth of advice on how to begin the process and modify workflow to produce products that benefit the user and the business alike. As a balanced mix of theory and practical guidelines, this book will guide you to delight your customers while increasing revenues, without resorting to shady tricks and manipulation. This review includes an example of simple framework for design decisions.
- [Remote User Research: Opportunities for Adoption in Asia](https://uxpamagazine.org/remote-user-research-opportunities-for-adoption-in-asia/) - Asia is experiencing a user research boom, with the number of professionals growing rapidly. However, remote research as a practice is still not widely accepted across all Asian countries, due in part to low awareness of tools available. To become successful, remote research platforms need to adapt to the diversity of potential recruits in Asia and make it easier for researchers to screen, schedule, and compensate participants, as well as complete translations seamlessly.
- [Customer Experience: A Major Factor in Customer Portal Success](https://uxpamagazine.org/customer-experience-a-major-factor-in-customer-portal-success/) - Customer portals—employed across almost every industry and the internet—can integrate customer experience (CX) into a UX design to drive customer satisfaction and success. UX and CX are fields of their own, but each will complement the other to improve portal designs. The critical element in creating an effective customer portal with efficient UX is to ensure the portal accomplishes what customers expect without compromising the features that connect a company’s engine for up-selling and cross-selling or that give the user a unique experience. There are five features that should be included to enhance customer experience in any customer portal.
- [UX Integration: The Proverbial Stumbling Stones on the Road to UX Paradise](https://uxpamagazine.org/ux-integration-the-proverbial-stumbling-stones-on-the-road-to-ux-paradise/) - Many UX professionals have a strong desire to fully integrate user experience into their organizations. There are many obstacles that might challenge perfect integration.
- [Improve Your Usability Tests: Learnings from Evaluating 100-Plus Usability Tests](https://uxpamagazine.org/improve-your-usability-tests-learnings-from-evaluating-100-plus-usability-tests/) - Evaluation of videos and usability test reports from 100-plus UX professionals obtaining CPUX-UT certification gives expert insights into improving usability testing and collecting meaningful findings.
- [Max Diff Survey: Informing Design, Driving Strategy, and Facilitating Collaboration](https://uxpamagazine.org/max-diff-survey/) - Max Diff surveys answer design questions and drive strategic direction. The collaborative approach invites team members to feel ownership over the results.
- [Usable Voting (Issue 4.1)](https://uxpamagazine.org/4-1/) - Observations from U.S. elections and automotive interfaces. (Some articles available in PDF format.)
- [Moving into the Executive Suite (Issue 4.2)](https://uxpamagazine.org/4-2/) - Changing organizations from inside and out. (Articles available in PDF format.)
- [Really How Many Users Do You Need to Test (Issue 4.4)](https://uxpamagazine.org/4-4/) - How many users are really enough - three articles tackle this question, along with agile and the market value of technology. (Articles available in Acrobat PDF format)
- [How To Be A UX Hero (Book Review)](https://uxpamagazine.org/how-to-be-a-ux-hero-book-review/) - A review of Life and Death Design by Katie Swindler describes a book on how UX practitioners can utilize research in neuroscience to better develop life-saving products. Topics include physiological analyses of stress responses, the role of human intuition in problem-solving, and tips on how user interfaces can inspire perseverance and action.
- [Changemakers: Designing Transformation (Book Review)](https://uxpamagazine.org/changemakers-designing-transformation-book-review/) - A review of Changemakers by Maria Giudice and Christopher Ireland describes an indispensable guide for leaders to drive organizational transformation effectively. This book offers essential wisdom, actionable insights, and strategies for meaningful innovation and change in the modern world. Discussions include why it's beneficial to address challenges as design problems and see through the design lens to find solutions. The book explores how to navigate the organizational, cultural, stakeholder, and resource-related complexities required for change to happen for the desired outcomes.
- [UX Governance for Education in the Time of COVID-19](https://uxpamagazine.org/ux-governance-for-education-in-the-time-of-covid-19/) - Presents a case for the need to create UX governance structures to guide the development of online education during COVID-19.
- [Safer Skies: Usability at the Federal Aviation Administration](https://uxpamagazine.org/safer_skies/) - Study of user communities that make up the air traffic control system and the information, navigation and communication technologies they use.
- [Social Network Sites for Older Adults: Online User Experience for Korean Seniors](https://uxpamagazine.org/social_network_older_adults/) - Designing social networking systems which meet the needs of current seniors will enable them to use these systems to improve their quality of life.
- [Usability and SEO:  A Match Made in Heaven](https://uxpamagazine.org/usability_sea/) - Website designers should carefully consider the six shared elements of SEO and usability prior to making any changes on an existing site, or when developing new websites. 搜索引擎优化 (SEO) 是一种提高网站在搜索引擎结果中排名的技术。对于网站而言,SEO 和可用性对成功至关重要。这是因为 SEO 有助于站点被搜索引擎(以及引擎使用者)轻松找到。找到后,可用性有助于人们在这些站点上完成任务。検索エンジンの最適化(SEO)とは、検索エンジンの結果をもとにウェブサイトのランキングを改善する技術のことである。ウェブサイトにとって、SEOとユーザビリティは成功のために非常に重要な意味を持つ。
- [Usability Script and Moderator’s Guide: 2 Tools or 1? Communicating with Study Respondents](https://uxpamagazine.org/usability_script_moderators_guide/) - A good script allows a moderator to support conversation with a participant, learning from the participant’s freedom, while still providing the necessary controlled environment. 可用性脚本是主持人和参与者之间的一种主要沟通工具,但研究人员不应依赖脚本。其实,应该利用脚本将重要信息以一致的方式传达给测试参与者,并且主持人应将其作为一种工具来在整个测试过程中引导受访者。ユーザビリティテストの際のスクリプトは、モデレータと参加者の間におけるコミュニケーションの主要なツールだが、研究者はそれにしがみつくように使用するべきではない。スクリプトは、テストの参加者に重要な情報を一貫した方法で伝えるため、また司会者がテスティングのセッション中に回答者をガイドするために使うツールとして使われるべきである
- [Let’s Talk UX: Communication in UX Design](https://uxpamagazine.org/communication_ux_design/) - UX training should address the cultural and social aspects of communication in order to create communicators who make a positive impact. UX 全在于沟通。UX 专业人员要取得成功就必须擅长沟通。不过,沟通不仅仅意味着出言谨慎。当进行现场研究时,UX 专业人员会掉到很多“沟通陷阱”中 - 某些陷阱不易被察觉,因而更危险。沟通可以成就 UX 设计项目,也可以损害 UX 设计项目,并会对职业发展产生很大影响。因此,UX 专业人员意识到潜在的沟通陷阱并成功避免这些陷阱是非常重要的。UXではコミュニケーションが命だ。この分野で優れた成果を収めるためには、UXのプロはコミュニケーションに長けていなければならない。しかし、言葉を正しく並べるだけではコミュニケーションとは言えない。
- [Keep It Simple. 
At First: Designing Game-Based
 Tools for Youth](https://uxpamagazine.org/keep_it_simple/) - Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages.
- [Kidsteam: Co-designing Children’s Technologies with ChildrenKidsteam](https://uxpamagazine.org/kidsteam/) - Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience.
- [Designing
 for Children
 with ADHD: The Search for Guidelines for Non-Experts](https://uxpamagazine.org/designing_children_adhd/) - Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children.
- [The Story Behind the One Laptop per Child PC: An Inteview with Yves Béhar(One Laptop per Child)](https://uxpamagazine.org/one_laptop_per_child/) - Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian.
- [Looking Closely at e-Learning: Vision Research Reveals Ways to Improve Children’s Experiences](https://uxpamagazine.org/looking_closely_elearning/) - Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered.
- [You Need an Outlet and a Browser: How Children Understand and Use the Internet](https://uxpamagazine.org/need_outlet_and_browser/) - Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use.
- [Testing by Minors: Risk Prevention for UX Pros](https://uxpamagazine.org/testing_by_minors/) - When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications.
- [Designing for Children: Supporting Positive Youth Development through Social Media](https://uxpamagazine.org/designing-for-children-supporting-positive-youth-development-through-social-media/) - Positive Technological Development aims to assist children in bettering their world through improving their technological literacy.
- [MESS Days: Working with Children to Design and Deliver Worthwhile Mobile ExperiencesMESS (Mad Evaluation Sessions with Schoolchildren)](https://uxpamagazine.org/mess_days/) - Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing.
- [A Design Method for
 BOP Users: Products for Social Innovation](https://uxpamagazine.org/design_method_bop_users/) - When developing products for 90 percent of the world, in order to create acceptable devices, designers need to resolve belief conflicts between themselves and target users. 世界人口的 90% 属于被称为金字塔底部 (BOP) 的社会经济阶层。在针对 BOP 用户设计时,我们使用了 Takeo Saijo 的结构构成主义理论。世界人口の90%は、ピラミッドの底(Bottom of the Pyramid:BOP)と呼ばれる所得階層に属している。我々は、西條剛央の 構造構成主義の理論を使って、BOPユーザのためのデザインを行った。
- [Never Too Old: Incorporating Digital Technologies into the Lives of Older Persons](https://uxpamagazine.org/never_too_old/) - We need to learn how older people use technology to determine when and how to implement accessibility features rather than always seeking a “special” solution. 尽管许多老年人不会主动使用信息通信技术 (ICT),但有些老年人已经将此融入他们的生活中多くの高齢者が情報通信技術(Information and Communication Technologies:ICT)を使うことにさほど興味がない一方で、それをすでに生活の一部としている人たちもいる。
- [Ghana Calling: Dust, Multiple SIMs, and Music Sharing](https://uxpamagazine.org/ghana_calling/) - Everyday mobile phone use in Accra, Ghana, has some unique challenges, but it is similar to mobile phone use in other parts of the world. 除了谈论农产品价格和孕产妇保健信息之外,在撒哈拉以南国家加纳,手机日常用户还常谈论到沙尘、拥有多个 SIM 卡以及音乐和视频共享。農産物価格や母体の健康に関する情報を除けば、サハラ以南の国ガーナにおける日々の携帯電話の利用は、ほこり、マルチSIMカードの所有、そして音楽やビデオの共有がその特徴的なものである。
- [MadLibs for Designers: Ideating Based on User-Generated Scenarios](https://uxpamagazine.org/mad-libs-for-designers/) - Struggling to generate novel ideas? Try DesignLibs, a design tool that involves potential users filling missing keywords from a scenario. 绞尽脑汁来获得新颖的想法?试试 DesignLibs,一个让潜在用户填写剧情中缺失关键字的设计工具。새로운 아이디어 때문에 힘드시나요? 잠재적 사용자를 시나리오의 빠진 키워드를 채우는 역할로 관여시키는 디자인 툴 DesignLibs를 사용해 보세요.Problemas para ter ideias inovadoras? Experimente o DesignLibs, uma ferramenta que envolve usuários em potencial preenchendo lacunas de palavras-chave em um cenário.斬新なアイデアを生み出ことでお悩みなら、「DesignLibs」 という、シナリオの中で欠けているキーワードをユーザーとなる人たちに埋めさせるデザインツールを、お薦めする。¿Tiene dificultades para generar ideas nuevas? Pruebe DesignLibs, una herramienta de diseño en la que participan los posibles usuarios al completar las palabras clave de un escenario.
- [World Usability Day 2007-2008: Healthcare](https://uxpamagazine.org/world_usability_day/) - This year’s World Usability Day emphasizes usability in healthcare. In matters of our health, having products and services work better is essential.
- [A Clever Startup: Combining Qualitative and Quantitative UX Research](https://uxpamagazine.org/clever_startup/) - Our Spout project illustrates how smaller organizations and startups can benefit from conducting cutting-edge, integrated qualitative and quantitative user experience research.
- [Zooming In and Zooming Out: Real-life Customer Experience Research](https://uxpamagazine.org/zooming_in_zooming_out/) - Evolving our customer-centric tools forms the basis for mutual understanding and challenges us to find the optimal moments for integration.
- [Experience Schematics: Diagramming the User Experience](https://uxpamagazine.org/experience_schematics/) - Experience boundaries and schematics are tools for visualizing personas’ key experiences. They provide a recognizable format for communicating overarching design frameworks to teams of engineers, designers, managers, and marketers.
- [And It was Just Right: Stories and Narrative in the Development Process](https://uxpamagazine.org/it_was_just_right/) - Constructing stories is designing a complex, multi-dimensional communication. Stories allow us to share the union of our experiences, not just the intersection.
- [What's Proof Got to Do with It: Statistics in Usability Design](https://uxpamagazine.org/do_with_it/) - Databases, for analysis of client websites can be a method of dealing with the inherent problem of small sample sizes in empirical usability studies.
- [Global Usability Testing: How to plan and report tests in multiple locations](https://uxpamagazine.org/plan_report_test_multiple_locations/) - The success of moderated usability testing of a product in several countries in a short time is depends on careful planning and preparation.
- [Getting Your Money Back: The ROI of remote unmoderated user research](https://uxpamagazine.org/getting_your_money_back/) - Remote, unmoderated, task-based, qualitative, quantitative user research does not replace other methods, but it adds value on it own merits
- [A Moderated Debate: Comparing Lab and Remote Testing](https://uxpamagazine.org/moderated_debate/) - Unmoderated tests provide more data, but don’t automatically provide insight. Strong pattern recognition and hypothesis development skills are necessary for interpretation.
- [The Client Speaks: Supporting Participation in Remote Moderated Research](https://uxpamagazine.org/participation_remote_moderated_research/) - Remote user testing is primarily employed when speed, convenience, or international testing is called for. However, there are practical qualitative benefits to using remote methodologies, as well.
- [The Truth is Out There: Using Mobile Technology for Experience Sampling](https://uxpamagazine.org/mobile_technology_experience_sampling/) - Research "in the wild," where people use the interfaces we design, test, iterate, and develop can be conducted on users mobile phones.
- [Automated Usability Testing: A Case Study](https://uxpamagazine.org/automated_usability_testing/) - Although not useful in all circumstances, unmoderated remote tests can compensate for a lack of direct observation and interaction.
- [An Attainable Goal: Quantifying usability and user experience](https://uxpamagazine.org/attainable_goal/) - Client companies are coming to appreciate the importance of quantifying a website’s usability and user experience and the role usability plays in a website’s success.
- [Recommendations on Recommendations: Making usability usable](https://uxpamagazine.org/making_usability_usable/) - Guidelines for developing useful and usable recommendations—that is, recommendations that are likely to be accepted, implemented, and that significantly improve the system.
- [A Really Smart Card: How Hong Kong's Octopus Card moves people](https://uxpamagazine.org/really_smart_card/) - A challenge for designers is to improve user experiences with public transportation to encourage people chose public transportation over cars and help reduce carbon emissions.
- [Lost in Space: Holistic wayfinding design in public spaces](https://uxpamagazine.org/lost_in_space/) - Wayfinding design, a combination of signage with spatial structures, must be a collaboration between urban planners, urban/architectural designers, and visual communication designers.
- [Get Your Bearings: User Perspective in Map Design](https://uxpamagazine.org/get_your_bearings/) - Awareness of perspective and the implications of mental rotations are needed when making different kinds of maps and way-showing, affecting our sense of direction daily and in emergencies.
- [Listen Up: Do Voice Recognition Systems Help Drivers Focus on the Road](https://uxpamagazine.org/listen_up/) - The availability of Sync and voice recognition technology in vehicles, although not perfect, enable drivers to interact with their mobile devices in a safer, less distracting manner.
- [Accounting for Social Change in Design](https://uxpamagazine.org/accounting_for_social_change/) - Designing for social change does not mean using design to change society. It means design that takes into account the fact that it will change society. 在许多情况下,社会变革不应该是设计师所寻求的结果多くの場合、社会的変化はデザイナーが起こそうとして起きるものではない。
- [Persuasion Invasion: Using Facebook for Behavioral Change](https://uxpamagazine.org/persuasion_invasion/) - Social media has the potential for generating positive behavior change by influencing us to adjust our behavior to align with that of our peers. 您的手机劝您多做运动,或者您的 Facebook 提醒您减少家庭能耗,这可能并非天马行空的构想。使用している携帯電話が健康のために運動量を増やすよう説得したり、Facebookのアカウントが家庭で節電をするように合図したりするというアイデアは、口で言うほどそうおかしななことでもないだろう。
- [The UX Portfolio: Your Golden Ticket to Job Interviews](https://uxpamagazine.org/the-ux-portfolio-your-golden-ticket-to-job-interviews/) - An online portfolio is your ticket to landing a UX job interview. It doesn’t have to be brilliantly amazing, but it must showcase your work.在线作品样本是您赢取用户体验工作面试机会的敲门砖。온라인 포트폴리오는 UX 취업 면접 기회를 갖기 위한 티켓입니다.Um portfólio on-line é sua passagem para obter uma entrevista de emprego em experiência do usuário.オンラインポートフォリオはUX分野の就職面接を成功させるための近道と言ってよいだろう。Un portafolio en línea es su billete de entrada a una entrevista para un puesto de trabajo en el área de experiencia de usuario.
- [On the Edge: Beyond UX in Western Science Fiction](https://uxpamagazine.org/beyond-ux-in-western-sci-fi/) - Asian sci-fi is inspired by classic Western novels as well as native literary traditions. Chinese, Indian, and Japanese approaches reveal creations based on different cultures.亚洲科幻作品受经典西方小说启发,同时其灵感也来自于本土文学传统。中国、印度和日本的创作手法揭示了基于不同文化的创造力。아시아의 SF는 토속적 문학 전통뿐만 아니라 전형적인 서양소설에서도 영감을 받았습니다. 중국, 인도, 일본식 접근은 서로 다른 문화를 바탕으로 한 창작물을 보여줍니다.A ficção científica asiática é inspirada pelos clássicos romances de faroeste bem como por tradições literárias nativas. Abordagens chinesas, indianas e japonesas revelam criações baseadas em diferentes culturas.アジアのSFは、古典的な西洋の小説や自国の文学的伝統の影響を受けている。中国、インド、日本でのアプローチを見ると、異なる文化に基づいて創作されていることが分かる。La ciencia ficción asiática está inspirada en las novelas occidentales clásicas y en las tradiciones literarias nativas. Los enfoques chino, indio y japonés revelan creaciones basadas en diferentes culturas.
- [Editor's Note: UX and Science Fiction](https://uxpamagazine.org/editors-note-ux-and-science-fiction/) - The multi-polar, multi-cultural, multi-platform, multi-context world of science fiction can help user experience researchers and designers explore scenarios, technology platforms, and cultural/social contexts.科幻世界具有的多极、多元文化、多平台、多层背景特点,可以帮助用户体验研究人员和设计师探索各种场景、技术平台和文化/社会背景。다극성, 다문화, 다중 플랫폼, 다중 상황의 공상과학 세계는 UX 연구가들과 디자이너들이 시나리오와 기술 플랫폼과 문화/사회적 상황을 탐구하는 데 도움이 될 수 있습니다. O mundo multipolar, multicultural, multiplataforma, multicontexto da ficção científica pode ajudar pesquisadores e designers de experiência do usuário a explorar cenários, plataformas de tecnologia e contextos culturais/sociais.多極的で多文化的、マルチプラットフォーム、多背景的なSFの世界は、シナリオ、テクノロジープラットフォーム、文化・社会的背景を探索するUX研究者とデザイナーに役立つものである。El mundo multipolar, multicultural, multiplataforma y multicontexto de la ciencia ficción puede ayudar a los investigadores y diseñadores de la experiencia de usuario a explorar escenarios, plataformas tecnológicas y contextos sociales/culturales.
- [The UX of Us](https://uxpamagazine.org/the-ux-of-us/) - Science fiction asks the big What if...? questions. Pay attention, because the important work in the future will be how we change the UX of our daily lives.科幻小说常问很多“如果…将会怎么样?”之类的问题。请注意,因为如何改变日常生活中的用户体验,将是我们未来的重要工作。공상과학은 심각한 가상적(만약 …한다면 어떨까?) 질문을 던집니다. 관심을 가져야 합니다. 미래에서 중요한 일은 우리가 현재의 일상생활 UX를 어떻게 바꾸어 가느냐가 될 것이니까요.A ficção científica faz as grandes perguntas do tipo E se...? Preste atenção, porque o trabalho importante no futuro será o de como mudar a experiência do usuário nas nossas vidas diárias.SFでは、「もしも…ならば」という重要な質問がなされる。これに注意すべきだ。なぜなら、将来のための重要な仕事は、我々の日常生活におけるUXをどう変えるかということなのだから。La ciencia ficción se basa en preguntas del tipo ¿Qué pasaría si…? Esté atento porque la tarea importante del futuro será determinar cómo cambiamos la experiencia de usuario de nuestra vida cotidiana.
- [2029: Fashion Futurism](https://uxpamagazine.org/fashion-futurism/) - Futuristic fashion as wearables that interface between the body and the world. Key concepts to interpret future fashion and clothing as a means for expressing data.未来的时尚,例如服装,它是身体与外部世界之间的界面。作为表达数据的一种方式,对未来的时尚和服装进行诠释是很重要的。미래주의 패션, 신체와 외부세계의 접점을 이루는 착용 가능한 것(wearables). 이것은 미래의 패션과 의복을 데이터 표현의 수단으로 해석하는 핵심개념입니다.Moda futurista que você veste e cria uma interface entre o corpo e o mundo. Conceitos fundamentais para interpretar modas e roupas futuristas como um meio para expressar dados.身体と世界の接点となるウェアラブル・インタフェースとしての未来的ファッション。データ表現の方法としての未来のファッションと衣類を解釈するための重要なコンセプト。Moda futurista en forma de prendas que hagan de interfaz entre el cuerpo y el mundo. Conceptos clave para interpretar la moda y la ropa del futuro como un medio para expresar datos.
- [The Dystopian Experience: Technology and UX in Science Fiction](https://uxpamagazine.org/dystopian-experience/) - Dystopian sci-fi can make us more aware of the potential negative consequences of technology that we might not otherwise be able to imagine.反映负面的科幻小说可以帮助我们意识到科技可能具有的那些我们原先未曾料到的负面影响。디스토피아적 공상과학은 과학기술이 가져올 우리가 상상도 못할 부정적 결과를 깨닫게 해 줍니다.A ficção científica antiutópica pode nos tornar mais cientes das potenciais consequências negativas da tecnologia que de outra forma não seríamos capazes de imaginar.ディストピア(反ユートピア)を描いたSFは、他の方法では想像することのできない、テクノロジーがもたらすネガティブな結果を認識するのに役立つ場合がある。La ciencia ficción distópica nos permite darnos cuenta de las posibles consecuencias negativas de la tecnología que de otra manera no podríamos ser capaces de imaginar .
- [Interview with Sci-Fi Author Bruce Sterling: Alien-Computer Interfaces](https://uxpamagazine.org/interview-with-bruce-sterling/) - Bruce Sterling talks about Hollywood, aliens, and how interfaces are depicted in sci-fi movies in a conversation about UX and sci-fi.在与Bruce Sterling进行的一场关于用户体验与科幻关系的谈话中,他谈到了他对好莱坞、外星人和人机界面的看法。Bruce Sterling은 사용자 경험과 공상과학에 관한 대화에서 할리우드와 외계인, 그리고 그 사이의 인터페이스가 SF영화에서 어떻게 묘사되는지를 이야기합니다.Bruce Sterling fala sobre Hollywood, alienígenas e como as interfaces são retratadas nos filmes de ficção científica em uma conversa sobre experiência do usuário e ficção científica.UXとSFに関する対話の中で、Bruce Sterlingが、ハリウッド、宇宙人、SF映画でインタフェースがどのように描かれているかについて語っている。En una conversación sobre UX y ciencia ficción, Bruce Sterling habla de Hollywood, alienígenas y de cómo se describen las interfaces en las películas de ciencia ficción.
- [From Science Fiction to Science Fact: How Design Can Influence the Future](https://uxpamagazine.org/science-fiction-to-science-fact/) - Science fiction shapes our collective imagination and pushes technology forward. Ultimately, science fiction is a prototyping tool that can impact the science of tomorrow.科幻小说塑造了我们的集体想象力,并推动技术的发展。实际上,科幻小说是影响未来科技的原型工具。공상과학은 우리의 집단적 상상력을 형성하고 과학기술을 진전시킵니다. 궁극적으로 공상과학은 미래의 과학에 영향을 끼칠 수 있는 원형적 도구입니다.A ficção científica molda a nossa imaginação coletiva e impulsiona a tecnologia. No final das contas, a ficção científica é uma ferramenta de prototipação que pode impactar a ciência de amanhã.SFは、我々の集合的想像力を形成し、テクノロジーを前進させる。究極的に、SFは将来のサイエンスに影響しうるプロトタイピングツールである。La ciencia ficción moldea nuestra imaginación colectiva y hace avanzar a la tecnología. Básicamente, la ciencia ficción es una herramienta de prototipado que puede influenciar la ciencia del mañana.
- [Interview with SF Author Rudy Rucker: Interfaces in Sci-Fi](https://uxpamagazine.org/interview-with-rudy-rucker/) - Rudy Rucker talks about user interfaces from voice recognition, hand gestures, eye tracking, to his own invention that is activated by sub-vocal speech and mental commands.Rudy Rucker谈论了用户界面,从语音识别、手势操作、眼动跟踪,到他自己用无声语言和意念命令来激活操作的发明。Rudy Rucker는 음성인식, 손동작 인식, 시선 추적부터 정신적 명령(특히 신경시스템 사용)에 의해 활성화되는 자신의 발명품까지 사용자 인터페이스에 관하여 이야기합니다.Rudy Rucker fala sobre interfaces de usuários desde reconhecimento por voz, gestos manuais, rastreamento do olhar, até sua própria invenção que é ativada por fala subvocal e comandos da mente.Rudy Ruckerが、音声認識、ハンドジェスチャー、アイトラッキングから、心的発話やメンタルコマンドによって動作する彼自身の発明など、ユーザーインタフェースついて語る。Rudy Rucker habla sobre interfaces de usuario: desde reconocimiento de voz, gestos con las manos, seguimiento ocular (eye tracking), hasta su propio invento que se activa a través de comandos mentales y habla subvocal.
- [To Boldly Go Where No Observer Has Gone Before:  Sci-Fi Movies for UX Practice](https://uxpamagazine.org/to-boldly-go/) - Observation skills are important for UX professionals, and lead to creative insights. Science fiction films offer an opportunity to practice these skills and best practices.对于用户体验设计师来说,观察力是非常重要的,它会带来创意。科幻电影为这些技能和最佳方法的实践提供了机会。UX 전문가에게는 관찰기술이 중요하며 그것이 창의적 통찰력으로 이어집니다. 공상과학 영화는 이런 기술들을 실천할 수 있는 기회와 최고의 실천사례를 제공합니다.Habilidades de observação são importantes para profissionais de experiência do usuário e levam a ideias criativas. Filmes de ficção científica oferecem uma oportunidade de praticar essas habilidades e boas práticas.UXの専門家にとって観察能力は重要なものであり、創造的な洞察をもたらす。SF映画は、このような能力とベストプラクティスを鍛える機会を提供してくれる。Las habilidades de observación son importantes para los profesionales de UX y conducen a ideas creativas. Las películas de ciencia ficción ofrecen una oportunidad para usar estas habilidades y buenas prácticas.
- [Controlled and Totalitarian: Sci-Fi's Pessimistic View of the Future](https://uxpamagazine.org/controlled-totalitarian/) - Most science-fiction movies are pessimistic and depict dystopian societies. They provide useful guidance to increase awareness of what technology might bring to user experience.大多数科幻电影都有悲观主义色彩,描述了社会的阴暗面。它们提供了有用的指导,使人们更加了解科技可能会对用户体验带来的影响。대부분의 SF 영화들은 비관적인 관점으로 디스토피아 사회를 묘사합니다. 그러한 영화들은 과학기술이 사용자 경험에 몰고 올 변화에 대한 인식을 높이는 유용한 안내자 역할을 합니다.A maioria dos filmes de ficção científica é pessimista e descreve sociedades distópicas. Eles nos guiam para aumentar a consciência do que a tecnologia pode trazer para a experiência do usuário.ほとんどのSF映画は悲観的で、ディストピア(反ユートピア)の世界のストーリーを描いているが、これは、テクノロジーがユーザーエクスペリエンスにもたらす影響への認識を高めるのに有益な助言を与えてくれる。La mayoría de las películas de ciencia ficción son pesimistas y describen sociedades distópicas. Estas películas dan una orientación útil para generar más conciencia acerca de lo que la tecnología podría aportarle a la experiencia de usuario.
- [Land Your Dream UX Research Role: Take Your Career to the Next Level](https://uxpamagazine.org/land-your-dream-ux-research-rol/) - Wondering how to start your user research career? Read more for advice and resources based on years of mentorship and advice. 想知道如何开始您的用户研究职业生涯吗?阅读详情,了解基于多年指导和咨询经验提出的相关建议和资源。사용자 연구 활동은 어떻게 시작하는지 궁금하십니까? 수년간의 멘토 활동과 조언을 토대로 한 도움말과 자원을 원한다면 더욱 자세히 읽어보십시오.Imaginando como iniciar sua carreira em pesquisa com usuários? Leia mais sobre os conselhos e recursos baseados em anos de orientação e aconselhamento. ユーザー研究のキャリアをどうスタートさせるか考えをめぐらせている読者は、何年ものメンタリングや相談の経験を元に書かれたアドバイスを読んで、関連するリソースを発見しよう。¿Se pregunta cómo comenzar su carrera como investigador de experiencia de usuario? Continúe leyendo para obtener consejos y recursos basados en años de experiencia como mentor y asesor.
- [The Use Case for a Lightsaber? What Sci-Fi Authors Can Learn from UX](https://uxpamagazine.org/use-case-for-a-lightsaber/) - Applying UX techniques can help science fiction authors write more interesting and more believable stories. See what writers can learn from the user experience realm.应用用户体验方法可以帮助科幻小说作者构思更有趣且更真实的故事。看看他们可以从用户体验领域学到些什么。UX 기술을 응용하면 SF 작가들이 더 흥미진진하고 더 그럴듯한 스토리를 쓰는 데 도움이 됩니다. 작가들이 사용자 경험 세계로부터 무엇을 배울 수 있는지 알아보겠습니다.A aplicação de técnicas de experiência do usuário pode ajudar os autores de ficção científica a escrever histórias mais interessantes e verossímeis. Veja o que os escritores podem aprender com o mundo da experiência do usuário.UX技術を適用すれば、SF作家はより興味深く真実味のある物語を書くことができる。ユーザーエクスペリエンス領域から作家が何を学べるか考察してみよう。La aplicación de técnicas de UX puede ayudar a los autores de ciencia ficción a escribir historias más interesantes y creíbles. Veamos lo que los escritores pueden aprender del área de la experiencia de usuario.
- [Using Your UX-pertise to Save the World: Pro Bono Work That Also Benefits You](https://uxpamagazine.org/using-your-ux-pertise/) - Take a love for helping others. Mix in a passion for UX. The result can change your career, and make a difference in the nonprofit community. 培养乐于助人的性格,点燃您对 UX 的激情,最终能改变您的职业生涯,并在非营利社区产生一定影响。타인을 돕기 위해서는 사랑이 필요합니다. UX에 열정을 더하세요. 그 결과는 여러분의 경력을 바꿀 수 있고, 비영리 공동체에 차이를 만들어낼 수 있습니다.Pegue o amor em ajudar os outros. Misture a paixão pela experiência do usuário. O resultado pode mudar sua carreira e fazer a diferença em uma comunidade sem fins lucrativos.他人を助けたいという強い思いをUXへの情熱と融合させよう。その結果、あなたのキャリアや非営利活動コミュニティに変化をもたらすことができる。Tome un poco de deseo de ayudar a los demás. Mézclelo con pasión por la experiencia de usuario. El resultado puede cambiar su carrera profesional y hacer una diferencia en la comunidad de organizaciones sin fines de lucro.
- [Flipping the Bit: Reintroducing Children to Technology as a Creative Medium](https://uxpamagazine.org/flipping-the-bit/) - Technology can play many roles. It can be a partner, performer, or provider, helping children create experiences that shape their environment and their own development. 技术可以扮演很多角色。它可以作为伙伴、演员或提供者,帮助孩子创造出塑造其环境和引导自身发展的体验。기술은 수많은 역할을 할 수 있습니다. 동반자도 될 수 있고, 수행자도 될 수 있고 공급자도 될 수 있습니다. 그래서 아이들이 자신의 환경과 자기만의 발전을 구체화하는 경험을 창출하는 데 도움을 줄 수 있습니다. A tecnologia pode exercer muitos papeis. Ela pode ser uma parceira, atora ou provedora, ajudando as crianças a criarem experiências que moldam seus ambientes e seu próprio desenvolvimento.テクノロジーはさまざまな役割を果たすことができ、子供たちが自らを取り巻く環境や自身の発達を方向付ける体験を作り出す手助けをするための、パートナーや、パフォーマー、プロバイダーとなり得る。 La tecnología puede desempeñar muchos roles. Puede ser un socio, un intérprete o un proveedor, y ayudar a los niños a crear experiencias que le darán forma al entorno y a su propio desarrollo.
- [COMMUNICATION GAP: Designing an Interface for Chinese Migrant Workers](https://uxpamagazine.org/interface_chinese_migrant_workers/) - China has many possibilities when designing for emerging markets, for example, improving the quality of communication between migrant worker parents and their children.
- [Radio Frequency Identification: How User Expertise Can Make a New Technology Welcome](https://uxpamagazine.org/radio_frequency_idenitfication/) - Radio frequency identification (RFID) technology is a good example of how user experience professionals can influence the adoption of new technology.
- [Auditory Displays in Healthcare](https://uxpamagazine.org/auditory_displays_healthcare/) - How might an auditory display provide background confirmation when all is well, but attract attention when there is an important change?
- [Point, Counterpoint: What Three Experts Say about Speech Usability](https://uxpamagazine.org/point_counterpoint_speech_usability/) - Interview with three professionals who represent the range of educational backgrounds currently involved in speech technology design and are currently working in the speech industry.
- [Encouraging Participatory Democracy: A Study of 30 Government Websites](https://uxpamagazine.org/participatory_democracy/) - Websites of public authorities are barely taking advantage of the power of the participatory citizen. We studied the main sites of thirty public authorities and identified several innovative approaches.
- [In the Service of Citizens: Persuasion is Fine but Legislation is Quicker](https://uxpamagazine.org/persuasion_fine_legislation_quicker/) - Difficult-to-use tools create user mistrust, which prevent new technologies from succeeding financially. Needs, habits, and characteristics of users must be considered for a product to be successful.
- [Learning Lessons from Citizen Involvement at Aberdeenshire Council](https://uxpamagazine.org/citizen_involvement_aberdeensire_council/) - Aberdeenshire Council's website followed a user-centered design process, simplifying the journeys through a large site and providing easier online information and services.
- [A New Website Architecture for Salisbury District Council](https://uxpamagazine.org/a-new-website-architecture-for-salisbury-district-council/) - The UK’s requirement of local councils to “carry out 100 percent of council services electronically by the end of 2005” lead to updates to the first Salisbury District Council website.
- [A World Usability Day Case Study: Conducting Multinational Expert Reviews](https://uxpamagazine.org/a-world-usability-day-case-study-conducting-multinational-expert-reviews/) - For international organizations, feedback from users at the local level is essential to product success. Organizing multinational events and sharing the results can help achieve business goals.
- [Creating a Global Team and a Global Infrastructure](https://uxpamagazine.org/global_team_global_infrastructure/) - With events across forty countries and five continents, outstanding media coverage, and feedback from organizers and volunteers, World Usability Day 2006 were deemed a huge success.
- [Design Competitions Succeed in Spreading the Usability Message](https://uxpamagazine.org/design_competitions_usability_message/) - World Usability Day 2006 festivities varied with social and professional cultures that celebrated the day. Several cities organized design competitions to redesign existing systems that maximize usability.
- [World Usability Day 2006: Forty Thousand People Hear How to Make Life Easier](https://uxpamagazine.org/forty_thousand_people_/) - The second World Usability Day, focusing on “Making Life Easy”, built on the success of its inaugural year.
- [What You Should Know About the Semantic Web](https://uxpamagazine.org/semantic_web/) - The Semantic Web aligns well with the range of new web techniques that seek to transform our online experience through an understanding of usability and design.
- [Aligning UX Strategy with Business Goals](https://uxpamagazine.org/aligning_ux_business_goals/) - Deriving UX goals and vision from business goals reminds us of what’s important to a company as well to users, and how UX professionals can contribute.
- [Usability ROI as a Strategic Tool](https://uxpamagazine.org/usability_roi_strategic_tool/) - When introducing user experience to an organization, approach it the way we approach design itself. Engage your users, assess impact, and iterate to improve the design.
- [Web 2.0 for an Older Population: Exploring the Limits](https://uxpamagazine.org/web_2-0_older_population/) - To enable a rapidly aging population with the connected social experiences that younger Web users experience, find balance between replacing and augmenting offline activity.
- [The Green Machine: Going Green at Home](https://uxpamagazine.org/green_machine/) - The Green Machine seeks to create a prototype to test whether it makes people reduce their energy consumption, holding significant implications on the use of Smart Grid software.
- [Coping Daily with Green Ethics](https://uxpamagazine.org/daily_green_ethics/) - The conundrums of living sustainably will only be resolved when wiser professionals step back and look at the big picture.
- [Accidental Sustainability](https://uxpamagazine.org/accidental-sustainability/) - Accidental sustainability is creating useful, satisfying, meaningful products and services people don’t need to replace and help conserve our resources.
- [Xeriscaping: Sustainability in Practice](https://uxpamagazine.org/sustainability_in_practice/) - Xeriscape, using drought-tolerant plants that require minimal water to survive and thrive, leads to greater residential water conservation.
- [Sustainability is Interactive](https://uxpamagazine.org/sustainability_is_interactive/) - Sustainability refers to sustainable social, cultural, and financial systems, not just environmental systems, thus we need to consider how the things we make and use affect them.
- [Sustainable Design at Home](https://uxpamagazine.org/sustainable_design_at_home/) - When you begin any project, start thinking about how you can make it greener. Sustainable design is good design.
- [About World Usability Day 2009: Designing for a Sustainable World](https://uxpamagazine.org/about-world-usability-day-2009-designing-for-a-sustainable-world/) - What follows is a series of personal essays on sustainability.
- [Live More Sustainably: Smart Tools Reduce Our Impact on the Environment](https://uxpamagazine.org/live_more_sustainably/) - To gauge success in changing people's consuming patterns, we must be able to assess and monitor certain indicators both at an individual and community level.
- [It’s Not Easy Being Green: Creating a Green User Experience](https://uxpamagazine.org/its-not-easy-being-green/) - Usability professionals can make both large and small choices that will help users have a green user experience.
- [Corporate UX Maturity: A Model for Organizations](https://uxpamagazine.org/corporate_ux_maturity/) - Organizations that manage and measure their user experience process, benchmark against competitors and reach the next level, gain the revenue benefits from satisfied customers.
- [User-Centered Procurement: Evaluating the Usability of “Off-the-Shelf” Software](https://uxpamagazine.org/user_centered_procurement/) - UX teams must extend the role of usability evaluation to the "off-the-shelf" software procurement process itself.
- [Enterprise Usability Maturity: Designing an Enterprise Application Suite](https://uxpamagazine.org/enterprise-usability-maturity-designing-an-enterprise-application-suite/) - Instead of attempting to convert your organization to the language of UCD, communicate by incorporating the terms of product managers and developers into your team.
- [Usability Maturity Models: Making your Company User-Centered](https://uxpamagazine.org/usability_maturity_models/) - A well-documented and researched usability maturity assessment, addressing different organizational viewpoints, is a good first step in improving usability capability.
- [What’s So Hard About Enterprise UX?: ERP Software Revisited](https://uxpamagazine.org/erp_software_revisited/) - UX professionals should start an outreach program to convince executives who make IT purchasing decisions that user experience knowledge can impact their business.
- [Get it RITE: Rapid Iterative Testing and Evaluation (RITE)](https://uxpamagazine.org/get_it_rite/) - With RITE, UX teams examine interface alternatives in a short time, evolving a more usable final design more quickly than with traditional usability testing methods.
- [Agile Teams: Best Practices for Agile Development](https://uxpamagazine.org/best_practices_agile_development/) - A workshop at UPA 2009 continued previous discussions on Agile and user-centered design. Workshop participants exchanged best practices, success factors, challenges, and solutions.
- [Agile and UX: A View from 2009](https://uxpamagazine.org/agile_and_ux_2009/) - Agile software development is adaptive rather than predictive and people-oriented rather than process-oriented. Several activities at UPA 2009 discussed shared experiences of working in Agile environments.
- [STC Conference Accessibility Guides: How (and Why) They Were Created](https://uxpamagazine.org/conference_accessibility_guidelines/) - The Conference Accessibility Guide of the Society for Technical Communication is a source of information for conference attendees with accessibility issues.
- [HCI for Peace: An Invitation to Positive Action](https://uxpamagazine.org/hci_for_peace/) - Human-computer interaction (HCI) provides novel opportunities for user experience professionals to design technologies that promote specific human values such as peace. 在日常生活中,不断普及的数字设备为人机交互和用户体验专业人员提供了新的机会,来设计可促进特定人类价值的技术。其中一种价值就是和平。人々の生活におけるデジタルデバイスの蔓延は、ヒューマンコンピュータインタラクションやユーザエクスペリエンスの専門家に、特定のヒューマンバリューを促進するテクノロジーをデザインする独特の機会を与えてくれる。
- [Better Games:  Insights from Eye Tracking](https://uxpamagazine.org/better-games-insights-from-eye-tracking/) - Using eye tracking during usability testing of games decreases potentially false assumptions, and helps developers better understand player behavior by offering qualitative insights.眼动跟踪在游戏的用户测试中会很有用아이 트래킹은 사용자 평가 게임을 위한 유용한 도구입니다.O uso de eye-tracking durante o teste de usabilidade de jogos diminui as potenciais suposições falsas e ajuda os desenvolvedores a entenderem melhor o comportamento do jogador oferecendo informações qualitativas.アイトラッキングはゲームのユーザテストに有益なツールである。El uso de la técnica de seguimiento ocular (Eye Tracking) durante los tests de usabilidad de juegos disminuye las posibles falsas suposiciones y ayuda a los desarrolladores a comprender mejor el comportamiento del jugador gracias a los datos cualitativos obtenidos.
- [Follow the Flow:  Using Mind-Mapping to Capture User Feedback
](https://uxpamagazine.org/follow-the-flow-using-mind-mapping-to-capture-user-feedback/) - Mind-mapping can provide a visual representation of user feedback during usability testing. It can be a valuable tool for capturing non-linear data flow. 如果使用传统的线性笔记方法,在可用性研究过程中捕获参与者反馈可能会有些困难。전통적인 직선적 노트 필기 기술을 이용하여 사용성 연구 동안 참가자의 피드백을 얻는 것은 성가신 일일 수도 있습니다.O mapa mental pode fornecer uma representação visual do feedback do usuário durante o teste de usabilidade. Ele pode ser uma ferramenta valiosa para capturar um fluxo de dados não linear.従来の一次元的な記録のやり方を使ってユーザビリティ調査の参加者のフィードバックを捕えようとするのは、煩雑になりかねない。Los mapas mentales pueden ofrecer una representación visual de la retroalimentación del usuario durante los tests de usabilidad. Pueden ser una herramienta valiosa para capturar el flujo de datos no lineal.
- [Ace Up Your Sleeve: The Developer on Your UX Team](https://uxpamagazine.org/ace-up-your-sleeve/) - A developer on a UX team can assume responsibility for software issues and increase the likelihood that usability problems are fixed.通过给您的 UX 团队增加一名开发人员,您可以改善合作条件,一并绕过调度和安排工作先后问题당신의 UX 팀에 개발자를 추가하면 업무 조건을 변화하고, 일정과 우선순위 문제를 함께 피할 수 있습니다. Um desenvolvedor em uma equipe de experiência do usuário pode assumir a responsabilidade por questões relacionadas ao software e aumentar a probabilidade de que os problemas de usabilidade sejam selecionados.UXチームに開発者を加えると、調査への取り組みの条件を変えることができ、スケジュールや優先順位の問題を一括して避けられるUn desarrollador en un equipo de UX puede hacerse cargo de los problemas de software y así mejorar las probabilidades de que se resuelvan los problemas de usabilidad.
- [The Perfect Report: How to Write It So that People Want to Read It](https://uxpamagazine.org/the-perfect-report/) - A report that's easy to read? It can be done. Punch up your report writing. Tips for report flexibility and 'glance-ability.'与设计和研究带来的乐趣相比,写研究结果的报告让人想要撞墙。如何落笔?用什么格式?包括哪些内容?我们希望提供几个建议,通过格式灵活性(根据目标读者定制报告)和可浏览性(使得重要信息显而易见)来改善您的报告。흥미 있는 연구 프로젝트 디자인 및 수행 작업이 끝난 후, 리포트를 쓰는 것이 힘에 벅차게 느껴질 수도 있습니다.Um relatório que é fácil de ler? Ele pode ser feito. Aprimore a maneira como você escreve relatórios. Dicas para escrever relatórios flexíveis e que sejam de leitura rápida 研究プロジェクトの計画や実施が無事に終わっても、レポートをまとめる段階で、行き詰まってしまうこともある。¿Un informe que sea fácil de leer? Es posible. Mejore su habilidad para escribir informes. Sugerencias para lograr flexibilidad en los informes y “comprensión a primera vista”.
- [TV or Not TV: Designing a Motion-Based Pointing Remote Control](https://uxpamagazine.org/tv-or-not-tv/) - “Why can’t I just point at the TV screen to get what I want?” TV remote controls are still primitive: too many confusing buttons, and tedious navigation.电视遥控器用起来很让人恼火,原因至少有两个。首先,它的按钮太多。TV 리모트 컨트롤은 적어도 두 가지 이유로 그 사용이 실망스러울 수 있습니다. “Por que não podemos apenas apontar para a tela da TV e obter o que queremos?” O controle remoto da TV ainda é primitivo: muitos botões confusos e uma navegação entediante.テレビのリモコンの使用者は少なくとも2つの理由からリモコンに不満を持つことがある。“¿Por qué no puedo apuntar directamente a la pantalla del televisor y ver lo que quiero?” Los controles remotos de los televisores siguen siendo primitivos: muchos botones confusos y una navegación tediosa.
- [Total Recall: The Consequence of Ignoring Medical Device Usability](https://uxpamagazine.org/total-recall/) - Don't set medical practitioners up for failure. Thoughtful design can prevent errors that cause injuries or death.在风险,是开发安全医疗设备的重要出发点。再次,以风险级别对任务进行排序是大有必要的,可确保设备设计不会引发高风险“使用错误”。지난 5년 동안, 미국 식품의약국(FDA)은 사용하기 어렵다는 이유로 50개 이상의 의료기기를 회수하였습니다.Não crie armadilhas para que os médicos falhem. O design inteligente pode prevenir erros que causam lesões ou óbito.過去5年にわたり、米国食品医薬品局(FDA)は50以上の医療機器について、使用に適さないという理由からリコールを行ってきた。No predisponga a los médicos a un error. Un diseño bien pensado puede evitar errores que causan lesiones o la muerte.
- [Let’s Get Physical: UX Outside of Electronic Spaces](https://uxpamagazine.org/lets-get-physical/) - UX professionals must consider basic human experiences beyond just high-tech gadgets. Trash disposal, department store dressing rooms, and public restrooms pose meaningful usability challenges.作为 UX 专业人员,我们不论何时何地都会关注可用性问题。Jesse James Garrett 断定“用户体验心态是后天习得且无法改变。UX 전문가인 우리는 모든 곳에서 사용성 문제를 느끼게 됩니다.Na qualidade de profissionais de experiência do usuário, percebemos problemas de usabilidade em todos os lugares em que vamos.我々はUX専門家であるために、どこに行ってもユーザビリティの問題が目についてしまう。ジェシー・ジェイムス・Como profesionales especializados en UX, advertimos problemas de usabilidad donde sea que vamos.
- [Contradictions and Implications: Making Sense of Apparently Irrational Behavior](https://uxpamagazine.org/contradictions-and-implications/) - Might it make sense to recommend faulty products to your friends? Usability research shows that behavior that seems irrational might be just the opposite.为什么向朋友推荐不完美的产品可能是合理的?移动媒体播放器的用户研究揭示的一些事例会让我们看到一系列蕴含关系,表明此类行为是完全理性的。결함이 있는 제품을 친구에게 추천하는 것이 왜 이치에 맞는 것일까요? 휴대용 미디어 플레이어에 대한 사용자 조사 세션에서의 몇몇 예를 보면 이러한 행동이 완전히 이성적이라는 것으로 보이게 하는 일련의 연관된 관계성을 볼 수 있습니다.Faz sentido recomendar produtos com defeito a seus amigos? A pesquisa de usabilidade mostra que o comportamento que parece ser irracional pode ser exatamente o contrário.欠陥商品を友人たちに薦めることがなぜ、理にかなっている可能性があるのか。携帯メディアプレーヤーに関するユーザ調査のいくつかの事例から、そのような行動が実は全く合理的なものであると示すことができる¿Tendría sentido que les recomendara a sus amigos productos defectuosos? Las evaluaciones de la usabilidad indican que las conductas que parecen irracionales podrían ser precisamente lo opuesto.
- [The Money Machine](https://uxpamagazine.org/the-money-machine/) - User-centered design. persusive theory, and mobile technology assist in designing a financial application that promotes positive change in behaviors.“钱”管家项目研究、分析、设计并评估一些有效的途径来帮助“婴儿潮”中出生的人们改进对于财富的管理。머니 머신 프로젝트는 “베이비 붐 세대”를 위한 자산 관리 태도를 향상하기 위한 효과적인 방법을 연구, 분석, 디자인 그리고 평가합니다.Projeto centrado no usuário, teoria persuasiva e tecnologia móvel ajudam a projetar um aplicativo financeiro que promove mudança positiva de comportamentos.マネーマシーン(Money Machine)プロジェクトは、「団塊世代」の資産管理に関する行動様式を改善する強力な方法について、調査、分析、デザイン、評価を行った。El diseño centrado en el usuario, la teoría de la persuasión y la tecnología móvil interactúan en el diseño de una aplicación financiera que promueve los cambios de conducta positivos.
- [Mobile Data Collection](https://uxpamagazine.org/mobile-data-collection/) - Save time and minimize errors in surveys using a comprehensive mobile-based solution that makes it easier for researchers to collect reliable field data. 传统的数据收集技术(例如使用纸和笔)可能很耗时,并且带来与数据精确性相关的多种缺点,尤其是在现场研究时。펜과 종이를 이용한 전형적인 데이터 수집 방법은 시간을 낭비하며 데이터 정확성, 특히 현장 조사에서 사용할 경우에는 몇몇 결점 이 있습니다.Economize tempo e minimize erros em pesquisa usando uma solução abrangente baseada em mobilidade que faz com que seja mais fácil para os pesquisadores coletar dados de campo confiáveis.펜과 종이를 이용한 전형적인 데이터 수집 방법은 시간을 낭비하며 데이터 정확성, 특히 현장 조사에서 사용할 경우에는 몇몇 결점 이 있습니다.Ahorre tiempo y reduzca los errores en las encuestas al mínimo con una solución integral móvil con la cual los investigadores pueden recopilar datos de campo confiables más fácilmente.
- [A Call For Help](https://uxpamagazine.org/a-call-for-help/) - Humanitarian agencies using mobile money find a promising way to deliver cash-based assistance to people in need, yet there are UX challenges to be solved. 在应对自然和人为灾难时,人道援助机构会提供所需的资源:食品、衣物、毯子和庇护场所。但如果市场仍在运转,现金可能是最好的救助,它使人们能够有尊严且灵活地满足自己的需求。 자연재해와 인간이 초래한 재해에 대응하기 위해 인도적 원조 기구는 필요한 자원을 제공합니다. 바로 음식, 옷, 담요 및 거처 등을 의미합니다. Agências humanitárias que utilizam dinheiro móvel encontraram uma forma promissora de fornecer assistência em dinheiro a pessoas necessitadas; porém, ainda há desafios de experiência do usuário a serem resolvidos. 自然災害や人為的災害に対応する際、人道的支援組織では、食料、衣類、毛布、宿泊所といった必要な資源を提供する。 Las agencias humanitarias que utilizan dinero móvil han encontrado una forma innovadora de enviar ayuda en dinero a las personas que la necesitan, aunque existen desafíos de UX por resolver.
- [Home Front Help](https://uxpamagazine.org/home-front-help/) - Through particpatory design sessions followed by usability assessments, recruited veteran caregivers design a pilot application that really improves their lives.美国退伍军人事务部 (VA) 招募重伤退伍军人家庭护理人员来参与应用需求的制定,这是“手上诊所”(Clinic-in-Hand)项目的一部分工作。미국 재향군인 사무국(U.S. Department of Veterans Affairs)은 ‘Clinic-in-Hand’라 불리는 시범 사업의 한 부분이 될 애플리케이션을 위한 요구 사항을 정의하는 작업에 심한 부상을 입은 재향 군인의 가족 간호인들을 참가하게 하였습니다.Por meio de sessões de design participativo seguidas por avaliações de usabilidade, cuidadores de veteranos recrutados projetam um aplicativo piloto que realmente melhora suas vidas.米国退役軍人省(VA)は、「手元にあるクリニック」と呼ばれるパイロットプロジェクトの一部となるアプリケーションの要件を判定するため、重傷を負った退役軍人の家族介護者とかかわる機会を持った。A través de sesiones de diseño participativo y evaluaciones de la usabilidad, un grupo de cuidadores de veteranos de guerra diseñan una aplicación piloto que permite realizar mejoras significativas a sus vidas.
- [The Fate of a Digital Slate](https://uxpamagazine.org/the-fate-of-a-digital-slate/) - A low-cost tablet prototype for assisting in the tracking of child malnutrition in rural India encountered socio-technical challenges beyond usability in field test.我们以印度中部农村地区的 10 名低收入、低文化水平的卫生工作人员为样本,对该系统进行了最初的培训和评估。在此过程中,该系统看起来似乎大获成功리고 디지털 정보 기록을 위한 더 오래된 종이 기반 시스템으로부터 상당히 매끄러운 전환을 허락하는 인터랙티브 터치 스크린을 사용합니다.Um protótipo de tablet de baixo custo para auxiliar no monitoramento da desnutrição infantil na Índia rural encontrou desafios sociais e técnicos além da usabilidade no teste de campo.多くのUXの専門家が知っているように、実際の導入の際に発生する予期していなかった問題というのは、システムのユーザビリティに関する当初の楽観的な見通しを一瞬にして暗転させてしまう場合がある。Un prototipo para una tableta de bajo costo que facilitaba el control de la desnutrición infantil en zonas rurales de la India se topó con imprevistos socio-tecnológicos más allá de la usabilidad en las pruebas en terreno.
- [The Magic of Mobile Money Identification](https://uxpamagazine.org/magic-of-mobile-money-identification/) - How do blind people identify U.S. bills and other currency without help? Affordable mobile apps are liberating those with low vision.在没有帮助的情况下,盲人如何辨别美元纸币?大多数人从来没有考虑过这个问题。盲人可以通过声音和触感来识别硬币,但辨别美元纸币是一件完全不同的事情。시각장애인들이 도움 없이 어떻게 미국 지폐를 식별할 수 있는지 생각해 보셨습니까? 대부분의 사람들이 그런 생각은 전혀 해보지 않습니다. 시각장애인들은 소리와 촉감으로 동전을 식별하는 것을 배우지만, 미국 지폐의 경우는 아주 다릅니다.Como pessoas cegas identificam as cédulas de dólares norte-americanos e de outras moedas sem ajuda? Aplicativos móveis a preços acessíveis estão dando liberdade para os portadores de deficiência visual.視覚障害者が米ドル札を人の助けなしでどう識別するか、不思議に思ったことがあるだろうか。多くの人々は考えもしないだろう。視覚障害者は、硬貨に関しては、その音や手触りによって確かな識別方法を学べる。しかし紙幣はまったく別である。¿Cómo identifican los ciegos los billetes estadounidenses y de otras monedas sin ayuda? Algunas aplicaciones móviles accesibles están permitiendo que las personas con visión reducida ganen en independencia.
- [Integrating UX Design into Agile Software Development](https://uxpamagazine.org/integrating-ux-design-into-agile/) - UX designer shares how he changed the mindset of his organization get buy-in for an integrated Agile UX software development process.用户体验杂志邀请 Jeff Gothelf 分享他在敏捷软件开发过程中整合用户体验设计的经验。他通过一系列的案例总结了其中的经验教训,并且解释了他在这一过程中作为一个负责流程的经理和一个团队领导者自身角色的演变。UX가 Jeff Gothelf 씨에게 UX 디자인을 애자일 소프트웨어 개발에 통합하는 데 있어 리더십에 관한 그의 경험을 공유해달라는 부탁을 했을 때, 그는 UX 디자인 기술을 애자일 소프트웨어 사이클에 통합하면서 얻은 정보의 사례사와 그에 따른 프로세스 매니저와 팀리더로서의 그의 역할 발전에 대한 이야기를 우리에게 제공하였습니다.O designer de experiência do usuário compartilha como mudou a mentalidade de sua organização para um processo integrado de desenvolvimento ágil de software e experiência do usuário.UXがJeff Gothel氏に、UXデザインのアジャイルソフトウェア開発への統合に取り組むリーダーとしての経験を話してくれるようにお願いしたところ、UXデザインテクニックをアジャイルソフトウェア開発に統合し、その結果として起こったプロセスマネージャーとチームリーダーとしての彼の役割の進化から彼が学んだ教訓の数々を提供してくれた。Un diseñador de UX comparte cómo cambió la mentalidad de su organización y consiguió que se aceptara un proceso de desarrollo de software Agile UX integrado.
- [Back to the Future: UX in the Past 100 Years of Science Fiction](https://uxpamagazine.org/back-to-the-future/) - If you want to look into the future of UX design, take a close look at the science fiction movies of the last 100 years. If you want to look into the future of UX design, take a close look at the science fiction movies of the last 100 years. If you want to look into the future of UX design, take a close look at the science fiction movies of the last 100 years. Se desejar ver o futuro do design de experiência do usuário, veja atentamente os filmes de ficção científica dos últimos 100 anos.If you want to look into the future of UX design, take a close look at the science fiction movies of the last 100 years. Si quiere adentrarse en el futuro del diseño de UX, observe con más atención las películas de ciencia ficción de los últimos 100 años.
- [Hold the Sprinkles! Design Mapping for Agile UX Design
](https://uxpamagazine.org/hold-the-sprinkles/) - Agile design teams can often get swept up in a single product feature, iterating that one feature to its most perfect state. 你是否是在敏捷环境中工作的设计师?是否曾经感到自己迷失了大方向,只在细枝末节上纠结?敏捷设计团队经常会因为单个产品功能忙得满头大汗,反复研究将这个功能做到完美。당신은 애자일 환경에서 일하는 디자이너십니까? 세부 사항의 상호 작용에 집중하여 그 대신 전체 모습을 놓치고 있다는 느낌을 느낀 적이 있나요? 애자일 디자인 팀은 한 기능이 가장 완벽한 상태가 되도록 반복하며 종종 한 제품 기능에 압도될 수 있습니다.Equipes de design ágil podem com frequência se envolver com uma única característica do produto, reiterando essa característica ao seu estado mais perfeito.貴方がアジャイル開発環境で働くデザイナーであれば、全体像を把握しないまま、詳細部分の反復にばかりに集中している気分になったことはないだろうか?アジャイルデザインのチームでは、製品の一つの特長に注目し、その特長が最もパーフェクトな状態であるように作業を反復する。Los equipos de diseño en metodologías ágiles pueden acabar atrapados en una única función del producto, y trabajar insistentemente en esa única función hasta alcanzar el máximo nivel de perfección posible.
- [The “A” Word: Accessibility as Part of UX](https://uxpamagazine.org/the-a-word/) - Accessibility is often misunderstood, maligned, or misinterpreted. To create extraordinary digital experiences, accessibility must come together with usability, creativity, and technology. 可及性经常会被误解、中伤或曲解。如果“可及性”这个词曾让你感到有点晕、让你咬牙切齿,或是让你感觉有些困惑,这不只是你一个人的感受。但要打造非凡的数字体验,可及性就必须与可用性、创造性和技术一同考虑。접근성(Accessibility)은 종종 잘못 이해되고, 비난을 받으며 또는 잘못 해석됩니다. 만약 “A"로 시작하는 단어가 당신을 약간 어지럽게 하거나, 이를 갈고 싶게 하거나, 약간 당혹하게 느끼게 했다면, 당신은 혼자가 아닙니다. A acessibilidade é muitas vezes mal entendida, caluniada ou mal interpretada. Para criar experiências digitais extraordinárias, a acessibilidade deve vir acompanhada de usabilidade, criatividade e tecnologia.アクセシビリティは、しばしば、誤って理解され、非難を浴び、誤解されている。「ア」で始まるこのアクセシビリティという言葉が、少しでも目まいや歯ぎしりを生じさせたり、うろたえさせるとすれば、それはあなただけのことではない。La accesibilidad suele ser mal entendida, mal interpretada o difamada. Para generar experiencias digitales extraordinarias, la accesibilidad debe ir de la mano de la usabilidad, la creatividad y la tecnología.
- [Collaboration with the Front Line: Designing for Support](https://uxpamagazine.org/collaboration-with-the-front-line/) - Observation, gamestorming, co-creation exercises, and storyboards let a customer support team help design a chat interface, and taught the UX team the value of collaboration.通过观察、游戏风暴、共创实践和故事连环画让客户支持团队帮助设计一个聊天界面,让 UX 团队领会到协作的价值。 관찰, 게임스토밍, 공동 창조 작업 및 스토리보드를 통해 고객 지원팀은 채팅 인터페이스를 설계하고 UX 팀에게 협력의 가치를 교육하도록 지원합니다.A observação, gamestorming, exercícios de criação conjunta e storyboards permitiram que uma equipe de suporte ao cliente ajudasse a projetar uma interface de chat e ensinaram à equipe de UX o valor da colaboração. 観察、ゲームストーミング(注 ゲームを使ったブレインストーミング的活動)、共同制作の演習、ストーリーボードにより、顧客サポートチームがチャット・インターフェイスのデザインを援助し、UXチームに協力の重要性を教えることができたケースを取り上げる。La observación, el gamestorming, los ejercicios de cocreación y los guiones gráficos (storyboards) permitieron que un equipo de servicio al cliente ayudara a diseñar una interfaz de chat, y enseñaron al equipo de experiencia de usuario el valor de la colaboración.
- [Brainsketching: Collaborative Interaction Design](https://uxpamagazine.org/brainsketching/) - Brainsketching is an effective way to collaborate in a rapid sketching exercise in which a group of people create interface concepts by iteratively building on each other’s work. 头脑风暴绘图是借助快速绘图方法进行协作的有效方式,通过一组人员在彼此间的绘图作品上反复修改,从而建立起界面概念。 브레인 스케칭은 한 집단의 사람들이 반복적으로 서로의 작업에 대해서 신속한 스케칭 활동을 협업하여 인터페이스 개념을 만들어 가는데 이용할 수 있는 효과적인 방법입니다.Brainsketching é uma forma eficaz de colaborar em um exercício rápido de visualização de ideias através de desenhos em que um grupo de pessoas cria conceitos de interface de forma iterativa com base no trabalho do outro.ブレインスケッチングは、グループでインターフェースのコンセプトを作成する際にそれぞれのアイデアを基盤として積み重ねていき、皆でひとつにまとめ上げていく迅速なスケッチング作業で、他者と共同作業する上で効果的な方法である。 El Brainsketching (boceto de ideas) es una manera eficaz de colaborar en un ejercicio rápido de bocetos en el que un grupo de personas crea conceptos de interfaces trabajando de manera iterativa a partir del trabajo de cada uno de los miembros.
- [Better Page Takeover Ad Design: Finding the Sweet Spot](https://uxpamagazine.org/better-page-takeover-ad-design/) - Maybe you hate online ads. Maybe you ignore them. But if you work on the UX of a site that includes page takeover ads, you can incorporate better user experience principles in creating them.也许您对在线广告深恶痛疾。 也许您会对它们视而不见。 但是如果您正在致力于改善某个网站的用户体验,其中包含页面自动转换广告,您可以在制作广告时融入更好的用户体验。여러분은 온라인 광고를 싫어할 수도 있습니다. 온라인 광고를 무시할 수도 있습니다. 그러나 전체 지면 광고가 포함된 사이트의 사용자 경험에 관하여 일을 하고 있다면, 더 나은 사용자 경험 원칙을 그런 광고제작에 사용할 수 있습니다.Talvez você odeie anúncios online. Talvez você os ignore. Mas se você trabalha com a experiência do usuário de um site que inclui anúncios ‘page takeover, pode incorporar melhores princípios de experiência do usuário ao criá-los.たぶん読者の方々はオンライン広告が嫌いで、無視しているのではないだろうか。しかしページ・テイクオーバー広告を含むウェブサイトのUXに携わる者は、これらの作成にユーザーエクスペリエンスの原則を生かすことができる。Quizás odie la publicidad en línea. Quizás la ignore. Sin embargo, si usted trabaja en la experiencia de usuario de un sitio que incluye publicidad a pantalla completa, puede incorporar mejores principios de experiencia de usuario para crearla.
- [A Career That Fits: Finding the Perfect Glass Slipper](https://uxpamagazine.org/a-career-that-fits/) - Working in a startup company is a challenge for any UX professional. See how employees work together to create and uphold their shared user experience.在一家创业公司工作对于任何从事用户体验工作的专业人员都是一项挑战。 看看员工们如何携手营造和维护他们共同的用户体验。신생기업에서 근무하는 것은 사용자 경험 전문가에게는 도전의 기회입니다. 직원들이 어떻게 함께 협력하여 사용자 경험을 창출해내고 공유하는지 알아보십시오.Trabalhar numa empresa que inicia suas operações é um desafio para qualquer profissional que trabalhe com a experiência do usuário. Observe como os funcionários trabalham em conjunto para criar e sustentar sua experiência do usuário compartilhada.スタートアップ企業で働くことはUXのプロにとってたやすいことではない。社員が協力して共有ユーザーエクスペリエンスを作り上げ、維持する事例を紹介する。Trabajar en una nueva empresa es un desafío para cualquier profesional de experiencia de usuario. Observe cómo trabajan juntos los empleados para crear y sostener su experiencia de usuario compartida.
- [Bridging the Content Gap: Ten Ways to Motivate People to Produce Good Web Content](https://uxpamagazine.org/bridging-the-content-gap/) - This article provides ten tips to help motivate content producers to create high-quality content. With the right plan and approach, content production needn’t delay a project. (Full article available in English and Español)这篇文章介绍了十项技巧,帮助激励内容制作人员制作高质量的内容。有了适当的计划和方法,就不会因为内容制作造成项目延误。이 글은 콘텐츠 제작자가 고품질의 콘텐츠를 제작할 수 있도록 지원하기 위한 10가지 조언을 제시합니다. 적절한 계획과 접근법이 있다면 콘텐츠 제작이 프로젝트를 지연시키는 일은 없습니다.Este artigo fornece dez dicas para ajudar a motivar produtores de conteúdo a criar conteúdo de alta qualidade. Com a abordagem e o plano corretos, a produção de conteúdo não precisa atrasar o projeto.この記事では、コンテンツ作成者が高品質のコンテンツを作成できるようにするための10のヒントを紹介している。正しいプランとアプローチがあれば、コンテンツ作成者がプロジェクトに遅れることはない。Este artículo ofrece diez consejos para ayudar a motivar a los productores de contenido de modo que puedan crear contenido de gran calidad. Con el plan y el enfoque correctos, la producción de contenidos no tiene por qué demorar un proyecto.
- [Being a UXer: It’s A Lot Like Being a Therapist](https://uxpamagazine.org/being-a-uxer/) - Add these counseling skills to your user experience toolbox to increase positive experiences for clients and co-workers alike. Read three case study examples.您可以将这些咨询技能添加到您的用户体验工具包中,帮助提升客户、同事等人的积极体验。看三个案例研究的例子。고객과 동료 모두의 긍정적인 경험을 증대시키기 위해 사용자 경험 툴박스에 이러한 카운셀링 기술을 추가하십시오. 세 건의 사례 연구 예시를 읽어보십시오.Adicione essas habilidades de terapia a sua caixa de ferramentas de experiência do usuário para melhorar as experiências positivas tanto para clientes como para colegas de trabalho. Leia três exemplos de estudo de caso.あなたのユーザーエクスペリエンス・ツールキットにこれらのカウンセリグスキルを加え、顧客や同僚の有意義な体験を向上しよう。以下の三つのケーススタディを読んでいただきたい。Añade estas habilidades de terapia a tu kit de herramientas de experiencia de usuario para incrementar tanto las experiencias positivas para clientes como para compañeros de trabajo. Tres casos prácticos.
- [Designing for Peace of Mind: Almost Getting to Flow](https://uxpamagazine.org/designing-for-peace-of-mind/) - Following three design principles for flow – meeting user expectations, ensuring status visibility, and eliminating distractions – can lead to users’ peace of mind and engagement.遵循“满足用户期望”、“确保状态可见性”以及“避免分散用户注意力”这三条致力于流畅感的原则,可为用户带来安心无忧的体验并吸引其参与互动。사용자 경험을 충족시키며, 상태 가시성을 분명히 하고 주의 산만한 요인을 제거하는 등 몰입에 대한 세 가지 설계 원칙을 따르는 것은 사용자의 마음의 평안과 관여로 이어질 수 있습니다.Seguir os três princípios de design para fluxo – atender às expectativas do usuário, assegurar a visibilidade do status e eliminar distrações – pode levar à paz de espírito e ao comprometimento dos usuários.ユーザーの期待に沿う、ステータスの可視性を確保する、注意をそらすものを排除するというチクセントミハイのフローに関するデザインの3原則は、ユーザーの安心と関与に結びつく。Respetar tres principios del diseño para conseguir plena concentración—satisfacer las expectativas del usuario, garantizar la visibilidad de estado y eliminar distracciones— puede llevar a la tranquilidad e implicación de los usuarios.
- [Designing in the Browser: An Efficient Route to Responsive Design](https://uxpamagazine.org/designing-in-the-browser/) - “Designing in the browser” is a method that allows designers to efficiently create and make changes to a responsive prototype intended to render of a variety of display sizes. 通过“在浏览器中设计”这一方法,设计人员可以高效地创建和更改显示在各种尺寸的显示屏上的响应原型。“브라우저에서의 설계”는 설계자가 다양한 디스플레이 크기에 맞게 결과를 만들어줄, 반응이 좋은 프로토타입을 생성하고 이것에 변화를 줄 수 있도록 하는 기법입니다. “Projetar no navegador” é um método que permite que os designers criem e façam alterações de forma eficiente para um protótipo responsivo destinado a ser exibido em vários tamanhos de telas. 「ブラウザー内でのデザイン」は、様々なディスプレイサイズのレンダリングを目的とする反応プロトタイプをデザイナーが効率よく作成し、それに変更を加えることを可能にする。“Diseñar en el navegador” es un método que permite a los diseñadores crear y realizar cambios eficazmente en un prototipo adaptable creado para que sea accesible en una variedad de tamaños de pantalla.
- [Choosing the Right Research Method: Easy as A, B, C](https://uxpamagazine.org/choosing-the-right-research-method/) - Choosing the right research methods means doing what makes sense given the questions and the constraints. Start with a simple discussion of ABCs:Attitude, Behavior, Comprehension.选择正确的研究方法也就是在特定的问题和限制条件下选择合理的研究方法。首先简单地讨论一下 ABC:态度 (Attitude)、行为 (Behavior)、理解力 (Comprehension)。적절한 연구 기법을 선택한다는 것은 질문과 제약을 고려해 이치에 맞는 것을 수행한다는 의미입니다. 먼저 태도, 행동, 이해라고 하는 간단한 ABC(Attitude, Behavior, Comprehension) 논의부터 시작하십시오.Escolher os métodos de pesquisa corretos significa fazer o que faz sentido de acordo com as perguntas e restrições. Comece com uma simples discussão de ABCs: Attitude, Behavior, Comprehension (atitude, comportamento, compreensão).正しい調査方法を選択することは、質問と制約を前提として道理にかなったことを行うということである。まずはシンプルなABC:Attitude(態度)、Behavior(行動)、Comprehension(理解)に関する話し合いから始めよう。Elegir los métodos de investigación adecuados significa hacer lo que tiene sentido si evaluamos los interrogantes y las limitaciones. Comience con una simple conversación sobre los 3 puntos básicos: actitud, conducta y comprensión.
- [Building it Right! Bridging the Gap Between UX Designers and Developers](https://uxpamagazine.org/building-it-right/) - Coordinating teams will help you plan and facilitate better communication between designers and developers to produce the best user experience for your customers.协调团队可帮助您进行规划并促进设计人员与开发人员之间更好地进行交流,从而为您的客户创造出最佳的用户体验。협력적인 팀은 고객을 위한 최고의 사용자 경험을 제작하는 데 있어 디자이너와 개발자 간의 더 나은 소통을 계획하고 촉진하는 데 도움이 될 것입니다.A coordenação de equipes ajudará você a planejar e a facilitar uma melhor comunicação entre designers e desenvolvedores para produzir a melhor experiência do usuário para seus clientes.チームを調整することにより、顧客のために最高のユーザーエクスペリエンスを作り上げるための、デザイナーとデベロッパー間のより良いコミュニケーションを計画・促進することができる。La coordinación de equipos le ayudará a planificar y facilitar una mejor comunicación entre diseñadores y desarrolladores para generar la mejor experiencia del usuario para sus clientes.
- [How to KJ: Setting Priorities Quickly](https://uxpamagazine.org/how-to-kj/) - If you need to set priorities for a product or a team, the KJ Method will help you do it in an hour. 如果您需要为某个产品或团队确定目标的优先顺序,KJ 法可帮助您在一个小时内完成任务。제품 또는 팀의 우선순위를 정해야 하는 경우, KJ 기법이 한 시간 안에 그렇게 할 수 있도록 도움을 줄 것입니다. Se precisar definir prioridades para um produto ou uma equipe, o Método KJ o ajudará em uma hora. 製品またはチームの優先事項を設定する必要がある場合、KJ手法を用いることにより1時間ほどでその作業を完了することができる。Si necesitas definir las prioridades para un producto o un equipo, el método KJ te ayudará a hacerlo en una hora.
- [Ask Less, Get More: The Behavioral Science of Limiting User Behavior](https://uxpamagazine.org/ask-less-get-more/) - Limiting the user's behavior in an application might be an effective ways to encourage this behavior. Limits can motivate users to take action.限制用户在应用中的行为可能是鼓励这种行为的一种有效方法。限制可以激发用户采取行动。적용의 맥락에서 사용자의 행동을 제한하는 것은 이러한 행동을 장려하는 효과적인 방법이 될 수 있습니다. 제한 조치는 사용자가 조치를 강구하도록 하는 동기 부여가 될 수 있습니다.Limitar o comportamento do usuário em um aplicativo pode ser uma forma efetiva de promover este comportamento. Limites podem motivar os usuários a agir.アプリケーションにおけるユーザー行動の制限は、逆にその行動を促進するための有効な方法であるかもしれない。制限することで、ユーザーが行動を起こす意欲がかき立てられる。Limitar la conducta del usuario en una aplicación puede ser una manera efectiva para potenciar su uso. Los límites pueden motivar a los usuarios a actuar.
- [Designing Nonprofit Experiences: Building a UX Toolkit](https://uxpamagazine.org/designing-nonprofit-experiences/) - Nonprofit UX differs from for-profit design, but the two worlds can benefit from a mutual exchange of techniques. A glimpse at what the “other side” is doing can provide new tricks for our toolkit. 非营利性用户体验不同于营利性设计,但这两个领域可通过互相交流方法而受益。简单了解一下“对方”在做什么可以为我们的工具包提供新花样。 비영리 UX는 영리 목적의 설계와는 다르지만, 두 세계는 상호 기술 교환을 통해 이득을 얻을 수 있습니다. “상대편”이 무엇을 하고 있는지 살펴보면 우리 툴킷을 위한 새로운 비결을 얻어낼 수도 있습니다. UX sem fins lucrativos difere do design com fins lucrativos, mas os dois mundos podem se beneficiar de uma troca mútua de técnicas. Um olhar rápido sobre o que o “outro lado” está fazendo pode fornecer novos truques para nosso kit de ferramentas. 非営利UXは営利目的のデザインとは異なるが、どちらもテクニックを交換し合うことで恩恵を受けられる。「反対側」が行っていることを垣間見ることで、自分たちのツールキットに加えられる新たな手法が得られる。La experiencia del usuario sin fin de lucro difiere del diseño comercial, pero ambos mundos pueden beneficiarse de un mutuo intercambio de técnicas. Un vistazo a lo que está haciendo “la otra parte” puede aportar nuevos trucos a nuestro kit de herramientas.
- [A UX Career Framework: Driving Conversations Between Managers and Employees Um framework para a carreira de UX: conversas entre gerentes e funcionários Un estrategia para las carreras en UX: alentar las conversaciones entre gerentes y empleados](https://uxpamagazine.org/a-ux-career-framework/) - A framework with broad guidelines can help you define, design, monitor and grow your career and help managers work more effectively with employees.一个具有广泛指导方针的框架可以帮助您定义、设计、监控和发展您的职业,还可帮助管理人员带领员工一起更高效地工作。광범위한 지침의 프레임워크는 직업의 한계를 정하고 설계하며, 모니터하고 성장시키며 관리자가 직원과 더욱 효과적인 협업을 하는 데 도움을 줄 수 있습니다.Um framework com diretrizes amplas podem ajudá-lo a definir, planejar, monitorar e ampliar sua carreira e ajudar os gerentes a trabalhar de forma mais eficiente com os funcionários.広域にわたるガイドラインを含むフレームワークは、あなたのキャリアを定義し、デザインし、モニターし、成長させるのに役立つとともに、マネージャーがスタッフとより効果的に仕事を行うことにも役立つ。Una estrategia con pautas generales puede ayudarte a definir, diseñar, supervisar y potenciar tu carrera, y ayudar a gerentes a trabajar más eficazmente con los empleados.
- [UX Maturity Model: From Usable to Delightful](https://uxpamagazine.org/ux-maturity-model/) - The User Experience Maturity Model (UXMM) evaluates experiences from a baseline of usability to a pinnacle of delightfulness. The model and benefits are described along with how to use it to improve a design.用户体验成熟度模型(UXMM)能够在评估从可用性这个基本点到令人愉悦这个最高点的范围内对所有体验进行评估。文章描述这个模型及它所带来的益处。UX성숙도 모형은 가장 기본이 되는 사용성에서부터 즐거움의 최고점까지의 경험들을 평가한다. 이 모형에 대한 설명과 장점들에 대해서 서술한다. O Modelo de Maturidade de Experiência do Usuário (UXMM) avalia experiências de uma linha de base de usabilidade ao ápice do prazer. O modelo é descrito e os benefícios transmitidos.UX成熟度モデル(UXMM)は、ベースラインとしてのユーザビリティから嬉しさの頂点に至る経験の評価を行うものである。El Modelo de Madurez de la Experiencia de Usuario (MMUX) evalúa las experiencias desde la línea base de la usabilidad hasta la cima de lo agradable. El modelo es descrito y los beneficios ennumerados.
- [Personal Health Metrics and Good UX: Partners in Healthcare](https://uxpamagazine.org/personal-health-metrics/) - To ensure healthcare programs and applications that use personal metrics are effective in helping people improve their lives, focus on the user experience.为了确保使用个人指标的健康保健计划和应用能有效帮助人们改善生活,我们应关注用户体验。개인의 평가척도를 사용하는 의료 프로그램과 응용 프로그램들이 사람들의 삶을 개선하는 데 도움이 되기 위해서는 사용자 경험에 초점을 맞추어야 합니다. Para garantir que os programas e aplicativos de serviços de saúde, que usam métricas pessoais, sejam eficazes para ajudar as pessoas a melhorar sua vida, concentre-se na experiência do usuário.個人に最適化された基準を用いる健康管理プログラムとアプリケーションが、私たちの生活を効果的に改善できるようにするには、ユーザーエクスペリエンスに焦点を合わせる必要がある。A fin de garantizar que los programas y las aplicaciones de atención médica que usan métricas personales sean efectivos para ayudar a las personas a mejorar sus vidas, céntrese en la experiencia del usuario.
- [Finding Empathy for Users: A Plain Language Model](https://uxpamagazine.org/finding-empathy-for-users/) - When information is Bureaucratic, Unfamiliar, Rights-Oriented, or Critical. In these situations, when people face big issues and important decisions, plain language is a critical part of user experience.当信息有“官僚气息”、“不熟悉”、“以权益为本”或“爱挑剔”这样特征时。在这些情况下,当用户面临重大问题和重要决策时,平实的语言会成为用户体验的重要组成部分。정보가 관료적이고 낯설고 권력지향적이거나 대단히 중대한 경우. 사람들이 큰 문제와 중요한 결정에 직면한 이런 상황에서는, 평이한 언어가 사용자 경험의 중요한 부분입니다. Quando as informações são burocráticas, desconhecidas, baseadas em direitos ou críticas. Nessas situações, quando as pessoas enfrentam grandes problemas e decisões importantes, a linguagem simples representa uma parte essencial da experiência do usuário.情報が官僚的(Bureaucratic)、難解な語が多い(Unfamiliar)、権利に関する内容が多い(Rights-Oriented)、または非常に重要(Critical)な場合、大きな問題や重要な決定に直面した場合、平易な言葉を使うことがユーザーエクスペリエンスにおいて大きな役割を果たす。Cuando la información es burocrática, poco conocida, está orientada a los derechos o es crítica. En estas situaciones, cuando las personas se enfrentan a grandes problemas y decisiones importantes, el lenguaje sencillo es una parte esencial de la experiencia del usuario.
- [Ten Ways to Transcend Culture: Making Users' Choices Easier](https://uxpamagazine.org/ten-ways-to-transcend-culture/) - When you understand the cultural cues that support decision-making, you can make a site easier to use. (Full article available in English and Español)当了解了有助于做出决策的文化线索之后,您便能够使网站更容易使用。 의사 결정을 뒷받침하는 문화적 단서를 이해한다면, 당신은 우리에게 더 쉬운 웹사이트를 만들어 줄 수 있습니다. Quando você compreende as interpretações culturais que dão suporte à tomada de decisões, pode tornar um site mais fácil para nós.意思決定を支える文化的な手がかりを理解することで、サイトをより使いやすいものにすることができる。Cuando entiendes los aspectos culturales que ayudan en la toma de decisiones, puedes crear un sitio web más fácil para nosotros.
- [Measuring Perceptions: Meeting the Challenge of Perceived Quality](https://uxpamagazine.org/measuring-perceptions/) - Measuring user perceptions is a difficult challenge. The Perceived Quality Test helps researchers quantify users’ perceptions. (Full article available in English and Español) 度量用户的感觉是一项艰巨的任务。通过观察行为和态度,感知质量测试可以帮助研究人员量化用户的感觉。 이용자의 인식을 측정하는 것은 어려운 문제입니다. 인식된 품질 테스트는 행동 및 태도를 관찰함으로써 연구자들이 이용자들의 인식을 정량화하도록 돕습니다. Avaliar as percepções do usuário é um desafio difícil. O Teste de Percepção de Qualidade (PQ) ajuda os pesquisadores a quantificar as percepções dos usuários, observando comportamentos e atitudes.ユーザーの知覚を測定するというのは、困難な課題である。知覚品質テストは、行動や態度を観察することにより、研究者がユーザーの知覚を定量化するのに役立つ。Medir las percepciones de los usuarios es un desafío difícil. La Prueba de la Calidad Percibida (Perceived Quality Test, en inglés) ayuda a los investigadores a cuantificar las percepciones de los usuarios.
- [Analyze This: A Task Analysis Primer for Web Design](https://uxpamagazine.org/analyze-this/) - A deep dive into task analysis: how it is used, and why, too often, we ignore one of the most helpful tools in our toolboxes.
- [Developing a Symbol System for the Healthcare Industry](https://uxpamagazine.org/developing-a-symbol-system-for-the-healthcare-industry/) - A project to create symbols to help patients and families navigate through hospitals, in any language or with low literacy.
- [Usability for the Planet: World Usability Day 2005](https://uxpamagazine.org/usability-for-the-planet/) - World Usability Day 2005 was a smashing success. Events around the world reached out to new audiences about the importance of improving the user experience.
- [Designing an Arabic User Interface: Methods and Techniques for Bridging Cultures](https://uxpamagazine.org/designing-an-arabic-ui/) - Designing an effective Arabic user experience by understanding how cultural and linguistic issues are tightly woven together. UX designers became "cultural translators."
- [What's News: Speck-tacular Computers](https://uxpamagazine.org/spek_tacular_computers/) - A group of computer science, electronic engineering, and physics professors is developing a system of tiny programmable semiconductor specks that can work together to sense, compute, and network wirelessly.
- [Usability Engineering in New Zealand](https://uxpamagazine.org/usability_engineering_new_zealand/) - New Zealand, traditionally an early adopter of technology, is seen as a great “test location” by many companies. Awareness of the business benefits of usability is growing.
- [Usability Engineering in Japan](https://uxpamagazine.org/usability_engineering_japan/) - There is a long history of usability testing, in practice if not in name, in Japan. Professional organizations for usability, outside of the academic context, are just taking off.
- [Usability Engineering in Hong Kong](https://uxpamagazine.org/usability_engineering_hong_kong/) - Because usability is at its beginning stages in Hong Kong, there are great opportunities here to learn more about Eastern users and their needs.
- [Usability Opportunities in China](https://uxpamagazine.org/usability_opportunities_china/) - China has advanced rapidly in the usability field. In several senses, China has opened up to the world, and opportunities are there for the global usability professional community.
- [Positioning Field Studies for Company and Customers](https://uxpamagazine.org/field_studies_company_customers/) - By understanding and communicating the benefits of field studies, you can maximize your ability to undertake such studies and the effectiveness of the deliverables they produce.
- [Using Quick Surveys for Website Task Analysis](https://uxpamagazine.org/surveys_website_task_analysis/) - End-user task analysis data is critical in designing or redesigning websites. With tight budgets, quick, high-quality online surveys are a good way to gain this data.
- [Designing Interactive TV with Users in Mind](https://uxpamagazine.org/designing_interactive_tv/) - The User-led Interactive Television Services (UITS) project addresses barriers to audience use of new media through empirical studies and distribution of study results within a knowledge transfer network.
- [Social Health Networking: A popular online format in unfamiliar territory](https://uxpamagazine.org/social_health_networking/) - Revolution Health explored how one could leverage the dynamic world of social networking in providing targeted support toward better health goals.
- [You Can Run but You Cannot Hide: Mobile phone video cameras in social situations](https://uxpamagazine.org/mobile_video_cameras_social_situations/) - Mobile phones with video cameras and sharing capabilities offer the opportunity—or the danger—of worldwide visibility.
- [Resuscitating the User Experience: A Touchscreen System for EMS and Fire Rescue Professionals](https://uxpamagazine.org/resuscitating_user_experience/) - When updating a touchscreen medical record program, a user-centered design process fixed a number of critical usability issues and resulted in a user experience and financial success.
- [Patient Safety and Usability: Experiences in the U.S. Department of Veterans Affairs](https://uxpamagazine.org/patient_safety_usability/) - The patient safety movement acknowledge the importance of usability in tools, processes, and environments to foster systems resistant to human error.
- [Capturing User Requirements in Health and Social Care: Applying UML for unambiguous communication](https://uxpamagazine.org/uml_for_unambiguous_communication/) - An approach to the Unified Modeling Language that captured what is possibly the most comprehensive set of aging healthcare requirements documented in Australia, and possibly worldwide.
- [Rubes:  Password](https://uxpamagazine.org/password/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [What's News: I Think, Therefore I Can](https://uxpamagazine.org/i_think_therefore_i_can/) - We’ve known for a long time that brain function involves sending electrical impulses, but it is only in recent years that researchers are finding effective ways to harness that energy without having to implant electrodes into the brain. One of the most exciting developments is a wired cap that lets people who cannot control any
- [A Mandate for Usability: A Mexican manifesto on usability and accessibility for government websites](https://uxpamagazine.org/mexican_manifesto_usability/) - Discussion of the signing of the “Manifesto on Usability and Accessibility for Mexican Government Websites” at the conclusion of the Usability and Accessibility for the Web International Seminar (UA Web 2007).
- [Taking Aim: The Power of User Experience Goals](https://uxpamagazine.org/taking_aim_ux_goals/) - A user experience goal is a choice made by your product team about what kind of experience you want your users to have with your product or service.
- [Visualizing Success: How user-centered design drives real business results](https://uxpamagazine.org/visualizing_success/) - End users build their expectations based on their whole lives, not just when they’re using your site. If you want real business results, you must design accordingly.
- [Absent, Undefined, Undervalued: Usability in Technology Research Firm Software Evaluations](https://uxpamagazine.org/absent_undefined_undervalued/) - Usability practitioners should understand how their management decides upon enterprise software, reading and responding to reports in order to ensure usability is a key factor in the decision-making process.
- [Selling the Sizzle: The Importance of Managing Expectations](https://uxpamagazine.org/selling_the_sizzle/) - Marketing people can be brought to understand that good usability research is an important tool for understanding and enhancing the process of effective marketing.
- [From Good to Great: Blending Market Research and Usability Methods for Online Marketing Effectiveness](https://uxpamagazine.org/good_to_great/) - Measuring quality means knowing definitively that your online product will meet clearly defined business objectives and finding the right tools to measure against those objectives.
- [Geographic Orientation & Disorientation: Getting Lost and Getting Found in Real and Information Spaces](https://uxpamagazine.org/geographic-orientation-disorientation-getting-lost-and-getting-found-in-real-and-information-spaces/) - To reduce problems of navigational disorientation, incorporate different sets of orientation factors and accommodate the needs and abilities of all users.
- [Designing Spaces for Dementia: An Interview with Terry Carson](https://uxpamagazine.org/designing_spaces_dementia/) - An interview with Terry Carson, the owner of residential facilities for people with dementia and Alzheimer's disease.
- [Design for the Aging Brain (Commentary of Dr. Gazzaley's The Aging Brain)](https://uxpamagazine.org/design_aging_brain/) - We need to understand the mechanisms that underlie the physical and mental changes of aging to design products that interface well with older adults' cognitive abilities.
- [What Do We Know about Older Users? How Old is Old?](https://uxpamagazine.org/how_old_is_old/) - Usability professionals have many of the same preconceptions about aging and technology use as those exhibited by people in other professions.
- [The ELMER Experience: A Standard for Government Forms](https://uxpamagazine.org/elmer_experience/) - There is a comprehensive set of principles and specifications for usability in internet forms called ELMER.
- [Forms Management: What Forms Managers Think About](https://uxpamagazine.org/forms_managers_think_about/) - To create really good electronic forms, as with paper forms, you need to consult with all parties to assess fully their needs.
- [Redesigning Centrelink Forms: A Case Study of Government Forms](https://uxpamagazine.org/redesigning_centrelink_forms/) - Daunting as they are to develop, government forms with improved usability save money by reducing the need to contact customers, correct errors, and deal with bad data.
- [What Do You Mean? How to Write Good Questions](https://uxpamagazine.org/write_good_questions/) - When designing forms, a background in survey methodology and social research can facilitate a transition into user-centered design.
- [Making Forms Accessible: Accessible Forms Help all Users](https://uxpamagazine.org/making_forms_acessible/) - Development of an accessible pdf form for students with disabilities that provides both the required level of usability and accessibility and the necessary backend features.
- [Forms on the Go: Usable Forms for the Mobile Web](https://uxpamagazine.org/forms-on-the-go-usable-forms-for-the-mobile-web/) - Designing forms for the mobile web confronts unique challenges that are difficult to test and are not completely in the developer’s control.
- [User Interview Techniques: Guidelines for Obtaining Better Results](https://uxpamagazine.org/guidelines_for_better_results/) - An interview technique review worksheet emphasizes continual improvement and provides an easy way for team members to evaluate a user research interview session.
- [Information Graphics: An Eclectic Celebration](https://uxpamagazine.org/eclectic_celebration/) - Guidebooks on effective visual communication are frequently published for those who have not been exposed to information design and visualization, often obscuring similar publications of decades past.
- [Help! Where Is It When You Need It?](https://uxpamagazine.org/help_where_it_it/) - Provide form instructions on a separate web page and place a “Help” link at the beginning to help users who prefer or require “up front” instructions to complete the form.
- [Model-driven Inquiry: A Streamlined Approach to Data Collection](https://uxpamagazine.org/streamlined_approach_data_collection/) - Contextual design models can be developed through exploratory modeling, providing a potentially useful framework to guide and speed up the later modeling activities.
- [Stepping In: An Outsider’s Guide to Crossing the Digital Divide](https://uxpamagazine.org/outsiders_guide_crossing_digital_divide/) - "Bridging the Global Digital Divide" teams are looking at new interaction technologies and design practices for users whose lives could be transformed by advances in computing and communication.
- [Role Reversal: Testing for Ease of Learning and Recall](https://uxpamagazine.org/testing_ease_learning_recall/) - When testing a software package, include traditional roles found in a pyramidal training model but also a reversed, "train the trainer" round.
- [New Standards to Help Screen Readers Navigate Web Forms: Techniques to Improve Usability for All](https://uxpamagazine.org/new_standards_screen_readers/) - Introduction Web 2.0 entices web authors with dynamic capabilities, but these advances in performance and functionality have proven a barrier to a growing contingent of users. Many interactive web elements, including forms with dynamic updates and error validation, can be disorienting to users and inaccessible to blind people who use a screen reader to access
- [Letters to the Editor](https://uxpamagazine.org/letters-to-the-editor/) - Letter: ELMER has been selected as a finalist to the European eGovernment Awards 2009 in Malmö, Sweden
- [Sustainable Data Centers: The Dirt on Clean Computing](https://uxpamagazine.org/sustainable_data_centers/) - Creating efficient data centers with significantly lower environmental impacts is attainable and highly desirable for economic reasons.
- [Experiencing Change: The New and the Old](https://uxpamagazine.org/experiencing-change-the-new-and-the-old/) - Studying the history of technology should not trivialize the contributions of our digital era but give new perspective to the affect of new and old on today’s users.
- [Usability Testing by People with Disabilities: Some Guerrilla Tactics](https://uxpamagazine.org/guerilla_tactics/) - Guerrilla usability testing software assists testing with people with disabilities leading to more usable and accessible software for all users—disabled, non-disabled, and seniors.
- [Accessible, Private, and Independent Voting: The Prime III Voting System](https://uxpamagazine.org/prime_iii_voting_system/) - The Prime III Voting System is pursuing the ultimate goal of electronic voting systems; a single design that allows everyone to vote privately and independently.
- [Universal Life: Multi-User Virtual Environments for People with Disabilities](https://uxpamagazine.org/environments_for_people_disabilities/) - It’s necessary to consider the benefit that barrier-free virtual environments provide for people with disabilities in terms of pain management, distraction, and socialization.
- [Design to Read: Guidelines for People Who Do Not Read Easily <!--:-->](https://uxpamagazine.org/people_who_do_not_read_easily/) - This article explores the possibility that similar guidelines for designing and writing clearly and simply can make reading easier for many groups and many situations.
- [Access in Africa: A Personal Perspective](https://uxpamagazine.org/access_in_africa/) - A digitizing project highlighted additional accessibility challenges for many in Africa: a lack of the basic infrastructure that the Global North takes for granted.
- [Shh. Listen First! Social Networking, Wikis, and User Experience](https://uxpamagazine.org/listen-first/) - The age of information is shifting to an age of interaction. To best take advantage of this, learn and observe your users first before collaboration. 在社交网络中,用户体验是通过点点滴滴、微博和网页上传形成的。通过收听和调到正确的频道,我们可以获取来自 Facebook、LinkedIn、Twitter 等的片段,然后建立一个充满活力的动人拼贴来描绘我们用户的看法。ソーシャルウェブサイトでは、つぶやきや投稿などでユーザエクスペリエンスが少しずつ形作られている。適切なチャンネルに注目することで、 Facebook、LinkedIn、Twitterなどから得られる断片的な情報を拾い取り、ユーザの視点を捉えた活気あふれる生きた情報のコラージュ を組み立てることができる。
- [Integrating Usability and Accessibility: Things Every UX Professional Should Know](https://uxpamagazine.org/integrating-usability-and-accessibility/) - Integrating usability and accessibility, which share a common goal, will enhance both practices and result in better user experiences. 将可用性和可访问性专业人员划分为两个阵营的做法让这两种职业都深受其害,而且完全没有必要。 可用性专业人员在解决可用性问题时常会忽略一般人群之外的用户类别。ユーザビリティおよびアクセシビリティの専門家は不必要にもそれぞれを分けて考え過ぎ、両方のエリアで不利益を生じさせてきた。ユーザビリティの専門家は、ユーザビリティに関する問題に取り組む際、しばしば通常の母集団の外にあるユーザカテゴリーは無視する傾向にある。
- [Solving Interaction and Design for All: Tackling UX Challenges with Accessibility Insights](https://uxpamagazine.org/interaction_design_for_all/) - Focusing on accessibility objectives can help surface UX issues go beyond “accidental benefits” and improve a product or site’s overall usability through accessibility insights.
- [Around the Globe: Lab Research in the United States and Europe](https://uxpamagazine.org/around-the-globe/) - Those who do international field work need to become experts in the differences in research methodology from one culture to the next. Fieldwork, Inc. 是一家美国公司,涉足美国、欧洲、亚洲和远东市场,拥有 30 年的面对面一手数据收集经验,来自该公司的两位运营副总裁重点介绍了不同国家/地区在实际设施、技术、招聘做法和文化特质方面所遇到的一些差异。Fieldwork社は、米国、欧州、極東アジア地域における主に対面式調査によるデータ収集で30年の経験を持つ米国企業だが、その業務担当副社長の二人が、設備、テクノロジー、調査対象の勧誘の仕方、文化による独自性など、各国における違いを明らかにする。
- [Engaging Teams with Rich Reporting: Recipe for a Research Findings Expo](https://uxpamagazine.org/engaging-teams-with-rich-reporting/) - Rich reporting, for example, an expo, is an improvement beyond traditional written reports leading to a more meaningful engagement among a wider variety of stakeholders. 用户体验研究人员可能会获得中肯的见解,从而对产品产生巨大影响。研究结果不仅触及特定工作流和设计的可用性,而且还承载了主要业务和设计建议,这些建议不仅回答了您产品经理数个月一直在问的问题,甚至还回答了她没想到的问题。確かにユーザエクスペリエンスの研究者は、製品に多大なインパクトを与えるための洞察を得るだろうし、調査結果は、特定のワークフローやデザインのユーザビリティに関わるだけでなく、ビジネス、製品のデザインで、プロダクトマネジャーが何か月にもわたって明らかにしたかった問いに答えるばかりか、考えもしなかった問いにも答えるほど、大きな影響を与えるだろう。
- [Taking Usability into the Trenches: Importance of Ethnographic Research and Field Testing](https://uxpamagazine.org/taking-usability-into-the-trenches/) - Employing a mixed field method that bridges the gap between ethnographic and laboratory approaches may address the need for real world context in product and design usability evaluation. 传统上,对产品开发抱有一种“只要您做出来,便会有人光顾”的态度。可用性经常如法炮制,设计出在实验室测试中工作良好的产品和用户界面。製品開発は従来、「作ったら売れる」という姿勢で行われてきた。ユーザビリティもこれにならい、研究室でテストをしたら大変うまくいった製品やユーザインタフェースを作り出してきた。
- [Touch Me! Reinventing a Business Application for the Touchscreen](https://uxpamagazine.org/touch-me-reinventing/) - How do you take a physical keyboard/mouse-based business application and design it specifically for touch interaction? 您如何将基于物理键盘/鼠标的商业应用改而设计成基于触摸交互功能?移动设备、自助服务设备和餐馆应用都是触摸屏领域的明星キーボードやマウス操作を使った業務用アプリケーションはどのようにしてタッチ操作用にデザインし直せばよいのだろうか。
- [More than Just Eye Candy: Top Ten Misconceptions about Eye Tracking](https://uxpamagazine.org/more-than-just-eye-candy-top-ten-misconceptions-about-eye-tracking/) - This article describes common misconceptions about eye tracking in the UX field and attempts to clarify its proper application. 眼动跟踪不再是用户体验研究工具箱中仅由少数几个专家使用的新奇之物。随着越来越多用户体验 (UX) 专业人员在研究中采用眼动跟踪方法,由此便产生并延续了许多误解。アイトラッキングはもはや、ユーザエクスペリエンス研究のツールとして一握りの専門家が使用するような新奇なものではなくなった。
- [Social Skills for UX Consultants: Communication on the Job](https://uxpamagazine.org/social_skills_ux_consulatants/) - As the UX consulting business matures, the need for developing additional skills is spurring interesting discussion within the UX community. 随着 UX 咨询业务的成熟,社交能力变得越来越重要。有关可用性和用户体验本身的方法的专业知识现在已经是汗牛充栋。有数本优秀书籍还介绍了如何成为有效咨询师的主题社会的能力に関するトピックは、UXコンサルティング業界が成熟するにつれ、その重要性が増している。ユーザビリティの方法やユーザエクスペリエンスそのものの専門知識に関して膨大な数の文献が存在する。
- [Language Barriers in Healthcare Information: Communicating with Bilingual Users](https://uxpamagazine.org/language_barriers_healthcare/) - When adapting online health information for Latinos, employ “transcreation” or adaptation based on design guidelines that encompass cultural and linguistic needs, rather than just translation. 美国国家癌症研究所 (NCI) 于 2009 进行了一项用户调查,目的在于更好地了解诸如拉美裔等未获得周到服务的受众以及为其提供服务的医疗保健专业人员的在线健康信息需求。米国国立がん研究所(NCI)では2009年に、ラテンアメリカ系アメリカ人グループなど十分にヘルスケアサービスの恩恵を受けていない人々、およびサービスを提供する側であるヘルスケアの専門家における、オンライン上のヘルスケア情報のニーズについて理解する目的で、ユーザ調査を行った。我々は、包括的なアプローチを用いて、カリフォルニア州ロサンゼルスで、様々なレベルの文化変容の程度を持つラテンアメリカ系アメリカ人の医療関係者を募集するため、バイリンガルで双方の文化に詳しい現場スタッフのいるリクルート会社を利用した。
- [Online Social Networking and the New Indian Woman: Communication to Overcome Frustration](https://uxpamagazine.org/social_networking_indian_women/) - Indian women in IT make use of social networks in a manner similar to their counterparts elsewhere, however with some differences. 无处不在的技术已经接管了人类通信的方方面面。世界已经从很少有家庭拥有黑白电视机、大型收音机或简单的食指拨号固定电话,发展到几乎家家都拥有拇指即可拨号的手机、支持高速网络摄像头的家用个人电脑、笔记本电脑、掌上电脑、iPod、网络电视和其他类型的小物件。あらゆる場所で広がっていくテクノロジーはヒューマンコミュニケーションの全ての側面を支配している。世界は、白黒テレビ、巨大なラジオ、人差し指でダイヤルを回して掛ける有線電話のある世帯が珍しかった時代から、親指で操作する携帯電話、ウェブカム付きのハイスピードなホームPC、ノートパソコン、小型パソコン、iPod、ウェブテレビ、またはその他の目新しい小型機器がない世帯が珍しい時代へと変容を遂げた
- [User-Generated Content and Future Challenges: New Kinds of Communication](https://uxpamagazine.org/new_kinds_of_communication/) - The triumph of user-generated content has created critical new challenges for UX practitioners, primarily how to deal with the massive amount of content being produced. 很难相信用户生成的内容(或“UGC”)自 2005 年后便成为主流现象。即使按照互联网标准,其迅速扩大和日益增长的文化影响也着实令人感到惊讶。ユーザ作成コンテンツ(UGC)が2005年以降になってはじめて主流になった比較的新しい現象であるということは実に信じがたい。
- [What Does “Personal Computer” Mean? Communicating a New Paradigm](https://uxpamagazine.org/what_does_personal_computer_mean/) - The PC is no longer the center of the digital universe. Soon service providers will offer desktop as a service to companies of all sizes. 这篇文章讲述桌面虚拟化及其对个人电脑的含义,我们对个人电脑已有 30 年的了解。当我们谈及“桌面”时,我们是指源于 Xerox PARC 的一类图形用户界面この記事はデスクトップの視覚化と、我々が30年近くも慣れ親しんできたPCへの影響を扱ったものである。ここでは「デスクトップ」と言った場合には、ゼロックス社のPARCを起源とするグラフィックユーザインタフェースのカテゴリーのひとつを指す。
- [WUD in Manila: An Interview with Regnard Raquedan](https://uxpamagazine.org/wud_in_manila/) - Editor Joe Bugental talks to usability consultant Regnard Raquedan about last year’s World Usability Day, celebrated in the Philippines, and his plans for this year’s event. J.O. Bugental 编辑对来自马尼拉的咨询师 Regnard Raquedan 进行了采访,从 2005 年第一届 WUD 开始,Regnard Raquedan 便组织当地的世界可用性日活动。編集者のJ.O. Bugentalが、2005年の初回からこれまでワールドユーザビリティデイでいくつかのイベントを主催してきた、マニラを本拠地として活動するコンサルタントのレグナード・ラケダンをインタビューした。
- [On the Edge: Branding the User Experience](https://uxpamagazine.org/branding_the_user_experience/) - Branding establishes and maintains people’s identification with and “loyalty” to people, companies, products, and services and likely this focus on branding may increase in prevalence.
- [Power in Numbers: Measuring Usability with Web Analytics](https://uxpamagazine.org/power_in_numbers/) - Web analytics provide usability professionals working with websites an opportunity to gain deeper insight into their users and communicate the value of their work. 网站分析方法在每个专注于网站的可用性专业人员所使用的工具中都占据一席之地。ウェブ解析はウェブサイトのユーザビリティに携わる者のツールキットに必ず備わっているべきものである。
- [Helping Students Go to College: Lessons Learned from the KnowHow2GO Public Service Campaign](https://uxpamagazine.org/helping_students_go_to_college/) - Public service campaigns, like KnowHow2GO.org, intended for college bound students, must understand how best to present necessary information in order to serve large, diverse audiences. KnowHow2GO 活动在 2007 年启动,目的旨在增加获得大学学位的人数。2007年に創設されたKnowHow2GOキャンペーンの目標は大学を卒業する人の数を増やすことだ
- [Designing with a Service Perspective: A Bronx Tale](https://uxpamagazine.org/designing_service_perspective/) - The world is heavily reliant on services. User experience and design professionals are primed to apply a service perspective for making these experiences effective. 服务设计 是一个新兴领域,用户体验专业人员和企业思想领导者可以借助它增强其工作的影响力。2009 年,MISI 公司参加了一个国际设计竞赛,目标是重新振兴长期被忽视但曾经一度非常美丽的布朗克斯大广场。サービスデザインはユーザエクスペリエンスの専門家や業界が、リーダー達がその仕事のインパクトを高めるために活用できると考えた新しい分野だ。
- [From One Student to Another: Advice for Beginning a Career in User Experience](https://uxpamagazine.org/from-one-student-to-another/) - As you enter the UX job market, remember that each opportunity is a means to build your story and showcase your value or potential impact. 对于新从业的 UX 专业人员而言,从学术环境步入工业界可能是个难关学校の環境から業界への移行は、UX分野の新人にとっては困難なこともある。
- [SUStisfied? Little-Known System Usability Scale Facts](https://uxpamagazine.org/sustified/) - SUS will continue to provide a reliable, valid and quick measure of ease of use and average SUS scores may increase due to UX improvements. John Brooke 于 1986 年开发的系统可用性量表 (SUS) 是一种使用最为广泛的调查问卷,用于度量人们所感知的可用性。该量表包含十条陈述,回答范围从 1(强烈反对)到 5(强烈赞同)不等。システムユーザビリティスケール(System Usability Scale Facts:SUS)はジョン・ブルック(John Brooke)により1986年に開発され、ユーザビリティの受け止められ方について測定するために最も広く利用されている質問票である。
- [Separate but Unequal: Web Interfaces for People with Disabilities](https://uxpamagazine.org/separate_but_unequal/) - A separate, unequal interface is not an acceptable accessibility solution. Good design values having one interface accessible to the widest range of users and situations. 尽管可以 将网站设计成既可供残障人士也可供非残障人士使用的版本,但网站通常声明,如果您是残障用户,应使用另一个版本ウェブサイトはしばしば、障害があるユーザには、別個に用意されたサイトを利用するようにと記載している。障害のあるなしにかかわらず同じサイトを利用するようにデザインすることもできるというのに。
- [Design Like da Vinci: Sketching Lessons from the Original Renaissance Man](https://uxpamagazine.org/design_like_da_vinci/) - Michael Gelb’s How to Think Like Leonardo da Vinci, drawing from Leonardo’s sketch-books, provides designers and usability practitioners lessons in better thinking and problem solving. 列奥纳多•达芬奇是文艺复兴人的典型代表,他集画家、雕塑家、建筑师、科学家、数学家、土木工程师、发明家、地质学家、作家等角色于一身レオナルド・ダ・ビンチは典型的なルネサンス期の教養人で、画家、彫刻家、建築家、科学者、数学者、土木工学者、発明家、地質学者、著述家などとして活躍した。
- [On the Edge: Gaming the User Experience](https://uxpamagazine.org/gaming_the_user_experience/) - Game design often seems to turn usability principles upside down: traditional, information-oriented design values the standards of usability, usefulness, and appeal, but game developers start from the other direction and work back.
- [Games in the Real World: Some Characteristics We Can Use](https://uxpamagazine.org/games-in-the-real-world/) - User experience designers capitalize on the gameful attributes of everyday activities, influencing human behavior to promote new kinds of interactions, creating change in the real world. 要创建具备正面社会影响的游戏,我们需要克服的第一道障碍是我们的文化偏见,即认为游戏是无聊的活动。这篇文章提出一种对游戏的不同看法,并通过几个关键特征对其进行广泛定义意義あるソーシャルインパクトを与えることのできるゲームを制作する際に、まず乗り越えなければならない最初の障壁は、ゲームは不真面目な活動だという我々の文化的な偏見だ。
- [Playing to Learn: Teaching User Research to Game Design Students](https://uxpamagazine.org/playing-to-learn/) - Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented. 南加利福尼亚大学 (University of Southern California) 是最早设立正式科系,为视频游戏行业培养人才的学校之一,该系自设立以来,已成为美国此类专业的首要提供者之一。University of Southern California(USC:南カリフォルニア大学)はビデオゲーム業界へ進む人材を育てる学部を早期に公式に設置した大学のひとつで、そのプログラムは米国でトップクラスと定評がある。
- [Using Biometrics to Reveal Insights into the Player Experience](https://uxpamagazine.org/biometrics_player_experience/) - Biometric sensors, particularly EMG and EEG, help user researchers in understanding digital experiences, gaining insight into how users experience websites. 视频游戏是通过玩家体验的质量来评判的。但是,传统的玩家体验评估方法(如自我报告或访谈)不是很理想,因为这些方法依赖抽样方法或玩家对游戏可玩性的理解。ビデオゲームはプレーヤーの体験の質によって評価される。しかし、自己報告やインタビューなど、プレーヤーの体験を評価する従来の方法は、サンプリングアプローチやプレーヤーのゲームプレイに対する認識に頼っており、理想的とは言えない
- [Simplifying Game Interfaces: Principles for Hiding UI Complexity](https://uxpamagazine.org/simplifying-game-interfaces/) - Correctly amplifying the microscopic motions of thumbs on a game controller to avoid over-whelming first time players may be achieved through context sensitivity. 在视频游戏设计中,是要复杂性还是要简单性始终是一个很难决断的问题。复杂性会增加趣味性,但除非其容易实现,否则大多数玩家不愿意接触。ビデオゲームのデザインにおいては、複雑性と簡素性の間で常時葛藤がある。複雑性はゲームをおもしろくするが、取り付きにくくなってしまうと、ほとんどのプレーヤーがプレイすることに怖気づいてしまう。
- [Multi-screen Games and Beyond: New Dimensions in User Interaction](https://uxpamagazine.org/multiscreen-games-and-beyond/) - User experiences, and thus games, evolve with continued interaction with and between screens everywhere. 在 2011 年夏天举办的 E3 会议上,任天堂 宣布推出 Wii U,此游戏向公众展示了相当新的多屏幕游戏用户体验。2011年の夏、E3(エレクトロニック エンターテイメント エキスポ)コンファレンスで、任天堂がWii Uを発表し、マルチモニターのゲームにおける比較的新しいユーザエクスペリエンスを一般大衆に紹介した。
- [Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology](https://uxpamagazine.org/gamesfornongamers/) - In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise. 视频游戏能够让用户深入体会所设计的体验,并允许用户以其他媒介不可能实现的方式与虚拟世界进行交互。ビデオゲームは、デザインされた体験へとユーザを魅了し、他の媒体では不可能なバーチャルな世界とのインタラクションを可能にする。
- [Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players](https://uxpamagazine.org/electric-racer/) - This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. 电动赛车 是一个需要两位玩家一起来玩的可下载游戏,旨在让儿童和父母一起玩游戏。在开发过程的每个阶段,我们的跨学科团队都将主要精力放在游戏设计方面,力图通过父母和儿童同时玩游戏,来实现最大程度促进儿童学习的效果電子レーサーは2人プレイ用のダウンロード可能なゲームで、子どもと親が一緒にプレイできるようデザインされている。デザインの各ステージで、学際的なチームが、親子が同時にプレイすることを通じて子どもの学習活動が最大化するようなデザインを行った。
- [Social Games with Words: A Short History of Implementations](https://uxpamagazine.org/social-games-with-words/) - Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it. 由于游戏产业已经成熟,所以能够提供用户所期望的用户界面和用户体验ゲーム業界が成熟するにつれ、利用者の期待するユーザインタフェースやユーザエクスペリエンスもともに成長している。
- [Play Your Way to Productivity: Using Game Design to Achieve “Flow”](https://uxpamagazine.org/playtoproductivity/) - The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units. 当他越来越接近空前最高分时,他的心跳越来越快。他的总分增加、暂停、再增加,然后创下了一个新纪录!当他删除了最后一封电子邮件时,他在空中挥舞着拳头。彼の鼓動は、自己の過去最高得点に近づくごとに早くなった。彼の合計得点は上昇し、一時停止し、そしてまたさらに上昇し、その後今までで一番の結果まで一気に上昇した。
- [Dear Diary: Using Diaries to Study User Experience](https://uxpamagazine.org/dear-diary-using-diaries-to-study-user-experience/) - A UX diary contains notes on experiences using an application in a natural environment. Learn how to use diaries in your research studies.即使对于有经验的从业人员,研究和评估用户体验也是一项有挑战性的工作。我们不是超级英雄,也没有水晶球,怎样才能找到一种方法,通过考虑所有与用户体验相关的因素,来获得站在用户角度的体验感受?UX를 연구하고 평가하는 것은 경험 있는 전문가를 위해서도 어려운 과제입니다. 슈퍼히어로가 되지 않거나 수정 구슬 없이 UX와 관련된 모든 요소를 염두에 두고 사용자의 관점으로부터 경험을 얻어낼 수 있는 방법을 어떻게 찾아낼 수 있을까요?Um diário de experiência do usuário contém notas sobre experiências utilizando um aplicativo em um ambiente natural. Aprenda como usar diários em seus estudos de pesquisa.UXの調査および評価は経験豊富なプロでも容易なことではない。スーパーヒーローであったり、魔法の水晶玉を持たない限り、どうすれば、UXに関連したすべての要因を考慮しつつ、ユーザ視点からの体験を把握できる調査方法を見つけ出せるだろうか。Un diario de UX contiene notas sobre las experiencias en el uso de una aplicación en un entorno natural. Aprenda a utilizar diarios en sus estudios de investigación.
- [Which Path Is for Me? The Emerging Role of VP of UX](https://uxpamagazine.org/which-path-is-for-me/) - Ever wonder if you have what it takes to be a VP of UX? Chelsey Glasson and Ian Swinson spoke with twelve UX VPs about their roles.你有没有想过怎样成为用户体验副总裁?在为Salesforce.com研究招聘一名用户体验副总裁的可能性的过程中,Chelsey Glasson和Ian Swinson与十二名用户体验副总裁就他们的角色进行了交流。당신이 UX 부사장이 되기에 필요한 요소를 충족하는지에 대해 생각해 보셨습니까? Salesforce.com을 위한 UX 부사장 고용 가능성에 대해 탐색하던 중 Chelsey Glasson과 Ian Swinson은 12명의 UX 부사장과 그들의 역할에 관해 이야기를 나눴습니다.Já se perguntou se você tem o que precisa para ser um VP de experiência do usuário? Chelsey Glasson e Ian Swinson conversaram com doze VPs de experiência do usuário sobre suas funções.UXの分野でVPになるための資質が自分にあるのか考えたことはあるだろうか。Salesforce.comのUX分野でVP採用の可能性を考察した、チェルシー・グラッソン(Chelsey Glasson)とイアン・スウィンソン(Ian Swinson)は、12名のUX分野のVPと、その職務について話し合った。¿Se preguntó alguna vez si tiene lo que se necesita para ser vicepresidente de UX? Chelsey Glasson e Ian Swinson conversaron con doce VP de UX sobre su función.
- [Making the Case: Rounding Out Usability Testing with Web Analytics](https://uxpamagazine.org/making-the-case/) - Using qualitative data, you can plan usability tests and analyze test results by reviewing where users currently go on your site.网页分析数据是一个有助于可用性测试设计和测试结果分析的定量数据源。웹 분석은 사용성 평가를 계획하고 평가 결과를 분석할 수 있도록 돕는 정량적 데이터 소스입니다. 계획 중, 사이트에서 현재 사용자들이 방문하는 페이지뷰 데이터를 검토함으로써 업무에 우선순위를 정할 수 있습니다.El uso de datos cualitativos permite planificar tests de usabilidad y analizar los resultados obtenidos revisando qué partes de su sitio visitan sus usuarios.ウェブ解析の結果は定量的データソースであり、ユーザビリティ・テストの計画やテスト結果の分析を行う際に役立つものである。El uso de datos cualitativos permite planificar tests de usabilidad y analizar los resultados obtenidos revisando qué partes de su sitio visitan sus usuarios.
- [Testing by Teaching: Peer Tutoring, a Usability Evaluation Method for Children](https://uxpamagazine.org/testing-by-teaching/) - Peer Tutoring helps engage and encourage children during usability testing. The social context makes the test more natural, resulting in richer findings.同伴辅导是 LEGO 集团已经在进行儿童可用性测试中成功使用的方法。在同伴辅导中,一名儿童充当辅导员,用自己的语言向其朋友介绍一款数字产品。또래 교사(Peer Tutoring)는 어린이와 함께 사용성 평가를 할 때 LEGO 그룹이 성공적으로 사용한 방법입니다. 또래 교사 방법을 통해 한 아이가 선생님 역할을 하며 그 아이 고유의 단어로 디지털 제품을 친구에게 설명합니다.A tutoria entre pares ajuda a envolver e estimular as crianças durante o teste de usabilidade. O contexto social torna o teste mais natural, resultando em descobertas mais ricas.ル機器について説明を行う。ある子どもが別の子どもに製品について教え、教えられた方の子どもは、教えられながら製品を使用し、観察者はそこから子どもたちがどのように製品を認識し、使用するのかという点について貴重な情報を得る。La tutoría entre pares ayuda a la participación y estimulación de los niños durante los tests de usabilidad. El contexto social hace que el test sea más natural, con lo cual los resultados son más significativos.
- [Should We Conduct this Usability Study? Ethics Considerations in Evaluations](https://uxpamagazine.org/should-we-conduct-this-usability-study/) - Can it be unethical to conduct a user experience evaluation? An accessibility evaluation before a usability test can prevent frustrating, painful, or difficult situations.在哪类情况下进行用户体验评估是违背道德的呢?사용자 경험 평가를 실시하는 것이 비윤리적인 상황은 어떤 상황들인가?Pode não ser ético conduzir uma avaliação da experiência do usuário? Uma avaliação da acessibilidade antes de um teste de usabilidade pode prevenir situações frustrantes, dolorosas ou difíceis.ユーザーエクスペリエンスの評価を行うことが非倫理的となる状況の種類とは?¿Puede ser poco ético realizar una evaluación de la experiencia de usuario? Una evaluación de la accesibilidad antes de un test de usabilidad puede evitar situaciones frustrantes, difíciles o problemáticas.
- [“Do you trust me enough to answer this question?” Trust and Data Quality](https://uxpamagazine.org/do-you-trust-me-enough/) - A question is part of a social exchange. If users trust your organization and your motives for asking, they will be much more willing to answer.问题并非只是问题。它是社会交流的一部分,是一种发生在用户与组织之间的对话,用户对组织有所期望,希望通过这种对话达到自己的目的。질문은 그냥 질문이 아니다. 질문은 사용자가 조직으로부터 기대하는 것과 그 대화에서 성취하고자 하는 것의 정황에서 발생하는 사회적인 교환의 일부이면서, 대화이다.Uma pergunta faz parte de uma troca social. Se os usuários confiarem em sua organização e em seus motivos para fazer perguntas, eles estarão muito mais dispostos a responder.質問は、単なる質問に留まるわけではない。それは社会的交流の一部であり、ユーザーが組織に何を期待しているか、またその会話で何を得ることを望んでいるかという背景の中で起こる会話であるUna pregunta forma parte de un intercambio social. Si los usuarios confían en su organización y en los motivos que a usted lo llevan a preguntar, estarán mucho más dispuestos a responder.
- [A Unique Approach to Software Usability: What's In It for Your Development Team](https://uxpamagazine.org/a-unique-approach-to-software-usability/) - Use the “down” time early in a project to get the team involved in usability from the start. Developers gain a balanced workload and increased prestige.在看了开发人员的时间表后,Martin 开始在项目早期的定义阶段的“空闲”时间里让团队从一开始就参与有关用户和可用性的工作개발자들의 일정을 살펴보면서, Martin은 프로젝트의 정의 단계에서 일찌감치 "여유" 시간을 사용하여 처음부터 팀이 사용자와 사용성에 관여하도록 하고Utilize o tempo “ocioso” no começo de um projeto para fazer com que a equipe se envolva com a usabilidade desde o início. Os desenvolvedores ganham uma carga de trabalho equilibrada e um maior prestígio.著者は、開発者のスケジュールに目を向け、プロジェクトを定義する際に、プロジェクトの初期段階の「ダウンタイム」を使ってスタートした時からチームをユーザーとユーザビリティに関わらせることによりUtilice el tiempo “ocioso” al principio de un proyecto para que el equipo se comprometa con la usabilidad desde el principio. Los desarrolladores logran una carga de trabajo equilibrada y obtienen mayor prestigio.
- [QR Codes: Don't Hide the Magic](https://uxpamagazine.org/qr-codes/) - When adopting Quick Response (QR) codes tell users why they should scan the code and make sure it takes them to a mobile-friendly site. Mick 提供令人印象深刻的统计数据来证实世界各地正在迅速采用快速响应 (QR) 二维码,并仔细研究了它在哪些场合下是可行或不可行的。Mick은 전 세계적으로 신속한 QR 코드의 채택을 입증하는 인상적인 통계치를 제시하고 성과를 내는 부분과 그리 효과를 거두지 못하고 있는 부분을 자세히 고찰한다.Ao adotar a Resposta Rápida (QR), os códigos dizem aos usuários porque eles devem escanear o código e se certificam de que o conduzem a um site móvel amigável.著者は、クイックレスポンス(QR)コードが急速に世界で採用されていることを示す驚異的な統計を示し、機能の適否について詳しく説明している。Cuando adopte Códigos de Respuesta Rápida (QR), dígales a los usuarios por qué deben escanear el código y asegurarse de que los lleve a un sitio apto para la interacción con el móvil.
- [Beyond Global: Exploring the Regional UX Opportunity](https://uxpamagazine.org/beyond-global-exploring-the-regional-ux-opportunity/) - Taiwan’s UX development suggests a way to advocate within the unique needs of a geographical region’s business context, while still learning from global experience. 用户体验实践的影响与全球商业环境密切相关,但是不同的地区有不同的政治和社会体系,从而形成多样化的商业环境。실제 사용자 경험(UX)의 영향은 글로벌 비즈니스 맥락과 밀접한 관련이 있지만, 지리학적인 지역은 다양한 비즈니스 맥락을 창출하는 자체적인 정치 및 사회 시스템을 갖추고 있다.O desenvolvimento da experiência do usuário em Taiwan sugere uma maneira de defender as necessidades únicas de um contexto de negócios de uma região geográfica, enquanto ainda se aprende com a experiência global.ユーザーエクスペリエンス(UX)を実践する際のインパクトは、グローバルなビジネスの背景に強く関連しているが、地域毎に独自の政治や社会システムが存在することから、様々なビジネス状況が発生している。El desarrollo de UX en Taiwán sugiere una forma de enfrentar las necesidades específicas del contexto comercial de una región geográfica sin dejar de aprender de la experiencia global.
- [Trust in Mobile Shopping: An Empirical Study](https://uxpamagazine.org/trust-in-mobile-shopping/) - Mobile commerce is quickly creating an impact within North America and world economies. How can we design the mobile experience to help promote trust?尽管还处于起步阶段,移动商务 (m-commerce) 在北美和全球经济中都在快速形成影响力。아직도 시행 초기 단계에 있는 모바일 커머스(m-커머스)는 북미와 전 세계 경제권 내에서 빠르게 영향력을 확산해가고 있다.O comércio móvel está rapidamente criando um impacto na América do Norte e nas economias mundiais. Como podemos projetar a experiência móvel para ajudar a promover a confiança?モバイル商取引(mコマース)はまだ初期段階にあるとはいえ、北米や世界の経済圏において急速にその影響力を高めつつある。El comercio móvil está teniendo un rápido impacto en Norteamérica y las economías mundiales. ¿Cómo podemos diseñar la experiencia móvil a fin de que nos sirva para promover la confianza?
- [Trusting Inaccurate Systems: Both Technological and Human](https://uxpamagazine.org/trusting-inaccurate-systems/) - Research into the use of GPS systems suggests that if machine interfaces admit they can be wrong they earn greater trust than by pretending to be infallible.在类比人与机器的和人与人之间的关系时,作者认为那些承认自己可能出错的机器界面比那些伪装成没有错误(但实际上有错误)的机器界面更可信。인간 대 기계와 인간 대 인간 관계 사이의 유사성을 고찰하면서, 본 저자들은 잘못될 수 있음을 인정하기 때문에 차라리 절대 틀리지 않는 척 할 때보다(하지만 사실은 그렇지 않은) 더 큰 신뢰를 얻는 기계 인터페이스를 옹호한다.A pesquisa sobre o uso de sistemas GPS sugere que se as interfaces das máquinas admitirem que podem estar erradas, elas ganharão uma confiança maior do que se fingirem ser infalíveis.著者たちは、「人間対機械」、「人間対人間」の等価的な関係を取り上げ、間違いも起こり得ると認めるが(そうすることにより、絶対間違えないふりをする場合よりも大きな信頼を獲得し)、実際には間違いのない機械インターフェイスを提唱しているSugieren que si en las interfaces de los equipos se admite el error y no se pretende que sean infalibles, los usuarios confían más
- [The Aging Brain: At the Crossroads of Attention and Memory](https://uxpamagazine.org/the-aging-brain-at-the-crossroads-of-attention-and-memory/) - Although slowed with aging, difficulties in suppressing irrelevant information, affecting attention span and memory retention, are found in all age groups.
- [Engaging Study Observers: An Overlooked Step in User Research](https://uxpamagazine.org/engaging-study-observers/) - Observer participation is an important piece in conducting usability. A little work up front can help engage observers more effectively.观察员参与是进行可用性研究的重要一环。提前做一点准备工作有助于您更有效地帮助观察员履行职责。관찰자 참여는 사용성 평가의 중요한 부분입니다. 미리 작업을 좀 해두면 관찰자들을이 더욱 효과적으로 참여하는 참여시키는 데 도움이 될 수 있습니다.A participação dos observadores é uma parte importante da realização de estudos de usabilidade. Um pouco de trabalho prévio pode ajudar a envolver os observadores com mais eficácia.ユーザビリティ活動においては、オブザーバーの参加が重要な要素である。事前のちょっとした下準備によって、オブザーバーの効果的な参加が可能になる。La participación de observadores es un aspecto importante en el estudio de la capacidad de uso. Un poco de trabajo por anticipado puede promover una participación más efectiva de los observadores.
- [Global Design Teams: Managing Distributed Teams Effectively](https://uxpamagazine.org/global-design-teams/) - When UX teams are global, design managers and team members need to be able to meet the challenges of distributed teams effectively. 如果用户体验团队分布在全球各地,设计经理和团队成员要能够高效应对分散团队所面临的挑战。글로벌한 UX 팀의 경우, 디자인 매니저와 팀원들은 분산된 팀들의 문제도전사항을 효과적으로 충족시킬 수 있어야 합니다.Quando as equipes de usabilidade são globais, os gerentes de design e membros da equipe precisam ser capazes de enfrentar os desafios das equipes distribuídas com eficácia. UXチームが世界各地に散在している場合、デザインマネージャーとチームメンバーは、こうした分散型のチームが抱える課題に対応できなければならない。Cuando los equipos de experiencia de usuario son internacionales, los gerentes de diseño y los integrantes del equipo deben saber cómo superar eficazmente los desafíos de los equipos distribuidos.
- [Taking Your Seat at the Strategy Table: Three Must-Have Leadership Skills](https://uxpamagazine.org/taking-your-seat-at-the-strategy-table/) - Moving from UX practitioner to innovation and thought leader is challenging. Skills from the user-centered design toolkit can make you successful in the transition.从用户体验从业者转变为创新和思想领导者是一个具有挑战性的过程。UX 실무자에서 혁신과 사고의 리더로 옮겨가는 것은 어려운 일입니다. É um desafio passar de praticante da experiência do usuário para líder em inovação e ideias inovadoras.UXデザインの担当者の立場から、業界におけるイノベーションとオピニオンリーダーの立場へ移行することには困難が伴うが、ユーザ中心設計のデザインツールキットから得られるスキルを身に付けることが、この移行プロセスに役立つ。Pasar de ser un profesional especializado en experiencia de usuario (UX, por sus siglas en inglés) a un líder en innovación e ideas es todo un desafío.
- [Care About Your UX Career?  Network Now!](https://uxpamagazine.org/care-about-your-ux-career/) - Networking with other UX professionals is critical to furthering your UX career. Social media like Twitter, LinkedIn and Facebook are as important as in-person networking.与其他用户体验和非用户体验专业人员建立人际关系是拓展您用户体验职业生涯的关键。다른 UX 및 비 UX 전문가들과의 네트워킹이 UX 커리어를 더욱 발전시켜 나가는 데 필수적입니다. Criar sua rede de contatos com outros profissionais de experiência do usuário ou de outras áreas é essencial para promover sua carreira em experiência do usuário.UX分野でのキャリアアップには、UX分野内外の専門家とのネットワーキングが不可欠である。Una red de relaciones y alianzas con otros profesionales de la experiencia de usuario y de otras áreas es crucial para avanzar en su carrera
- [Making the Most of a UX Internship: Out of the Classroom and into the Wild](https://uxpamagazine.org/making-the-most-of-a-ux-internship/) - For UX students, a summer internship is a big first step in establishing yourself as a user experience professional. Take full advantage of your internship.对于用户体验学生来说,暑期实习是将自己打造为用户体验专业人员的第一步。사용자 경험 학생들에게는, 여름 인턴십이 사용자 경험 전문가로서 자리를 잡는 데 있어 중요한 첫 단계입니다.Para os alunos de experiência do usuário, um estágio de verão é um primeiro grande passo para se estabelecer como profissional de experiência do usuário. 夏期インターンシップ(実務研修)はUX分野の学生がUX専門家として踏み出す大きな一歩である。Para los estudiantes de experiencia de usuario, un programa de prácticas de verano es un gran primer paso para posicionarse como profesionales especializados en la experiencia de usuario.
- [Unconventional Opportunities for UX: The BRICS and Beyond](https://uxpamagazine.org/unconventional-opportunities/) - As western culture increasingly values socially minded ventures, user experience professionals can help solve common problems experienced in developing countries. 随着西方文化越来越重视有社会责任感的投资,用户体验专业人员可以帮助解决发展中国家/地区的各种常见问题。 서구 문화가 점차 사회를 염두에 둔 벤처에 가치를 두면서, 사용자 경험 전문가는 개발 도상국이 겪는 일반 문제 해결에 도움을 줄 수 있습니다.À medida em que a cultura ocidental valoriza cada vez mais empreendimentos sociais, os profissionais de experiência do usuário podem ajudar a resolver problemas comuns que ocorrem em países em desenvolvimento.西洋文化が、ますます社会的な志向性をもった事業に価値を置くようになるなか、ユーザーエクスペリエンスの専門家たちは、開発途上国によく見られる問題の解決に貢献できる。A medida que la cultura occidental valora cada vez más las iniciativas con conciencia social, los profesionales en experiencia de usuario pueden ayudar a resolver los problemas comunes que sufren los países en desarrollo.
- [Reboot: How and Why I Changed the Way I Work](https://uxpamagazine.org/reboot/) - A story of how to transform your working habits, from partial attention to clear focus. The result: a more predictable and consistent working process that is more freeing. 一个关于如何改变工作习惯的故事,讲述了个人从精力不集中到全神贯注的经历。成效:工作进度的可预见性更高、一致性更好、自由度更高。 부분적인 주의에서 분명한 집중에 도달하기까지, 작업 습관을 바꾸는 방법에 관한 이야기. 결과: 작업 과정의 예측성과 일관성이 더욱 높아져 더욱 자유로워지다. Uma história sobre como mudar seus hábitos de trabalho, da atenção parcial para o foco claro. O resultado: um processo de trabalho mais previsível e consistente, mais libertador. 部分的注意型から明確な集中型に向けて作業習慣をどのようにして変えるかを語ったストーリー。その成果は:より予測しやすく、一貫した作業プロセスによって、心はより自由になる。Una historia sobre cómo transformar sus hábitos de trabajo, desde la atención parcial hasta el enfoque claro. El resultado: un proceso de trabajo más predecible y consistente que es más liberador.
- [Mindful Design:  What the UX World Can Learn from Yoga](https://uxpamagazine.org/mindful-design/) - The mindfulness practices of yoga can help you open your mind, focus, be more creative, and let your design express your intent clearly.瑜伽的专注练习法可以帮助您打开思维、集中注意力、变得更有创造力,让您的设计清晰地表达您的意图。 “瑜伽将改变您的人生。요가의 마음 챙김이라는 수련은 마음을 열고 집중을 통해 창의성을 높임으로써 여러분의 디자인이 여러분이 갖는 의도를 명확하게 표현할 수 있도록 도울 수 있습니다.As práticas de atenção plena da ioga podem ajudá-lo a abrir sua mente, a focar melhor, a ser mais criativo e a deixar que o seu projeto expresse suas intenções com clareza.ヨガにおけるマインドフルネスの実践は、心を開放させ、集中させ、創造力を高め、意図するところをデザインによって明確に表現させる上で役立つ。Las prácticas conscientes del yoga pueden ayudarlo a abrir su mente, focalizarse, ser más creativo y permitir que su diseño exprese su intención con claridad.
- [From the Experts: The Past, Present, and Future of UX](https://uxpamagazine.org/from-the-experts/) - Experienced UX professionals know that a successful career depends on how well you can tell a story and sell your ideas in a business presentation.经验丰富的 UX 专业人员都知道,职业生涯是否成功取决于在商务演讲场合能否讲述精彩的故事并推销自己的观点。 경험이 많은 UX 전문가는 성공적인 경력은 비즈니스 프리젠테이션에서 이야기를 전개하고 자신의 아이디어를 판매하는 능력으로 결정된다고 합니다.Profissionais de experiência do usuário experientes sabem que uma carreira de sucesso depende de quão bem você consegue contar uma história e vender suas ideias em uma apresentação de negócios.経験豊富なUX専門家が、キャリアの成功は、ビジネスのプレゼンテーションでどれほど上手く語り、自分のアイデアを受け入れてもらうかにかかっていることを認識している。Los profesionales de la experiencia de usuario experimentados saben que una carrera profesional exitosa depende de lo bien que se puede contar una historia y vender las ideas en una presentación comercial.
- [The Collaboration Success Wizard: How to Improve Your Long-Distance Projects](https://uxpamagazine.org/the-collaboration-success-wizard/) - Geographically distributed collaborations are challenging, but increasingly common. The Collaboration Success Wizard aims to improve the chances of having a successful project.不同地域的协作富有挑战性,但越来越普遍。协作成功向导旨在提高项目成功的几率。 지리적으로 분산된 협력 방식은 문제를 가지고 있지만 매우 일반화되고 있습니다. 협력 성공 마법사는 성공적인 프로젝트의 기회를 개선하는 것을 목표로 합니다. Colaborações distribuídas geograficamente são desafiadoras, mas cada vez mais comuns. O Collaboration Success Wizard tem por objetivo melhorar as chances de ter um projeto bem-sucedido. 地理的に散在するチームの協力は困難が伴うものの、より頻繁に見られるようになっている。コラボレーション成功ウィザードは、プロジェクト成功の可能性向上を目指している。Las colaboraciones distribuidas en distintas zonas geográficas son un desafío, pero cada vez son más comunes. El Asistente de Éxito Colaborativo apunta a mejorar las posibilidades de tener un proyecto exitoso.
- [Empathy: Defining, Realizing, and Facilitating](https://uxpamagazine.org/empathy/) - What does empathy mean for user experience? It’s our ability to understand someone else’s experience from their perspective – a valuable skill for any designer. “同理心/移情”对用户体验来说意味着什么呢?是指我们从他人的角度理解其体验的能力,这对任何设计师来说都是一种宝贵的技能。 사용자 경험에서 공감이란 무엇을 의미할까요? 다른 사람의 관점에서 그들의 경험을 이해하는 것은 우리의 능력으로써 모든 디자이너에게 중요한 기술입니다. O que significa empatia na experiência do usuário? É nossa capacidade de entender a experiência de outra pessoa a partir do seu ponto de vista – uma habilidade valiosa para qualquer designer.ユーザーエクスぺリアンスにおいて感情移入とは何を意味するのか?感情移入とは、他者の経験をその人の視点で理解する能力のことである。 ¿Qué significa la empatía para la experiencia de usuario? Es nuestra capacidad de entender la experiencia de otro desde su perspectiva: una habilidad valiosa para cualquier diseñador.
- [Collaborative Sessions: Combining Analogue and Digital Tools](https://uxpamagazine.org/collaborative-sessions-combining-analogue-and-digital-tools/) - The Hybrid Affinity Diagram Manager (HADM) improves the efficiency of gathering, organizing and recording information after a collaborative session by digitalizing hand-written notes in real-time.在协作会议后,混合式姻亲图管理器 (HADM) 可以实时将手写笔记数字化,从而提高收集、组织和记录信息的效率。 Hybrid Affinity Diagram Manager(HADM)는 실시간으로 수기 노트를 디지털화를 하여 협력적 세션을 가진 후 정보의 수집, 구성, 기록의 효율성을 개선합니다.O Hybrid Affinity Diagram Manager [Gestor de Diagrama de Afinidade Híbrido] (HADM) melhora a eficiência da reunião, a organização e o registro de informações após uma sessão de colaboração ao digitalizar anotações manuscritas em tempo real.ハイブリッド・アフィニティ・ダイアグラム・マネージャー(HADM)は、手書きによるメモをリアルタイムでデジタル化することにより、コラボレーション・セッション後の情報の収集、整理および記録の有効性を向上させるEl Organizador de Diagramas de Afinidad Híbrida (Hybrid Affinity Diagram Manager, HADM) mejora la eficacia de reunir, organizar y registrar información luego de una sesión colaborativa al digitalizar notas escritas a mano en tiempo real.
- [Educational Games: Ten Design Tips for Immersive Learning Experiences](https://uxpamagazine.org/educational-games/) - Ten practical tips from designing a game to teach a complex biomedical topic. Even more challenging, the audience was non-gamer health professionals. (Full article available in English and Español)从一款讲授复杂生物医学游戏的设计工作中,我们总结出十条实用技巧。更有挑战性的是,受众是不玩游戏的保健专业人士。복잡한 생물의학적 주제 교육을 위한 게임 디자인의 10가지의 실전 요령. 더 어려운 일은 독자가 게임을 하지 않는 의료 전문가라는 것이었습니다.Dez dicas práticas para o projeto de um jogo para ensinar um assunto biomédico complexo. Ainda mais desafiador, o público era de profissionais da saúde que não são usuários de jogos.複雑な生物医学に関する内容を教えるゲームの設計から得た10の実用的ヒントを取り上げる。対象者がゲーマーではなく医療従事者であったため、課題はさらに厳しいものだった。Diez consejos prácticos del diseño de un juego aplicados a la enseñanza de un tema biomédico complejo. Lo más desafiante: el público estaba formado por profesionales de la salud no aficionados a los juegos.
- [Lost in Translation: Communicating the Subtleties of Design across Borders](https://uxpamagazine.org/lost-in-translation/) - Changes in team processes, behaviors, and schedules can improve communication among teams in different places, ensuring that subtleties of design don’t get lost.通过改变团队流程、行为和时间表,能够改善不同地方团队之间的沟通,确保不会遗漏设计的微妙之处。 通过调整思考和沟通的方式,团队可以学习如何跨越国界传达设计的微妙之处,确保没有差异或误解。팀 프로세스, 행동, 일정의 변경은 다양한 곳에 있는 팀원들 간 소통을 개선할 수 있으며 디자인의 주요 사항을 놓치지 않게 합니다.Alterações nos processos, comportamentos e agendas das equipes podem melhorar a comunicação entre equipes localizadas em diferentes lugares, garantindo que as sutilezas do design não se perderão. チームのプロセス、行動、スケジュールの変更により、デザインの機微を失うことなく、異なる場所に存在するチーム間のコミュニケーションを向上することができる。Los cambios en los procesos, comportamientos y calendarios de equipo pueden mejorar la comunicación entre los equipos en distintos lugares, lo que garantiza que las sutilezas del diseño no se pierdan.
- [Has the Jury Reached a Verdict? A Courtroom Analogy for UX](https://uxpamagazine.org/has-the-jury-reached-a-verdict/) - How can your collaboration benefit from the principles of another disciplined search for truth that’s been running since the 12th century: the court of law? This article positions UX as defenders and prosecutors of the design.自 12 世纪以来,法院一直是一种寻求真理的形式。既然 UX 亦求真理,那么,协作如何得益于法院的运作原则呢?这篇文章将 UX 比喻为设计的辩护人和起诉人。 12세기부터 진실을 고도로 추구해온 곳인 ‘법정’이라는 곳에서 어떻게 협력을 보다 잘 해낼 수 있을까요? 이 기사는 디자인에 대한 방어자 겸 공격자로서의 UX 지위를 부여하고 있습니다.Como a sua colaboração pode se beneficiar dos princípios de outra busca disciplinada pela verdade que ocorre desde o século XII: o tribunal de justiça? Este artigo posiciona a experiência do usuário como defensora e promotora do design.12世紀から続く規律ある真実探求の理念、すなわち裁判所からコラボレーションが利益を得る方法とは何だろうか。この記事では、UXをデザインの被告および検察として据えている。¿Cómo puede beneficiarse la colaboración de los principios de otra búsqueda disciplinada de la verdad que ha estado funcionando desde el siglo XII: el tribunal de justicia? Este artículo posiciona a la experiencia de usuario como defensores y fiscales del diseño.
- [Videoconferencing:  Overcoming the Tyranny of Distance](https://uxpamagazine.org/videoconferencing/) - A study of remote collaboration within Google teams concluded that ubiquitous video conferencing has helped to overcome many challenges facing geographically distributed teams.一项关于 Google 团队内部远程协作的研究得出结论:普遍使用的视频会议有助于克服分布在不同地域的团队面临的诸多难题。Google 팀 내부의 원격 협력 연구 결과, 유비쿼터스 화상 회의가 지리적으로 분산된 팀이 직면한 여러 문제를 극복하는 데 도움이 되었다는 결론을 내렸습니다.Um estudo sobre colaboração remota dentro de equipes do Google concluiu que a videoconferência onipresente ajudou a superar muitos desafios enfrentados por equipes distribuídas geograficamente.Googleチーム内のリモート・コラボレーションの研究から、ユビキタスなビデオ会議が、地理的に散在するチームが直面する課題を克服するのに役立っていることが分かった。Un estudio de colaboración remota dentro de los equipos de Google llegó a la conclusión de que la videoconferencia ubicua ha ayudado a superar muchos desafíos que enfrentan los equipos distribuidos en distintas zonas geográficas.
- [The View from the Knowledge Bridge: Navigating Mergers and Mash-ups](https://uxpamagazine.org/the-view-from-the-knowledge-bridge/) - Collaborations across disciplines often need a knowledge bridge to translate, explain, and inform. Two print/digital publishing projects built bridges and created a new, better, something. 跨学科协作往往需要一个知识的桥梁来支持翻译、解释和报告。两个印刷/数字出版项目可以搭建起桥梁,从而创造出一个更好的新事物。 전문 분야간의 협력을 위해서는 해석과 설명, 통지를 해주는 지식 중개인이 필요한 경우가 종종 있습니다. 2개의 인쇄/디지털 출판 프로젝트는 매개체를 구축하여 새롭고 더 나은 것을 만들었습니다. Colaborações feitas entre disciplinas normalmente necessitam de uma ponte de conhecimento para traduzir, explicar e informar. Dois projetos de impressão/publicação digital construíram pontes e criaram algo novo e melhor. 専門分野を超えるコラボレーションでは、翻訳、説明、報知を行うために「知識の架け橋」を必要とすることが頻繁にある。印刷版/デジタル版による2つの発行プロジェクトは、この架け橋を築き、より良いものを作り上げる。 Las colaboraciones a través de las disciplinas a menudo necesitan un puente de conocimiento para traducir, explicar e informar. Dos proyectos de edición impresa/ digital construyeron puentes y crearon algo nuevo y mejor.
- [Agile UX IS Collaboration: Mastering the Method](https://uxpamagazine.org/agile-ux-is-collaboration/) - In Agile, the UX person is part of the team, working towards a common goal. Frequent deliverables and constant feedback are a recipe for amazing collaboration. 在敏捷开发中,从事用户体验工作的人员是团队的一部分,他们围绕共同的目标展开合作。 频繁的交付成果和不间断的反馈是取得出色协作效果的秘诀。애자일 개발 환경에서, 사용자 경험 개인은 팀의 일원으로서 공동의 목표를 향해 협력합니다. 빈번한 결과물과 계속되는 피드백은 놀라운 협력을 위한 방안입니다.No método ágil, a pessoa responsável pela experiência do usuário faz parte do time, trabalhando rumo a uma meta comum. Resultados frequentes e feedback constante são a receita para uma colaboração incrível.アジャイル開発において、UX担当者は共通のゴールに向かって協力するチームの一員である。頻繁な成果物や継続的なフィードバックがこのプロセスに組み込まれれば、素晴らしいコラボレーションが可能である。En la metodología ágil, la persona que trabaja en la experiencia de usuario es parte del equipo y trabaja en pos de un objetivo común. Las entregas frecuentes y las retroalimentaciones constantes son una receta para lograr una colaboración excepcional.
- [Personalization Services: Creating Accessible Public Terminals](https://uxpamagazine.org/personalization-services/) - A new generation of accessible and usable automated teller and ticket vending machines uses two personalization interaction approaches to overcome barriers faced by many people, including those who are disabled.新一代自动柜员机和售票机可达且可用,使用了两种人性化交互方式来克服许多人(包括残障人士)所面临的障碍。사용이 수월하고 접근성이 있는 차세대 현금자동지급기와 티켓 판매기는 장애인을 포함하여 많은 사람들이 직면하는 문제점을 극복하기 위해 두 가지 맞춤형 인터랙션 방식을 사용합니다.Uma nova geração de caixas eletrônicos e de máquinas de venda de bilhetes acessíveis e utilizáveis utiliza duas abordagens de interação personalizada para superar as barreiras enfrentadas por muitas pessoas, incluindo as pessoas com deficiência. 障害者を含む多くの人々が直面するバリアを克服するため、2種類のパーソナル化されたインタラクション手段を取る身近で使いやすい新世代のATMや切符販売機が登場している。Una nueva generación de cajeros automáticos y máquinas expendedoras accesibles y usables utiliza dos enfoques de interacción para la personalización con el fin de superar las barreras a las que se enfrentan muchas personas, incluidas las discapacitadas.
- [Touchless Interaction: Communication with Speech and Gesture](https://uxpamagazine.org/touchless-interaction/) - Touchless communication is becoming more widespread in factory automation and healthcare. More consistent gestures and easier interactions are critical to their acceptance.在工厂自动化和医疗保健领域,非接触式沟通正变得越来越普遍。 更为统一的手势和更轻松的交互,对于赢得人们的接纳而言至关重要。비접촉식 커뮤니케이션은 공장 자동화와 의료 분야에 더 널리 사용되고 있습니다. 더욱 일관성 있는 제스처와 더 쉬워진 인터랙션은 수용에 대단히 중요합니다.A comunicação sem contato físico está se tornando mais difundida na automação industrial e no serviço de saúde. Gestos mais consistentes e interações mais fáceis são cruciais para a sua aceitação. 工場の自動化やヘルスケアの分野でタッチレス・コミュニケーションが見られる頻度が高まっている。より一貫したジェスチャーや容易なインタラクションが、今後の導入拡大にとって重要である。La interacción sin contacto se está propagando en la automatización de fábricas y la atención médica. Para su aceptación, es crucial obtener gestos más uniformes e interacciones más fáciles.
- [Customer Councils: A Research Tool for Agile Development](https://uxpamagazine.org/customer-councils/) - Customer Councils help ensure quality user research in an Agile development culture. They provide both strategic insight and practical usability feedback throughout a project.客户委员会有助于确保在敏捷开发文化中实现高质量的用户研究。 客户委员会不但能够提供战略方面的洞察力,还能在整个项目中提供实际的可用性反馈。고객 위원회는 애자일 개발 문화에서 질 높은 사용자 연구를 할 수 있도록 지원합니다. 프로젝트 과정 내내 전략적 통찰력과 실용적인 사용성 피드백을 제공합니다.Comitês de Clientes ajudam a garantir a pesquisa de qualidade junto ao usuário em uma cultura de desenvolvimento ágil. Ao longo do projeto proporcionam tanto uma visão estratégica quanto opiniões práticas sobre a usabilidade. 顧客協議会がアジャイル開発の環境におけるユーザー研究の質を確保することに役立つ。協議会はプロジェクトの全過程で、戦略的洞察と実践的なユーザビリティのフィードバックの双方を提供する。Los consejos de clientes ayudan a asegurar una investigación de experiencia de usuario de calidad en una cultura de desarrollo ágil. Estos consejos proporcionan información estratégica y una retroalimentación práctica sobre la usabilidad a lo largo de un proyecto.
- [Doing UX: Doing Gender](https://uxpamagazine.org/doing-ux/) - Is it important to design differently for men and women? It is part of language and how users may think about their identity. Should you consider gender in UX design?分别针对男性和女性进行不同的设计是否重要? 这也属于语言的范畴,反映了用户对自己身份的考虑。 您是否应当在用户体验设计中考虑性别因素?남성과 여성에 대해 서로 다르게 디자인하는 것이 중요합니까? 그것은 언어의 역할이자, 사용자들이 자신의 정체성에 대해 생각하는 방식입니다. 여러분은 사용자 경험 디자인에서 성별을 고려해야 합니까?É importante projetar de maneira diferente para homens e mulheres? Faz parte da linguagem e de como os usuários pensam a respeito de suas identidades. Deve-se considerar o gênero no projeto voltado para a experiência do usuário?男性と女性それぞれに向けて異なったデザインを提供することは重要だろうか? ジェンダーは言語の一部であり、ユーザーが各自のアイデンティティーをどう捉えるかにかかわるものである。UXデザインで性別を考慮するべきだろうか?¿Es importante diseñar de manera diferente para los hombres y las mujeres? Es parte del lenguaje y de la forma en la que los usuarios piensan sobre su identidad. ¿Debería considerarse el género en el diseño de la experiencia de usuario?
- [Near Field Communications: How NFC Can Assist the Visually Impaired](https://uxpamagazine.org/near-field-communications/) - Near Field Communications technology has potential to create great experiences for the visually impaired. This article examines some early forays into NFC leveraged for accessibility.近场通信 (NFC) 技术有可能为视力受损人士营造绝佳体验。 本文探讨了使用 NFC 作为可达性手段的一些早期尝试。NFC 기술은 시각장애인들을 위해 유용한 경험을 만들어 낼 잠재력이 있습니다. 이 기사는 접근성에 활용된 NFC에의 조기 진출에 관하여 살펴봅니다.A tecnologia de Comunicação de Campo Próximo tem o potencial de criar experiências maravilhosas para os deficientes visuais. Este artigo analisa algumas incursões iniciais ao NFC impulsionadas pela acessibilidade.近距離無線通信 (Near Field Communications: NFC) 技術は視覚障害者のエクスペリエンスを大幅に改善する可能性を秘めている。この記事では、アクセシビリティに対するNFC活用への早期の試みを検討する。La tecnología de comunicaciones de campo cercano (NFC, por sus siglas en inglés) tiene el potencial de crear experiencias excelentes para las personas con discapacidad visual. Este artículo analiza algunas incursiones iniciales en NFC aprovechadas para lograr la accesibilidad.
- [Service Design: Internal Processes for Great Customer Experiences](https://uxpamagazine.org/service-design-for-great-customer-experiences/) - Today’s focus on intangible experiences means designers seek new ways to collaborate with organizations. Service design marries human-centered design with organizations’ operational and process capabilities.今天对无形体验的关注,意味着设计者要寻求新的方式与组织进行合作。服务设计将以人为中心的设计理念与组织的操作和处理能力紧密结合在一起무형적 경험에 대한 오늘의 초점은 디자이너들이 조직과 협업을 하기 위한 새로운 방식들을 항상 추구한다는 것이다. 서비스 디자인은 인간중심디자인과 조직의 운용 및 프로세스 능력과의 결합을 말한다. O foco de hoje em experiências intangíveis significa que os designers procuram novas maneiras de colaborar com as empresas. O design de serviço casa com o design centrado no ser humano com as capacidades operacionais e de processo da empresa.現在、つかみどころのない経験に焦点があてられているのは、デザイナーが組織と協力する新たなやり方を求めていることを意味している。サービスデザインは、人間中心設計と組織のオペレーションやプロセス遂行能力とを統合させている。El foco actual sobre experiencias intangibles les ha significado a los diseñadores nuevas formas para colaborar en sus organizaciones. El diseño de servicios une el diseño centrado en el usuario con las capacidades operacionales y de procesos de las organizaciones.
- [UX for Healthcare: What You Need to Know Before You Start](https://uxpamagazine.org/ux-for-healthcare/) - Designing a medical application means paying special attention to patient privacy, safety concerns, and environment where it will be used, as well as legal regulations.设计医学应用时必须特别留意患者隐私、安全问题、应用的使用环境以及法律和法规。의료 어플리케이션 설계는 환자의 프라이버시와 안전 우려, 그리고 법적 규정은 물론이고 애플리케이션 사용 환경에 특별한 주의를 기울여야 합니다. Projetar aplicativos médicos significa prestar extrema atenção à privacidade do paciente, às questões de segurança e ambiente onde serão usados e às regulamentações.医療用アプリケーションまたは製品の調査やUXデザインには、こういった製品に適用される法令への理解が求められる。患者のプライバシーは常に保護されなければならず、製品を使用する患者と医療従事者の安全も確保しなければならない。UXデザインと評価プロセス全体を通じてこれらの規制に従わなければ、開発にかかる時間と経費が増加する可能性もある。悪くすれば、規制当局が製品の最終的承認を保留する事態さえ考えられる。Diseñar aplicaciones médicas significa prestar especial atención a la privacidad del paciente, las preocupaciones relativas a la seguridad, y a los entornos donde se usarán, así como también a las regulaciones legales.
- [Collaborative Healthcare: Credibility and Navigation on the Internet](https://uxpamagazine.org/collaborative-healthcare/) - The Internet enables patients to collaborate with medical professionals to meet healthcare needs – but only when healthcare websites provide credible and usable navigation and organization.互联网使患者可与专业医务人员协作以满足健康保健需求,但前提是健康保健网站提供可信而可用的导航与内容组织。인터넷을 통해 환자들은 의료 요구를 충족하기 위해 의료전문가와 협력할 수 있지만, 단 의료 웹사이트가 신뢰할 수 있고 사용 가능한 내비게이션과 체계를 갖추고 있어야만 가능합니다. A Internet permite que os pacientes colaborem com profissionais da área médica para atender às necessidades de serviços de saúde, porém, isso é possível somente quando os websites de serviços de saúde oferecem organização e navegação confiável e fácil de usar.インターネットの利用により、患者は医療のニーズを満たすために医療従事者と協力することが可能になるが、これは医療関連のウェブサイトが信頼に値し、使いやすいナビゲーションとサイト構成を提供できる場合に限られる。Internet permite a los pacientes colaborar con los profesionales médicos para alcanzar sus necesidades de atención médica, pero solamente cuando los sitios web de atención médica ofrecen navegación y organización creíble y usable.
- [Online Healthcare: Designing Senior-Friendly Privacy](https://uxpamagazine.org/online-healthcare/) - Challenges in creating an online service experience at Philips Home Monitoring for senior users included privacy, user experience, legacy system constraints, and communication.在针对老年用户的飞利浦家庭监控项目中,为了营造在线服务体验,需要面临各种挑战,包括隐私、用户体验、旧系统局限和交流。고령 사용자를 위한 필립스 홈 모니터링(Philips Home Monitoring)에서 온라인 서비스 경험 창출의 어려움에는 프라이버시, 사용자 경험, 기존 시스템의 제약 및 의사소통의 문제가 있었습니다.Os desafios durante a criação de uma experiência de serviços on-line no Philips Home Monitoring para usuários idosos foram privacidade, experiência do usuário, limitações de sistemas herdados e comunicação.フィリップス・ホーム・モニタリングによる高齢者ユーザー向けオンラインサービス体験創出の課題には、プライバシー、ユーザーエクスペリエンス、従来のシステムの制約、およびコミュニケーションが含まれていた。Crear una experiencia de servicio en línea para personas mayores en Philips Home Monitoring incluía desafíos en privacidad, experiencia de usuario, limitaciones de sistemas preexistentes y comunicación.
- [Patient Communication: What If You Had a Speech Disability?](https://uxpamagazine.org/patient-communication/) - A visit to the doctor can mean a lack of dignity and confidentiality for patients with speech disabilities because healthcare professionals rarely know how to interact with them.有语言障碍的患者的看诊过程往往缺乏尊严和保密性,因为专业健康保健人员大都不知道如何与他们交流。언어장애가 있는 환자들과 상호작용하는 방법을 아는 의료전문가가 드물기 때문에 그런 환자들로서는 의사에게 가는 것이 자존감과 자신감이 부족하다는 것을 의미할 수 있습니다.Uma consulta médica pode significar falta de dignidade e confidencialidade para pacientes que sofrem de distúrbio da fala, pois os profissionais de saúde raramente sabem como interagir com eles.言語障害がある患者にとって、医師による診察は個人的な尊厳が傷つけられ、秘密が守られない場合がある。これは、医療従事者がこのような患者とのコミュニケーションをとる方法をよく知らないことが多いからである。Una visita al médico puede significar una pérdida de la dignidad y la confidencialidad para los pacientes con discapacidades del habla porque los profesionales de atención médica rara vez saben cómo interactuar con ellos.
- [Useful Personal Health Records: Designing for Accessibility and Innovation](https://uxpamagazine.org/useful-personal-health-records/) - Designing specifically for people with disabilities can lead to electronic personal health records that are not only accessible, but innovative, useful, and beneficial for everyone.专用于残障人士的设计,可能会使得个人电子健康档案不仅是可访问的,而且兼具创新性和实用性,对每个人都有益。특별히 장애인을 위한 설계는 접근 가능할 뿐만 아니라 혁신적이고 유용하며 누구에게나 도움이 되는 전자 개인의료기록으로 이어질 수 있습니다. Os projetos criados especificamente para pessoas que sofrem de deficiências podem resultar em registros eletrônicos de saúde pessoal que, além de acessíveis, sejam inovadores, úteis e benéficos para todos.障害者向けにデザインすることは、個人用電子健康記録のアクセスのし易さだけではなく、イノベーション、有益さ、そして万人への利益をもたらすことにつながる。Diseñar específicamente para personas con discapacidades puede dar como resultado historiales clínicos electrónicos personales que no sólo sean accesibles, sino innovadores, útiles y beneficiosos para todos.
- [Spanish Language Personas: Informing the Design of Healthcare Websites](https://uxpamagazine.org/spanish-language-personas/) - Research for Spanish-language personas showed that Latinos in the U.S. have consistent user needs related to culture and language that are applicable to all types of health information websites.西班牙语人物角色研究发现:美国的拉美裔人群对文化和语言有一致的用户需求,这种需求适用于所有类型的健康信息网站。스페인어 페르소나 연구에서 미국에 사는 라틴계 사람들은 모든 종류의 의료 정보 웹사이트에 적용되는 문화 및 언어와 관련하여 일관된 사용자 요구를 가지고 있는 것으로 드러났습니다.Uma pesquisa sobre personas que falam espanhol demonstrou que os latinos nos EUA possuem necessidades de usuário consistentes relacionadas à cultura e ao idioma, que se aplicam a todos os tipos de websites de informações sobre saúde.スペイン語使用者のペルソナ研究から、米国在住のラテン系の人は、あらゆる種類の医療情報ウェブサイトに共通の、文化および言語に関するユーザー・ニーズを持つことが示されている。La investigación para plantillas Persona para hispanohablantes demostró que los latinos en los Estados Unidos tienen las mismas necesidades como usuarios, relacionadas con la cultura y el idioma, que se aplican a todos los tipos de sitios web de información de la salud.
- [Design for Chronic Conditions: From Understanding to Innovation](https://uxpamagazine.org/design-for-chronic-conditions/) - Reviews, interviews, and examinations are important but empathic study is crucial for healthy designers to understand the needs of a patient suffering from chronic conditions.对于健康领域的设计师而言,审查、访谈和检验固然重要,但是同理心研究具有更为关键的意义,这是他们理解慢性疾病患者需求的关键。검토, 인터뷰 및 조사가 중요하지만 건강한 설계자들이 만성 질환을 앓는 환자의 요구를 파악하기 위해서는 공감적 연구가 대단히 중요합니다.Análises, entrevistas e exames são importantes, mas o estudo empático é vital para os designers de saúde compreenderem as necessidades de um paciente que sofre de doenças crônicas.UXデザインの過程には評価、インタビュー、および検証も重要ではあるが、健康なデザイナーが慢性病を患う患者のニーズを理解するには、共感的な研究が必須となる。Las revisiones, las entrevistas y los exámenes son importantes pero los estudios empáticos son cruciales para que los diseñadores sanos comprendan las necesidades de un paciente que sufre afecciones crónicas.
- [Wayfinding in a Hospital: Electronic Kiosks Point the Way](https://uxpamagazine.org/wayfinding-in-a-hospital/) - Designing a hospital is a human factors challenge. Good information signs help patients find their way around a large campus. 医院的设计是一项充满人类因素的挑战。良好的信息标志可帮助患者在庞大的园区内快速找到自己的路。 병원 설계는 인적 요인이 큰 어려움입니다. 좋은 정보 표지는 넓은 병원 구내에서 환자들이 길을 찾는 데 도움을 줍니다. A criação de um projeto de um hospital é um desafio de ergonomia. Boas sinalizações ajudam o paciente a localizar-se em um campus de grande extensão. 病院のデザインは人間工学上の課題である。わかりやすい標識は、大規模病院で患者が行き先を探すのに役立つ。 Diseñar un hospital es un desafío de Factores Humanos. Las señales con información bien diseñadas ayudan a los pacientes a orientarse en un campus de grandes proporciones.
- [Usability in Healthcare: A ‘Wicked’ Problem](https://uxpamagazine.org/usability-in-healthcare/) - For UX design in healthcare, context is critical. Too many electronic health records have poor usability because they are designed without considering the user experience appropriately.在健康保健领域的用户体验设计中,了解使用背景非常重要。有太多的电子健康档案可用性较差,因为这些档案在设计时没有适当考虑用户体验。의료에서 UX 디자인은 사용 정황이 대단히 중요합니다. 사용자 경험을 적절히 고려하지 않고 디자인되어 사용성이 떨어지는 전자의료 기록들이 너무 많습니다. Para o design da experiência do usuário em sistemas na área de saúde, o contexto é um aspecto crítico. Um grande número de registros eletrônicos de saúde possui baixa usabilidade, pois são criados sem levar em conta a experiência do usuário de forma adequada.医療向けUXデザインには、利用状況の考慮が不可欠である。ユーザーエクスペリエンスを正しく考慮せずにデザインされたために、多くの電子医療記録はユーザビリティを欠くことになっている。Para el diseño de la experiencia del usuario en la atención médica, el contexto es crítico. Demasiados historiales clínicos electrónicos poseen una usabilidad deficiente porque están diseñados sin considerar la experiencia del usuario de manera apropiada.
- [Marking Your Ballot on an iPad: Challenges for Older Adults](https://uxpamagazine.org/marking-your-ballot-on-an-ipad/) - Can older adults use iPads for critical tasks like voting? Residents in long-term care facilities are willing to try, but have trouble with touch interaction. 老年人可以使用 iPad 来完成投票等关键任务吗?长期护理机构的居住者愿意尝试,但是他们在触屏操作方面遇到困难。 노인들이 투표와 같은 중대한 일에 아이패드를 사용할 수 있을까요? 장기요양시설에 있는 사람들은 시도하려고는 하지만 터치 방식 상호작용에 어려움이 있습니다. Os idosos podem usar iPad para tarefas essenciais como votar? Os moradores de casas de repouso estão dispostos a tentar, porém enfrentam problemas com a interação de toque. 高齢者は、投票などの重要な事柄にiPadを使用することができるだろうか。長期介護施設に入居している高齢者は、利用には前向きだがタッチ式のインタラクションには困難があった。 ¿Pueden las personas mayores usar iPads para tareas críticas como votar? Los residentes en centros de cuidado a largo plazo están dispuestos a intentarlo, pero tienen problemas con la interacción táctil.
- [Usability Testing for Healthcare Portals: Even Small Problems Add Up](https://uxpamagazine.org/usability-testing-for-healthcare-portals/) - Want to fix the web portals for a major government initiative? Usability testing with health consumers helped improve CoveredCA, a portal in California.想要修复一个主要政府项目的门户网站。通过对健康消费者进行可用性测试,帮助改善了加州的一个门户网站 CoveredCA。주요한 정부 계획을 위한 웹 포털을 마련하고자 합니다. 의료 소비자를 대상으로 한 사용성 검사는 캘리포니아주의 포털인 CoveredCA를 개선하는 데 도움이 되었습니다.Deseja consertar portais web para uma importante iniciativa do governo. Testes de usabilidade com consumidores de sistemas de saúde ajudaram a melhorar o CoveredCA, um portal na Califórnia.政府のある重要な取り組みのためにウェブポータルを修正することになり、病院利用者に対するユーザビリティ・テストが実施された。その結果はカリフォルニア州のポータル、CoveredCAの改善に役立った。Queremos arreglar los portales web para una iniciativa gubernamental muy importante. Las pruebas de usabilidad con consumidores de la salud ayudaron a mejorar CoveredCA, un portal de California.
- [Expect the Unexpected: Tips for Conducting Global Research](https://uxpamagazine.org/expect-the-unexpected/) - Global research presents unique logistical and cultural challenges that may conflict with researcher and stakeholder assumptions. Open-mindedness and preparation are key to a successful project. (Full article available in English and Español)进行全球研究时往往会出现后勤和文化方面的诸多独特挑战,这些挑战可能与研究人员和利益相关者的假设不符。保持开放思维并做好准备,是项目成功的关键。글로벌 리서치에는 연구자들과 주주들이 가정했던 상황과 충돌하는 독특한 논리적 문화적 도전과제들이 나타납니다. 열린 마음으로 대비하는 것이 성공적인 프로젝트에 매우 중요합니다.A pesquisa global apresenta desafios exclusivos culturais e de logística que podem estar em conflito com as suposições do pesquisador e da parte interessada. Manter a mente aberta e estar preparado são passos fundamentais para um projeto bem-sucedido.グローバルリサーチは、ともすればリサーチャやステークホルダーの仮定に反するような、固有のロジスティックに関するもの、または文化的な課題を引き起こす。プロジェクトを成功させるには、偏見を持つことなく準備を整えて臨むことがポイントとなる。La investigación mundial presenta únicos desafíos logísticos y culturales que pueden chocar con los supuestos del investigador y las partes interesadas. Mente abierta y planificación son esenciales para un proyecto exitoso.
- [Questions to Ask in Omni-Channel UX Research: Insights from a Mobile Wallet Study in Sao Paulo](https://uxpamagazine.org/questions-to-ask/) - Omni-channel research for a mobile wallet study in Brazil reveals key research questions to ask to ensure you are identifying cultural nuances. (Full article available in English and Español)全渠道战略必须考虑文化背景。了解在公共场合使用手机的安全问题如何影响了在巴西推广手机钱包的考虑因素。전 채널 전략은 문화적 맥락에서 고려되어야 합니다. 브라질에서 휴대폰 공공장소 사용에 관한 안전 문제가 휴대기기 전자 지갑 구현에 어떤 영향을 주었는지 알아 보겠습니다.As estratégias omini-channel precisam levar em consideração o contexto cultural. Saiba como preocupações de segurança sobre uso de telefone móvel em público formaram considerações para a implementação de uma carteira móvel no Brasil.オムニチャネル戦略では、文化的コンテキストを考慮することは必須である。ブラジルにおける携帯電話の公共での使用における安全性に対する懸念が、モバイルウォレット導入にどう影響したかについて学ぶ。La investigación multicanal para un estudio sobre billetera móvil en Brasil revela las preguntas clave que se deben hacer para identificar matices culturales.
- [Case Study on Usability Evaluation in Costa Rica: A Dual Perspective](https://uxpamagazine.org/case-study-on-usability-evaluation-in-costa-rica/) - The article examines the perspective of usability evaluation of software development organizations and novice software developers through a case study conducted in Costa Rica. (Full article available in English and Español)哥斯达黎加的这项案例研究对软件开发组织与软件开发新手在可用性评估方面的不同观点进行了探究。코르타리카에서 실시된 이 사례 연구는 소프트웨어 개발 회사와 신생 소프트웨어 개발자들의 사용성 평가에 대한 관점을 다룹니다.Esse estudo de caso na Costa Rica examina a perspectiva de avaliação de usabilidade de organizações de desenvolvimento de software e desenvolvedores de software principiantes.コスタリカで行われたこのケーススタディは、ソフトウェア開発会社およびソフトウェア開発の初心者におけるユーザビリティ評価の見方について調査するものである。El artículo examina la perspectiva de evaluación de usabilidad de organizaciones de desarrollo de software y desarrolladores de software principiantes a través de un estudio de caso llevado a cabo en Costa Rica.
- [Rewards and Pains: User Research in Brazil](https://uxpamagazine.org/rewards-and-pains/) - User-centered design can be a challenge in Brazil where the organizational UX maturity level is low. Teams have to overcome management objections to user-centered design and navigate cultural considerations. (Full article available in English and Español) 在巴西,以用户为中心设计会充满挑战,因为在那里组织的用户体验成熟度很低。团队必须克服管理层对以用户为中心设计的抵触,并驾驭各种文化因素的影响。사용자 중심 디자인은 체계적 UX 성숙도가 낮은 브라질에서는 당면 과제가 될 수 있습니다. 팀들은 사용자 중심 디자인에 대한 경영상 반대를 극복하고 문화적 고려 사항을 찾아보아야 합니다.O Projeto Centrado no Usuário pode ser um desafio no Brasil onde o nível de maturidade organizacional em UX é baixo. As equipes têm que superar as objeções de gestão ao projeto centrado no usuário e navegar por considerações culturais.企業組織でのUXの成熟度が低いブラジルでは、ユーザー中心のデザインはチャレンジであろう。チームは、ユーザー中心のデザインに対する経営陣の反発を乗り越えながら、文化的な考慮事項に取り組む必要がある。El diseño centrado en el usuario puede ser un desafío en Brasil, donde las organizaciones tienen un bajo nivel de madurez de UX. Los equipos deben sobreponerse a las objeciones que las gerencias tienen respecto del diseño centrado en el usuario y hacerse camino a través de las ideas establecidas.
- [Website Localization: 3 Basic Principles](https://uxpamagazine.org/website-localization/) - Learn how to design your website for users from any language, any culture, anywhere. You can “localize” a website using just three principles of web design. (Full article available in English and Español) 地球的另一边如何生活:巴西和新西兰的用户体验设计다양한 언어, 문화, 지역을 배경으로 하는 이용자들을 겨냥하여 웹사이트를 설계하는 방법을 알아야 합니다. 웹 디자인의 세 가지 기본 원칙을 활용하여 웹사이트를 “현지화” 할 수 있습니다.Saiba como criar seu website para usuários de qualquer idioma, qualquer cultura, qualquer lugar. Você pode “localizar” um website usando três princípios básicos de design de web.あらゆる言語、文化、場所のユーザーに対応するウェブサイトのデザイン方法を学ぼう。ウェブデザインのたった3つの基本原則を活用する ことにより、ウェブサイトを「ローカライズ」することができる。Aprende cómo diseñar tu sitio web para usuarios que hablen cualquier idioma, de cualquier cultura, de cualquier lugar. Bell te muestra cómo localizar un sitio web utilizando solo tres principios de diseño web.
- [Cultural Preferences: Mexican-Americans on the Web](https://uxpamagazine.org/cultural-preferences/) - When working with multi-ethnic groups, no one-size-fits-all solution exists. U.S. Latino subgroups don't all use the same websites or encounter the same cultural pressures. (Full article available in English and Español) 在与多民族群体打交道时,并不存在一种“通用”的解决方案。拉美裔美国人并不都使用相同的网站,他们遇到的文化压力也不尽相同。여러 민족 집단들과 일할 때, 모든 문제에 두루 적용되는 하나의 해결책은 없습니다. 미국의 각 라티노 인구층이 같은 웹사이트를 사용하는 것도 아니며, 같은 문화적 압력에 부딪히는 것도 아닙니다.Quando trabalhamos com grupos de várias etnias, não existe uma solução "única para todos". Nem todos os subgrupos latinos dos Estados Unidos usam os mesmos websites ou enfrentam as mesmas pressões culturais.複数の民族グループを対象とする場合、特効薬的なソリューションというものは存在しない。米国のラテン系サブグループが皆同じウェブサイトを使用することもなければ、同じ文化的な圧力に遭遇することもない。Cuando trabajamos con grupos multiétnicos, no existe una solución única. Los subgrupos de americanos latinos no usan todos los mismos sitios o se enfrentan a las mismas presiones culturales.
- [UX Research in the Top 3 Economies in Latin America: What You Should Know](https://uxpamagazine.org/ux-research-in-the-top-3-economies-in-latin-america/) - Learn how to effectively conduct UX research in Brazil, Colombia, and Mexico including tips for screening, translation, running the study, observation, and interface design.了解如何在巴西、哥伦比亚和墨西哥有效地开展用户体验研究,包括参与者筛选、翻译、现场调查、观察和界面设计方面的技巧。스크리닝, 번역, 현장 조사, 관찰, 인터페이스 디자인을 위한 팁을 포함하여 브라질, 콜롬비아, 멕시코에서 UX 연구 조사를 효율적으로 수행하는 법을 알아야 합니다.Saiba como conduzir efetivamente uma pesquisa de experiência do usuário no Brasil, Colômbia e México, incluindo dicas para amostragem, tradução, posicionamento de campos, observação e design de interface.ブラジル、コロンビア、メキシコにおける効果的なUXリサーチの実施方法を学び、スクリーニング、翻訳、フィールド調査、観察、およびインターフェイスのデザインに関するティップスを習得しよう。Aprende cómo conducir una investigación de experiencia de usuarios de forma efectiva en Brasil, Colombia y México incluyendo tips para reclutamiento, traducción, realización de estudios, observación y diseño de interfaz.
- [The State of UX: Voices from South America](https://uxpamagazine.org/the-state-of-ux-south-america/) - The UX field is starting to develop in South America despite the challenges of cultural diversity within the region. UX specialists in some countries are creating regional groups to host events and build communities.尽管南美洲存在文化多样性的挑战,但是该地区的用户体验领域正在逐渐兴起。一些国家的用户体验专业人员正在创建地区性组织,以举办活动和建立社群。남아메리카에서는 지역 내 문화적 다양성이라는 당면과제에도 불구하고, UX 분야가 성장하기 시작했습니다. 몇몇 국가에서는 UX 전문가들이 이벤트를 열고 커뮤니티를 형성하기 위하여 지역별 그룹을 조직하고 있습니다.O campo de experiência do usuário está começando a se desenvolver na América do Sul, apesar dos desafios de diversidade cultural dentro da região. Os especialistas em experiência do usuário em alguns países estão criando grupos regionais para realizar eventos e criar comunidades.南米では、同地域の文化的多様性 という課題があるにもかかわらず、UX分野の成長が始まっている。いくつかの国のUX専門家は、イベントを主催し、コミュニティを作るために、地域グループを形成している。El campo de la Experiencia de Usuario está comenzando a desarrollarse en Sudamérica a pesar de los desafíos que presenta la diversidad cultural en la región. Especialistas de experiencia de usuario en algunos países están creando grupos regionales para realizar eventos y crear comunidades.
- [How the Other Half Live: UX Design in Brazil and New Zealand](https://uxpamagazine.org/how-the-other-half-live/) - Insights on global UX research from eight UX professionals in Brazil and New Zealand. Research tools, favorite resources, and love of the work are shared in these two very disparate countries.巴西和新西兰的八位用户体验专家对全球用户体验研究的见解。在这两个截然不同的国家,研究工具、喜爱的资源以及对工作的热爱却是共通的。브라질과 뉴질랜드 지역 UX 전문가 8명이 전하는 글로벌 UX 연구에 대한 통찰 조사 도구, 선호하는 리소스, 그리고 일에 대한 열정을 매우 이질적인 두 국가에서 모두 발견할 수 있습니다.Perspectivas sobre pesquisa global de experiência do usuário de oito profissionais de experiência do usuário no Brasil e Nova Zelândia. Ferramentas de pesquisa, recursos favoritos e amor pelo trabalho são compartilhados nesses dois países bastante diferentes.ブラジルとニュージーランドの8人のUX専門家によるグローバルUXリサーチに関するインサイト。全く異なる2つの国において、リサーチ・ツールや優先されるリソース、そして仕事への情熱は共通している。Perspectivas sobre la investigación de la Experiencia de Usuario (UX) mundial de ocho profesionales UX en Brasil y Nueva Zelanda. Las herramientas de investigación, los recursos favoritos, y el amor al trabajo son compartidos en estos dos países tan dispares.
- [Website Translation: Deciding How and What to Translate](https://uxpamagazine.org/website-translation/) - With the growth of global websites designed for mobile access, translating website content into multiple languages is becoming more important, especially for global businesses.随着面向移动应用而设计的全球网站越来越多,将网站内容翻译成多种语言正变得越来越重要,尤其是对全球化企业而言。휴대기기로 이용하도록 제작된 글로벌 웹사이트가 늘어나면서, 웹사이트 콘텐츠를 다중 언어로 번역하는 것이 더욱 중요해지고 있습니다. Com o aumento do número de websites globais destinados para acesso móvel, a tradução do conteúdo do website para vários idiomas está se tornando mais importante, principalmente para empresas globais.モバイルアクセス用にデザインされるグローバル・ウェブサイトの成長に伴い、ウェブコンテンツの多言語翻訳もまた重要性を増してきており、グローバル企業においては特にその傾向が著しい。Con el crecimiento de web internacionales diseñadas para el acceso móvil, traducir el contenido a múltiples idiomas es cada vez más importante, especialmente para las empresas globales.
- [A Design Workshop in Lima, Peru: Teaching a Creative Process](https://uxpamagazine.org/a-design-workshop-in-lima-peru/) - In April 2014, UX researchers from MIT led a UX design workshop for participants from local creative industries in Lima, Peru. They introduced key techniques for research, ideation, concept development, and refinement.MIT 的用户体验研究人员为秘鲁利马本地创意行业的参加者举办了一个用户体验设计研讨会。他们介绍了研究、构思、概念开发和改进等方面的关键方法。MIT에서 온 UX 연구자들이 페루 리마 지역 창조 산업 분야 참가자들을 위해 UX 디자인 워크숍을 진행하였습니다. 그들은 조사, 발상, 컨셉 개발 및 세부화를 위한 주요 기법을 소개하였습니다.Pesquisadores de experiência do usuário do MIT realizaram um workshop de design de experiência do usuário para participantes de setores criativos locais em Lima, Peru. Eles introduziram técnicas fundamentais para pesquisa, idealização, desenvolvimento de conceito e refinamento.マサチューセッツ工科大学(MIT)のUX研究者グループが、ペルー・リマのクリエイティブ業界からの参加者のために、UXデザイン・ワークショップを開催した。これらの研究者は、調査、アイデア獲得、コンセプト開発、改良のための重要なテクニックを紹介した。En abril de 2014, investigadores de Experiencia de Usuario del MIT lideraron un taller de diseño UX en Lima, Perú, para representantes de la industria creativa local. Les presentaron técnicas claves para la investigación, ideación, desarrollo y refinamiento de conceptos.
- [The New Voice of YOU: Communicating Through the Digital Interface](https://uxpamagazine.org/the-new-voice-of-you/) - Understanding our user's needs, inspiring positivity, being forgiving, respectful, and even humorous can help provide users with a more effective and satisfying interaction.数字界面是其创造者的延伸,用户每次与这些界面交互时都会感受到创造者的个性。这解释了为什么需要“以人为本”的设计。디지털 인터페이스는 창작자의 연장이므로 사용자가 인터페이스를 접할 때마다 인터페이스는 창작자의 성격을 인식하게 됩니다. 이것이 ‘사람 중심 디자인’이 필요한 이유입니다.As interfaces digitais são uma extensão de seus criadores, e sempre que um usuário interagir com elas, perceberá a personalidade de seu criador. Isso explica a necessidade do Design Centrado em Pessoas.デジタル・インターフェイスはそれを作り出したクリエーターの延長であり、ユーザーは利用するたびにクリエーターの個性を認識するが、これこそは「人を中心としたデザイン」が必要とされる理由である。Las interfaces digitales son una extensión de sus creadores, por lo que cada vez que un usuario interactúa con ellas, percibe la personalidad de su creador. Esto explica la necesidad de un diseño centrado en las personas.
- [Adapting to Change: UX Research in an Ever-Changing Business Environment](https://uxpamagazine.org/adapting-to-change/) - Embracing and adapting to change by evolving research planning, execution, analysis, and reporting to better meet organization needs is essential as a UX researcher.对于一名用户体验研究人员来说,有必要通过不断改进研究的规划、执行、分析和报告工作来更好地满足组织需求,以接受和适应变化。조직의 요구에 보다 잘 부응하도록 리서치 계획과 수행, 분석, 보고를 수정함으로써 변화를 끌어안고 적응하는 것은 UX 연구자에게 매우 중요합니다.A adoção e adaptação à mudança por meio de desenvolvimento de planejamento, execução, análise e geração de relatório das pesquisas, para atender melhor às necessidades da organização é essencial para um pesquisador de experiência do usuário.研究計画・実行・分析・報告を進化させることによって変化を受け入れ、変革に適応し、組織のニーズをよりよく満たしていくことは、UX研究者にとって必須の課題である。Para un investigador de experiencia de usuario es fundamental adoptar el cambio y adaptarse a él haciendo que evolucionen la planificación, la ejecución, el análisis y los informes de la investigación con el fin de satisfacer las necesidades organizativas.
- [Social Media Systems in Times of Disaster: Users Becoming Participants](https://uxpamagazine.org/social-media-systems-in-times-of-disaster/) - During time of disaster like bombings and hurricanes, everyday people heavily use social media systems to connect with each other and establish a network. Is social media ready for that kind of use?在面临爆炸和飓风等灾难期间,人们每天都会使用社交媒体系统相互联系和建立网络。社交媒体适应这种用途吗?폭발과 허리케인 등의 재난 발생 시에도, 사람들은 서로 연결하여 네트워크를 형성하는 소셜 미디어를 매일 사용합니다. 소셜 미디어가 그런 경우에도 사용되도록 준비가 되어 있을까요?Durante desastres, como bombardeios e furacões, pessoas comuns usam sistemas de mídia social para se conectar e estabelecer uma rede. A mídia social está pronta para esse tipo de uso?爆撃やハリケーンといった災害が起きると、人々は互いのつながりを維持し、ネットワークを築くために、ソーシャルメディアを利用する。だがソーシャルメディアは、そのような利用に対応する準備ができているのだろうか。Durante desastres como bombardeos y huracanes, las personas comunes utilizan las redes sociales para conectarse entre sí y establecer una red. ¿Las redes sociales están listas para ese tipo de uso?
- [Future Proofing Tomorrow’s Technology: UX for an Aging Population](https://uxpamagazine.org/future-proofing-tomorrows-technology/) - Based on an analysis of current research, the framework presented can be used as a benchmarking or scoping tool in thinking about the design of assistive technologies that particularly consider older people’s needs.基于当前研究的分析来建立了一个框架,在设计辅助技术过程中考虑老年人需求时用作基准或评审工具。다양한 보조기술을 디자인하기 위해서 필요한 노인들의 니즈를 이해하기 위한 벤치마킹 혹은 개략적인 툴로서 , 현재까지의 연구를 분석하여 프레임워크를 만들었다. Uma análise da pesquisa atual foi usada para criar um framework para benchmarking ou uma ferramenta para refletir sobre as necessidades dos idosos para o projeto de tecnologias assistivas .支援技術を設計するにあたり、最新の研究を分析して年配者のニーズを考えるための評価指標、もしくは調査方法の枠組みが作られた。Un análisis de investigaciones actuales fue usado para crear un marco de referencia para hacer análisis de mercado y de competidores al pensar sobre las necesidades de adultos mayores en el diseño de tecnologías asistidas.
- [Creating a DoGo Map: A Step-By-Step Guide](https://uxpamagazine.org/creating-a-dogo-map/) - A DoGo map is a lightweight tool that provides an overview of a system’s information architecture, enabling clearer communication between UX and the development team.DoGo 地图是一种轻量级工具,可以提供有关系统信息架构的概览,从而让用户体验团队与开发团队之间能够更清晰地沟通。DoGo 맵이란, 시스템 정보 아키텍처를 한 눈에 들어오도록 하는 가벼운 툴로서, UX와 개발팀 사이에 분명한 의사소통을 가능하게 합니다.Um mapa DoGo é uma ferramenta leve que fornece uma visão geral da Arquitetura de Informação de um sistema, possibilitando uma comunicação mais clara entre a equipe de desenvolvimento e a experiência do usuário. DoGoマップは、システムの情報アーキテクチャ(IA)の概要を提供する軽量のツールで、UXチームと開発チーム間のコミュニケーションをより明確にする。Un mapa DoGo es una herramienta ligera que proporciona una descripción general de la arquitectura de la información de un sistema y permite una comunicación más clara entre los equipos de experiencia de usuario y de desarrollo.
- [The Largest Intranet in Poland: Design Challenges and Solutions](https://uxpamagazine.org/the-largest-intranet-in-poland/) - A UCD process was used to create an intranet for the largest energy producer in Poland. User research and content prioritization were key to success.设计者采用以用户为中心的设计 (UCD) 流程,为波兰最大的能源生产商建立了内部网。其中,用户研究和内容优先策略是成功的关键。사용자 중심 설계(UCD) 프로세스가 폴란드 최대 에너지 생산업체의 인트라넷을 만드는 데 사용되었습니다. 사용자 조사와 콘텐츠 우선 순위화가 성공의 열쇠였습니다.Um processo de UCD (Design Centrado no Usuário) foi usado para criar uma intranet para o maior produtor de energia da Polônia. A priorização de conteúdo e a pesquisa com o usuário foram fundamentais para o sucesso.ポーランド最大のエネルギー生産会社のイントラネットを作成するためにUCD(ユーザー中心設計)プロセスが使用されたが、その成功の鍵となったのは、ユーザー調査とコンテンツの優先順位付けであった。Con el fin de crear una intranet para el productor de energía más grande de Polonia, se utilizó un proceso de diseño centrado en el usuario. La investigación del usuario y la priorización de contenidos fueron clave para el éxito.
- [Ethnographic Research: Business Value](https://uxpamagazine.org/ethnographic-research/) - Knowing why people act, feel, think, experience, and choose the way they do gives us rich cultural insights to inform design or to build meaningful, empathetic user experiences.了解人们为什么会产生各种行为、感受、想法、体验并选择自己的做法,能够从文化角度为我们带来丰富的洞见,从而能够以此为依据设计或构建有意义和能够引起共鸣的用户体验。왜 사람들이 특정한 방식으로 행동하고, 느끼고, 생각하고, 경험하고, 선택하는가에 관한 이해는 우리에게 풍성한 문화적 통찰력을 선사함으로써, 디자인에 영향을 미치고, 의미 있고 공감할 수 있는 사용자 경험에 기여합니다.Saber porque as pessoas agem, sentem, pensam, experimentam e fazem escolhas da forma como o fazem, nos dá valiosos insights culturais para fundamentar o design ou para criar experiências do usuário amplas e significativas. 人々がなぜ特定の方法で行動・思考・体験・選択するのかを理解すれば、デザインや有意義で共感を呼ぶユーザーエクスペリエンスを構築するための深い文化的考察を得ることができる。Saber por qué las personas actúan, sienten, piensan, experimentan y eligen de la forma en que lo hacen nos proporciona conocimientos culturales enriquecedores para fundamentar un diseño o construir experiencias de usuario significativas y comprensivas.
- [Look at This: A Guide to Interactive Information Visualizations](https://uxpamagazine.org/look-at-this/) - An illustrated look at what makes an effective interactive information visualization, along with principles to assist in creating easy to interpret visual representations of data and the accompanying interactive experiences.Um olhar esclarecedor sobre o que torna uma visualização de informação interativa eficaz, juntamente com princípios para ajudar a criar representações visuais de dados fáceis de interpretar e suas experiências interativas correspondentes.해석하기 쉬운 시각적 데이터 묘사 및 그에 따른 쌍방형 경험을 돕기 위한 원칙들과 더불어, 무엇이 효과적인 쌍방형 정보 시각화를 만드는지 실례를 보여줍니다.Uma análise ilustrativa sobre o que torna uma visualização de informações interativas eficaz, juntamente com princípios para ajudar na criação de representações visuais de dados fáceis de interpretar e experiências interativas concomitantes.効果的でインタラクティブな情報の視覚化を可能にするものとは何かを実例を挙げて説明するとともに、データとそれに付随するインタラクティブな体験を解釈しやすいように視覚表示するための原則を示す。Una mirada ilustrativa a los aspectos que conforman una visualización interactiva de información, junto con principios para ayudar a crear representaciones visuales de datos fáciles de interpretar y sus experiencias interactivas correspondientes.
- [Memoir Monopoly: Improving Rehabilitation Activities for Elderly People with Dementia](https://uxpamagazine.org/memoir-monopoly/) - Researchers in Taiwan have developed a software-based therapeutic activity to aid the rehabilitation of the growing number of people worldwide with dementia and Alzheimer’s.
- [Sketchnote: The World Until Yesterday - What We Can Learn from Traditional Societies](https://uxpamagazine.org/the-world-until-yesterday/) - Our intrepid sketchnoter attended a talk by Jared Diamond, author of popular science books and sketched what she learned about traditional societies.我们的速记员兴致勃勃地参加了多本畅销科普图书的作者 Jared Diamond的一场演讲会,并记录下自己对传统社会学到了什么。우리의 용감한 스케치노트 작성자가 인기 있는 과학 저서의 저자인 Jared Diamond의 강연에 참석하여 전통사회에 관하여 알게 된 것을 스케치하였습니다.Nossa intrépida assistente assistiu a uma palestra de Jared Diamond, autor de livros de ciência populares, e esboçou o que aprendeu sobre sociedades tradicionais.当誌の勇敢なスケッチノート記録者がサイエンスのジャンルで好評な書籍の著者であるJared Diamond氏の講演に出席し、伝統的な社会について学んだことをスケッチした。Nuestra intrépida creadora de notas ilustradas asistió a una charla de Jared Diamond, autor de libros populares de ciencias, y tomó notas de lo que aprendió sobre las sociedades tradicionales.
- [Sketchnote: Pioneering the Internet](https://uxpamagazine.org/pioneering-the-internet/) - Our intrepid sketchnoter explores the people and events in the history of Internet.我们勇敢的sketchnoter探讨了与互联网相关的人和历史事件。우리의 용맹 한 sketchnoter은 사람과 인터넷의 역사에서 이벤트를 탐구한다.Nosso intrépido sketchnoter explora as pessoas e os acontecimentos da história da Internet.私たちの勇敢なsketchnote作成者は、人とインターネットの歴史の中でイベントを探る。 Nuestro intrépido dibujante explora las personas y los acontecimientos de la historia de Internet.
- [Sketchnote: Surgery and the Senses](https://uxpamagazine.org/sketchnote-surgery-and-the-senses/) - Our intrepid sketchnoter learns about using technology to navigate through the human body. Feeling things you can't see and seeing things you can't touch is changing how surgeons operate.
- [Creating Exceptional Products: Using a Product Matrices Map](https://uxpamagazine.org/creating-exceptional-products-using-a-product-matrices-map/) - Product outcomes and revenue are paramount for tech companies. Though often sharing roadmaps, their related plans can lack comprehensive evaluation and prioritization from the UX and customer perspective. A customized Product Matrices Map (PPM) can orchestrate seamless communication among designers, product managers, engineers, and all stakeholders to drive efficient goal alignment. Prioritization of features’ development is defined by a matrix showing low to high effort and low to high impact.
- [Rubes Cartoon: Career and Basics](https://uxpamagazine.org/rubes-cartoon-career-and-basics/)
- [Chronicling Pain: Creating Dynamic, Customizable, Modular Icons for Describing Abstract Physical Symptoms](https://uxpamagazine.org/chronicling-pain-creating-dynamic-customizable-modular-icons-for-describing-abstract-physical-symptoms/) - This article offers a design solution for enhancing chronic pain communication that employs color, shapes, motion, and sound to include nuance and specificity. Specific descriptions of pain can result in more accurate medical diagnoses and treatments that increase patient satisfaction. Research findings demonstrate how this approach improves upon existing methods. The author explains how the clinical design solution adheres to inclusive and universal design principles.
- [Becoming a UX Researcher in the Games Industry](https://uxpamagazine.org/becoming-a-ux-researcher-in-the-games-industry/) - The games industry is a dynamic field in which technological advancements and artistic expressions are combined to create new experiences. Getting into the industry requires a transferable skill set that accommodates key differences between games and other interactive systems that impact games' UXR objectives and approaches. Industry differences are discussed along with the benefits of working in games UXR. Future industry trends are described including cutting-edge technologies and potential areas of professional focus.
- [Trauma-Sensitive Research for User Researcher](https://uxpamagazine.org/trauma-sensitive-research-for-user-researcher/) - Trauma-informed user research methods drawn from the author's clinical experience provide strategies for ethically negotiating consent, redirecting trauma narratives, and ensuring participant and researcher well-being.
- [Designing for Big Tech: Top Lessons from a Junior UX Designer at PayPal](https://uxpamagazine.org/designing-for-big-tech-top-lessons-from-a-junior-ux-designer-at-paypal/) - A UX designer explores what it means to work as a junior designer at an influential big tech company. He shares his top four lessons learned from a two-year journey at PayPal™. Lessons include embracing the unhappy path in design, designing and collaborating in a fast-paced environment, balancing product design with product management, and learning continuously at the intersection of business, design, and technology.
- [Rubes Cartoon: Truth and Credibility](https://uxpamagazine.org/rubes-cartoon-truth-and-credibility/)
- [UX Researchers: Be Careful Out There! (Book Review)](https://uxpamagazine.org/ux-researchers/) - A review of Doorbells, Danger, and Dead Batteries: User Research War Stories by Steve Portigal.
- [Want to Understand the Future of HCI? Take a Trip Down Memory Lane (Book Review)](https://uxpamagazine.org/want-to-understand-the-future-of-hci/) - A review of From Tool to Partner: The Evolution of Human-Computer Interaction by Jonathan Grudin.
- [Aggregating Insights: Survey Templates Build Cumulative Knowledge in Iterative Product Development](https://uxpamagazine.org/aggregating-insights-survey-templates-build-cumulative-knowledge-in-iterative-product-development/) - UX researchers often write bespoke surveys to evaluate each new product or feature set with users, resulting in duplicate work, slower launch cycles, and limited opportunities to compare user sentiment across different features. We developed a process at Google™ by creating feature-agnostic survey templates to evaluate all new features in a product space. Product teams can conduct meta-analyses on aggregated responses from previous launches to build a cumulative body of knowledge with deep insights.
- [Rubes Cartoon: Unleash Your Full Potential](https://uxpamagazine.org/unleash_your_pote/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: User Experience Development: What? So What? Now What?](https://uxpamagazine.org/what_so_what_now_what/) - In this issue, we seek to integrate the worlds of UX and software development in order to create better products, services, and user experiences.
- [What's News: New Computer Technologies to Be Rolled Out](https://uxpamagazine.org/new_technologies_to_roll_out/) - Flexible, organic light-emitting diode (OLED) display technology is about to revolutionize the world of portable computing, making mobile phones lighter and more durable.
- [The View From Here: Garbage In, Garbage Out—the Agile Way](https://uxpamagazine.org/garbage_in_garbage_out/) - If we measure based on product success and not timeline adherence, the garbage in, garbage out rule still compromises our daily professional contribution.
- [Rubes Cartoon: Right Metaphor, Wrong Motivation](https://uxpamagazine.org/right_metaphor_wrong_motivation/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Transitions at UX Magazine](https://uxpamagazine.org/transitions_at_ux_magazine/) - This issue of User Experience brings with it a set of transitions. As last issue’s readers learned, former editor-in-chief Aaron Marcus has stepped down and we have flattened the UPA Publications hierarchy by not replacing him—in part, because he’s irreplaceable. As director of publications, I have accepted the challenge to integrate our UPA Publications portfolio,
- [Deal Them Again: Card Sorting Revisited (Book Review)](https://uxpamagazine.org/card_sorting_revisited/) - A whole book on card sorting? This book is replete with solid advice, clearly written and illustrated, and well supported by case studies and examples.
- [The View from Here: Raising the Floor](https://uxpamagazine.org/raising_the_floor/) - Raising the Floor is creating an open source set of tools to create free public access features built directly into information infrastructure, facilitating affordable assistive technologies.
- [Rubes Cartoon: Save the Trees](https://uxpamagazine.org/save_the_trees/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Greening the User Experience, and Goodbye](https://uxpamagazine.org/greening_user_experience_goodbye/) - Achieving sustainability, reducing one’s carbon footprint, “going green,” whatever one might call it, has gone from being a peripheral concern supported by a relative few—but dedicated—group of people, to a mainstream issue, talked, videoed, printed, blogged, and Twittered about among the masses on a daily basis…thanks in part to those earlier savants and prophets, but
- [Book Review: Design Problems in Book Form](https://uxpamagazine.org/design_problems_book_form/) - This book was written for everyone, about everything, and it covers a wide range of topics but is skimpy on details and specific information.
- [What's News: Simplifying Web Design and Management](https://uxpamagazine.org/simplifying_web_design/) - Platformic is making breakthroughs in web management usability, thanks to its ability to develop CSS without needing a programmer or web design software.
- [The View from Here: Living Near the Base of the Pyramid](https://uxpamagazine.org/living_near_base_of_pyramid/) - We are just beginning to regard the base of the pyramid as a viable business segment and understand the opportunities that come with designing for it.
- [Rubes Cartoon: Tombstone Order](https://uxpamagazine.org/rubes_tombstone_order/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Forms and Usability](https://uxpamagazine.org/forms_and_usability/) - This issue of UX explores forms, one of the most ubiquitous but under-noticed areas of usability among technology-oriented interactive communication. Where would we be if we could not log on to our computers or email systems, order products or services, search for data, and compare the results? In some cases, these displays of text, graphics,
- [Editors' Note: A Fascination with Forms](https://uxpamagazine.org/editor-note-a-fascination-with-forms/) - A few years ago, when we needed a book on usable forms to recommend to a client, there was little available. Now there are several, two of which (one our own) are reviewed in this issue. In the course of researching our book, we came across Robert Barnett, the distinguished Australian leader in the world
- [Formally Speaking: Two Guidebooks about Designing Forms](https://uxpamagazine.org/guidebooks_designing_forms/) - Two books about designing forms, similar in subject matter but contain different approaches to defining problems, providing solutions, and presenting their approach in book design storytelling.
- [What's News: Thoughts as Art](https://uxpamagazine.org/whats-news-thoughts-as-art/) - The latest iteration of a colorful web-based computer program illustrates the “thought process” of a computer faced with making a move in a chess game. The Thinking Machine 4 (http://www.turbulence.org/spotlight/thinking/method.html) lets you see how it analyzes each possible move before it decides how to respond to yours. Using threads of green for your moves and
- [The View From Here: Ballot Forms](https://uxpamagazine.org/ballot_forms/) - If elections are to accurately reflect the will of the people, then ballots should be designed so that all voters can easily understand and use them.
- [Rubes Cartoon: We Fetched It](https://uxpamagazine.org/rubes-cartoon-fetch-it/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: A Gourmet Meal of Content, Context, and Analysis Awaits You](https://uxpamagazine.org/content_context_analysis/) - The worldwide economy is suffering greatly. Consequently, many corporate, government, educational, and organizational budgets have become diminished. That situation always affects new product development and, with it, the decisions to undertake a variety of usability and user-experience activities—from ethnographic observations, contextual and task analyses, to usability tests, remote testing, and many other usability evaluation and
- [The Classy Classic: Designing the User Interface (Book Review)](https://uxpamagazine.org/classy-classic/) - This updated edition of a text about designing user-interfaces is testament to the evolution of these and other related topics the past two decades.
- [Rubes: Anachronism](https://uxpamagazine.org/rubes-anachronism/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Mobility, Usability, and Transportation: Design a Go-Go](https://uxpamagazine.org/design_a_gogo/) - This issue explores how transportation impacts culture and society and to examine how people interact with vehicles, infrastructure, technologies, security, and finding their way through an environment.
- [What's News: Can We Talk? Conversing with Your Car](https://uxpamagazine.org/conversing_with_your_car/) - Cursing the driver who swerved in front of you is one thing, but cursing at your own car is quite another. It may become increasingly common as cars take on an ever-expanding role of keeping those in the driver’s seat driving safely.
- [The View From Here: Expertly Parked](https://uxpamagazine.org/expertly_parked/) - A concern for cyclists is access to safe and convenient parking. Development of a comprehensive range of parking products is facilitated by listening to cyclists’ needs.
- [Rubes Cartoon: Technology](https://uxpamagazine.org/rubes_cartoon_technology/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Platinum Perspectives on Usability and User Experience](https://uxpamagazine.org/platinum_perspectives_usability/) - The role of seniors have important implications for the policies and focus of attention for our professional organizations and daily life.
- [Book Review: Assisted Loving](https://uxpamagazine.org/book-review-assisted-loving/) - The book is a consciousness-raiser for family members who are dealing with aging seniors as they enter new phases of their lives.
- [What's News: Helping Seniors Helps Everybody](https://uxpamagazine.org/whats-news-helping-seniors-helps-everybody/) - With the aging of the baby boomers, product developers are realizing that there’s money to be made by making products more user-friendly to older people.
- [The View from Here: When is Enough Enough?](https://uxpamagazine.org/the-view-from-here-when-is-enough-enough/) - As we age, we are constantly compromising, and redefining what we view as living.
- [Editor's Note: Think Locally, Test Remotely](https://uxpamagazine.org/think_locally_test_remotely/) - Remote testing, the special concern of this issue, is increasingly important to usability professionals.
- [Editor's Note: Remote Testing: Less Time, More Reach, and More Participants](https://uxpamagazine.org/less_time_more_research/) - Five years ago, when the term remote testing was brought into a conversation between usability practitioners, everyone knew what it meant. The moderator of a usability test was located in the lab and the participant was not.
- [Rubes: Water Fountain](https://uxpamagazine.org/rubes_water_fountain/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. Read more Rubes cartoons or download the new daily Rubes app at rubescartoons.com (c) 2008, Leigh Rubin, Syndicated Cartoonist
- [The View from Here: Jazz Brand](https://uxpamagazine.org/jazz_brand/) - Brand-building is aligning the design of customer touch points with business strategy. Alignment is created by asking for collaboration among all the specialists working on the brand.
- [What's News: Lassoing the Web](https://uxpamagazine.org/lassoing_the_web/) - A product called Twine, currently in beta testing, aims to help users keep track of online information and make them available for easy retrieval and sharing.
- [Editor's Note: A Blurring of Boundaries](https://uxpamagazine.org/blurring_boundaries/) - One hot topic within the user-experience and usability professions, as UX readers understand it, is how we relate to the worlds of marketing, market research, marketing communications, and branding. Almost all of our sister/brother professions—like industrial/product design, user-interface/interaction design, graphic/visual design, and ethnography/social research—have faced a growing blurring of boundaries of profession-definitions, principles, and techniques.
- [What's News: Demonstrating Usability of Medical Records](https://uxpamagazine.org/usability_medical_records/) - Medical Records Institute launched EMRCompare, a website that compares electronic medical records programs on usability, costs and functionalities.
- [The View from Here: A Perfect Storm in the ICU](https://uxpamagazine.org/perfect_storm_icu/) - The information design and usability community have a superb opportunity to partner with clinicians to design the tools that will help us overcome ICU challenges.
- [Editor's Note: The Greening of World Usability](https://uxpamagazine.org/greening_world_usability/) - This issue of User Experience introduces 2008 with a rich set of articles from a wide range of real-world perspectives. Rick Starbuck, Washington Mutual Bank, USA, shows us how user-centered design achieves bottom-line business success. Jerrod Larson, University of Washington, USA, analyzes why some companies make poor decisions about software usability. Anu Kankainen, Idean, Finland,
- [More than Skin Deep  (Book Review)](https://uxpamagazine.org/more_than_skin_deep/) - This book’s focus on accessibility during the entire user-centered design process integrates accessibility throughout product development and provides readers with a readable introduction to incorporating these concerns into daily professional practice.
- [Rubes: Early Market Testing](https://uxpamagazine.org/rubes-early-market-testing/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: User and Market Research](https://uxpamagazine.org/user_market_research/) - At the risk of oversimplifying, most marketing professionals would probably say there is no difference between a vertical market and what usability professionals call a specific user profile or persona. Marketing’s traditional focus is on demographic information supported by large sample sizes. User research, on the other hand, traditionally focuses more on the specific user’s
- [The View from Here: Lead, Wallow, or Get Out of The Way](https://uxpamagazine.org/lead-_wallow_get_out_way/) - It’s time for usability professionals to stop wallowing in arcane debates, and raise the level of conversation—taking on a new leadership role within their companies.
- [Rubes:  Learning to Fly](https://uxpamagazine.org/rubes-learning-to-fly/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Usability and Sociability for Mobile and Pervasive Interactive Television](https://uxpamagazine.org/pervasive_interactive_television/) - Interactive Television (iTV) is slowly replacing the traditional “passive” TV platform due to better audio/video quality and interactive services such as electronic program guides (EPG) and communication services, made possible by a set-top box with a return channel. These new interactive services allow viewers to actively participate, and substantially influence, their experience with television and
- [Editor's Note: Coming Soon to a Screen Near You](https://uxpamagazine.org/coming_soon_screen_near_you/) - This issue’s theme focuses on usability and user-experience issues of interactive and mobile video, informing us about many new technology developments that make headlines in our daily news media. We all have our childhood experiences of viewing television and of using the phone. What happens when these two media are combined, and the experience becomes
- [What a Character!  (Book Review)](https://uxpamagazine.org/what_a_character/) - A review of Characters of the Information and Communication Industry by Richard Bellaver.. An amazing, tumultuous, and awe-inspiring journey that begins with Gutenberg and continues onward to the present day, 500 years later.
- [What’s News: A Bevy of Good Ideas](https://uxpamagazine.org/whats-news-a-bevy-of-good-ideas/) - Mass collaboration in the development process can lead to simple to produce, inexpensive, and user-friendly devices
- [The View from Here: Game Over?](https://uxpamagazine.org/game_over/) - People with physical disabilities want, demand, and deserve to play games. Let’s make games more accessible, for them and for our future selves.
- [Rubes: Waiting Room](https://uxpamagazine.org/rubes_waiting_room/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Usability and Medical Systems](https://uxpamagazine.org/usability_medical_systems/) - This issue of User Experience seeks to drive home the importance of usability, usefulness, and appeal—the full range of user-experience development—for medical systems and for healthcare delivery in general.
- [Book Review: Seeing the World through a Differently Wired Brain](https://uxpamagazine.org/differently_wired_brain/) - This book contains a matter-of-fact approach to dealing with the problems and strengths of autistic people by providing a different way of seeing the world.
- [The View from Here: E-Government Needs to Do More to Ensure Citizens’ Privacy](https://uxpamagazine.org/egovernment_citizens_privacy/) - As governments increasingly move to online channels, they must do so without compromising the privacy of citizens.
- [Rubes: Dog Vacation](https://uxpamagazine.org/rubes_dog_vacation/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor’s Note: Introducing the World Usability Day 2006 Special Issue](https://uxpamagazine.org/editors-note-introducing-the-world-usability-day-2006-special-issue/) - On November 14, 2006, at least 40,000 people were thinking about usability. Clearly World Usability Day was touching something important in many people’s lives. World Usability Day created an opportunity for people to come together and connect with people in other countries with a shared focus—of making things that work better. Ten thousand volunteers knew
- [Editor’s Note: One Day around the World: Good Signs and Future Challenges](https://uxpamagazine.org/good_signs_future_challenges/) - In many countries, newspapers and popular magazines report on the latest products and services to reach the marketplace. In these publications, reporters and reviewers comment on whatever they believe promotes sales, marketplace success, and consumer preference. More so than in years past, however, they talk about user-centered design. This media focus mirrors corporate interest. Recently,
- [Book Review: It’s Show Time!](https://uxpamagazine.org/book-review-its-show-time/) - These guidebooks are for those who have not been exposed to the philosophy, principles, and techniques of information design and information visualization.
- [What’s News: Wii Usability Woos Non-Gamers](https://uxpamagazine.org/wii_usability_non_gamers/) - Nintendo broke a usability barrier with its Wii gaming system by creating an interface that could be easily learned by users less experienced with gaming.
- [View from Here: A Recipe for Usability](https://uxpamagazine.org/a_recipe_for_usability/) - Cookbook author Margaret Dickenson has made her cookbooks more usable—without using industry jargon such as "usability" and "user-centered design.”.
- [Rubes: Drawbacks of early kickstands](https://uxpamagazine.org/rubes_kickstands/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Making Ourselves Usable, Useful, and Appealing](https://uxpamagazine.org/usable_useful_appealing/) - We know that our profession is concerned with making products and services more usable, useful, and appealing so that end-users have a better user experience. The same can be said about what we ourselves need to accomplish within our own business environment. We need to learn how to make sure that our clients have a
- [Time to Get Moving!](https://uxpamagazine.org/time_to_get_moving/) - I'm excited and grateful for the opportunity to share the work of UPA's Usability in the Enterprise project with the broader usability community. This issue of UX is the culmination of nearly three years of work by more than 100 members of the UPA family. The objective of our research is also the objective of
- [What's News: Function Fatigue and Feature Frustration](https://uxpamagazine.org/function_fatigue_feature_frustration/) - Manufacturers are starting to realize that usability, rather than more features, can be a successful way to differentiate their products.
- [Editor's Note: Sonification: Its Time Has Arrived](https://uxpamagazine.org/sonification_has_arrived/) - This issue focuses on sonification. Some usability and user-experience professionals in medicine, health, music, video, the military, and other realms may consider information sonification and sound in the user experience a regular, typical area for consideration. For many other professionals however, sonification remains more exotic than quotidian, mysterious and elusive, even though sound is an
- [What's News: Make it Easy](https://uxpamagazine.org/make_it_easy/) - The Arthritis Foundation’s Ease of Use Commendation program seeks to identify products that are easy to use by people with arthritis.
- [Rubes: As the Crow Flies](https://uxpamagazine.org/crow_flies/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [With Access for Many, a New Way to Govern](https://uxpamagazine.org/new_way_to_govern/) - Could the founders of the United States of America have envisioned what the Internet, telecommunications, and the PC enable in terms of government organization, publications, and the electoral process? Were they alive today, visionaries like Thomas Jefferson might have been keenly interested in technology that influences education and the electoral process, and Benjamin Franklin might
- [Book Review: What We Find Changes Who We Become](https://uxpamagazine.org/what_we_find/) - This book claims that “findability is going ambient,”- all we know about helping people find information on the Internet will help people find things in their physical environments.
- [What’s News: Up, Up and Away](https://uxpamagazine.org/up_up_and_away/) - Airbus’s new A380 super-jumbo employees volunteered to do “ethnographic” usability testing; the first in-air test with a full-size passenger load on board.
- [Editor's Note: Go East, Young Man or Woman](https://uxpamagazine.org/go_east_young_man/) - Having just completed my first year as editor-in-chief, my thoughts turn to the future, but in a special way—eastward—as the theme of this issue looks at usability in Asia. In the 19th century, J. B. Soule, in an Indiana newspaper editorial of 1851, urged entrepreneurial folks in the United States to head westward to seek
- [Personal Usability: How Can We Make Ourselves More Usable to Others?](https://uxpamagazine.org/personal-usability/) - As a usability professional, you already have the framework to be a usable person. All it takes is a little time and attention directed toward your users.
- [User Experience: What? So What? What Now?](https://uxpamagazine.org/user-experience-what-so-what-what-now/) - “User Experience” is a phrase that seems to be catching on in many places. But what does it mean?
- [Matters of Life and Death (Issue 4.3)](https://uxpamagazine.org/4-3/) - From living wills to managing your UX business, global UX and e-learning websites. (Articles available in PDF format)
- [Power Play (Issue 3.3)](https://uxpamagazine.org/3-3/) - Games, gamers, emotions and storytelling. (Full text not available)
- [The Power of One (Issue 3.2)](https://uxpamagazine.org/3-2/) - Global UX with views from India, Israel, Canada (Full text not available)
- [East Meets West (Issue 2.1)](https://uxpamagazine.org/2-1/) - Global design, research-based guidelines, and automated usability testing. (Full text not available)
- [What's Love Got to Do with It? (Issue 1.3)](https://uxpamagazine.org/1-3/) - Articles on the ROI of usability and designing for emotions. (Full text not available)
- [Lessons Learned (Issue 1.2)](https://uxpamagazine.org/1-2/) - Articles on home computing, TV interfaces, search and working as a development manager. (Full text not available.)
- [The First Issue (Issue 1.1)](https://uxpamagazine.org/1-1/) - The first issue of User Experience Magazine. The lead article is on strategic usability.
- [Book Review: Providing Access for All](https://uxpamagazine.org/providing_access_for_all/) - This compendium provides intellectual tools for those active in changing the world by making products and services more available to all who could benefit from them.
- [What's News: Blio Software: E-reader = Easy to Read?](https://uxpamagazine.org/whats-news-blio-software-e-reader-easy-to-read/) - Blio, designed to make e-books accessible to the visually impaired, allows users to read, or have read to them, e-books on regular computers or handheld devices.
- [The View from Here:  A Call to Action for Universal Design from the United Nations](https://uxpamagazine.org/call-to-action-for-universal-design/) - Usability professionals should lead the implementation of the dispositions of the Convention on the Rights of Persons with Disabilities relative to accessibility and universal design.
- [Rubes Cartoon: False Alarm Clock](https://uxpamagazine.org/rubes-cartoon-false-alarm-clock/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [What's News: No More Goofy Glasses](https://uxpamagazine.org/no-more-goofy-glasses/) - Three-dimensional (3-D) movies may soon become more mainstream thanks to technologies that are making 3-D viewing more user-friendly.
- [UXPA International Conference: Moving UX Toward the Future](https://uxpamagazine.org/uxpa-international-conference/) - This issue of UX follows the most recent UPA International conference, which was held in Munich, Germany in May, 2010. One of the things about our field that I find so interesting is the amazing breadth of topics that we need to know about. Lucky for us, the field is also such an inclusive one—organizationally
- [Shaker Design: Out of this World (Book Review)](https://uxpamagazine.org/shaker-design/) - A review of several books on the Shakers, noting the ways in which they pioneered what we would call today “user-centered design.”
- [Field Research: Another View](https://uxpamagazine.org/field-research-another-view/) - Marketing and usability research "field" or gather data in different ways. Both disciplines would benefit by carefully considering the assumptions they impose with their approaches to sampling.
- [Editor's Note: Communicating the Usability Message Around the World](https://uxpamagazine.org/editors-note-communicating-the-usability-messag/) - This issue's theme of “Communication” bring the experiences of contributors in several international settings to our global community of readers.
- [Book Review: Do’s and Don’ts of Information Graphics](https://uxpamagazine.org/information_graphics/) - A review of The Wall Street Guide to Information Graphics: The Do's and Don'ts of Presenting Data, Facts, and Figures by Dona M. Wong. Guide to creating information graphics that are usable, useful, and appealing, especially in the business and advertising world.
- [What's News: Automating Baggage Handling](https://uxpamagazine.org/whats-news-automating-baggage-handling/) - Using feedback from ground handling staff, RampMate was created, increasing efficiency and airport baggage tracking capabilities while decreasing handler injury rates.
- [Rubes Cartoon: Family Trip to Nirvana](https://uxpamagazine.org/rubes-family-trip/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [UX Storytelling (Book Review)](https://uxpamagazine.org/ux-storytelling-book-review/) - A review of Storytelling for User Experience by Whitney Quesenbery & Kevin Brooks and UX Storytellers: Connecting the Dots Edited by Jan Jursa, Stephen Köver, & Jutta Grünewald. A
- [Editor's Note: Combining Children, Technology, and Usability](https://uxpamagazine.org/children_technology_usability/) - This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process.
- [The New Reality – Coming Soon](https://uxpamagazine.org/the-new-reality-coming-soon/) - The increasing use of handheld devices with cameras, GPS, wireless Internet, and relatively large digital viewing screens has made Augmented Reality technology available to the general public en masse.
- [Designing Technologies for Marginalized Children](https://uxpamagazine.org/marginalized_children/) - Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions.
- [Rubes Cartoon: Floss Daily](https://uxpamagazine.org/rubes-cartoon-floss-daily/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Designing for Social Change](https://uxpamagazine.org/designing_social_change/) - This issue’s theme of “Designing for Social Change” focuses on the challenge of UX design for constructive social change.
- [Book Review: Of Testing and Techniques](https://uxpamagazine.org/testing_techniques/) - A review of Beyond the Usability Lab: Conducting Large-Scale Online User Experience Studies by Bill Albert, Tom Tullis, Donna Tedesco. This book is well-structured for practitioners of remote usability testing.
- [What's News: Mommy, Can I Play with Your iPhone?](https://uxpamagazine.org/mommy_can_i_play_with_your_phone/) - The Woogie, a stuffed animal into which you can insert your iPhone, helps childproof your phone, however parents must monitor the content their children view.
- [Designing on Mars: Participatory Design and Training in Very Unfamiliar Environments](https://uxpamagazine.org/designing_on_mars/) - Gathering information in an unfamiliar cultural context is time-consuming. Described here is the technique adopted by a team of the Madeira Interactive Technologies Institute (M-ITI) in response.
- [Rubes Cartoon: So Your Windows Crashed](https://uxpamagazine.org/rubes_windows_crashed/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Short and Tweet](https://uxpamagazine.org/short_and_tweet/) - Our Editor’s Notes usually focus on a theme, but this issue (gasp) doesn’t have a theme! Instead, there is something here for everyone.
- [A Book That Talks (Book Review)](https://uxpamagazine.org/book_that_talks/) - A review of Practical Speech User Interface Design by James R. Lewis. Recommended for students and seasoned practitioners with an interest in design of speech user interfaces.
- [What's News: Voice Recognition Technology Aiming Higher](https://uxpamagazine.org/voice_recognition_technology/) - With permanent voice recognition features appearing in popular consumer products, technology is becoming more an auditory and verbal experience than a manual and visual one.
- [Rubes Cartoon: Upon Bernie's Arrival](https://uxpamagazine.org/upon-bernies-arrival/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Another Research Tool (Book Review)](https://uxpamagazine.org/another-research-tool/) - A review of Search Analytics for Your Site by Louis Rosenfeld. Insights about SSA in a practical, straightforward, and enjoyable, with real-world examples.
- [Editor's Note: Games, Gameplay,
 and Gamification](https://uxpamagazine.org/games-gameplay/) - Game design has come a long way. Game-conscious UX, whether in traditional games or gamified-applications, will play an important role in the future.
- [Editor's Note: Audience Participation Please](https://uxpamagazine.org/audience-participation-please/) - The theme for this issue is Beyond Books. It has a nice balance of research- and design-related topics, ranging from note-taking, making sense of user feedback, and report writing to designing for entertainment and persuasion.The theme for this issue is Beyond Books. It has a nice balance of research- and design-related topics, ranging from note-taking, making sense of user feedback, and report writing to designing for entertainment and persuasion.The theme for this issue is Beyond Books. It has a nice balance of research- and design-related topics, ranging from note-taking, making sense of user feedback, and report writing to designing for entertainment and persuasion.O tema desta edição é Além dos livros. Ela apresenta um bom equilíbrio de tópicos relacionados à pesquisa e design, indo da anotação, compreensão do feedback do usuário e a elaboração de relatórios ao projeto para entretenimento e persuasão.El tema de este número es Más allá de los libros. Tiene un buen equilibrio de temas relacionados con la investigación y el diseño, desde tomar notas, darle sentido a la retroalimentación del usuario o redactar informes hasta diseñar para la entretención y la persuasión.
- [Graphic Design: Two Views
 (Book Review)](https://uxpamagazine.org/graphic-design-two-views/) - A review of Graphic Design: A New History by Stephen J. Eskilson and Graphic Design Solutions by Robin LandaTwo books that make a significant contribution to understanding the history, breadth, and depth of the profession of graphic design.A review of Graphic Design: A New History by Stephen J. Eskilson and Graphic Design Solutions by Robin LandaA review of Graphic Design: A New History by Stephen J. Eskilson and Graphic Design Solutions by Robin LandaUma crítica de Design gráfico: uma nova história por Stephen J. Eskilson e Soluções de design gráfico por Robin LandaA review of Graphic Design: A New History by Stephen J. Eskilson and Graphic Design Solutions by Robin LandaUna reseña de Graphic Design: A New History (Diseño Gráfico: Una Nueva Historia) por Stephen J. Eskilson y Graphic Design Solutions (Soluciones de Diseño Gráfico) por Robin Landa
- [Rubes Cartoons: i-roll](https://uxpamagazine.org/rubes-cartoon-i-roll/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [An Emerging Tool:  Facial Expression Recognition Software](https://uxpamagazine.org/facial-expression-recognition/) - New software can read faces to detect basic emotions as someone uses a website, giving a more detailed view of how they react.New software can read faces to detect basic emotions as someone uses a website, giving a more detailed view of how they react.New software can read faces to detect basic emotions as someone uses a website, giving a more detailed view of how they react.Um novo software pode ler as faces para detectar emoções básicas quando alguém usa um site, fornecendo uma visão mais detalhada sobre como reagem.Nuevo software puede leer los rostros para detectar emociones básicas cuando alguien utiliza un sitio web, entregando una visión más detallada de la reacción del usuario.
- [The View from Here: Beyond Books](https://uxpamagazine.org/beyond-books/) - What will libraries be in the future as they go beyond books to embrace technology like streaming audio, video on demand and virtual reality?What will libraries be in the future as they go beyond books to embrace technology like streaming audio, video on demand and virtual reality?What will libraries be in the future as they go beyond books to embrace technology like streaming audio, video on demand and virtual reality?Como serão as bibliotecas no futuro se forem além dos livros e adotarem tecnologia, como a reprodução de áudio, vídeo sob demanda e a realidade virtual?¿Qué será de las bibliotecas en el futuro a medida que trascienden a los libros para adoptar la tecnología como emisiones en directo de audio, video a pedido y realidad virtual?
- [Rubes Cartoons: On Layoffs](https://uxpamagazine.org/rubes-on-layoffs-by-leigh-rubin/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Behind the Scenes](https://uxpamagazine.org/editors-note-behind-the-scenes/) - Are you interested in adding a working editor’s notch to your resumé? Our volunteer staff is always interested in growing with new talent.Você tem interesse em incluir uma marca de editor com experiência em seu currículo? Nossa equipe de voluntários está sempre interessada em crescer com novos talentos.¿Le interesa agregar a su CV experiencia como editor? Nuestro personal voluntario siempre está interesado en sumar nuevos talentos.
- [It’s Finally Here! A Book about User Experience Management (Book Review)](https://uxpamagazine.org/its-finally-here/) - A review of User Experience Management by Arnie Lund. A must-read for anyone who is managing user experience teams, or someday aspires to do so, peppered with words of wisdom and advice from industry veterans. User Experience Management: Essential Skills for Leading Effective UX Teams, By Arnie LundUser Experience Management: Essential Skills for Leading Effective UX Teams, By Arnie LundUma análise do Gerenciamento da experiência do usuário por Arnie Lund Leitura obrigatória para todos que gerenciam equipes de experiência do usuário ou algum dia aspirem fazê-lo, temperada com palavras de sabedoria e conselho de veteranos do setor.User Experience Management: Essential Skills for Leading Effective UX Teams, By Arnie LundUna reseña de User Experience Management por Arnie Lund Lectura obligatoria para cualquiera que gestione equipos de experiencia de usuario, o aspire a hacerlo algún día, condimentada con la voz de la sabiduría y los consejos de veteranos de la industria.
- [Where to Begin Work in Mobile UX: Digesting the Expert Advice](https://uxpamagazine.org/where-to-begin-work-in-mobile-ux/) - 10 tips for mobile usability testing, 5 top questions to consider, UX design guidelines, creating mobile sketches, and lots more in the world of mobile.深刻理解专家建议전문가 조언 이해하기10 dicas para teste de usabilidade móvel, 5 principais questões a serem consideradas, diretrizes de design de experiência do usuário, criando sketches móveis e muito mais do mundo móvel.専門家のアドバイスをデザインDiez sugerencias para los tests de usabilidad móviles, cinco preguntas importantes a tener en cuenta, pautas para el diseño de UX, creación de bocetos móviles, y mucho más en el mundo móvil.
- [Mobile Money for Financial Inclusion in India](https://uxpamagazine.org/mobile-money-for-financial-inclusion-in-india/) - Mobile technologies will play a pivotal role in realizing universal access to banking services, but there are many more challenges ahead. What's next for UX designers? 面向印度金融包容性的移动货币 인도 내 금융 소외 해소를 위한 모바일 머니 Tecnologias móveis desempenharão um papel essencial na concretização do acesso universal a serviços bancários, mas há muitos outros desafios pela frente. O que está por vir para designers de experiência do usuário? Las tecnologías móviles jugarán un papel fundamental en el acceso universal a los servicios bancarios, pero hay muchos más desafíos por delante. ¿Qué les espera a los diseñadores de UX?
- [Editor's Note: What's in a Name?](https://uxpamagazine.org/whats-in-a-name/) - UPA has changed its name to UXPA—the User Experience Professionals’ Organization.UPA has changed its name to UXPA—the User Experience Professionals’ Organization.UPA has changed its name to UXPA—the User Experience Professionals’ Organization.A UPA mudou seu nome para UXPA – Organização dos Profissionais de Experiência do UsuárioUPA has changed its name to UXPA—the User Experience Professionals’ Organization.UPA ahora se llama UXPA: User Experience Professionals’ Organization (Organización de Profesionales Especializados en Experiencia de Usuario).
- [WUD 2012: The Usability of Financial Systems](https://uxpamagazine.org/wud-2012/) - World Usability Day on November 8, 2012 is focused on the usability of financial systems—a topic that affects everyone, all around the world. World Usability Day on November 8, 2012 is focused on the usability of financial systems—a topic that affects everyone, all around the world. World Usability Day on November 8, 2012 is focused on the usability of financial systems—a topic that affects everyone, all around the world. O dia 8 de novembro de 2012, Dia Mundial da Usabilidade, tem como foco a usabilidade de sistemas financeiros - um assunto que afeta a todos, em todos os lugares do mundo.World Usability Day on November 8, 2012 is focused on the usability of financial systems—a topic that affects everyone, all around the world. El Día Mundial de la Usabilidad, que se celebró el 8 de noviembre de 2012, se enfocó en la usabilidad de los sistemas financieros: un tema que nos afecta a todos, en todo el mundo.
- [Rubes Cartoons: Be Reasonable](https://uxpamagazine.org/rubes-cartoons-be-reasonable/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Making Everything Fit (Book Review)](https://uxpamagazine.org/making-everything-fit/) - A review of Responsive Web Design by Ethan MarcotteMaking a case and practical instruction for creating a design that scales based on platform.In his new book "Responsive Web Design," Ethan Marcotte makes a case and offers practical instruction for creating a design that scales based on platform.In his new book "Responsive Web Design," Ethan Marcotte makes a case and offers practical instruction for creating a design that scales based on platform.Uma análise de web design responsivo por Ethan Marcotte In his new book "Responsive Web Design," Ethan Marcotte makes a case and offers practical instruction for creating a design that scales based on platform.Análisis de caso e instrucciones prácticas para la creación de un diseño que se adapte a la plataforma.
- [Rubes Cartoons: In retrospect, Harold realized...](https://uxpamagazine.org/rubes-cartoon/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Editor's Note: Reality Trumps Preconceptions](https://uxpamagazine.org/reality-trumps-preconceptions/) - Six views on the role of trust in user experience, from professionals who are working to develop on-the-ground definitions of that T word.The Editor's NoteThe Editor's NoteSeis opiniões sobre o papel da confiança na experiência do usuário, de profissionais que trabalham no desenvolvimento das definições realistas dessa palavra C.The Editor's NoteThe Editor's Note
- [Practical Guidance at Every Level (Book Review)](https://uxpamagazine.org/practical-guidance-at-every-level/) - A review of Usability Testing Essentials: Ready, Set . . .Test! by Carol M. Barnum Practical guidance for UX professionals at every experience level. From equipment, lab vs. field testing, remote testing; testing protocols, analyzing results, and reporting the findings.A review of Usability Testing Essentials: Ready, Set . . .Test! by Carol M. Barnum Practical guidance for UX professionals at every experience level. From equipment, lab vs. field testing, remote testing; testing protocols, analyzing results, and reporting the findings.A review of Usability Testing Essentials: Ready, Set . . .Test! by Carol M. Barnum Practical guidance for UX professionals at every experience level. From equipment, lab vs. field testing, remote testing; testing protocols, analyzing results, and reporting the findings.Uma análise de Informações essenciais sobre teste de usabilidade: Preparar, apontar . . .Testar! por Carol M. BarnumA review of Usability Testing Essentials: Ready, Set . . .Test! by Carol M. Barnum Practical guidance for UX professionals at every experience level. From equipment, lab vs. field testing, remote testing; testing protocols, analyzing results, and reporting the findings.Una reseña de Usability Testing Essentials: Ready, Set… Test! (Elementos esenciales en las Pruebas de usuarios: Luz, Cámara… Prueba!) por Carol M. Barnum
- [Diagramming: Making the Invisible Visible 
(Book Review)](https://uxpamagazine.org/diagramming-making-the-invisible-visible/) - A review of Designing Diagrams: Making Information Accessible through Design by Jan Gauguin. One recent and five classic books about diagramming, the visual depiction of structures and processes that help us to understand and to interact with complex information.A review of Designing Diagrams: Making Information Accessible through Design by Jan Gauguin. One recent and five classic books about diagramming, the visual depiction of structures and processes that help us to understand and to interact with complex information.A review of Designing Diagrams: Making Information Accessible through Design by Jan Gauguin. One recent and five classic books about diagramming, the visual depiction of structures and processes that help us to understand and to interact with complex information.Uma crítica de Projetando diagramas: tornando informações acessíveis por meio do design por Jan GauguinA review of Designing Diagrams: Making Information Accessible through Design by Jan Gauguin. One recent and five classic books about diagramming, the visual depiction of structures and processes that help us to understand and to interact with complex information.Una reseña de Designing Diagrams: Making Information Accessible through Design (Diseño de Diagramas: Información Accesible a través del Diseño) por Jan Gauguin
- [Not So Strange, These Fictions 
(Book Review)](https://uxpamagazine.org/not-so-strange-these-fictions/) - A review of Make It So: Interaction Design Lessons from Science Fiction by Nathan Shedroff & Christopher Noessel The implications for the design of mechanical controls, visual interfaces, volumetric projection, and gesture – all brought to life through examples.Gerry Gaffney 评论由 Nathan Shedroff 和 Christopher Noessel 合著的“实现构想:交互设计可以从科幻小说学到什么”(“Make It So: Interaction Design Lessons from Science Fiction”) 以及它对设计机械控制、可视界面、立体投影和姿势交互的启示——通过科幻小说中的示例,活灵活现地展现这一切。Gerry Gaffney는 Nathan Shedroff와 Christopher Noessel의 “덕분에: 과학소설(SF)에게서 받는 인터랙션 디자인 레슨(Make It So: Interaction Design Lessons from Science Fiction)”과 기계적 제어(PUI) 디자인, 시각 인터페이스, 체적 투사 및 제스처에 있어서의 그 함축적 의미 - 모든 것이 SF 문학에서의 예를 통해 생생하게 구현되는 – 등에 대해 얘기한다. Uma análise de Faça assim: Lições de design de interação da ficção científica por Nathan Shedroff & Christopher NoesselGerry Gaffneyが、Nathan ShedroffとChristopher Noessel共著の「Make It So: Interaction Design Lessons from Science Fiction」に関し、機械的制御の設計、ビジュアルインターフェイス、量的予測、ジェスチャーについて、サイエンスフィクションの文献の例を引用しながら、分かりやすく説明する。Una reseña de Make It So: Interaction Design Lessons from Science Fiction (Hazlo Así: Lecciones de Diseño de Interacción desde la Ciencia Ficción) por Nathan Shedroff y Christopher Noessel Consideraciones para el diseño de controles mecánicos, interfaces visuales, proyecciones volumétricas y gestos, todo llevado a la práctica con ejemplos de la literatura de ciencia ficción.
- [Experiencing Trust: Mother
 or Big Brother](https://uxpamagazine.org/experiencing-trust/) - A study of cognitive dissonance in research shows for how an online application can seem more benevolent, evoking “Big Brother” a little less and “Big Mama” a lot more.作者是一位社会心理学家,她详细描述了关于认知失调现象的研究,这种现象表现为实验参与者言语和行为间的不一致사회심리학자인 저자는 연구 참여자들의 말과 행동이 서로 일치하지 않는 현상인, 연구에서의 인지 부조화 연구를 상세히 기술한다.Um estudo da dissonância cognitiva em pesquisas mostra como um aplicativo on-line pode parecer mais benevolente, evocando menos um “Big Brother” e mais um “Big Mama”.社会心理学者である著者は、調査における認知的不協和の研究、すなわち調査参加者の言行の不一致を詳しく説明している。さらに、内的動機付け(「そうしたいから」)と外的動機付け(「しなければならないから」)の違いについても説明する。Un estudio de la discordancia cognitiva en las investigaciones señala cómo una aplicación en línea puede parecer más amable y recordar un poco menos a “Gran hermano” y mucho más a “Gran mamá”.
- [Announcing User Experience Online](https://uxpamagazine.org/announcing-user-experience-online/) - Beginning now, each new issue will also be available online, right here, in a site that will work on your laptop or mobile phone. The magazine archives are available to the entire UX community, for open access.
- [Editor’s Note: Let’s Talk About User Experience Careers](https://uxpamagazine.org/lets-talk-about-user-experience-careers/) - Learn to successfully navigate your UX career with this collection of articles. There is valuable advice for everyone from junior to senior UXers.Learn to successfully navigate your UX career with this collection of articles. There is valuable advice for everyone from junior to senior UXers.Learn to successfully navigate your UX career with this collection of articles. There is valuable advice for everyone from junior to senior UXers.Learn to successfully navigate your UX career with this collection of articles. There is valuable advice for everyone from junior to senior UXers.Learn to successfully navigate your UX career with this collection of articles. There is valuable advice for everyone from junior to senior UXers.Learn to successfully navigate your UX career with this collection of articles. There is valuable advice for everyone from junior to senior UXers.
- [The p Stops Here (Book Review)](https://uxpamagazine.org/the-p-stops-here/) - A review of Quantifying the User Experience: Practical Statistics for User Research by Jeff Sauro and Jim Lewis A convenient reference text for practitioners who need to measure the user experience and need guidance to determine the appropriate way in which to do the measuring. 量化用户体验:用户研究的实用统计学,作者:Jeff Sauro 和 James R. Lewis Quantifying the User Experience: Practical Statistics for User Research by Jeff Sauro and Jim Lewis Quantifying the User Experience: Practical Statistics for User Research by Jeff Sauro and Jim Lewis Quantifying the User Experience: Practical Statistics for User Research by Jeff Sauro and Jim Lewis Quantifying the User Experience: Practical Statistics for User Research by Jeff Sauro and Jim Lewis
- [UX Professionals + Stakeholders (Book Review)](https://uxpamagazine.org/ux-professionals-shareholders/) - A review of It's OUR Research by Tomer Sharon. In this compendium of experts’ advice, you’ll find useful nuggets that haven’t been recorded anywhere else. 这是我们的研究,作者:Tomer Sharon이것이 우리의 연구다 - Tomer SharonÉ nossa pesquisa por Tomer SharonIt’s Our Research - Tomer Sharon著It’s Our Research (Es Nuestra Investigación) de Tomer Sharon
- [Pretending to Be You (Issue 2.2)](https://uxpamagazine.org/2-2/) - Usability testing, using personas for evaluations and using emotion in design. (Full text not available)
- [Rubes Cartoon: The Pantheon](https://uxpamagazine.org/rubes-cartoon-pantheon/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.来自联合漫画专栏作者Leigh Rubin的奇思妙想的卡通。신디케이트 만화가, Leigh Rubin의 야생의 뒤틀린 세상 만평. Cartoons do mundo selvagem e tortuoso de Leigh Rubin, cartunista sindicalizado.風刺漫画家リー・ルビン(Leigh Rubin)のワイルドでひねくれた世界から生まれたコミックCaricaturas del mundo salvaje y retorcido de Leigh Rubin, dibujante independiente.
- [Letting Go of the Words (Book Review)](https://uxpamagazine.org/letting-go-of-the-words/) - A review of Letting Go of the Words: Writing Web Content that Works (2nd edition) by Janice (Ginny) Redish.In this seminal book, Ms. Redish brings together Content Management, clear writing, and usability testing, with helpful examples, case studies, and stories.A review of Letting Go of the Words: Writing Web Content that Works (2nd edition) by Janice (Ginny) Redish.Letting Go of the Words에 대한 서평: Janice (Ginny) Redish가 연구한 웹 콘텐츠에 대한 글쓰기(2판). 이 독창적인 책에서 Redish는 유용한 예시, 사례 연구 및 이야기와 함께 콘텐츠 관리, 세련된 글쓰기 및 사용성 테스트를 망라합니다.Uma resenha de Letting Go of the Words: Writing Web Content that Works (2ª edição), de Janice (Ginny). Redish Neste livro influente, Janice Redish reúne Gestão de Conteúdo, escrita clara e testes de usabilidade, com exemplos úteis, estudos de caso e histórias. Janice (Ginny) Redish著、『Letting Go of the Words: Writing Web Content that Works (第2版)』(言葉は忘れて:上手くいくウェブコンテンツのライティング)の書評。この画期的な書籍でRedish氏は、コンテントマネジメント、明確な文章、ユーザビリティテスト、役立つ事例、ケーススタディ、ストーリーを交えて、解説している。Una reseña de Letting Go of the Words: Writing Web Content that Works (2da edición) por Janice (Ginny) Redish (Dejar que las palabras se vayan: cómo escribir contenidos que funcionan en la Web). En este trascendental libro, Redish combina la gestión de contenido, una escritura clara y pruebas de usabilidad, con ejemplos, estudios de casos e historias útiles.
- [Two Museums of Future UX Design  (Book Review)](https://uxpamagazine.org/art-of-imagination/) - A review of Art of Imagination: 20th Century Visions of Science Fiction, Horror, and Fantasy by Frank M. Robinson, Robert Weinberg and Randy Broecker and Future Toys: Robots, Astronauts, Spaceships, Ray Guns by Antoni Emchowicz and Paul Nunnelely两本书的书评: 《想象的艺术 ——20世纪的科学幻想、恐怖和幻想》作者:Frank M.Robinson,Frank Robinson、Robert Weinberg 和 Randy Broecker 2002年由收藏家出版社出版 《未来玩具 ——机器人、宇航员、宇宙飞船、激光枪》 作者:Antoni Emchowicz 和 Paul Nunnelely 1999年由新卡文迪什书刊出版社出版Uma análise de dois livros: Art of Imagination [A Arte da Imaginação]: 20th Century Visions of Science Fiction, Horror, and Fantasy [Visões do Século 20 sobre Ficção Científica, Horror e Fantasia]. Future Toys [Brinquedos do Futuro]: Robots, Astronauts, Spaceships, Ray Guns [Robôs, Astrounautas, Naves Espaciais, Pistolas de Raios Laser] 書籍レビュー(2冊):『Art of Imagination:20th Century Visions of Science Fiction, Horror, and Fantasy Introduction』Frank M.Robinson、Frank Robinson、Robert Weinberg、Randy Broecker共著 『Future Toys:Robots, Astronauts, Spaceships, Ray Guns』 Antoni Emchowicz、Paul Nunnelely共著 Reseña de dos libros: Art of Imagination: 20th Century Visions of Science Fiction, Horror, and Fantasy Introducción: Frank M. Robinson, con Frank Robinson, Robert Weinberg y Randy Broecker. Future Toys: Robots, Astronauts, Spaceships, Ray Guns por Antoni Emchowicz y Paul Nunnelely
- [Rubes Cartoon: Sheep's Picnic](https://uxpamagazine.org/rubes-cartoon-sheeps-picnic/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.来自联合漫画专栏作者Leigh Rubin的奇思妙想的卡通。신디케이트 만화가, Leigh Rubin의 야생의 뒤틀린 세상 만평. Cartoons do mundo selvagem e tortuoso de Leigh Rubin, cartunista sindicalizado.風刺漫画家リー・ルビン(Leigh Rubin)のワイルドでひねくれた世界から生まれたコミックCaricaturas del mundo salvaje y retorcido de Leigh Rubin, dibujante independiente.
- [Underground Diagrams (Book Review)](https://uxpamagazine.org/underground-diagrams/) - A review of Underground Maps Unravelled and Vignelli Transit Maps. An analysis of the design issues that challenge today’s professionals. 关于《地铁地图详解》(Underground Maps Unravelled) 和《维格纳利交通地图》(Vignelli Transit Maps) 的书评。对当今专业人员面临的设计问题的分析。Underground Maps Unravelled 와 Vignelli Transit Maps 에관한서평. Uma resenha dos livros Underground Maps Unravelled e Vignelli Transit Maps. Uma análise dos problemas de design que desafiam os profissionais de hoje『Underground Maps Unravelled 』と『Vignelli Transit Maps』、今日の専門家たちを挑発するデザイン上の問題を分析。 Una reseña de los libros Underground Maps Unravelled y Vignelli Transit Maps. Un análisis de los aspectos del diseño que generan un desafío para los profesionales de hoy.
- [Editor's Note: In Search of Inspiration](https://uxpamagazine.org/in-search-of-inspiration/) - Inspiration comes from many sources. This issue explores ideas that can stimulate creativity, from experiences in Kyrgyzstan to new work habits for productivity. 灵感可能来自任何地方。在本期中,我们将探讨可以激发创造力的一些主题,从吉尔吉斯斯坦的经验到可提高工作效率的新工作习惯,均能给您启发。영감은 수많은 출처를 통해 얻어집니다. 이번 호에서는 키르기스스탄에서의 경험부터 생산성을 위한 새로운 작업 습관에 이르기까지, 창의성에 자극을 줄 수 있는 아이디어를 깊게 다뤄봅니다.A inspiração vem de diversas fontes. Esta edição explora ideias que podem estimular a criatividade, desde experiências no Quirguistão até novos hábitos de trabalho para aumentar a produtividade.さまざまなものがインスピレーションの源になる。今号では、キルギスでの体験から、生産性のための新しい作業習慣にいたるまで、創造力を刺激するアイデアの数々を探っている。La inspiración proviene de numerosas fuentes. Este número explora las ideas que pueden estimular la creatividad, desde experiencias en Kirguistán hasta nuevos hábitos de trabajo para lograr productividad.
- [What's News: Hey Good Lookin’](https://uxpamagazine.org/hey_good_looking/) - The marketing campaign for TriSpecs™ is focused on user experience as the key selling feature, however the website itself is not a great model of usability.
- [Rubes Cartoon: Pyramids](https://uxpamagazine.org/rubes-cartoon-pyramids/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.来自联合漫画专栏作者Leigh Rubin的奇思妙想的卡通。신디케이트 만화가, Leigh Rubin의 야생의 뒤틀린 세상 만평.Cartoons do mundo selvagem e tortuoso de Leigh Rubin, cartunista sindicalizado.風刺漫画家リー・ルビン(Leigh Rubin)のワイルドでひねくれた世界から生まれたコミックCaricaturas del mundo salvaje y retorcido de Leigh Rubin, dibujante independiente
- [A Curated Selection of Practical Tips and Advice (Book Review)](https://uxpamagazine.org/a-curated-selection-of-practical-tips-and-advice/) - A review of The Mobile Frontier by Rachel Hinman. A guide for people starting out in designing mobile experiences. 对 Rachel Hinman 所著《The Mobile Frontier》(移动前沿)的评论。为开始设计移动体验的新手提供指导。 Rachel Hinman의 The Mobile Frontier 논평. 모바일 경험 설계를 시작하는 사람을 위한 지침. Uma análise de The Mobile Frontier [A Fronteira Móvel] de Rachel Hinman. Um guia para pessoas que estão iniciando o projeto de experiências móveis. Rachel Hinman著『The Mobile Frontier』(モバイルの最前線)の書評。モバイル体験のデザインを始める人のためのガイド。 Una reseña de The Mobile Frontier de Rachel Hinman. Una guía para las personas que se inician en el diseño de experiencias móviles.
- [UX Goes Global (Book Review)](https://uxpamagazine.org/ux-goes-global/) - A review of Global UX: Research and Design in a Connected World by Whitney Quesenbery and Daniel Szuc, and The Handbook of Global User Research by Robert Schumacher.对 Whitney Quesenbery 和 Daniel Szuc 所著《Global UX》(全球用户体验)以及 Robert Schumacher 所著《The Handbook of Global User Research》(全球用户研究手册)的评论 Whitney Quesenbery와 Daniel Szuc의 Global UX 및 Robert Schumacher의 The Handbook of Global User Research에 대한 논평 The Handbook of Global User Research oferece conselhos práticos e detalhados sobre como conduzir uma pesquisa global, incluindo métodos de pesquisa, preparação e relatórios. Whitney Quesenbery、Daniel Szuc共著の『Global UX』(グローバルUX)の書評とRobert Schumacher著『The Handbook of Global User Research』(グローバル・ユーザー・リサーチのハンドブック) Una reseña de Global UX de Whitney Quesenbery y Daniel Szuc, y de The Handbook of Global User Research de Robert Schumacher
- [Redesigning Healthcare (Book Review)](https://uxpamagazine.org/redesigning-healthcare/) - A review of Design for Care by Peter H. Jones. Applying design thinking to healthcare systems.对 Peter H. Jones 的著作《Design for Care》(医疗保健设计)的评论。将设计思维应用于医疗保健体系。Peter H. Jones의 Design for Care 논평. 의료 서비스 시스템에 디자인적 사고 적용.Uma análise de Design for Care [Design para Cuidar] por Peter H. Jones. Aplicação do design thinking aos sistemas de assistência médica. Peter H. Jones著『Design for Care』(治療のデザイン)の書評。医療システムに対するデザイン思考の適用。Una reseña de Design for Care de Peter H. Jones. La aplicación del pensamiento de diseño a los sistemas de atención médica.
- [Superphone to the Rescue!](https://uxpamagazine.org/superphone-to-the-rescue/) - Cell phones with kid finders and one button emergency calls. Music on a memory stick.
- [Rubes Cartoon: Snowman](https://uxpamagazine.org/rubes-cartoon-snowman/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.来自联合漫画专栏作者Leigh Rubin的奇思妙想的卡通。신디케이트 만화가, Leigh Rubin의 야생의 뒤틀린 세상 만평.Cartoons do mundo selvagem e tortuoso de Leigh Rubin, cartunista sindicalizado.風刺漫画家リー・ルビン(Leigh Rubin)のワイルドでひねくれた世界から生まれたコミックCaricaturas del mundo salvaje y retorcido de Leigh Rubin, dibujante independiente
- [Making the Web Accessible to All (Book Review)](https://uxpamagazine.org/making-the-web-accessible-to-all/) - A review of A Web for Everyone, by Sarah Horton and Whitney Quesenbery. A vision of a future in which we all can use the Web.《全民网络》(A Web for Everyone) 的书评,该书的作者是 Sarah Horton 和 Whitney Quesenbery。 本书设想了未来所有人都能上网的美好图景。Sarah Horton과 Whitney Quesenbery 공저, 모든 사람을 위한 웹(A Web for Everyone)의 서평. 우리 모두가 웹을 사용할 수 있는 미래의 비전.Uma resenha de "A Web for Everyone", de Sarah Horton e Whitney Quesenbery. Uma visão de um futuro no qual todos nós podemos usar a internet.Sarah Horton、Whitney Quesenbery共著『A Web for Everyone』(すべての人に向けたウェブサイト)の書評。すべての人がウェブを使える未来の展望。Una reseña de A Web for Everyone (Una web para todos) de Sarah Horton y Whitney Quesenbery. Una visión de un futuro en el que todos podemos utilizar la web.
- [Seeing is Believing (Book Review)](https://uxpamagazine.org/seeing-is-believing/) - A review of Eye tracking the User Experience – A Practical Guide to Research by Aga Bojko. A must-read book with tips for running eye tracking studies. 对 Aga Bojko 撰写的《眼动跟踪用户体验:研究实用指南》(Eye tracking the User Experience – A Practical Guide to Research) 的书评。 一本必读书,书中讲述了进行眼动跟踪研究的一些技巧。 안구추적 사용자 경험에 대한 후기 – 실용적 연구 안내, Aga Bojko저. 안구추적 연구에 대한 조언이 담긴 꼭 읽어야 할 책. Uma resenha de Eye tracking the User Experience – A Practical Guide to Research, de Aga Bojiko. Uma leitura obrigatória com dicas para a execução de estudos de rastreamento ocular. Aga Bojko著『Eye tracking the User Experience – A Practical Guide to Research』(ユーザーエクスペリエンスのアイトラッキング – 研究のための実践ガイド)の書評。アイトラッキング調査を進める際のヒントが記載された必読書。Una reseña de Eye tracking the User Experience – A Practical Guide to Research (Seguimiento ocular de la experiencia de usuario: guía práctica para la investigación) de Aga Bojko. Una obra de lectura obligatoria con consejos para llevar a cabo estudios de seguimiento ocular.
- [Editor's Note: UX as a Goal](https://uxpamagazine.org/ux-as-a-goal/) - A look at the many ways UX is a goal in our work.以下这些文章从多个角度探讨我们在工作中如何将用户体验作为目标,包括이 기사는 사용자 경험(UX)이 모든 사람들에게 도움이 되는 제품 만들기, 우리 직업의 적합성 찾기, 경쟁력 있는 틈새 시장, 우수 인재를 새로운 방식으로 참여시키기 같은 우리의 일에서 목표가 되는 여러 가지 측면을 살펴봅니다. Estes artigos abordam de diversas maneiras a experiência do usuário como uma meta em nosso trabalho.ユーザーエクスペリエンスにおいて競合分析を行う際は、多くの異なる要素を考慮する必要がある。競合他社は、(サプライチェーンの)上流や下流に位置する場合や同業者である場合があり、類似製品はユーザーの持つ期待を理解するのに役立ち、インスピレーションを与えてくれる。Estos artículos tratan sobre las distintas formas en las que la experiencia de usuario es un objetivo en nuestro trabajo.
- [Creativity in Design and UX (Book Review)](https://uxpamagazine.org/creativity-in-design-and-ux/) - A review of Creative Confidence:Unleashing the Creative Potential Within Us All by Tom Kelley and David Kelley. Creativity and design in the user experience.这是对“Creative Confidence: Unleashing the Creative Potential Within Us All”《创造性信心:释放我们的创造潜力》一书的书评,这本书的作者是 Tom Kelley 和 David Kelley。 该书讲述了创意和设计在用户体验中的作用。Tom Kelley 및 David Kelley의 ‘창조적 자신감: 우리 모두의 내부에 자리한 창조적 잠재력을 쏟아내라’ 감상평. 사용자 경험에서의 창의성과 설계.Uma resenha de Creative Confidence: Unleashing the Creative Potential Within Us All de Tom Kelley e David Kelley. Criatividade e design na experiência de usuário.Tom Kelley、David Kelley共著『Creative Confidence:Unleashing the Creative Potential Within Us All 』(クリエイティブな自信:我々の中にある潜在的創造性の開放)の書評。ユーザーエクスペリエンスにおける創造性とデザイン。Una reseña de Creative Confidence: Unleashing the Creative Potential Within Us All (Confianza creativa: liberar el potencial creador que todos tenemos) de Tom Kelley y David Kelley. Creatividad y diseño en la experiencia del usuario.
- [Rubes Cartoon: Giraffe](https://uxpamagazine.org/rubes-cartoon-giraffe/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.来自联合漫画专栏作者Leigh Rubin的奇思妙想的卡通。신디케이트 만화가, Leigh Rubin의 야생의 뒤틀린 세상 만평.Cartoons do mundo selvagem e tortuoso de Leigh Rubin, cartunista sindicalizado.風刺漫画家リー・ルビン(Leigh Rubin)のワイルドでひねくれた世界から生まれたコミックCaricaturas del mundo salvaje y retorcido de Leigh Rubin, dibujante independiente
- [Editor’s Note: The Question of Motivation](https://uxpamagazine.org/editors-note-the-question-of-motivation/) - We ask users about their motivation, but this theme also applies to our own work as researchers, designers, managers, and team members.我们常向用户询问他们的动机,但这一话题同样适用于我们自己作为研究人员、设计人员、管理人员以及团队成员时所从事的工作。사용자에게 그들의 동기 부여에 대해 질문하고는 있기는 하지만, 이 주제는 또한 연구자, 디자이너, 관리자 및 팀원으로서 우리 자신의 작업에도 적용됩니다.Perguntamos aos usuários sobre a sua motivação, mas este tema se aplica ao nosso próprio trabalho como pesquisadores, designers, gerentes e membros de equipe.私たちは、ユーザーにモチベーションについて尋ねるが、このテーマは、研究者、デザイナー、マネージャー、チームメンバーとしての私たち自身の仕事にも当てはまる。Preguntamos a los usuarios sobre su motivación, pero este tema también se aplica a nuestra propia labor como investigadores, diseñadores, gerentes y miembros de equipo.
- [Privacy Meets Technology: Two Views of “The Circle” (Book Review)](https://uxpamagazine.org/privacy-meets-technology/) - Two responses to The Circle by David Eggers. Lessons on privacy, information, and technology 针对 David Eggers 的“The Circle”《圆》一书的两种回应。对隐私、信息和技术的一些反思。David Eggers의 The Circle에 대한 두 가지 반응. 사생활, 정보 그리고 기술에 대한 교훈 Duas reações ao The Circle (O Círculo), de David Eggers. Lições sobre privacidade, informações e tecnologia David Eggers著『The Circle』(サークル)への2つの意見。プライバシー、情報、テクノロジーに関するレッスンが書かれている。Dos respuestas a The Circle (El círculo) de David Eggers. Lecciones sobre privacidad, información y tecnología
- [Understanding UI Design Guidelines (Book Review)](https://uxpamagazine.org/understanding-ui-design-guidelines/) - A review of Designing with the Mind in Mind by Jeff Johnson. A psychological look at common design problems.书中每一章一章描述介绍与人类心理学的一个方面,它与人机交互相关的关系,人类心理学的一部分,以及这部分对设计的启示。对任何用户体验专业人员每天的工作来说,都它是一本很好的用户体验专业日常参考书。제프 존슨의 “Designing with the Mind in Mind(마음에서 마음으로 디자인)”라는 책에 대한 서평. 일반적인 디자인 문제들에 대한 심리학적인 고찰Uma revisão de Projetando com a Mente em Mente por Jeff Johnson. Um olhar psicológico para problemas comuns de design.ジェフ・ジョンソンによる「心を気にとめてデザインする」のレビュー。一般的なデザインにおける問題点を心理学的に分析したもの。Una reseña del libro de Jeff Johnson “Diseñando con la Mente en la Mente”. Una mirada sicológica a los problemas comunes del diseño.
- [Rubes Cartoon: The Duck and the Psychiatrist](https://uxpamagazine.org/rubes-cartoon-duck/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.来自联合漫画专栏作者Leigh Rubin的奇思妙想的卡通。신디케이트 만화가, Leigh Rubin의 야생의 뒤틀린 세상 만평.Cartoons do mundo selvagem e tortuoso de Leigh Rubin, cartunista sindicalizado.風刺漫画家リー・ルビン(Leigh Rubin)のワイルドでひねくれた世界から生まれたコミックCaricaturas del mundo salvaje y retorcido de Leigh Rubin, dibujante independiente
- [Pay Attention (Book Review)](https://uxpamagazine.org/pay-attention-book-review/) - A review of Ambient Commons by Malcolm McCullough. It’s all about paying attention – or not. 对 Malcolm McCullough 所著《熟视无睹的环境》一书的评论。书中的主旨在于是否注意环境。 Malcolm McCullough의 Ambient Commons 서평. 주의를 기울이느냐 아니냐의 문제입니다. Uma resenha do livro Ambient Commons, de Malcolm McCullough. Tudo se resume em prestar atenção – ou não. マルコム・マックラ著、『Ambient Commons』(環境を取り巻くもの)の書評。本書は、現代社会で私たちは周囲に注意を払うべきか否かを問う。 Reseña de Ambient Commons por Malcolm McCullough. Todo se trata de prestar atención (o no).
- [Rubes Cartoon: Kangaroo](https://uxpamagazine.org/rubes-cartoon-kangaroo/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.来自联合漫画专栏作者Leigh Rubin的奇思妙想的卡通。신디케이트 만화가, Leigh Rubin의 야생의 뒤틀린 세상 만평.Cartoons do mundo selvagem e tortuoso de Leigh Rubin, cartunista sindicalizado.風刺漫画家リー・ルビン(Leigh Rubin)のワイルドでひねくれた世界から生まれたコミックCaricaturas del mundo salvaje y retorcido de Leigh Rubin, dibujante independiente
- [Rubes Cartoon: Paying Attention](https://uxpamagazine.org/rubes-cartoon-paying-attention/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.来自联合漫画专栏作者Leigh Rubin的奇思妙想的卡通。신디케이트 만화가, Leigh Rubin의 야생의 뒤틀린 세상 만평.Cartoons do mundo selvagem e tortuoso de Leigh Rubin, cartunista sindicalizado.風刺漫画家リー・ルビン(Leigh Rubin)のワイルドでひねくれた世界から生まれたコミックCaricaturas del mundo salvaje y retorcido de Leigh Rubin, dibujante independiente
- [Rubes Cartoon: Developing UX](https://uxpamagazine.org/rubes-cartoon-global-ux/) - Rubes Cartoon
- [社会におけるウェアラブル・テクノロジーの採用](https://uxpamagazine.org/usability-aspects-of-wearable-technology/) - ウェアラブル・テクノロジーは将来広く利用されるようになるだろう。本記事では、ウェアラブルデバイスの作成および展開において考慮されるユーザビリティ要因について追及する。
- [How Words Can Influence the User Experience (Book Review)](https://uxpamagazine.org/how-words-can-influence-the-user-experience-book-review/) - A review of Writing is Designing. This book describes how content influences user experience and provides best practices around writing content.
- [Reliability and Validity: Ensuring a Foolproof UX Research Plan](https://uxpamagazine.org/reliability-and-validity-ensuring-a-foolproof-ux-research-plan/) - Methodical user research following best practices yields good results, but are they “reliable” or “valid”? Here's how we apply social science concepts to UX research.
- [The 3 Phases of Inspiration. Offload. Look Around. Go Wild. The Process of Creating Ideas in Design, Experience, and Innovation Projects](https://uxpamagazine.org/the-3-phases-of-inspiration-offload-look-around-go-wild-the-process-of-creating-ideas-in-design-experience-and-innovation-projects/) - A UX Designer proposes a framework for ideation and collaboration that design teams can leverage for practical yet outside-the-box thinking that leads to innovation.
- [Driver Assistance Systems: UX from a Safety Perspective](https://uxpamagazine.org/driver-assistance-systems-ux-from-a-safety-perspective/) - Driver assistance systems aim to enhance the convenience and safety of driving. This can be achieved through good UX design and considering cultural differences.
- [Designing Information Systems (Book Review)](https://uxpamagazine.org/designing-information-systems-book-review/) - A review of Living in Information by Jorge Arango. This book examines how to design information environments that benefit society.
- [Getting Access to Doctors for User Research](https://uxpamagazine.org/getting-access-to-doctors-for-user-research/) - Most first-timers in the healthcare-innovation space find it frustrating to get access to doctors for user research.
- [UX in Southeast Asia: Examples Across Current UX Maturity Levels](https://uxpamagazine.org/ux-in-southeast-asia-examples-across-current-ux-maturity-levels/) - The article explores the current state of UX in Southeast Asia and provides three examples from across the UX maturity spectrum.
- [On a Path to Transparent Collaborations: Weave](https://uxpamagazine.org/on-a-path-to-transparent-collaborations-weave/) - A UX designer explores the challenges of collaboration between designers and developers and applies these insights in a tool to facilitate their communication.
- [Cultural Dimensions of Chinese-American Websites](https://uxpamagazine.org/cultural-dimensions-of-chinese-american-websites/) - This article highlights the current state of UX in Southeast Asia and provides examples from across the UX maturity spectrum.
- [Rubes Cartoon: Multi-language Content Strategy](https://uxpamagazine.org/rubes-cartoon-multi-language-content-strategy/)
- [Best Practices for Asian Language Site Localization](https://uxpamagazine.org/best-practices-for-asian-language-site-localization/) - Localizing your site for Asia may mean a radically different design, brand-new elements, or country-specific SEO.
- [The Art of Designing Conversational Interfaces (Book Review)](https://uxpamagazine.org/the-art-of-designing-conversational-interfaces-book-review/) - A review of Conversational Design by Erika Hall highlighting how Hall weaves communication principles into a reference guide on how to create effective conversational interfaces.
- [Rubes Cartoon: Voice Interfaces](https://uxpamagazine.org/rubes-cartoon-voice-interfaces/)
- [Designing for Social Technologies: Responsible Privacy Design](https://uxpamagazine.org/designing-for-social-technologies-responsible-privacy-design/) - Concerns about negative social consequences can be a barrier to online participation. UX designers have the opportunity and responsibility to design for overcoming this.
- [The Cost of Bad Design (Book Review)](https://uxpamagazine.org/the-cost-of-bad-design-book-review/) - Tragic Design, by Jonathan Shariat and Cynthia Savard Saucier, reveals how design choices can negatively impact users and provides techniques to avoid harmful design decisions.
- [Evaluating Smart Speaker UX: Guidelines and Approach](https://uxpamagazine.org/evaluating-smart-speaker-ux-guidelines-and-approach/) - As the IoT world continues to expand, researchers need to understand what to take into account when evaluating and improving the design of smart speakers.
- [Creating and Implementing a Scorecard System to Increase Organizational User Experience Maturity](https://uxpamagazine.org/creating-and-implementing-a-scorecard-system-to-increase-organizational-user-experience-maturity/) - In this article, the author walks through the process they used to build and roll out a user-centric scorecard to help teams increase UX maturity.
- [A Day in the Life of a UX Manager](https://uxpamagazine.org/a-day-in-the-life-of-a-ux-manager/) - A look into the daily life of UX managers who play a unique role in UX practice.
- [Can Voice-Driven Virtual Assistants Help Eliminate Physician Burnout?](https://uxpamagazine.org/can-voice-driven-virtual-assistants-help-eliminate-physician-burnout/) - Cumbersome medical software is a leading cause in physician dissatisfaction and burnout. But that story could change if physicians had a voice-driven virtual medical assistant.
- [Human-to-Human Interaction Style in Voice User Interface Design ](https://uxpamagazine.org/human-to-human-interaction-style-in-voice-user-interface-design/) - Voice-enabled devices are gaining the ability to mimic human-to-human interactions fairly well. This article outlines some general guidelines to consider when designing voice user interfaces.
- [The Perils of Low-Hanging Fruit: Assessing "Viability" within the Minimum Viable Product](https://uxpamagazine.org/the-perils-of-low-hanging-fruit-assessing-viability-within-the-minimum-viable-product/) - UX design teams reaching for low-hanging fruit for MVP products may fall into the trap of focusing on “minimal” to the detriment of “viable.”
- [Designing Great Voice User Interfaces—More than Creating Good Conversations](https://uxpamagazine.org/designing-great-voice-user-interfaces-more-than-creating-good-conversations/) - Interactive voice responses (IVR) have been becoming ubiquitous in customer support call centers since the early 2000s. But designing for these conversational experiences presents unique challenges compared to traditional graphical user interfaces. To help readers navigate this emerging space, the authors share a case study in researching and designing for the IBM Technical Support Phone System.
- [UX Writing and Content Strategy: What Is the Difference?](https://uxpamagazine.org/ux-writing-and-content-strategy-what-is-the-difference/) - How does UX writing compare to content strategy? This article explains the differences between the two and why it is important to use both.
- [Startups and UX: Relating Success to Good UX Practices](https://uxpamagazine.org/startups-and-ux-relating-success-to-good-ux-practices/) - Research conducted on startups in Detroit, Michigan proves that the success of any startup hinges on the employment of UX to feed the ROI.
- [Getting Practical with Trust: A Designer’s Toolkit](https://uxpamagazine.org/getting-practical-with-trust-a-designers-toolkit/) - Are designers the key to closing the trust gap? They might be. This article showcases the practicalities of how.
- [How to Build A Better Future (Book Review)](https://uxpamagazine.org/how-to-build-a-better-future-book-review/) - A review of Future Ethics by Cennydd Bowles, which offers advice on how to use ethical theory to help navigate through the modern technological landscape.
- [10 Steps for Drafting a User Research Program (Part 2)](https://uxpamagazine.org/10-steps-for-drafting-a-user-research-program-part-2/) - Research project planning provides benefits to both partners and practitioners alike. This article outlines the second five of ten recommended steps for research program planning.
- [Rubes Cartoon: Privacy](https://uxpamagazine.org/rubes-cartoon-privacy/) - " ... And by simply entering this modern technological marvel, you'll be able to experience with complete confidence the ultimate in cellphone privacy protection. ... Ladies and Gentlemen, I present to you...... The Amazing Eavesdropping Eliminator!" Find more of Leigh Rubin’s cartoon humor and and even book Leigh as a speaker at your next event
- [Assertive Communication Skills: A Foundation for UX Success (Part 2)](https://uxpamagazine.org/assertive-communication-skills-a-foundation-for-ux-success-part-2/) - UX professionals sometimes struggle to communicate assertively at work. We present ideas to put this skill into practice, with examples and suggestions from real life.
- [Building an Ethics Framework for UX Design, Part 2](https://uxpamagazine.org/building-an-ethics-framework-for-ux-design-part-2/) - Ethical issues, surprisingly caused by benevolent intent, are often left unnoticed in UX design. Conscious awareness is the primary step in tackling these pressing issues.
- [How Do Other People Do It? A Comparative Review of Usability Study Reports](https://uxpamagazine.org/how-do-other-people-do-it-a-comparative-review-of-usability-study-reports/) - An experimental insight into how Comparative Usability Evaluation studies and reports are done.
- [Time Change: How the UX of Time Begins Below the UI](https://uxpamagazine.org/time-change-how-the-ux-of-time-begins-below-the-ui/) - This article discusses the challenges faced, the importance of UX research, and the research process in the Indian manufacturing industry in the era of the Internet of Things.
- [Assertive Communication Skills: A Foundation for UX Success (Part 1)](https://uxpamagazine.org/assertive-communication-skills-a-foundation-for-ux-success-part-1/) - Why and how should you communicate assertively in the workplace? Four Googlers provide a framework and ideas on how to step up your communication skills to avoid unwanted behaviors.
- [AUX3: Making UX Research Track with Agile](https://uxpamagazine.org/aux3-making-ux-research-track-with-agile/) - The AUX3 model (Agile UX with 3 Tracks) proposes a framework for fitting the user experience cycle into the Agile process.
- [10 Steps for Drafting a User Research Program, Part 1 ](https://uxpamagazine.org/10-steps-for-drafting-a-user-research-program-part-1/) - Research project planning provides benefits to both partners and practitioners alike. This article outlines the first five of ten recommended steps for research program planning.
- [Rubes Cartoon: User-friendly products](https://uxpamagazine.org/rubes-cartoon-user-friendly-products/) - The 1941 Packard, now that was really something. First car to come with standard paw-friendly power windows -- no opposable thumbs required. Find more of Leigh Rubin’s cartoon humor and and even book Leigh as a speaker at your next event at rubescartoons.com/events.html (c) 2017, Leigh Rubin, Syndicated Cartoonist.
- [Forge a Guild: Elevate Your UX Team to Superhero Status](https://uxpamagazine.org/forge-a-guild-elevate-your-ux-team-to-superhero-status/) - UX Guilds can be an effective model to scale UX by empowering non-UX team members to make appropriate design decisions.
- [Digital Accessibility: Creating Inclusive Experiences and Avoiding Lawsuits](https://uxpamagazine.org/digital-accessibility-creating-inclusive-experiences-and-avoiding-lawsuits/) - Web accessibility has always been good practice but, starting this year, it is a legal requirement that user experience professionals can no longer ignore.
- [The Ultimate Introduction to Scrum (Book Review)](https://uxpamagazine.org/the-ultimate-introduction-to-scrum-book-review/) - [greybox] A review of Scrum: The Art of Doing Twice the Work in Half the Time Random House Business Books About this book by Jeff Sutherland Book Website A good reference for Methods/How-To and Case Studies Primary audience: Researchers, Designers and Technical Roles who are new to the topic Writing style: Matter of fact Text
- [How to Conduct Field Research Anywhere (Book Review)](https://uxpamagazine.org/how-to-conduct-field-research-anywhere-book-review/) - [greybox] A review of The Field Study Handbook Field Institute About this book by Jan Chipchase Book Website A good reference for Methods/How-To and Case Studies Primary audience: Researchers who have some or significant experience with the topic Writing style: Matter of fact Text density: Mostly text Learn more about our review guidelines [/greybox] I
- [Building an Ethics Framework for UX Design](https://uxpamagazine.org/building-an-ethics-framework-for-ux-design/) - A compilation and categorization of the different ethical issues within UX design
- [An Insider’s Guide to UX Careers (Book Review)](https://uxpamagazine.org/an-insiders-guide-to-ux-careers/) - A review of The UX Handbook by Cory Lebson. A career guideline for UX professionals.
- [UX Education: The Rise of Educational Programs](https://uxpamagazine.org/ux-education-2/) - With the rise of online educational programs, the UX industry may soon start emphasizing not only a candidate's experience, but also certification.
- [Experience Briefs: A Secret Weapon for Maintaining Team Alignment](https://uxpamagazine.org/experience-briefs/) - Learn about the power of experience briefs to keep your project team focused, complete with a template for your own use.
- [Chatbots: Consider Using Them for Automating Research Study Participant Communication](https://uxpamagazine.org/chatbots/) - Chatbots are an effective tool for automating communication with research participants. Learn how a chatbot was built to communicate with participants via SMS on their phone.
- [Workplace Culture: Increasing Diversity in Your UX Team](https://uxpamagazine.org/workplace-culture/) - As global society becomes more integrated, it is more important to embrace diverse people and perspectives both in design organizations and in the design process.
- [UX Mentoring at Scale: A How-to Guide](https://uxpamagazine.org/ux-mentoring-at-scale/) - How do you mentor large numbers of people quickly to help them get into UX or to develop in their UX career?
- [Problem to Prototype in Five Days (Book Review)](https://uxpamagazine.org/problem-to-prototype-in-five-days-book-review/) - [greybox] A review of Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days Simon & Shuster About this book by Jake Knapp Book Website A good reference for Methods/How-To Primary audience: Designers or Technical Roles who are new to the topic or have some experience with the topic Writing style:
- [Rubes Cartoon: Predicting Human Behavior](https://uxpamagazine.org/rubes-cartoon-predicting-human-behavior/) - ... And when it comes to successfully scoring table scraps, nothing surpasses the "I'm trying so hard to understand you" head tilt. For some reason, people find this particularly adorable. At the annual "Predicting Human Behavior" Workshop
- [UX Research for the Gaming Industry Requires Looking through a Unique Lens](https://uxpamagazine.org/ux-research-for-the-gaming-industry/) - The gaming industry needs UX researchers who understand the unique challenges of creating good experiences for video games, which are very different than other interfaces.
- [Empathy on a Many-to-One Basis: Navigating Empathy When You Cannot Agree with Everyone](https://uxpamagazine.org/empathy-on-a-many-to-one-basis/) - In this article, Angela Madsen breaks apart the construct of empathy as a one-to-one or one-to-many ratio, and she proposes a paradigm shift that incorporates many-to-one thinking.
- [Developing a Code of Ethics for UX Design: What We Can Learn from the Field of Architecture](https://uxpamagazine.org/developing-a-code-of-ethics/) - Architectural initiatives optimize human wellness in the design of buildings. This article explores how these models could translate into an ethical design approach to UX.
- [Research in a Box: Piloting a New Methodology](https://uxpamagazine.org/research-in-a-box/) - Research in a box, a kit mailed to participants, is cost-effective remote UX research methodology allowing Walgreens to collect feedback from geographically distributed team members.
- [Expand Your View: The UX Ecosystem of Healthcare](https://uxpamagazine.org/expand-your-view/) - Ecosystems are larger than features and organizations. The user journey expands the entire ecosystem of experience, with multiple touch points along the way.
- [Rubes Cartoon: Consciousness](https://uxpamagazine.org/rubes-cartoon-consciousness/) - [:zh]“虽然我们还有很多工作要做,才能真正理解意识,但谈到无意识,就不需要做那么多工作了”[:KO]“우리가 사람들을 의식에 따라 조종하려면 더 많은 일들을 해야 하지만 무의식의 흐름에 맡기면 일이 간단해지죠.”[:pt]“E embora muito mais precise ser feito antes de podermos realmente compreender a consciência, quando se trata de inconsciência, não é preciso tanto”[:ja]「意識というものを我々が本当に理解できるようになるにはまだまだだが、無意識となると、我々の理解は深い[:es]“Y si bien todavía queda mucho por hacer antes de que podamos comprender realmente la consciencia, cuando se trata de la inconsciencia, no queda tanto por hacer”.[:]
- [Variable Fonts: The Future of Typography](https://uxpamagazine.org/variable-fonts/) - Variable fonts are here, and they’re going to change how you think about the relation between typography and user experience.
- [Responsible Design: Approaches for Reducing Uncertainty and Anxiety](https://uxpamagazine.org/responsible-design/) - Responsible experience design recognizes design can compound societal feelings of uncertainty and anxiety and solutions ways to achieve business goals while protecting end users.
- [IoT UX Challenges: Designing Unintentionally Stressful Experiences](https://uxpamagazine.org/iot-ux-challenges/) - Following certain principles for designing for IoT can help improve the user experience and relieve anxiety caused by technical breakdowns.
- [Creating Usability Maturity Models for Large-Scale Projects](https://uxpamagazine.org/creating-usability-maturity-models/) - The Usability Maturity Model (UMM) is used to plan, measure and track the usability growth during product development so teams will know when their products are ready for launch.
- [The Evolution of UX Research: A Job Posting Analysis](https://uxpamagazine.org/the-evolution-of-ux-research/) - Looking to becoming a UX researcher, evolve your career, or train others? Learn insights about the state of UX research from a job postings analysis.
- [Rubes Cartoon: Cell Tower](https://uxpamagazine.org/rubes-cartoon-cell-tower/) - Find more of Leigh Rubin’s cartoon humor and and even book Leigh as a speaker at your next event at rubescartoons.com/events.html (c) 2017, Leigh Rubin, Syndicated Cartoonist
- [Don’t Discount the Role of UX in IoT](https://uxpamagazine.org/dont-discount-the-role-of-ux-in-iot/) - The Internet of Things is not limited to a physical product connected to the Internet. It is an ecosystem with its own UX needs.
- [As Machine Learning and AI Perform Magic, How Can UX Professionals Help?](https://uxpamagazine.org/machine-learning-and-ai-perform-magic/) - Artificial intelligence (AI) is a collection of technologies that enables machines to perform tasks that previously would require human intelligence, such as learning, reasoning, solving problems, and adjusting to new input. The technology can augment and even replace human activities. Recent research on the impact of AI, described in the Accenture Technology Vision (2017), reveals that AI could double annual economic growth rates in 2035 by changing the nature of work and creating a new relationship between man and machine.
- [Evidence-Based Story Mapping](https://uxpamagazine.org/evidence-based-story-mapping/) - Considering multiple possibilities for your product direction? Evidence-based story mapping can be a powerful tool for understanding stakeholder opinions and informing prioritization decisions.
- [Design Thinking and SAFe® Agile: HCD at USAA](https://uxpamagazine.org/design-thinking-and-safe-agile/) - USAA is infusing its traditionally IT-driven Agile methodology with Design Thinking principles to provide better digital experiences for its members.
- [How to Use UX Research to Guide an Agile Process](https://uxpamagazine.org/how-to-use-ux-research-to-guide-an-agile-process/) - In this case study, the author discusses how she worked with her team to integrate research into an Agile development process. The resulting changes helped the team better respond to user needs by incorporating research throughout the sprint cycle.
- [Organization Hacking: Leveraging Other Disciplines to Get to Great UX](https://uxpamagazine.org/organization-hacking/) - In this article, the author shares some lessons the UX field can learn from disciplines such as product management and engineering to help us gain executive buy-in for user-centered design practices.
- [Playful Interfaces: Designing Interactive Experiences for Children](https://uxpamagazine.org/playful-interfaces/) - Learning how cognitive and physical traits of children affect their interaction with touchscreens helps designers create delightful experiences for all audiences, regardless of age and literacy
- [Agile UX: It’s Not as Bad As You Think](https://uxpamagazine.org/agile-ux/) - Learn how a team of UXers and architects adapted the Agile approach to improve their product, team performance, and job satisfaction.
- [Rubes Cartoon: Showoff](https://uxpamagazine.org/rubes-cartoon-showoff/) - Showoff! - A goat in a cliff staring at another goat that is upside down in another cliff Find more of Leigh Rubin’s cartoon humor and and even book Leigh as a speaker at your next event at rubescartoons.com/events.html (c) 2017, Leigh Rubin, Syndicated Cartoonist
- [Boozeability: The Rise of Drunk User Testing](https://uxpamagazine.org/boozeability/) - Conducting user research in a party atmosphere setting is growing in popularity but comes with ethical risks and methodology concerns.
- [Agile and Remote Work: Inspiration for UX Professionals](https://uxpamagazine.org/agile-and-remote-work-inspiration-for-ux-professionals/) - While some believe that Agile, UX practices, and remote work are an impossible combination, they may be compatible, if managed thoughtfully.
- [Lean User Research: Lessons from the Agile Trenches](https://uxpamagazine.org/lean-user-research/) - Seasoned user researchers share tips on starting, iterating, and scaling lean research methods to adapt user experience research to a fast-moving Agile development process.
- [Beyond Player Experience: Designing for Spectator-Players ](https://uxpamagazine.org/beyond-player-experience/) - Crafting meaningful and engaging games for spectator-players requires new UX research and design methods.
- [Leading the Rebels: A UXer’s Guide to Shifting Your Organization to Customer-Centricity (Book Review)](https://uxpamagazine.org/leading-the-rebels/) - A review of Transform by Gerry McGovern. A resource for UX professionals who want to make their organizations more customer-centric.
- [The Three Stooges Mock Usability Test: A Method To Train Inexperienced Facilitators](https://uxpamagazine.org/the-three-stooges-mock-usability-test/) - A hands-on method for training people new to research, or those wanting a refresher how to facilitate sessions with challenging participants.
- [Taking a UX Approach to Learning About Website Accessibility](https://uxpamagazine.org/learning-about-website-accessibility/) - The first step to include accessibility into a project is to dispel myths about accessible websites being “ugly”, expensive, hard to maintain, or off brand.
- [Rubes Cartoon: Publishing Hoax](https://uxpamagazine.org/rubes-cartoon-publishing-hoax/) - Find more of Leigh Rubin’s cartoon humor and and even book Leigh as a speaker at your next event at rubescartoons.com/events.html (c) 2017, Leigh Rubin, Syndicated Cartoonist
- [The Politics of Design Systems: Keeping Stakeholders and UX Teams Invested Through the Process](https://uxpamagazine.org/the-politics-of-design-systems/) - Design systems require significant organizational effort. Its champions can follow these practical tips to gain buy-in and create a clear vision for its future.
- [UX in the AV Industry: Beyond Screens ](https://uxpamagazine.org/ux-in-the-av-industry/) - Get an insight into how testing AV equipment has many additional issues that are not present in software testing.
- [Getting a Grip on (Virtual) Reality: My Flights from (Conventional) Reality](https://uxpamagazine.org/getting-a-grip-on-virtual-reality/) - Take a trip through different VR effects and how the combination of the technical platform and photography create them.
- [Writing Usable Survey Questions: 10 Things All UX Researchers Should Know](https://uxpamagazine.org/writing-usable-survey-questions/) - By following a few simple guidelines, you can create surveys that are more usable for your participants and will generate more useful data for you.
- [Bringing Stats Into the Office (Book Review)](https://uxpamagazine.org/bringing-stats-into-the-office/) - A review of Improving the User Experience Through Practical Data Analytics by Mike Fritz and Paul D. Berger, which offers data analysis lessons in bite-size chunks.
- [Mechanical Turk: Quickly Scale Research Without Breaking the Bank](https://uxpamagazine.org/mechanical-turk/) - Through Mechanical Turk, user experience researchers can conduct quick, scalable, and budget-friendly studies, while testing a product’s accessibility and suitability for international audiences.
- [Understanding User Motivation: Creating Compelling IoT Experiences](https://uxpamagazine.org/understanding-user-motivation/) - Understanding how IoT technologies impact everyone in the household is key to designing intuitive, compelling experiences.
- [A Life of Design and Innovation (Book Review)](https://uxpamagazine.org/a-life-of-design-and-innovation/) - A review of The Man Who Designed the Future: Norman Bel Geddes and the Invention of the Twentieth-Century America by B. Alexandra Szerlip
- [Improving Digital Translation: Research Findings from Multilingual Communicators](https://uxpamagazine.org/improving-digital-translation/) - Understanding the processes multilingual communicators use to translate content informs the user experience design of future digital translation tools.
- [Rubes Cartoon: Chasing the Dream](https://uxpamagazine.org/rubes-cartoon-chasing-the-dream/) - Find more of Leigh Rubin’s cartoon humor and and even book Leigh as a speaker at your next event at rubescartoons.com/events.html (c) 2017, Leigh Rubin, Syndicated Cartoonist
- [Selecting a UX Design Method: Making Small UX Data Big](https://uxpamagazine.org/selecting-a-ux-design-method/) - Choosing what UX design method to use for a project can be difficult. Developing better tools based on empirical data can help make that decision easier.
- [By Teaching We Learn: Add Value to Your Career, Workplace, and the UX Community Through Mentoring](https://uxpamagazine.org/by-teaching-we-learn/) - Mentorship is one of the best ways to learn in the UX field. With many different types of mentorship available, it’s easy to get started as a mentor or mentee.
- [Building a UX Team:  Change Is the Only Constant!](https://uxpamagazine.org/building-a-ux-team/) - Building a UX team is a journey, not a destination. You need a strong vision, a capability blueprint, training, and team-building for success.
- [Enterprise UX: Learnings from India and South Africa ](https://uxpamagazine.org/enterprise-ux/) - UX is moving into the large enterprises and becoming institutionalized. Is your organization prepared to scale its UX effort?
- [A Metrics-Based Model of the 21st Century Enterprise](https://uxpamagazine.org/a-metrics-based-model-of-the-21st-century-enterprise/) - By connecting standard UX metrics such as NPS to product, enterprise, and financial metrics, UX professionals can make a precise and defensible case for their work.
- [ Beyond User Research: Giving Voice of Customer Another Chance](https://uxpamagazine.org/beyond-user-research/) - Listening to the customer and incorporating what you learn into your design process can help fill knowledge gaps and improve your product.
- [How to Make Motion Design Accessible: UX Choreography Part Two](https://uxpamagazine.org/how-to-make-motion-design-accessible/) - Following a few foundational guidelines for accessibility can make your motion design more inclusive and help you add polish and maturity to the overall user experience.
- [Nielsen’s Heuristic Evaluation: Limitations in Principles and Practice](https://uxpamagazine.org/nielsens-heuristic-evaluation/) - Nielsen's heuristic evaluation is one of the standard usability assessment tools outside of actual testing, but it has failed to adapt to the changing ecosystem of design.
- [On Becoming a UX Manager: New Skills, Requirements, and Rewards](https://uxpamagazine.org/on-becoming-a-ux-manager/) - Stepping into a UX management role is easier when you understand the opportunities and challenges of your new job.
- [Rubes Cartoon: Free Range Chicken](https://uxpamagazine.org/rubes-cartoon-free-range-chicken/) - At the first ever free-range chicken symposium
- [Diversify the Data in Data-Driven Design: Creative Pairings of Quant and Qual](https://uxpamagazine.org/diversify-the-data-in-data-driven-design/) - Thinking critically and creatively about how you use data to drive design decisions will result in better experiences for users.
- [Keep Asking “Why?” Curiosity, Delighting in Difference in Asia](https://uxpamagazine.org/keep-asking-why/) - Staying curious and hungry for new clues to context helps UX designers to build empathy with users and create intuitive solutions that address individual needs and aspirations.
- [Service Design in Long-term Oriented Cultures: How to Handle “Oh Snap” Situations](https://uxpamagazine.org/service-design-in-long-term-oriented-cultures/) - Cultural differences between Western and Asian countries can impact how customers perceive service failures. Understanding these differences can have a large impact on your business.
- [Collaborating Across Cultures: Designing UX Studies for Japan](https://uxpamagazine.org/collaborating-across-cultures/) - Designing global research requires being sensitive to cultural differences. Tokyo-based researchers, who often partner with international clients, share tips on conducting UX studies in Japan.
- [Rubes Cartoon: Ratings and Reviews in the Wild](https://uxpamagazine.org/rubes-cartoon-ratings-and-reviews-in-the-wild/) - [greybox] Ratings and Reviews in the Wild You may want to reconsider the brightly colored ones. The online reviews are just awful. [/greybox] Find more of Leigh Rubin’s cartoon humor and and even book Leigh as a speaker at your next event at rubescartoons.com/events.html (c) 2016, Leigh Rubin, Syndicated Cartoonist
- [A Turn of Phrase: The Politics of UX Language](https://uxpamagazine.org/a-turn-of-phrase/) - Successful collaborations start with clear expectations, and to set clear expectations, we need a common language.
- [Little Red Sprite Learns Finance: An Exploration of Mobile Diary Studies Using Avatars and Chat Apps](https://uxpamagazine.org/little-red-sprite-learns-finance/) - Mobile diary studies using chat apps provide an opportunity to gather richer data about users’ interactions. Using avatars to facilitate data collection can be more effective than traditional facilitation methods due to the norms of chat app platforms.
- [Finding Your Bearings: Co-creating Journey Maps to Understand Complex Landscapes](https://uxpamagazine.org/finding-your-bearings/) - Journey maps are a powerful tool that can help define a complex user landscape, attain user and stakeholder buy-in, and empower problem solving.
- [The User Experience of Libraries: Serving The Common Good](https://uxpamagazine.org/the-user-experience-of-libraries/) - Libraries are increasingly seeking UX expertise to help them better serve the public.
- [Technology, Meet Public Policy](https://uxpamagazine.org/technology-meet-public-policy/) - Social media and public policy has become linked, and the connection looks like it will grow stronger over time.
- [Want Civility? Build Community](https://uxpamagazine.org/want-civility-build-community/) - Interfaces that facilitate community over the network can enrich the quality of social interaction. This can only be good for everybody.
- [Rubes Cartoon: If You Build It](https://uxpamagazine.org/rubes-cartoon-if-you-build-it/) - “If you built it, they will come” A cat teacher gives a presentation, pointing to an illustration showing how to construct a birdhouse
- [Becoming a Change Agent: When UX Is Perceived as Threatening ](https://uxpamagazine.org/becoming-a-change-agent/) - UX is inherently threatening to some people in an organization and therefore is subject to all the challenges of change management.
- [Connected Medical Devices: Using Data to Drive Design Decisions](https://uxpamagazine.org/connected-medical-devices/) - Usage data that is collected and analyzed from smart medical devices has the potential to change how these devices are designed, resulting in safer and more effective devices.
- [What should UXers know about Digital and Marketing Asset Management? (Book Review)](https://uxpamagazine.org/what-should-uxers-know-about-digital-and-marketing-asset-management/) - “Digital and Marketing Asset Management” includes an overview of relevant technology and how it fits into digital marketing organizations. The book also includes tips for making a business case for DAM and how to evaluate related vendors. Learning about DAM will be useful to UX professionals who find themselves working alongside digital marketers or in digital marketing organizations.
- [Big Behavioral Data: The Key to Eliminating User Frustration](https://uxpamagazine.org/big-behavioral-data/) - Big data can provide behavioral patterns from thousands of people. These patterns can be searched and indexed and used to identify usability issues and eliminate user frustration.
- [Thinking Outside the Browse and Search Box: Big Data as a Complement to Navigation Design](https://uxpamagazine.org/thinking-outside-the-browse-and-search-box/) - Use big data and analytics to enhance traditional static navigation and intelligently anticipate the type of content that your users are trying to reach.
- [Navigating the Cloud: A Usability Framework](https://uxpamagazine.org/navigating-the-cloud/) - As usage of cloud-based applications grows, usability professionals must define a framework that incorporates user needs into the cloud implementation process.
- [Software Usability: A Sarcastic Guide ](https://uxpamagazine.org/software-usability/) - Is software really designed to torment the human species? An examination of the evidence and 13 anti-usability principles.
- [Big Data UX: Research Opportunity and Ethical Challenge](https://uxpamagazine.org/big-data-ux/) - As UX professionals we need to serve as gatekeepers to properly handle ethical challenges when using videos of users’ participation within large sample new research tools.
- [Remote Friendly User Experience: How to Keep and Hire Top Talent ](https://uxpamagazine.org/remote-friendly-user-experience/) - How remote friendly companies can attract top UX talent by breaking location barriers and increasing productivity and work/life balance.
- [Capturing the Vibe of a Neighborhood: Exploring Through Geotagged Tweets](https://uxpamagazine.org/capturing-the-vibe-of-a-neighborhood/) - Using tweets to understand what a geographical neighborhood is like shows both the promise and some of the limitations of big data analysis.
- [Rubes Cartoon: Department of Psychology](https://uxpamagazine.org/rubes-cartoon-department-of-psychology/) - [greybox] Department of Psychology A man stands just inside a door with a sign that says Department of Psychology. The room is filled with a maze. [/greybox] Find more of Leigh Rubin’s cartoon humor and and even book Leigh as a speaker at your next event at rubescartoons.com/events.html (c) 2016, Leigh Rubin, Syndicated Cartoonist
- [Remote Design Teams: How to Use Cloud-Based Tools to Collaborate](https://uxpamagazine.org/remote-design-teams/) - With the right strategies and tools, distributed design teams can maintain effective communication and creative collaboration.
- [Story First for Engaging Experiences (Book Review) ](https://uxpamagazine.org/story-first-for-engaging-experiences/) - A review of “The User’s Journey: Storymapping Products that People Love” by Donna Lichaw, which provides an accessible framework to help designers create engaging experiences.
- [Is That Product Idea Really Good? (Book Review) ](https://uxpamagazine.org/is-that-product-idea-really-good/) - A review of Validating Product Ideas Through Lean User Research by Tomer Sharon. Guidance for why, when and how to conduct user research for product design.
- [Current Customers: The Kano Model Helps Keep Personas Fresh](https://uxpamagazine.org/current-customers/) - Understanding the progression of products and human behavior according to the Kano model—customer satisfaction measured via five categories—can help you refresh personas.
- [Regaining Trust: What to Do AFTER a Security Breach](https://uxpamagazine.org/regaining-trust/) - Handling a security breach has UX implications. Three case studies of how Home Depot, Wendy’s, and Omni Hotels responded to such incidents show how to maintain and regain customer trust after a breach.
- [The Other Half of Your Job: Getting Your Projects Built](https://uxpamagazine.org/the-other-half-of-your-job/) - Turning a design into reality requires buy-in and crucial “soft people skills” that are necessary to influence others to implement your work.
- [The Power of Qualitative Methods: Aha Moments in Exploring Cybersecurity and Trust](https://uxpamagazine.org/the-power-of-qualitative-methods/) - A research team learns how to incorporate qualitative research methods into their work by examining user perceptions of and experiences with cybersecurity.
- [Effective and Efficient: Conducting UX and Design Reviews](https://uxpamagazine.org/effective-and-efficient/) - Lead effective and efficient design reviews in your organization. This method consists of three targeted rounds of reviews.
- [Rubes Cartoon: Bow Wow](https://uxpamagazine.org/rubes-cartoon-bow-wow/) - [greybox] Bow Wow Two dogs are having an argument Dog 1: Arf! Dog 2: Bark! Dog 1: Arf! Dog 2: Bark! Dog 1: Arf! Dog 2: Bark! Dog 1: Arf! Dog 2: Bow wow? Dog 1: Well, if you had said that in the first place, we coulda settled this hours ago [/greybox] Read more
- [Turning User Research on Its Head (Book Review)](https://uxpamagazine.org/turning-user-research-on-its-head/) - A review of “Presumptive Design: Design Provocations for Innovation” by Leo Frishberg and Charles Lambdin.
- [Motion Design: An Intro to UX Choreography](https://uxpamagazine.org/motion-design/) - The UX application of UI motion design is becoming so important, it’s taking on new terminology of its own—UX choreography.
- [Changing Routines: Designing Projects for Meaningful Work](https://uxpamagazine.org/changing-routines/) - Delivering projects against a static set of requirements without taking a break to reflect and get a clear outlook is a sure way to lose perspective and stifle creativity.
- [A Civic View: Bridging the Gap between Citizens and City Government](https://uxpamagazine.org/a-civic-view/) - An innovative civic data collection tool, Civic View combines video footage and GPS tracking to give citizens a more immediate voice in city government.
- [The Quest for the Better Me: Helping You Be, Do, Feel, and Look Better](https://uxpamagazine.org/the-quest-for-the-better-me/) - Help people be, do, feel, and look better to create products that are designed to win both the hearts and minds of their customers
- [User Research for Non-Researchers: How to Get User Feedback Without a Dedicated Researcher](https://uxpamagazine.org/user-research-for-non-researchers/) - A step-by-step guide on how to conduct qualitative research for times when your UX researcher is not available.
- [Solving a Museum’s Business Challenges: A Case Study](https://uxpamagazine.org/solving-a-museums-business-challenges/) - Applying contextual research methods to understand the visitor experience, helped solve a museum’s challenges.
- [Knot an Innovation: Ten Rules for Successful Products ](https://uxpamagazine.org/knot-an-innovation/) - The ten rules and the tetrahedron of innovation are tools to collaborate and develop designs and products that people want to use and embrace every day.
- [Rubes Cartoon: Comfort Zone](https://uxpamagazine.org/rubes-cartoon-comfort-zone/) - [greybox] Mountain Goat Two mountain goats stand facing each other on opposite sides of a chasm. One says, “That’s what I admire about you, Earl. You’re not afraid to step outside of your comfort zone.” The other goat is standing with his back legs on the cliff and his front legs resting in the air.
- [Building Empathy in the Enterprise: Using Conferences as a Research Venue](https://uxpamagazine.org/building-empathy-in-the-enterprise/) - User group conferences can provide great opportunities to reach qualified prospective research participants in a single location—a potential goldmine for collecting rich user data.
- [Measuring Emotions: Self Report as an Alternative to Biometrics](https://uxpamagazine.org/measuring-emotions/) - Using an emotion chart to capture self-reported emotions can be more cost effective, unbiased, and accurate compared to agile biometric methods.
- [Illuminating the Journey: Improving Public Transit Rider Experience](https://uxpamagazine.org/illuminating-the-journey/) - How quantitative research, field testing, and lab usability studies helped this project efficiently move people, calm traffic, and ease urban congestion.
- [Hold the Phone: A Primer on Remote Mobile Usability Testing ](https://uxpamagazine.org/hold-the-phone/) - Remote mobile usability testing has its challenges. Understanding the basic requirements for the tools used to conduct these tests will help you select the best one for your studies.
- [Customer Feedback: Collecting In-Context Product Insights](https://uxpamagazine.org/customer-feedback/) - Creating an effective customer feedback system requires an understanding of the data provided by analytics but also an understanding of the user and business goals.
- [Designing Credible Studies: A Research Framework](https://uxpamagazine.org/designing-credible-studies/) - UX research can mean compromise between the credibility of a study and the needs of the business. A research framework can bridge the false division.
- [Rubes Cartoon: Furniture repair made simple](https://uxpamagazine.org/rubes-cartoon-furniture-repair-made-simple/) - [greybox] Furniture repair made simple A book titled furniture repair made simple is placed under a table leg, making the table stand level. [/greybox] Read more Rubes cartoons or download the new daily Rubes app at rubescartoons.com (c) 2013, Leigh Rubin, Syndicated Cartoonist
- [Memory and Attention: Building Effective and Engaging Learning Environments ](https://uxpamagazine.org/memory-and-attention/) - Memory and attention play an important role in cognition. Understanding them helps design relevant and memorable content for specific audiences, to create effective and engaging learning environments.
- [Corporate Training Alternative: eLearn at Your Place, Pace and Time](https://uxpamagazine.org/corporate-training-alternative/) - Personalized learning is key to progressive education and skill development. Digital technologies enable and enrich experiences across domains, and there’s plenty of potential for eLearning.
- [A Review of Contextual Inquiry for Medical Device Design (Book Review)](https://uxpamagazine.org/review-contextual-inquiry-for-medical-device-design/) - A review of Contextual Inquiry for Medical Device Design by Mary Beth Privitera. Learn best practices and techniques for applying contextual inquiry to medical device design.
- [UX of e-Learning: A Look at How Two Online Learning Platforms Support Self-Regulated Learning](https://uxpamagazine.org/ux-of-e-learning/) - Two e-learning platforms, Duolingo and Codecademy, through their UX design, empower students to achieve their learning goals.
- [The Joys of Labor and the Danger of Automation (Book Review)](https://uxpamagazine.org/book-review-the-glass-cage/) - A review of The Glass Cage by Nicholas Carr. An examination of the implications of automation for society and our work as designers.
- [Understanding Motivations and Behaviors: User-centered Analysis of MOOC Participation](https://uxpamagazine.org/understanding-motivations-and-behaviors/) - Analysis of participation in online courses showed different patterns, and suggested design changes to motivate students to complete the course and get more out of the experience.
- [Sesame Street, Letter Blocks, and Augmented Reality: Increasing Engagement and Learning](https://uxpamagazine.org/sesame-street-letter-blocks-and-augmented-reality/) - Lessons learned designing non-linear play experiences for a hybrid of classic letter blocks and character-driven tablet content.
- [Educational Technology in Mexico: Developing New Tools for Students in Latin American](https://uxpamagazine.org/educational-technology-in-mexico/) - Designing effective learning tools and technology for education in Mexico requires an understanding of the diverse cultural, economic, and political issues unique to the region.
- [Eye Tracking in User Experience Design (Book Review)](https://uxpamagazine.org/eye-tracking-book-review/) - A review of Eye Tracking in User Experience Design by Bergstrom and Schall. Experts discuss how they’ve leveraged eye tracking to improve user experiences in various domains.
- [Online Learning Environments: Design in the Age of Big Data](https://uxpamagazine.org/online-learning-environments/) - When e-learning tools also learn from students, they create personalized experiences that make learning fun and effective.
- [Designing Education: Educating Design](https://uxpamagazine.org/designing-education/) - New ideas in e-learning are both designing education and educating design. The new educational experience includes interdisciplinary teaching and exploratory learning
- [Online Mentorship: Building a High-Touch Student Experience](https://uxpamagazine.org/online-mentorship/) - Mentors support students with a high-touch, individualized user experience. In e-learning tools, adding mentors allows students to work at their own pace and meet their goals.
- [Gamification of Learning: An Asian Perspective](https://uxpamagazine.org/gamification-of-learning/) - Schools in Asia are actively exploring the use of mobile applications, augmented reality, and virtual reality to enhance the motivation and engagement of students.
- [Good Learning Design: Five Unique Challenges and Their Solutions](https://uxpamagazine.org/good-learning-design/) - When designing an e-learning solution, ensure they are engaging and effective by solving for these five unique challenges: Motivation, range of users, difficulty, assessment, and retention.
- [Rubes Cartoon: Unleash your potential ](https://uxpamagazine.org/rubes-cartoon-unleash-your-potential/) - [greybox] Unleash your potential A man sits on a park bench, holding a dog on a leash. The dog sits in the grass reading a book titled “How to unleash your full potential.” The dog is holding scissors and getting ready to cut through the leash. [/greybox] Read more Rubes cartoons or download the new
- [Stop Admiring the Problem: Getting Traction with Your Content Strategy](https://uxpamagazine.org/stop-admiring-the-problem/) - Implementing effective content planning processes, that incorporate understanding of real users’ needs, to create usable content strategy and cohesive customer narratives.
- [Designing Future-Friendly Content: Modeling Structure for Every User Interface](https://uxpamagazine.org/designing-future-friendly-content/) - Designing future-friendly content upfront provides a solid foundation for useful content on all devices, publishing platforms, and content outlets yet to come.
- [What to Write: Communicating Based on User Need ](https://uxpamagazine.org/what-to-write/) - Corporate writers explain six reasons why people read documentation, and how the writer's style of writing changes based the user's need and motivation.
- [Thinking Thoroughly, Widely, and Deeply: Developing User Experience Designers in China](https://uxpamagazine.org/thinking-thoroughly-widely-and-deeply/) - A user experience designer must have three key abilities to create ethical and human products: to think thoroughly, think widely, and think deeply.
- [Reality Check: High Fidelity Content Enhances the Design Process](https://uxpamagazine.org/high-fidelity-content/) - New tools for high fidelity prototypes make it critical to test with equally polished and realistic content.
- [Rubes Cartoon: Boredom](https://uxpamagazine.org/rubes-cartoon-boredom/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Nonprofit Peer-to-Peer Fundraising Websites: Designing for Effectiveness](https://uxpamagazine.org/peer-to-peer-fundraising-websites/) - When you design a website for a fundraising event, there are many roles to consider, each with different needs. Untangling the relationships and roles is the critical first step.
- [UX Performance Metrics: How to Measure Change ](https://uxpamagazine.org/ux-performance-metrics/) - When practitioners can produce data to show how content and design changes affect efficiency and customer sentiment, the work is more accepted and utilized.
- [Talking To Strangers On The Street: Recruiting Through Intercepting People](https://uxpamagazine.org/talking-to-strangers-on-the-street/) - Recruiting for research projects can be challenging, but going to places where the people are can make it easier to find the right participants.
- [User-Centered Design and Food Stamps: Delivering a 21st Century Government Service](https://uxpamagazine.org/user-centered-design-and-food-stamps/) - A case study from Code for America shows how user-centered design can be used to reduce barriers to accessing social services online and offline.
- [Mobile Apps for Emerging Markets: Reaching an Audience of 215 Million](https://uxpamagazine.org/mobile-apps-for-emerging-markets/) - Designing mobile apps for emerging markets with more than 60 languages and 215 million people requires a balance of designing, technology, user experience, and simplicity.
- [Design at Scale: Building a Design Community](https://uxpamagazine.org/design-at-scale/) - If you want your design patterns to be effective, you need a community of designers and researchers to contribute to them.
- [Scarcity: Focusing on Limitations to Explore Design Opportunities](https://uxpamagazine.org/scarcity/) - Looking at the concept of scarcity can lead to new ways of understanding users, designing for their needs, and making the best use of their resources.
- [openFDA: How User Centered Design and Open Data Can Serve the Public](https://uxpamagazine.org/openfda/) - How a user centered design process makes openFDA accessible for the public, developers, and agencies (globally). Learn how you can improve consumption of large government datasets.
- [US Government UX Work: Challenges, Strategies, and Good News](https://uxpamagazine.org/us-government-ux-work/) - Despite facing challenges of complexity, size, and limited resources, UX professionals are making great strides and finding more support in the US Federal government.
- [Engaging Citizens: A Review of Eight Approaches to Civic Engagement](https://uxpamagazine.org/engaging-citizens/) - An evaluation of eight civic engagement platforms that are attempting to use technology to increase civic engagement with local governments.
- [With Safety in Mind: Building Online Experiences for Survivors of Intimate Partner Violence](https://uxpamagazine.org/with-safety-in-mind/) - Designing websites for an Intimate Partner Violence nonprofit organizations comes with many special considerations that need to keep the safety of survivors at the forefront.
- [Online Banking for Everyone: Designing for the Aging Brain](https://uxpamagazine.org/online-banking-for-everyone/) - Designing for the aging brain or for those with little computer experience requires strictly defining the website functionality, clear workflows, and minimal page distractions.
- [Rubes Cartoon: The Cretaceous Disaster Planning Committee](https://uxpamagazine.org/rubes-cartoon-the-cretaceous-disaster-planning-committee/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Design for Innovation (Book Review)](https://uxpamagazine.org/design-for-innovation/) - A review of 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization by Vijay Kumar. A guidebook about innovation and design thinking techniques.
- [Avoiding Narcissus: Finding inspiration in Unusual Places (Book Review)](https://uxpamagazine.org/avoiding-narcissus/) - A review of There’s Not an App for That by Robinson, Marsden & Jones. Think deeply about the way you design and how you might do it differently
- [Physician Heal Thyself: A Doctor’s View of Healthcare Software](https://uxpamagazine.org/physician-heal-thyself/) - Doctors, administrators, and IT staff in a hospital often have different views of technology. User experience professionals need to be aware of these differences when designing medical systems.
- [UX Education: Some Missing Pieces](https://uxpamagazine.org/ux-education/) - There are multiple programs offered by design schools around the world. But gaps between the real and academic world do not entirely prepare upcoming designers stepping into the industry.
- [Using Your Logical Powers: Abductive Reasoning for Business Success](https://uxpamagazine.org/using-your-logical-powers/) - Research methods can be inductive (generalizing) or deductive (narrowing choices). Combining methods for abductive reasoning gives business teams the confidence and strategic insights to better collaborate and innovate
- [Giving UX Advice: Getting Buy-In ](https://uxpamagazine.org/giving-ux-advice/) - Experience-based tips for convincing co-workers and clients to accept the idea of user testing and to implement the results.
- [Killer Robots and the Humanities: Building an Interdisciplinary UX Program ](https://uxpamagazine.org/killer-robots-and-the-humanities/) - The next generation of technology professionals also need a background in communications, ethics, history, and even literature to be effective architects of digital experiences.
- [Stepping Up: UX in the Enterprise](https://uxpamagazine.org/stepping-up/) - Modern enterprise software projects need both upstream and downstream UX services. Research, architecture and strategy must be addressed, before the more traditional work on the software itself.
- [Turning Learning into Action: Themes from the 2015 GIANT Conference](https://uxpamagazine.org/turning-learning-into-action/) - A recap of the 2015 GIANT Conference. Everyone is a designer. No one knows it all; we need each other. We should all strive to be better at design, not perfect. Ask ourselves, what are we missing?
- [UX Strategy: Fad or New World Order?](https://uxpamagazine.org/ux-strategy/) - Company executives increasingly agree that good design is good business. Has UX finally been recognized as strategic? How do we take advantage of this?
- [Flexible Foundations: Preparing Design Students for a Changing Field](https://uxpamagazine.org/flexible-foundations/) - To prepare students for a user experience career, design programs should focus on teaching flexibility, experimentation, critical thinking, and effective communication.
- [Persuasive Design: When Does UX Become Evil?](https://uxpamagazine.org/persuasive-design/) - UX turns evil when human behaviors are used to manipulate people into spending additional money.
- [Dear Diary: Getting the Most from Respondent Journals and Diaries](https://uxpamagazine.org/dear-diary/) - Diary research is an art and a science that can add depth to your research and meat to your insights, often at minimal extra cost.
- [Rubes Cartoon: Timing](https://uxpamagazine.org/rubes-cartoon-timing/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Feature Fake: Exploring and Testing Connected Mobile Prototypes](https://uxpamagazine.org/feature-fake/) - Exploring interactive, mobile products needs realistic interaction. Faking features and connectivity can help make wearables seem real enough to test early concepts.
- [Visualizing Tax Returns: Showing the Impact in Design](https://uxpamagazine.org/visualizing-tax-returns/) - The right information visualizations can help customers confused about their tax refunds and help them make the right decision for their finances.
- [Designing for Vulnerable Users: Illustrations (May) Help Understand Complex Health Websites](https://uxpamagazine.org/designing-for-vulnerable-users/) - Illustrations have the potential to aid in understanding complex health information, but using images effectively requires testing to tailor them to the needs of a wide variety of users.
- [The Impact of Images: Research on Users’ Processing and Perception](https://uxpamagazine.org/the-impact-of-images/) - Eye tracking study results show that images of people grab the attention of users and have substantial impact on their processing and perceptions of webpages.
- [Visual Analytics: Uncovering the Why in Your Data](https://uxpamagazine.org/visual-analytics/) - Traditional web analytics can be difficult to translate into decisions. Visualizing analytics data provides insights into users’ behavior and removes opinions from the design process.
- [Social Math: Making Complex Data Meaningful](https://uxpamagazine.org/social-math/) - Social math makes statistical data more approachable to the audience by comparing it to familiar data. Guidelines show how to design a social math infographic.
- [UX Infographics: 9 to Pin to Your Wall](https://uxpamagazine.org/ux-infographics/) - Nine infographics communicating user experience principles with different visual treatments provide an overview of principles of infographic design.
- [Rubes Cartoon: Dolphins](https://uxpamagazine.org/rubes-cartoon-dolphins/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [The Case for Being a UX Unicorn: Learning to Work More Effectively with Web Developers (Book Review) ](https://uxpamagazine.org/the-case-for-being-a-ux-unicorn/) - A review of Bridging UX & Web Development by Jack Moffett. A good base for getting started with learning to code.
- [Twinlist: A Multi-Step Interface to Reconcile Medication Lists](https://uxpamagazine.org/twinlist/) - Novel spatial layout and multi-step animation help medical staff compare two lists of medications and rapidly select the drugs for a reconciled list, reducing errors.
- [Studying UX Online: Advantages, Difficulties, and Best Practices](https://uxpamagazine.org/studying-ux-online/) - UX education has begun moving online, allowing students around the world to study UX. Despite of the challenges faced by online education, today’s programs are producing effective UX professionals.
- [Five-Second Rules Help Build a Better Test (Book Review)](https://uxpamagazine.org/five-second-rules-help-build-a-better-test/) - A review of The UX Five-Second Rules: Guidelines for User Experience Design’s Simplest Testing Technique by Paul Doncaster. An online, unmoderated method based on human perception.
- [Getting Ahead of the Game: Challenges and Methods in Games User Research](https://uxpamagazine.org/getting-ahead-of-the-game/) - Game development requires a deep knowledge of user needs. In addition to leveraging established usability research methods, games user research increasingly incorporates advances in physiological measurements and visualizations to better understand user behavior.
- [Remote Unmoderated Card Sorts: For Free!](https://uxpamagazine.org/remote-unmoderated-card-sorts-for-free/) - Learn step-by-step how you can conduct, interpret, and present the results of remote, unmoderated card sorts, using only free software.
- [Advice from UX Heroes: 9 Golden Nuggets](https://uxpamagazine.org/advice-from-ux-heroes/) - Lessons from The UX Intern podcast on working in UX. They include the value of curiosity, empathy, conversations, and the value of getting as much experience as possible.
- [The Future of UX Research: Uncovering the True Emotions of Our Users](https://uxpamagazine.org/the-future-of-ux-research/) - A brave new world of user experience research that includes physiological responses is on its way. Stay tuned as the tools become more economical and practical.
- [Tell Me Your Problems: Therapeutic Strategies for User Experience Research](https://uxpamagazine.org/tell-me-your-problems/) - Therapists and user experience researchers both aim to diagnose and treat problems. User experience researchers may benefit from applying evidence-based, solution-focused strategies used by psychotherapists.
- [Rubes Cartoon: Peripheral Vision](https://uxpamagazine.org/rubes-cartoon-peripheral-vison/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [Lessons Learned: Designing a Collaborative Space for a Region](https://uxpamagazine.org/lessons-learned/) - Creating a collaboration space for projects spanning 30 countries in Latin America, an organization learned lessons about the need for a strong UX process.
- [Learner Centered Design (Book Review)](https://uxpamagazine.org/learner-centered-design-book-review/) - A review of Interface Design for Learning by Dorian Peters. Creating designs that transform the user.
- [More than Mere Transcription: Closed Captioning as an Artful Practice](https://uxpamagazine.org/more-than-mere-transcription/) - Closed captioning is more than mere transcription and critical to accessibility and usability. This article presents closed captioning texts as inherently subjective and interpretative.
- [Negotiation: You Already Do It - Now Own It](https://uxpamagazine.org/negotiation/) - Mastering negotiation can lead to both professional and personal gain. User experience professionals need negotiation skills to effectively advocate on behalf of user needs.
- [Rubes Cartoons: Pigeon Dream Jobs](https://uxpamagazine.org/rubes-pigeon-dream-jobs/) - Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
- [What’s News: Announcing UXPA’s New Mentoring Program. Mentors and Protégés Needed!](https://uxpamagazine.org/announcing-uxpas-new-mentoring-progra/) - UXPA’s mentoring programs will begin in early 2013 and its primary mission is to provide services to those who are young in their UX careers.
- [Multiple Skills: The Ultimate UX Career Path Expander](https://uxpamagazine.org/multiple-skills/) - Six case studies show how a broader skill set increases your influence and expands your career options as a UX professional. (Full article available in Español)
- [Looking to Games for the New User Experience: What Other Website Interfaces Can Learn](https://uxpamagazine.org/looking-to-games/) - Games have come a long way since the 1980s when gamers—in the modern video game sense—were a young, fringe lot.
- [How Was It for You?: Helping People Describe Their Experiences](https://uxpamagazine.org/how_was_it_for_you/) - Usability study participants may choose words from a list to assist their feedback. Produc-ing one set of words for an entire user population proves challenging.
- [Engaging with Mental Health: Opportunity for Collaboration  ](https://uxpamagazine.org/engaging_mental_health/) - Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies.
- [The View From Here: An Interview with Elizabeth Rosenzweig, founder, World Usability Day](https://uxpamagazine.org/the-view-from-here-an-interview-with-elizabeth-rosenzweig-founder-world-usability-day/) - An interview with Elizabeth Rosenweig, founder of World Usability Day, on the origins and future of WUD.
- [Conducting Field Studies with Older Adults Lessons for Recruiting and Testing Older Users ](https://uxpamagazine.org/field_studies_older_adults/) - Field testing and field research work especially well with older adults, if you are sensitive to their needs in both the recruiting and data collection process.
- [Taxi! Service Design for New York’s Yellow Cabs](https://uxpamagazine.org/taxi-service-design/) - As digital information spaces augment physical places, new location-based services will emerge for riding cabs, as well as many other civic, urban, and commercial experiences.
- [<!--:en-->The View from Here: Making Sense of Numbers  <!--:-->](https://uxpamagazine.org/making_sense_of_numbers/) - The quantitative view of data is less informative to user experience than qualitative data.
- [What Shall We Watch Tonight? Using Mobile Devices to Plan TV Viewing ](https://uxpamagazine.org/mobile_devices_tv_viewing/) - A range of usability challenges remain with Interactive Television (iTV) capable devices including how to integrate existing collaborative viewing practices within emerging iTV technologies.
- [UX Increases Revenue: Two Case Studies](https://uxpamagazine.org/ux_increases_revenue/) - WebIQ helps businesses prioritize web improvement efforts and then measures the impact using the results from online research to build and enhance prototypes that are tested in lab-based studies.
- [ Citizen-Centric Computing (Issue 3.1)](https://uxpamagazine.org/3-1/) - Remote or in-person, solo or in teams, and designing a government portal. (Full text not available)
- [Keeping Your Distance: Remote usability testing or the lab?](https://uxpamagazine.org/keeping-your-distance/) - People who participate in usability testing remotely via screen sharing are as candid and comfortable with the experience as customers who participate on-site

## Pages

- [User Experience Magazine](https://uxpamagazine.org/) - The User Experience Professionals Magazine. Read articles about all things user experience and join in our new UXPA Magazinr network..
- [User Experience Editorial and Production Guide](https://uxpamagazine.org/user-experience-editorial-style-guide/) - User Experience Editorial and Production Guide This style guide documents both editorial style and procedures for the editorial and production teams for User Experience magazine. Editorial development−working with authors Online production-putting the issue online Forms and job aids Cheat sheet for colors, file names, and other conventions UX Magazine article template (Word file, updated August 2015)
- [Privacy Policy](https://uxpamagazine.org/privacy-policy-2/) - Privacy Policy This site is the home of User Experience, the magazine of the User Experience Professionals Association (UXPA). This privacy statement communicates our commitment to privacy. The following discloses our information gathering and dissemination practices for the magazine website https://uxpamagazine.org/. You can also read the Privacy Policy for the main UXPA website. Cookies and Site Log
- [About User Experience Magazine](https://uxpamagazine.org/about-user-experience-magazine/) - A Publication by and for UX Professionals The UXPA User Experience Magazine is a leading publication dedicated to exploring and advancing the field of user experience (UX). Produced by the User Experience Professionals Association (UXPA), the magazine serves as a valuable resource for UX practitioners, researchers, designers, and anyone interested in creating exceptional user experiences.
- [Elementor #16228](https://uxpamagazine.org/elementor-16228/) - 5.2 - June 2006 7.3 - September 2008 7.2 - June 2008 7.1 - March 2008 6.4 - November 2007 6.3 - September 2007 6.2 - June 2007 6.1 - March 2007 5.4 - November 2006 5.3 - September 2006 7.4 - November 2008 5.1 - March 2006 22.4 - Sustainability 22.3 - Health 22.1
- [Formatting Illustrations (Production Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/online-production-guide/formatting-illustrations-production-guide/) - Illustrations – figures – are placed in the article after the paragraph where they are mentioned. The goal is to provide clear, readable images at the smallest file size, to keep the download time for each article light. Image files Size the image to the largest display size. WordPress and the responsive code will adjust
- [<!--:en-->Formatting Tables (Production Guide)<!--:-->](https://uxpamagazine.org/user-experience-editorial-style-guide/online-production-guide/formatting-tables-production-guide/) - Table code must include a , and use for cells that are column or row headings. The site stylesheet manages the formatting. Don’t put any extra formatting into the table code. [greybox] Caption text here. Column heading 1 Column heading 2 Column heading 3
- [Translations (Production Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/online-production-guide/translations-production-guide/) - Translations are managed by a team that includes: the translation managers, teams of volunteer members who check each language, and a commercial service, LanguageWorks. We run one translation event per issue, and can add any extra words into the mix...but we pay by the word! Terminology glossary. The translation managers and team have a glossary
- [<!--:en-->Rubes Cartoons (Production Guide)<!--:-->](https://uxpamagazine.org/user-experience-editorial-style-guide/online-production-guide/rubes-cartoons-production-guide/) - Each issue includes a Rubes cartoon, with the kind permission of Leigh Rubin. The most recently published cartoon is displayed on the home page. The cartoon for each issue is included as an article in that issue. Article formatting The title is: “Rubes Cartoon: Title of the Cartoon The featured image is the same for
- [<!--:en-->Book Reviews (Production Guide)<!--:-->](https://uxpamagazine.org/user-experience-editorial-style-guide/online-production-guide/book-reviews-production-guide/) - Book reviews are all formatted consistently. The title of the review is not the same as the book title The author is the is the author of the book review The review article starts with the book cover and details. Book Cover Illustrations Cover image used in the review article Image size: scale covers so
- [Production Process](https://uxpamagazine.org/user-experience-editorial-style-guide/online-production-guide/production-process/) - Copy-editing and translation Copy-editing begins approximately 3 weeks before the issue launches. The editor works in the article template that includes: Title Author names and bios Extracts, abstracts, and tags Article text with figure alt text and captions Translation begins 4-5 weeks before the issue launches. Online prep Create article authors, updating existing entries as
- [Cheat Sheet for Files, Colors, and Other Conventions  (Editorial Style Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/cheat-sheet-editorial-style-guide/) - Images All images are scaled to the correct size before uploading, for better performance. The only exception is (rare) illustrations where we are providing a link to a larger image. Text length Colors
- [Create an Article (Production Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/online-production-guide/create-an-article-production-guide/) - Each article is a separate post in WordPress, with the entire article in a single post Author information (name, bio, headshot) are stored separately from the article, and attached to it. If an author writes more than one article, the information is re-used. See the section on Author Entries for how to create and enter them Parts
- [Author Entries (Production Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/online-production-guide/author-entries-production-guide/) - Article author information is stored in a special user category called “Guest Authors,” which includes their name, headshot and bio. The author is attached to the article, and displayed next to (or below) the article content. Author bios are not translated. There is only one entry per author. Article bios and headshots are updated with
- [Create the Issue (Production Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/online-production-guide/create-the-issue-production-guide/) - The Issue entry is a category under Posts that creates a group of articles and holds the metadata for the issue. The issue can be prepared in advance, as it does not appear on the site until enabled. When you set up the definition, also set up the duplicate Category, which is used for convenience in the list
- [Online Production Guide](https://uxpamagazine.org/user-experience-editorial-style-guide/online-production-guide/) - This section of the style guide has information about all the steps to post articles and publish an issue. Authors - Creating the Guest Editors and attaching them to the article Create Articles - Parts of the article and correct formatting Formatting tables Formatting images Rubes Cartoons Book Reviews Translations Create the Issue - The issue entry, categories, past issues display, and
- [<!--:en-->Author Bio (Editorial Guide)<!--:-->](https://uxpamagazine.org/user-experience-editorial-style-guide/editing-style-guide/author-bio-editorial-style-guide/) - Authors have a bio and headshot, displayed with the article. Author names are linked, and lead to the bio plus a linked list of all the author's articles. Biography text If the author already has an article online, this one will link to the same bio. Ask them if they want to update either their
- [<!--:en-->Tags (Editorial Guide)<!--:-->](https://uxpamagazine.org/user-experience-editorial-style-guide/editing-style-guide/tags-editorial-style-guide/) - Tags are keywords, identifying topics of the article content. They appear in a tag cloud on the home page. They are also displayed next to the article as a link that launches a search for all articles with the same tag. (Spelling counts!) All articles must have at least one tag. Choosing tags Start from
- [<!--:en-->Extracts and Abstracts (Editorial Guide)<!--:-->](https://uxpamagazine.org/user-experience-editorial-style-guide/editing-style-guide/extracts-and-abstracts-editorial-style-guide/) - Extracts (25 words) appear in the table of contents for the issue and any search results list. Abstracts (75 words) are translated, providing a summary of the article. They do not appear in English. Extracts The extract provides readers with additional words to help them decide if this article is one they are interested in. It also
- [<!--:en-->Article Titles (Editorial Guide)<!--:-->](https://uxpamagazine.org/user-experience-editorial-style-guide/editing-style-guide/article-titles-editorial-style-guide/) - The Basic Format Write article titles in two parts, with a colon in the middle. On the left: 2-3 highly relevant words or at least one keyword. On the right: 3-6 words that elaborate, focus, or explain the topic. Total length: 8 words Writing Style Keep the title straightforward and informative. Search engines weigh the
- [Tables and Charts (Editorial Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/editing-style-guide/tables-and-charts-style-guide/) - Tables Tables are a more accessible way to display data or other structured information than an image. The magazine style sheet automatically formats tables in a consistent style. Like figures, tables are numbered and have a reference in the text. All tables have a caption, which is displayed above the table. Tables are coded with header
- [<!--:en-->Illustrations (Editorial Guide)<!--:-->](https://uxpamagazine.org/user-experience-editorial-style-guide/editing-style-guide/illustrations-editorial-style-guide/) - Choosing illustrations Work with authors to identify good illustrations to provide visual interest for articles. Ideally, each article will have at least one strong image. More horizontal images work better in the online format than vertical images. Every article will have a "featured image" (the small thumbnail displayed in lists). This will usually come from
- [Article Structure and Headings (Editorial Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/editing-style-guide/structure-style-guide/) - Use short headings and meaningful paragraphs to structure the article for easy scanning. Break up long paragraphs. If there is not a natural break, work with the authors to create them. Use headings to identify sections of the articles and help readers skim through the content. Headings also support accessibility by providing an easy way to
- [References, Citations, and More Reading (Editorial Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/editing-style-guide/references-citations-editorial-guide/) - We are not a journal. No footnotes. No citations. When an article references a source, do so as naturally as possible. If the author is well-known, or the source easy to find, a brief mention is usually enough. "Learning from Games" by Rob Houser and Scott DeLoach Joe Smith's excellent book, The Best UX Book,... In her article
- [Words, Spelling, and Punctuation (Editorial Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/editing-style-guide/words-punctuation/) - In most cases the magazine follows the Chicago Manual of Style. We use US English spelling and punctuation References We are not a journal. When an article references a source, write it as naturally as possible. The publisher does not need to be mentioned unless the journal or source is relevant. "Learning from Games" by
- [Editing the Articles (Editorial Guide)](https://uxpamagazine.org/user-experience-editorial-style-guide/editing-style-guide/) - As you work on an article, remember that the first job of the editorial team is to help every author publish the very best expression of their ideas. Be friendly. Editing is not a competition. Although many of our authors are old hands at publishing, many are first-time authors. Some are writing in English as
- [Write for UXPA: Information for Authors](https://uxpamagazine.org/write-for-uxpa-information-for-authors/) - Share your ideas with the UX community Do you have an idea for an article that can inspire and inform practitioners in the field? We are looking for articles that give a new perspective on a UX topic, share best practices on a method, or tell an interesting story about a unique project that you worked
- [Authors](https://uxpamagazine.org/authors/)
- [Masthead](https://uxpamagazine.org/masthead/) - Editorial Team Director of Publications Andrew Schallpublications at uxpa dot org Managing Editor Claudia Gutierrezuxmagazine at uxpa dot org Assistant Editor Bhakti Bathia Copy Editor Nicole Force Editors Beth Martin William Schmidt Caroline Little Cassini Nazir Claire Menegus Eileen Tong Filip Sapienza Gaayathri Sankar Jason Telner Karen Shor Lija Hogan Michelle Bence Payal Mistri Revathi
- [Discussion Guidelines](https://uxpamagazine.org/discussion-guidelines/) - Creating a Supportive UX CommunityTo make this forum a welcoming and productive space, we’ve set a few simple guidelines. Whether you’re just beginning your UX journey or have years of experience, these principles help ensure that everyone feels heard, respected, and inspired to contribute. Let’s grow together through thoughtful conversation and shared learning.Be Respectful: Everyone’s journey
- [Advertise in UX Magazine](https://uxpamagazine.org/advertise-in-ux-magazine/) - Advertising in UX Magazine is an excellent way to reach UX professionals around the world. We focus on practical information of immediate use to working professionals. We accept ads related to: products, tools, and services career opportunities consulting and other services book announcements conferences and workshops university programs Contact our team to place an ad
- [Log In](https://uxpamagazine.org/login/) - Member Login Username or Email Address Password Remember Me Log In Lost your password? | Register
- [Past Issues](https://uxpamagazine.org/home/past-issues/) - 5.2 - June 2006 7.3 - September 2008 7.2 - June 2008 7.1 - March 2008 6.4 - November 2007 6.3 - September 2007
- [Contact Us](https://uxpamagazine.org/contact-us/) - Contact Us We’d love to hear from you. Please note: If you are interested in writing for us, please look at our guidelines here and submit a proposal according to the guidelines. Do not submit a proposal here. We do not accept guest posts or sponsored content. Loading… User Experience Magazine is published by the User Experience Professionals
- [Membership Orders](https://uxpamagazine.org/membership-account/membership-orders/) - [pmpro_invoice]
- [Membership Checkout](https://uxpamagazine.org/membership-checkout/) - [pmpro_checkout]
- [Membership Cancel](https://uxpamagazine.org/membership-account/membership-cancel/) - [pmpro_cancel]
- [Membership Billing](https://uxpamagazine.org/membership-account/membership-billing/) - [pmpro_billing]
- [Membership Confirmation](https://uxpamagazine.org/membership-checkout/membership-confirmation/) - [pmpro_confirmation]
- [Membership Levels](https://uxpamagazine.org/membership-levels/) - [pmpro_levels]
- [Your Profile](https://uxpamagazine.org/membership-account/your-profile/)
- [Membership Account](https://uxpamagazine.org/membership-account/)
- [Accessibility Statement](https://uxpamagazine.org/accessibility-statement/) - Accessibility Statement We want everyone who visits User Experience Magazine website to feel welcome and find the experience rewarding. What are we doing? To help us make the User Experience Magazine website a positive place for everyone, we’ve been using the Web Content Accessibility Guidelines (WCAG) 2.0. These guidelines explain how to make web content
- [Author's Publication Release Form](https://uxpamagazine.org/write-for-uxpa-information-for-authors/authors-release-form/) - Author’s Publication Release Form Give UXPA permission to publish your article by completing this online form. If there is more than one author, each person should complete this form. The list of authors’ rights and a downloadable version are at the bottom of the page, after the form. If you have included work by anyone other than the
- [Editorial Guidelines for Authors](https://uxpamagazine.org/write-for-uxpa-information-for-authors/editorial-guidelines/) - Editorial Guidelines for Authors User Experience magazine welcomes contributions on a wide range of topics of interest to UX practitioners. Above all, they must be interesting and engaging, inviting readers to think about our work in a new way. User Experience Style User Experience is an online professional magazine, not a technical or academic journal. There are no
- [Book Review Guidelines](https://uxpamagazine.org/write-for-uxpa-information-for-authors/book-review-guidelines/) - Book Review Guidelines UXPA book reviews help UX professionals find books they’ll love. Whether you’re adding to your personal or professional UX library, these reviews will help you understand the merits of a book before you borrow or purchase it. Reviews are published regularly throughout the year through the User Experience Magazine. We review books
- [Contributors](https://uxpamagazine.org/contributors/) - Many people have contributed to this website and we are thankful to them all for their hard work.
- [Home-old](https://uxpamagazine.org/home-2/) - UXPA's User Experience Magazine: covering the broad field of user experience.
- [UXPA](https://uxpamagazine.org/uxpa/) - The User Experience Professionals Association (UXPA) supports people who research, design, and evaluate the user experience of products and services. The UXPA is an international organization with 50 chapters, and members in 60 countries. Members come from many different backgrounds, sharing the common interest of creating products and services that meet the needs of the
- [Tags](https://uxpamagazine.org/tags/)
- [Image browser test page](https://uxpamagazine.org/nextgen-test-page/) - This is an introductory paragraph. Maybe it's the very beginning of the article. And, it introduces a collection of examples relevant to the article, like images of people in a workshop. Image Browser: Examples of Visualizations These visualizations link to the interactive page, so you can see them in action. And, now we're back to the
- [Home](https://uxpamagazine.org/home/)
- [Shop](https://uxpamagazine.org/shop/)
- [Sample Page](https://uxpamagazine.org/sample-page/) - This is an example page. It's different from a blog post because it will stay in one place and will show up in your site navigation (in most themes). Most people start with an About page that introduces them to potential site visitors. It might say something like this: Hi there! I'm a bike messenger
- [Join the Team](https://uxpamagazine.org/write-for-uxpa-information-for-authors/join-the-book-review-team/) - Do you have a passion for UX, keeping up with thought leadership, and love editing? Join the User Experience magazine's editorial team This is a great opportunity to gain exposure to the latest thinking on UX methods, tools, and trends. As a member of the team you will: Provide feedback on article proposals to help curate
- [Advanced ads test page](https://uxpamagazine.org/advanced-ads-test-page/)

## Forums

- [Official Community for UXPA Magazine](https://uxpamagazine.org/forums/forum/uxpa-magazine-forum/) - Welcome to the UXPA Magazine Community! This is a space to have conversations about our articles and topics related to UX. Registration to our community is free but we insist that you abide by our rules and policies when using our platforms.

## Topics

- [AI and Storytelling for Children: A Human Factors Perspective](https://uxpamagazine.org/forums/topic/ai-and-storytelling-for-children-a-human-factors-perspective/) - A human factors professional discusses observations of interactions between AI and reticent learners to author stories. These casual observations provide meaningful insights into how technology affects people in everyday life. The discussion identifies core human factors principles and responsibilities around designing AI as a cognitive platform for creativity. [See the full post at: AI and
- [Researching What Changes: UX Methods for AI Systems That Learn Over Time](https://uxpamagazine.org/forums/topic/researching-what-changes-ux-methods-for-ai-systems-that-learn-over-time/) - This article covers three practical approaches for studying agentic AI when the system’s behavior is a moving target. Trust is inherently longitudinal over time. A snapshot study capturing the moment alone describes almost nothing about how the relationship is changing, which misses the evolving relationship arc. The author discusses using modified diary studies, longitudinal trust
- [Where Strategy Meets Practice for Designing AI-Driven Products (Book Review)](https://uxpamagazine.org/forums/topic/where-strategy-meets-practice-for-designing-ai-driven-products-book-review/) - A review of UX for AI: A Framework for Designing AI-Driven Products discusses a practical, strategic guide for designers and researchers creating AI-powered products. [See the full post at: Where Strategy Meets Practice for Designing AI-Driven Products (Book Review)]
- [Rubes Cartoon: "Cocktails"](https://uxpamagazine.org/forums/topic/rubes-cartoon-cocktails/) - [See the full post at: Rubes Cartoon: "Cocktails"]
- [Accessibility and AI: Leveraging Emerging Technologies in Digital Content to Build Equitable UX](https://uxpamagazine.org/forums/topic/accessibility-and-ai-leveraging-emerging-technologies-in-digital-content-to-build-equitable-ux/) - Explore accessibility, adaptive UX, and the hybrid intelligence model to understand how organizations are building scalable, inclusive digital experiences with accuracy for improved usability. In digital content, an AI-human accessibility services approach allows organizations to move beyond reactive remediation to build proactive, scalable accessibility strategies, ensuring that automation supports accuracy rather than compromising it. [See
- [The Adoption Gap: Why AI-Driven Healthcare Systems Still Fail](https://uxpamagazine.org/forums/topic/the-adoption-gap-why-ai-driven-healthcare-systems-still-fail/) - Most healthcare workers operate across a fragmented digital landscape: different logins, interfaces, and data sources that don’t talk to each other. Yet legacy systems persist in healthcare because users know how to get the information they need, even when the system makes it harder than it should. Trust has real value when human well-being is
- [HACA-MH: A Culturally Adaptive Mental Health AI Framework for Underserved Populations](https://uxpamagazine.org/forums/topic/haca-mh-a-culturally-adaptive-mental-health-ai-framework-for-underserved-populations/) - Mental health care AI systems are failing to identify distress signals because the signals do not fit Western clinical vocabulary. [See the full post at: HACA-MH: A Culturally Adaptive Mental Health AI Framework for Underserved Populations]
- [Resolving Legal Issues.](https://uxpamagazine.org/forums/topic/resolving-legal-issues/) - Law is a challenging subject because there are a lot of rules to keep in mind and court cases to consider. Writing a law assignment requires you to be very careful with your words, but using professional language can be challenging. In these situations, a Law Assignment Helper can assist you by simplifying complex legal
- [Can I hire someone to help me with my HND business law assignment?](https://uxpamagazine.org/forums/topic/can-i-hire-someone-to-help-me-with-my-hnd-business-law-assignment/) - Yes, you can hire a specialist to help you with your HND business law assignments. There are lots of professional HND Business Law Assignment Help out there in the UK that are offering top-quality writing assistance to HND students all over the world and helping them ace their academics. They are offering tailor-made solutions to
- [What is an essay for nursing admission?](https://uxpamagazine.org/forums/topic/what-is-an-essay-for-nursing-admission/) - A written document or personal essay that you submit with your application to a nursing school or program is known as an application essay for nursing school entry. It enables you to show how interested you are in nursing and to explain why a certain career path or academic program is important to you. It
- [Designing Forms for Tired Caregivers: Decreasing Digital Fatigue](https://uxpamagazine.org/forums/topic/designing-forms-for-tired-caregivers-decreasing-digital-fatigue/) - It is late. A caregiver is finally in bed after another day of work, kids, and managing her mother’s medications. The house is quiet. On her mobile de[See the full post at: Designing Forms for Tired Caregivers: Decreasing Digital Fatigue]
- [Enhancing Design with Data: Using Metrics to Create Effective User Experiences](https://uxpamagazine.org/forums/topic/enhancing-design-with-data-using-metrics-to-create-effective-user-experiences/) - When Design Meets Data A few years ago, a design lead shared a thought-provoking statement, “If design is how it looks and feels, data is how it perfo[See the full post at: Enhancing Design with Data: Using Metrics to Create Effective User Experiences]
- [Ethical UX Patterns: Building Trust Without Manipulation](https://uxpamagazine.org/forums/topic/ethical-ux-patterns-building-trust-without-manipulation/) - How Mental Health Apps Can Balance Engagement with User Well-Being In the relentless quest for user attention, the tech industry has perfected the art[See the full post at: Ethical UX Patterns: Building Trust Without Manipulation]
- [Proof-First UX Framework: Stop Prompting for Luck and Design for Accountability](https://uxpamagazine.org/forums/topic/proof-first-ux-framework-stop-prompting-for-luck-and-design-for-accountability/) - I discovered AI video editing the way a lot of us did—first with curiosity, then with a little obsession. One evening, I downloaded a couple of new ap[See the full post at: Proof-First UX Framework: Stop Prompting for Luck and Design for Accountability]
- [Beyond the Breach: Forging a Unique UX for Identity Security](https://uxpamagazine.org/forums/topic/beyond-the-breach-forging-a-unique-ux-for-identity-security/) - An identity security product design informs a new framework for how admins perceive and act on risk. Working in this high-risk domain offered hard-won insights. [See the full post at: Beyond the Breach: Forging a Unique UX for Identity Security]
- [Beyond the Interface: Exploring Neuroadaptive UX for Neurodiverse and Marginalized Users](https://uxpamagazine.org/forums/topic/beyond-the-interface-exploring-neuroadaptive-ux-for-neurodiverse-and-marginalized-users/) - Neuroadaptive UX can fundamentally reshape the landscape of digital experiences, moving towards interfaces that are highly functional and intelligently matched to particular individuals. [See the full post at: Beyond the Interface: Exploring Neuroadaptive UX for Neurodiverse and Marginalized Users]
- [Breaking Out of the Industry Box: Designers’ Skills Work Anywhere](https://uxpamagazine.org/forums/topic/breaking-out-of-the-industry-box-designers-skills-work-anywhere/) - For UX and product design professionals, the idea that we must stay within a single vertical—healthcare, financial technology, or e-commerce—is a self-imposed limitation. [See the full post at: Breaking Out of the Industry Box: Designers’ Skills Work Anywhere]
- [Stop Ghosting Candidates: How Design Thinking Can Fix Hiring](https://uxpamagazine.org/forums/topic/stop-ghosting-candidates-how-design-thinking-can-fix-hiring/) - A UX case study applies design principles to the hiring journey in the technology industry to bring clarity, feedback, and respect—the values of UX—into the process to scale trust in candidates. The author discusses using design research methods, qualitative interviews, recruiter workflow analysis, and journey mapping, which are the same methods used to understand user
- [Designing in Subculture: How UX Bridges Fantasy and Reality for Cosplayers](https://uxpamagazine.org/forums/topic/designing-in-subculture-how-ux-bridges-fantasy-and-reality-for-cosplayers/) - Driven by the pulse of anime culture—real scenes and unspoken needs—the design of user experience connects fantasy with everyday life. [See the full post at: Designing in Subculture: How UX Bridges Fantasy and Reality for Cosplayers]
- [A Trauma-Sensitive Approach to UX (Book Review)](https://uxpamagazine.org/forums/topic/a-trauma-sensitive-approach-to-ux-book-review/) - A Trauma-Sensitive Approach to UX (Book Review) [See the full post at: A Trauma-Sensitive Approach to UX (Book Review)]
- [Ethical by Design: Why UX Is the Critical Conscience of AI](https://uxpamagazine.org/forums/topic/ethical-by-design-why-ux-is-the-critical-conscience-of-ai/) - The new frontier is AI design, which demands a profound shift. The design challenge is no longer, “Is it usable?” but rather, “Is it responsible?” [See the full post at: Ethical by Design: Why UX Is the Critical Conscience of AI]
- [Curiosity and Expertise: How Leaders Can Transform User Experience](https://uxpamagazine.org/forums/topic/curiosity-and-expertise-how-leaders-can-transform-user-experience/) - Curiosity is needed in team culture for real innovation to take place. Curiosity happens at every level, but senior team members play a key role. [See the full post at: Curiosity and Expertise: How Leaders Can Transform User Experience]
- [Becoming a UX Change Agent: Seven Principles for Lasting Impact](https://uxpamagazine.org/forums/topic/becoming-a-ux-change-agent-seven-principles-for-lasting-impact/) - UX practitioners can become successful change agents for their organizations. The author presents a process with seven core principles that you can follow. [See the full post at: Becoming a UX Change Agent: Seven Principles for Lasting Impact]
- [(DONT PUBLISH - AUTHOR WITHDREW PERMISSION TO PUBLISH) Building Belonging in Every Workplace (Book Review)](https://uxpamagazine.org/forums/topic/building-belonging-in-every-workplace-book-review/) - A review of Inclusive Design Communities, by Sameera Kapila, presents this practical guide for turning any workplace into an inclusive community through belonging. [See the full post at: (DONT PUBLISH - AUTHOR WITHDREW PERMISSION TO PUBLISH) Building Belonging in Every Workplace (Book Review)]
- [Rubes Cartoon: Spider Floss](https://uxpamagazine.org/forums/topic/rubes-cartoon-spider-floss/) - [See the full post at: Rubes Cartoon: Spider Floss]
- [Bridging UX and Healthcare Delivery (Book Review)](https://uxpamagazine.org/forums/topic/bridging-ux-and-healthcare-delivery-book-review/) - A review of Health Design Thinking focuses on challenges for providers, patients, and caregivers while highlighting how applying design thinking can meet those challenges. [See the full post at: Bridging UX and Healthcare Delivery (Book Review)]
- [Designing the Future of AR Interfaces, My Journey with Banuba and Patent USD813249S1](https://uxpamagazine.org/forums/topic/designing-the-future-of-ar-interfaces-my-journey-with-banuba-and-patent-usd813249s1/) - Founding designer shares Banuba’s AR journey, from motion as conversation to patent USD813249S1, with practical lessons on emotion, gesture, and spatial UX for humane interfaces. [See the full post at: Designing the Future of AR Interfaces, My Journey with Banuba and Patent USD813249S1]
- [Game, Set, Match: Soft Skills for UX Research Champions](https://uxpamagazine.org/forums/topic/game-set-match-soft-skills-for-ux-research-champions/) - Each cross-functional partner brings a unique style, like teammates in a tennis doubles match. Success relies on strong partnerships that ensure products champion the user. [See the full post at: Game, Set, Match: Soft Skills for UX Research Champions]
- [From Pixels to Prompts: Navigating the Generative AI Revolution in UX](https://uxpamagazine.org/forums/topic/from-pixels-to-prompts-navigating-the-generative-ai-revolution-in-ux/) - This article explores how designers can harness AI as a collaborator and catalyst, freeing time for strategy, problem-solving, and user-centered impact. [See the full post at: From Pixels to Prompts: Navigating the Generative AI Revolution in UX]
- [Understanding User Mental Models: The Visual Card Sort Method](https://uxpamagazine.org/forums/topic/understanding-user-mental-models-the-visual-card-sort-method/) - The visual card sort method is a simple way to uncover user expectations and design products that feel intuitive and user-friendly. [See the full post at: Understanding User Mental Models: The Visual Card Sort Method]
- [Product-Market Fit: Building Rigorous Personas with Generative AI](https://uxpamagazine.org/forums/topic/product-market-fit-building-rigorous-personas-with-generative-ai/) - UX professionals can use generative AI and prompt engineering to accelerate persona creation, streamline research, and drive product-market fit without compromising quality. [See the full post at: Product-Market Fit: Building Rigorous Personas with Generative AI]
- [Who Owns Your Thoughts? The Relationship of Technology, Creativity, and Critical Thinking, Part I](https://uxpamagazine.org/forums/topic/who-owns-your-thoughts-the-relationship-of-technology-creativity-and-critical-thinking-part-i/) - Our individual thought processes are what make us unique, but is the digital revolution eroding the ownership of those thought patterns? [See the full post at: Who Owns Your Thoughts? The Relationship of Technology, Creativity, and Critical Thinking, Part I]
- [A Systems Approach to Personas and Journey Maps (Book Review)](https://uxpamagazine.org/forums/topic/a-review-of/) - A review of The Persona and Journey Map Playbook: Designing Human-Centered Artifacts to Inspire and Drive Change Apress 374 pages, 18 chapters About t[See the full post at: A Systems Approach to Personas and Journey Maps (Book Review)]
- [Reimagining Design Systems as Evolving Products](https://uxpamagazine.org/forums/topic/reimagining-design-systems-as-evolving-products/) - Rethinking design systems as evolving products, rather than fixed component libraries, can transform the way designers work. [See the full post at: Reimagining Design Systems as Evolving Products]
- [How AI Can Supercharge Rapid Research](https://uxpamagazine.org/forums/topic/how-ai-can-supercharge-rapid-research/) - Artificial Intelligence (AI) tools include many options that can reduce research time through the process of Rapid Research. [See the full post at: How AI Can Supercharge Rapid Research]
- [Political Design](https://uxpamagazine.org/forums/topic/political-design/) - Understanding the dynamics of Political Design gives insight into why some ideas flourish while others diminish, and how individuals, teams, and industries can directly contribute to the design of our world. [See the full post at: Political Design]
- [Designing for the Planet: Interfaces That Encourage Greener Digital Behavior](https://uxpamagazine.org/forums/topic/designing-for-the-planet-interfaces-that-encourage-greener-digital-behavior/) - Discover how AI-powered interfaces can nudge users toward greener digital habits—without sacrificing UX—in this research-driven exploration of sustainable interaction design. [See the full post at: Designing for the Planet: Interfaces That Encourage Greener Digital Behavior]
- [23.2 | Careers and Basics](https://uxpamagazine.org/forums/topic/23-2-careers-and-basics/) - Hello UX enthusiasts! 👋 As your friendly community manager, I’m excited to kick off a new discussion theme that revolves around the exciting world of UX careers and basics. Whether you’re a seasoned UX professional or just dipping your toes into the field, there’s always something new to learn and share. 🔍 Topics to Explore:
- [23.1 | Trust and Credibility](https://uxpamagazine.org/forums/topic/23-1-trust-and-credibility/) - 🌟 Welcome to the UX Magazine Trust and Credibility Discussion! 🌟 Hello UX enthusiasts! As your dedicated community manager, I’m thrilled to delve into another crucial aspect of our field: Trust and Credibility in UX. Join us in exploring how building trust impacts user experiences, the role of credibility in design, and share your insights
- [Discussion Guidelines](https://uxpamagazine.org/forums/topic/discussion-guidelines/) - Creating a Supportive UX CommunityTo make this forum a welcoming and productive space, we’ve set a few simple guidelines. Whether you’re just beginnin[See the full post at: Discussion Guidelines]
- [Behavior and Anticipatory Design in the Age of AI](https://uxpamagazine.org/forums/topic/behavior-and-anticipatory-design-in-the-age-of-ai/) - Here are a few questions to get the conversation started: How can designers create AI systems that reduce decision fatigue without stripping users of control? What strategies can ensure a balance between automation and user agency? Can you think of examples where anticipatory design has been effectively implemented to predict user needs and simplify decision-making?
- [Neurodiversity: Inclusive User Experience](https://uxpamagazine.org/forums/topic/neurodiversity-inclusive-user-experience/) - Let's hear your thoughts about the article, Neurodiversity: Inclusive User Experience.

## Replies

- [](https://uxpamagazine.org/forums/reply/17722/) - This is such an important question, especially because when we talk about inclusive design, the conversation usually leans towards culture, literacy levels, or low connectivity. Those are critical, but neuro-inclusion still feels like a relatively underexplored space in mainstream UX discussions. Bias here is even harder to spot because it is baked into how we
- [](https://uxpamagazine.org/forums/reply/17668/) - Thank you for sharing this post. It raises an important point about how hiring processes often lack empathy, with issues like poor communication, unclear expectations, and candidate ghosting becoming common challenges . Viewing hiring through a design thinking lens is a valuable approach, as it encourages transparency, feedback, and a more human-centered experience for applicants.
- [](https://uxpamagazine.org/forums/reply/17635/) - Another way female sex dolls cheap may assist during low points involves restoring a sense of routine and agency. Depression often disrupts daily structure. Simple tasks can feel overwhelming, and motivation may decline. Caring for and maintaining a doll—cleaning it, positioning it, dressing it—can introduce small but consistent responsibilities. These routines, though modest, can help
- [](https://uxpamagazine.org/forums/reply/17633/) - Modern consumers increasingly value control over their private environment. Purchasing best sex dolls represents a deeply personal decision — one made independently of social expectations. This autonomy reinforces a sense of agency, which psychologists link to greater life satisfaction.
- [](https://uxpamagazine.org/forums/reply/17544/) - I like how this piece frames “ownership” as an active practice rather than something we either have or lose. To me, the risk isn’t that technology replaces thinking outright, but that it quietly removes the moments of friction where thinking actually happens. When tools give us answers too quickly, we can start confusing convenience with
- [](https://uxpamagazine.org/forums/reply/17527/) - Great article. I’m someone who is hesitant to incorporate AI into my creative processes, so I’m looking forward to Part II to hear your thoughts on how to use it as a boon instead of a crutch.
- [](https://uxpamagazine.org/forums/reply/17222/) - Here are a few questions to get the conversation started: Redefining Accessibility Standards: How might prioritizing neurodiversity reshape our understanding of accessibility in UX design? Should industry standards evolve to better address the needs of neurodivergent users, and if so, what might that look like? The Future of Neurodiversity Training in UX: Should neurodiversity training
- [](https://uxpamagazine.org/forums/reply/16825/) - test reply

## Docs

- [Research Paper Help Online](https://uxpamagazine.org/docs/research-paper-help-online/) - Assignment Helpline AU provides Research Paper Help Online for students who need support with planning, research, structure, referencing, editing, and proofreading. Assistance can be tailored to the subject, academic level, and requirements of the paper, whether a student is starting with an outline or working on an existing draft.
- [Personalized Sustainable Corporate Gifts Dubai , Abu Dhabi , Sharjah and Ajman](https://uxpamagazine.org/docs/personalized-sustainable-corporate-gifts-dubai-abu-dhabi-sharjah-and-ajman/) - Businesses can strengthen their brand image through thoughtful and sustainable gifting, which helps create lasting connections with clients, teams, and business partners. Choosing the right luxury personalized corporate gifts in Dubai involves more than selecting attractive products; it means focusing on useful items, quality customization, and options that reflect your brand values. Customized AE offers
- [Highly recommended](https://uxpamagazine.org/docs/highly-recommended/) - I was really struggling with my logo design and couldn’t get the professional look I wanted. So, I decided to hire a logo designer from logodesigner.ae, and honestly, they were superb! They understood my ideas, paid attention to the details, and created a clean, professional logo that matched my vision. The communication was smooth, revisions
- [Wiliam jacket](https://uxpamagazine.org/docs/wiliam-jacket/) - William Jacket has a genuine ability to translate iconic cultural moments into outerwear that people actually want to wear and this piece proves it. The Everyday Elegance Christmas Jacket inspired piece is built in-house using quality fabrics and athletic construction that captures the visual energy of one of football's most memorable closing ceremonies. Every piece passes
- [Turn Business Knowledge Into a Book That Builds Credibility](https://uxpamagazine.org/docs/turn-business-knowledge-into-a-book-that-builds-credibility/) - A well-written business book can open conversations long before the first meeting. British Book Publishers UK has supported authors since 2012 with business book publishing assistance services, helping entrepreneurs, consultants, and industry experts publish books that reflect their experience with confidence. Strong ideas deserve a wider audience.
- [affordable book marketing services Canada](https://uxpamagazine.org/docs/affordable-book-marketing-services-canada/) - Supporting authors, illustrators, and independent publishers, this kind of business kinda helps with real-world solutions so the books can find their right audience. Anyone searching for affordable book marketing services Canada is able to get promotional strategies such as social media campaigns, author identity building, book launch planning, stronger web presence, review outreach, and reader
- [Australian Publishers](https://uxpamagazine.org/docs/australian-publishers/) - AustralianPublishers gives professional publishing solutions for authors from every genre. We work together with experienced Australian publishers, and somehow that helps us provide expert editing, proofreading, cover design, formatting, printing, marketing, and distribution. Our committed team helps writers get their books out as high-quality releases, reach even broader audiences and, well, still get lasting success
- [Ghost Writers UK](https://uxpamagazine.org/docs/ghost-writers-uk/) - GhostwritersUK provides professional writing services for authors, entrepreneurs, and organizations across the UK, kinda tailored to what you need. Our skilled book ghostwriters craft persuasive original pieces with full confidentiality, and they also stay very careful about the details. Whether it’s a manuscript, or more like business publications, we help you get your ideas moving
- [Features of Book Marketing Agency in UK](https://uxpamagazine.org/docs/features-of-book-marketing-agency-in-uk/) - Welcome to Book Marketer, where you can get custom-tailored book marketing strategies that meets your book marketing needs. We provide best services at social media marketing agency with proven results. Our team of experienced professionals is committed to delivering personalized assistance, helping authors understand complex concepts and develop effective marketing strategies. Get Connected!
- [Título: El silencio que late: una exploración profunda de la salud cardiovascular](https://uxpamagazine.org/docs/titulo-el-silencio-que-late-una-exploracion-profunda-de-la-salud-cardiovascular/) - Hay un latido que nos acompaña desde antes de nacer y que solo se detiene cuando nuestra historia termina. Es un sonido rítmico, casi monótono, que rara vez escuchamos de forma consciente. Vivimos con él, dormimos con él, y sin embargo, lo ignoramos hasta que un día, ese rumor constante se convierte en un grito.
- [Business Plan Writers Canada](https://uxpamagazine.org/docs/business-plan-writers-canada/) - Business Plan Writers Canada offers quality and cost-effective services for startups, entrepreneurs and expanding companies. We are experts in providing affordable business plan writing services, and we offer custom writing according to your requirements, industry, and your objectives. We develop solid, actionable and investor friendly business plans that propel your business to success.
- [Is Quality Printing crucial for any book's success?](https://uxpamagazine.org/docs/is-quality-printing-crucial-for-any-books-success/) - Quality printing is vital for a book's success because it impacts first impressions, showcasing professionalism and care. It ensures durability, making the book last longer for readers. High-quality visuals enhance aesthetics, engaging readers and elevating their experience. Good book printing Canada improves readability with clear fonts and quality paper, preventing frustration. In a competitive market,
- [Top Ghostwriting Agency in UK](https://uxpamagazine.org/docs/top-ghostwriting-agency-in-uk/) - The Ghost Writers UK offers professional ghostwriting services for individuals, students, and businesses who need clear and well structured written content. Our experienced team help transform ideas into clear, engaging, and well-structured work while meeting specific academic requirements and deadlines. We are committed to originality, confidentiality, and excellence throughout your academic journey, ensuring every project
- [Custom NZ Baseball Pins at Wholesale Prices](https://uxpamagazine.org/docs/custom-nz-baseball-pins-at-wholesale-prices/) - We offer custom baseball pins at wholesale prices for teams, sports events, schools, and local clubs across New Zealand. You can share your logo, team name, or idea, and we help turn it into a simple and clear pin design with matching colours and neat details. Our pins are made with strong materials so they
- [Write Essay Canada](https://uxpamagazine.org/docs/write-essay-canada/) - Write Essay Canada operates as a best college admission essay writing service which assists students in telling their personal stories through their essay writing. Our team develops best yet captivating essays which accurately reflect your objectives. We deliver our services on the basis of three things which we use to create high-quality work that meets
- [Thesis Writing Service UK](https://uxpamagazine.org/docs/thesis-writing-service-uk/) - Thesis Writing Service UK offers custom phd proposal writing services for students who need clear and well structured research proposal. Our team helps you develop your ideas while we help your meet university requirements and complete your work on time. We support your academic journey through our commitment to delivering quality academic work which maintains
- [Professional Resume Writing Service in Canada](https://uxpamagazine.org/docs/professional-resume-writing-service-in-canada/) - Top Resume Canada is your trusted partner for professional resume and career document writing services. We help job seekers by creating resumes, cover letters, and LinkedIn profiles that reflect their real strengths. Our legal cv writing services in canada team works together to ensure every document is polished and job-ready. With affordable pricing and reliable
- [Hat Patch Makers in USA](https://uxpamagazine.org/docs/hat-patch-makers-in-usa/) - We make embroidered patches in the USA for hats, jackets, shirts, and bags. You can send us your logo or idea, and we turn it into a simple and clear patch design. We are one of the hat patch makers in USA, and we know how to make patches that fit well on caps and
- [Wikipedia Content Writing Services in America](https://uxpamagazine.org/docs/wikipedia-content-writing-services-in-america/) - Wikipedia Page Creations helps you in keeping your page up-to-date as we provide Wikipedia monitoring services. Our expert team quickly detects any unauthorized page edits and follow a proactive approach. We make sure regular updates our done to keep your page accurate and relevant. If you want to ensure your Wikipedia page stays free from
- [Journal publication service near me​](https://uxpamagazine.org/docs/journal-publication-service-near-me/) - At Thesis Binding CA, we support researchers throughout Canada from their initial manuscript development until their final article submission to academic journals. We serve as a reliable best Journal publication service near me, which offers systematic editing services, together with peer review readiness assistance, plagiarism detection tools, and customized journal selection help that fits your
- [Need the Best PhD Case Study Writing Help?](https://uxpamagazine.org/docs/need-the-best-phd-case-study-writing-help/) - Get Best PhD Case Study @ PhD Thesis UK offers professional, reliable, and easy-to-understand case study writing support. Our skilled writers guide you step by step, ensuring your research stands out while meeting all academic standards. Perfect for students aiming to save time and achieve high-quality results. Join our group to access tips, expert insights,
- [Build a positive image of your brand with our Reputation Management services](https://uxpamagazine.org/docs/build-a-positive-image-of-your-brand-with-our-reputation-management-services/) - Brands establish their positive brand image through their online reputation, which determines how people perceive and trust their business. The process of reputation management creates public perceptions through its continuous communication and truthful interactions, and its strategic approach to content creation. The process of managing customer feedback does not involve removing it but instead aims
- [Lanyard Printing Services in Ireland](https://uxpamagazine.org/docs/lanyard-printing-services-in-ireland/) - In Ireland, a lanyard company would normally focus on designing, producing, and distributing lanyards for a range of businesses, including promotional products, corporate events, and educational institutions. Among the services we offer are id cards printing, badge holders, and name badges. Place your order now.
- [Custom Patch Shop in Gulf](https://uxpamagazine.org/docs/custom-patch-shop-in-gulf/) - Are you trying to find the best custom patches in Saudi Arabia? The best place to get online custom patches Saudi Arabia is Gulf Patches. We guarantee exceptional quality that will always wow you thanks to our skilled craftsmanship and meticulous attention to detail. Our personalized patches are made to stand out, whether they are

## Theme Layouts

- [Header with Menu](https://uxpamagazine.org/layouts/header-with-menu/) - User ExperienceThe Magazine of the UXPA HomePast IssuesDiscussWrite for UXPAAboutAdvertise HomePast IssuesDiscussWrite for UXPAAboutAdvertise Login
- [Footer](https://uxpamagazine.org/layouts/footer/) - USER EXPERIENCE MAGAZINE About User Experience MagazineEditorial TeamWrite for Us: Information for AuthorsAdvertise in UX MagazineAccessibility StatementPrivacy PolicyContact UsEditorial Style Guide About User Experience MagazineEditorial TeamWrite for Us: Information for AuthorsAdvertise in UX MagazineAccessibility StatementPrivacy PolicyContact UsEditorial Style Guide UXPA UXPA.orgAbout UXPAJoin UXPAUXPA 2025 Conference UXPA.orgAbout UXPAJoin UXPAUXPA 2025 Conference FOLLOW Facebook Twitter Linkedin Rss
- [Custom footer](https://uxpamagazine.org/layouts/custom-footer/) - USER EXPERIENCE MAGAZINE About User Experience Magazine
- [Footer Simple](https://uxpamagazine.org/layouts/footer-simple/) - AncoraThemes © {{Y}}. All Rights Reserved.
- [Header](https://uxpamagazine.org/layouts/header/) - English English Deutsch Español Login orRegister

## Categories

- [Uncategorized](https://uxpamagazine.org/category/uncategorized/)
- [2001-2005](https://uxpamagazine.org/category/2001-2005/)
- [Editor's Note](https://uxpamagazine.org/category/editorial/)
- [The View from Here](https://uxpamagazine.org/category/view-from-here/)
- [Book Reviews](https://uxpamagazine.org/category/book-review/)
- [Cartoons](https://uxpamagazine.org/category/rubes/)
- [What's News](https://uxpamagazine.org/category/whats-news/)
- [Accessibility and Universal Design](https://uxpamagazine.org/category/accessibility-and-universal-design/)
- [AI and Machine Learning](https://uxpamagazine.org/category/ai-and-machine-learning/)
- [Career Development](https://uxpamagazine.org/category/career-development/)
- [Content Strategy](https://uxpamagazine.org/category/content-strategy/)
- [CX and Service Design](https://uxpamagazine.org/category/cx-and-service-design/)
- [Design Thinking](https://uxpamagazine.org/category/design-thinking/)
- [Human Factors and HCI](https://uxpamagazine.org/category/human-factors-and-hci/)
- [Information Architecture (IA)](https://uxpamagazine.org/category/information-architecture-ia/)
- [Interaction Design (IxD)](https://uxpamagazine.org/category/interaction-design-ixd/)
- [Metrics and Analytics](https://uxpamagazine.org/category/metrics-and-analytics/)
- [Product Management](https://uxpamagazine.org/category/product-management/)
- [Usability Evaluation](https://uxpamagazine.org/category/usability-evaluation/)
- [User Interface Design](https://uxpamagazine.org/category/user-interface-design/)
- [User Research](https://uxpamagazine.org/category/user-research/)
- [Visual Design](https://uxpamagazine.org/category/visual-design/)
- [UX Maturity](https://uxpamagazine.org/category/ux-maturity/)

## Tags

- [Management](https://uxpamagazine.org/tag/management/)
- [Children](https://uxpamagazine.org/tag/children/)
- [Standards & guidelines](https://uxpamagazine.org/tag/standards-guidelines/)
- [Search](https://uxpamagazine.org/tag/search/)
- [Healthcare](https://uxpamagazine.org/tag/healthcare/)
- [Emotions](https://uxpamagazine.org/tag/emotion/)
- [Global UX](https://uxpamagazine.org/tag/global-ux/)
- [Requirements](https://uxpamagazine.org/tag/requirements/)
- [Government](https://uxpamagazine.org/tag/government/)
- [Civic Design](https://uxpamagazine.org/tag/civic-design/)
- [Elections](https://uxpamagazine.org/tag/elections/)
- [Games](https://uxpamagazine.org/tag/games/)
- [Surveys](https://uxpamagazine.org/tag/surveys/)
- [Eyetracking and Biometrics](https://uxpamagazine.org/tag/eyetracking/)
- [UX Methods](https://uxpamagazine.org/tag/methods/)
- [E-Learning](https://uxpamagazine.org/tag/e-learning/)
- [Marketing](https://uxpamagazine.org/tag/marketing/)
- [Usability Testing](https://uxpamagazine.org/tag/usability-testing/)
- [Information Architecture](https://uxpamagazine.org/tag/information-architecture/)
- [World Usability Day](https://uxpamagazine.org/tag/wud/)
- [Graphics](https://uxpamagazine.org/tag/graphics/)
- [Plain Language](https://uxpamagazine.org/tag/plain-language/)
- [Task Analysis](https://uxpamagazine.org/tag/task-analysis/)
- [UXPA](https://uxpamagazine.org/tag/uxpa/)
- [Editor's Note](https://uxpamagazine.org/tag/editors-note/)
- [Careers](https://uxpamagazine.org/tag/careers/)
- [Theory](https://uxpamagazine.org/tag/theory/)
- [Cartoon](https://uxpamagazine.org/tag/cartoon/)
- [Industrial Design](https://uxpamagazine.org/tag/industrial-design/)
- [Audio](https://uxpamagazine.org/tag/audio/)
- [Error Messages](https://uxpamagazine.org/tag/error-messages/)
- [Speech Interaction](https://uxpamagazine.org/tag/speech-ui/)
- [User Research](https://uxpamagazine.org/tag/user-research/)
- [Diary Study](https://uxpamagazine.org/tag/diary-study/)
- [Technology](https://uxpamagazine.org/tag/technology/)
- [Innovation](https://uxpamagazine.org/tag/innovation/)
- [Mobile](https://uxpamagazine.org/tag/mobile/)
- [Information Visualization](https://uxpamagazine.org/tag/information-visualization/)
- [Information Design](https://uxpamagazine.org/tag/information-design/)
- [Expert Reviews](https://uxpamagazine.org/tag/expert-reviews/)
- [Design](https://uxpamagazine.org/tag/design/)
- [Teams](https://uxpamagazine.org/tag/teams/)
- [Privacy](https://uxpamagazine.org/tag/privacy/)
- [Regulations & Laws](https://uxpamagazine.org/tag/regulations-laws/)
- [Participatory Design](https://uxpamagazine.org/tag/participatory-design/)
- [Accessibility](https://uxpamagazine.org/tag/accessibility/)
- [Cognitive Disability](https://uxpamagazine.org/tag/cognitive-disability/)
- [Collaboration](https://uxpamagazine.org/tag/collaboration/)
- [Ethnography](https://uxpamagazine.org/tag/ethnography/)
- [Video](https://uxpamagazine.org/tag/video/)
- [Banking & Finance](https://uxpamagazine.org/tag/banking-finance/)
- [Neuroscience](https://uxpamagazine.org/tag/neuroscience/)
- [Personas](https://uxpamagazine.org/tag/personas/)
- [Cross-Cultural](https://uxpamagazine.org/tag/cross-cultural/)
- [Social Media](https://uxpamagazine.org/tag/social-media/)
- [User-centered design](https://uxpamagazine.org/tag/user-centered-design/)
- [Documentation](https://uxpamagazine.org/tag/documentation/)
- [Software Development](https://uxpamagazine.org/tag/software-development/)
- [Statistics](https://uxpamagazine.org/tag/statistics/)
- [Devices](https://uxpamagazine.org/tag/devices/)
- [Remote Testing](https://uxpamagazine.org/tag/remote-testing/)
- [Content & Content Strategy](https://uxpamagazine.org/tag/content/)
- [Branding](https://uxpamagazine.org/tag/branding/)
- [Persuasive Design](https://uxpamagazine.org/tag/persuasive-design/)
- [Storytelling](https://uxpamagazine.org/tag/storytelling/)
- [Older adults](https://uxpamagazine.org/tag/older-adults/)
- [Transportation](https://uxpamagazine.org/tag/transportation/)
- [Report Writing](https://uxpamagazine.org/tag/report-writing/)
- [Interface design](https://uxpamagazine.org/tag/interface-design/)
- [Forms](https://uxpamagazine.org/tag/forms/)
- [Communication](https://uxpamagazine.org/tag/communication/)
- [Sustainability](https://uxpamagazine.org/tag/sustainability/)
- [Agile](https://uxpamagazine.org/tag/agile/)
- [Prototyping](https://uxpamagazine.org/tag/prototyping/)
- [Market Research](https://uxpamagazine.org/tag/market-research/)
- [Touchscreen](https://uxpamagazine.org/tag/touchscreen/)
- [Ethics](https://uxpamagazine.org/tag/ethics/)
- [Analytics](https://uxpamagazine.org/tag/analytics/)
- [Motivation](https://uxpamagazine.org/tag/motivation/)
- [Observation & Notetaking](https://uxpamagazine.org/tag/observation-notetaking/)
- [E-commerce](https://uxpamagazine.org/tag/e-commerce/)
- [Mobile Testing](https://uxpamagazine.org/tag/mobile-testing/)
- [Trust](https://uxpamagazine.org/tag/trust/)
- [Science Fiction](https://uxpamagazine.org/tag/sci-fi/)
- [Responsive Design](https://uxpamagazine.org/tag/responsive-design/)
- [Mentoring](https://uxpamagazine.org/tag/mentoring/)
- [Español](https://uxpamagazine.org/tag/espanol/)
- [Portfolios](https://uxpamagazine.org/tag/portfolios/)
- [Movies](https://uxpamagazine.org/tag/movies/)
- [Use Cases](https://uxpamagazine.org/tag/use-cases/)
- [Personal development](https://uxpamagazine.org/tag/personal-development/)
- [Universal Design](https://uxpamagazine.org/tag/universal-design/)
- [Gestures](https://uxpamagazine.org/tag/gestures/)
- [Sketchnote](https://uxpamagazine.org/tag/sketchnote/)
- [Personalization](https://uxpamagazine.org/tag/personalization/)
- [Gender](https://uxpamagazine.org/tag/gender/)
- [Advertisements](https://uxpamagazine.org/tag/ads/)
- [Nonprofit](https://uxpamagazine.org/tag/nonprofit/)
- [Service Design](https://uxpamagazine.org/tag/service-design/)
- [Credibility](https://uxpamagazine.org/tag/credibility/)
- [UX Design](https://uxpamagazine.org/tag/ux-design/)
- [Card Sorting](https://uxpamagazine.org/tag/card-sorting/)
- [Content & Content Strategy](https://uxpamagazine.org/tag/content-content-strategy/)
- [Book Review](https://uxpamagazine.org/tag/books/)
- [Diversity](https://uxpamagazine.org/tag/diversity/)
- [Education](https://uxpamagazine.org/tag/education/)
- [Customer Experience](https://uxpamagazine.org/tag/customer-experience/)
- [Enterprise UX](https://uxpamagazine.org/tag/enterprise-ux/)
- [UX Methods](https://uxpamagazine.org/tag/ux-methods/)
- [Patterns](https://uxpamagazine.org/tag/patterns/)
- [Book Review](https://uxpamagazine.org/tag/book-review/)
- [Data](https://uxpamagazine.org/tag/data/)
- [Big Data](https://uxpamagazine.org/tag/big-data/)
- [Usability](https://uxpamagazine.org/tag/usability/)
- [Humor](https://uxpamagazine.org/tag/humor/)
- [Internet of Things](https://uxpamagazine.org/tag/internet-of-things/)
- [Persuasion](https://uxpamagazine.org/tag/persuasion/)
- [Communications](https://uxpamagazine.org/tag/communications/)
- [User research; UX methods; Enterprise UX; Innovation](https://uxpamagazine.org/tag/user-research-ux-methods-enterprise-ux-innovation/)
- [UX metrics](https://uxpamagazine.org/tag/ux-metrics/)
- [GlobalUX](https://uxpamagazine.org/tag/globalux/)
- [Virtual Reality](https://uxpamagazine.org/tag/virtual-reality/)
- [Book Reviews](https://uxpamagazine.org/tag/book-reviews/)
- [Systems Thinking](https://uxpamagazine.org/tag/systems-thinking/)
- [Carreras](https://uxpamagazine.org/tag/carreras/)
- [Administración](https://uxpamagazine.org/tag/administracion/)
- [Content Strategy](https://uxpamagazine.org/tag/content-strategy/)
- [UX Writing](https://uxpamagazine.org/tag/ux-writing/)
- [Speech Interaction](https://uxpamagazine.org/tag/speech-interaction/)
- [UX](https://uxpamagazine.org/tag/ux/)
- [UX careers](https://uxpamagazine.org/tag/ux-careers/)
- [Human Centered Design](https://uxpamagazine.org/tag/human-centered-design/)
- [Eyetracking and Biometrics](https://uxpamagazine.org/tag/eyetracking-and-biometrics/)
- [Over-Automation](https://uxpamagazine.org/tag/over-automation/)
- [Automation](https://uxpamagazine.org/tag/automation/)
- [Automation Reliance](https://uxpamagazine.org/tag/automation-reliance/)
- [Rubes](https://uxpamagazine.org/tag/rubes/)
- [Design Systems](https://uxpamagazine.org/tag/design-systems/)
- [COVID](https://uxpamagazine.org/tag/covid/)
- [Artificial Intelligence](https://uxpamagazine.org/tag/artificial-intelligence/)
- [Chatbots](https://uxpamagazine.org/tag/chatbots/)
- [Conversational Design](https://uxpamagazine.org/tag/conversational-design/)
- [Digital Assistants](https://uxpamagazine.org/tag/digital-assistants/)
- [Interaction/UX Design](https://uxpamagazine.org/tag/interaction-ux-design/)
- [simulation](https://uxpamagazine.org/tag/simulation/)
- [Architectural](https://uxpamagazine.org/tag/architectural/)
- [Audits](https://uxpamagazine.org/tag/audits/)
- [Website Design](https://uxpamagazine.org/tag/website-design/)
- [Conversions](https://uxpamagazine.org/tag/conversions/)
- [Curiosity](https://uxpamagazine.org/tag/curiosity/)
- [Inclusive](https://uxpamagazine.org/tag/inclusive/)
- [Health](https://uxpamagazine.org/tag/health/)
- [Evaluation](https://uxpamagazine.org/tag/evaluation/)
- [Certification](https://uxpamagazine.org/tag/certification/)
- [Inclusion](https://uxpamagazine.org/tag/inclusion/)
- [Strategy](https://uxpamagazine.org/tag/strategy/)
- [Culture](https://uxpamagazine.org/tag/culture/)
- [Change](https://uxpamagazine.org/tag/change/)
- [Machine Learning](https://uxpamagazine.org/tag/machine-learning/)
- [Azlheimer](https://uxpamagazine.org/tag/azlheimer/)
- [Readability](https://uxpamagazine.org/tag/readability/)
- [UX Unicorns](https://uxpamagazine.org/tag/ux-unicorns/)
- [Platform Interface](https://uxpamagazine.org/tag/platform-interface/)
- [CMS](https://uxpamagazine.org/tag/cms/)
- [Cognitive Psychology](https://uxpamagazine.org/tag/cognitive-psychology/)
- [UI Design](https://uxpamagazine.org/tag/ui-design/)
- [Colour contrast](https://uxpamagazine.org/tag/colour-contrast/)
- [Employee Experience](https://uxpamagazine.org/tag/employee-experience/)
- [CX](https://uxpamagazine.org/tag/cx/)
- [user experience](https://uxpamagazine.org/tag/user-experience/)
- [survey](https://uxpamagazine.org/tag/survey/)
- [meta-analysis](https://uxpamagazine.org/tag/meta-analysis/)
- [UX research](https://uxpamagazine.org/tag/ux-research/)
- [Product Design](https://uxpamagazine.org/tag/product-design/)
- [Product Management](https://uxpamagazine.org/tag/product-management/)
- [informed consent](https://uxpamagazine.org/tag/informed-consent/)
- [psychology](https://uxpamagazine.org/tag/psychology/)
- [pain scale](https://uxpamagazine.org/tag/pain-scale/)
- [patient care](https://uxpamagazine.org/tag/patient-care/)
- [research](https://uxpamagazine.org/tag/research/)
- [re-traumatization](https://uxpamagazine.org/tag/re-traumatization/)
- [trauma-informed](https://uxpamagazine.org/tag/trauma-informed/)
- [UXR](https://uxpamagazine.org/tag/uxr/)
- [Product Matrices Maps](https://uxpamagazine.org/tag/product-matrices-maps/)
- [stakeholders](https://uxpamagazine.org/tag/stakeholders/)
- [Leadership](https://uxpamagazine.org/tag/leadership/)
- [Career](https://uxpamagazine.org/tag/career/)
- [Accesibility](https://uxpamagazine.org/tag/accesibility/)
- [voice content](https://uxpamagazine.org/tag/voice-content/)
- [conference](https://uxpamagazine.org/tag/conference/)
- [networking](https://uxpamagazine.org/tag/networking/)
- [AI](https://uxpamagazine.org/tag/ai/)
- [educational theory](https://uxpamagazine.org/tag/educational-theory/)
- [ecological perspective](https://uxpamagazine.org/tag/ecological-perspective/)
- [user design](https://uxpamagazine.org/tag/user-design/)
- [mapping](https://uxpamagazine.org/tag/mapping/)
- [behavioral change](https://uxpamagazine.org/tag/behavioral-change/)
- [neurodiversity](https://uxpamagazine.org/tag/neurodiversity/)
- [inclusivity](https://uxpamagazine.org/tag/inclusivity/)
- [UI](https://uxpamagazine.org/tag/ui/)
- [customization](https://uxpamagazine.org/tag/customization/)
- [Fashion](https://uxpamagazine.org/tag/fashion/)
- [Creativity](https://uxpamagazine.org/tag/creativity/)
- [User Centered Design](https://uxpamagazine.org/tag/user-centered-design-2/)
- [Research Methods](https://uxpamagazine.org/tag/research-methods/)
- [green](https://uxpamagazine.org/tag/green/)
- [sustainable](https://uxpamagazine.org/tag/sustainable/)
- [symbiotic interfaces](https://uxpamagazine.org/tag/symbiotic-interfaces/)
- [AI nudges](https://uxpamagazine.org/tag/ai-nudges/)
- [political design](https://uxpamagazine.org/tag/political-design/)
- [research method](https://uxpamagazine.org/tag/research-method/)
- [rapid research](https://uxpamagazine.org/tag/rapid-research/)
- [design team component library](https://uxpamagazine.org/tag/design-team-component-library/)
- [design system](https://uxpamagazine.org/tag/design-system/)
- [critical thinking](https://uxpamagazine.org/tag/critical-thinking/)
- [intellectual property](https://uxpamagazine.org/tag/intellectual-property/)
- [product-market fit](https://uxpamagazine.org/tag/product-market-fit/)
- [user personas](https://uxpamagazine.org/tag/user-personas/)
- [generative AI](https://uxpamagazine.org/tag/generative-ai/)
- [prompt engineering](https://uxpamagazine.org/tag/prompt-engineering/)
- [visual card sort method](https://uxpamagazine.org/tag/visual-card-sort-method/)
- [design layout](https://uxpamagazine.org/tag/design-layout/)
- [navigation interfaces](https://uxpamagazine.org/tag/navigation-interfaces/)
- [soft skills](https://uxpamagazine.org/tag/soft-skills/)
- [teamwork](https://uxpamagazine.org/tag/teamwork/)
- [XFN](https://uxpamagazine.org/tag/xfn/)
- [cross-functional partners](https://uxpamagazine.org/tag/cross-functional-partners/)
- [VR](https://uxpamagazine.org/tag/vr/)
- [AR](https://uxpamagazine.org/tag/ar/)
- [Design Interaction](https://uxpamagazine.org/tag/design-interaction/)
- [Change agent](https://uxpamagazine.org/tag/change-agent/)
- [system architecture](https://uxpamagazine.org/tag/system-architecture/)
- [security](https://uxpamagazine.org/tag/security/)
- [Risk](https://uxpamagazine.org/tag/risk/)
- [cosplay](https://uxpamagazine.org/tag/cosplay/)
- [digital service](https://uxpamagazine.org/tag/digital-service/)
- [human resources](https://uxpamagazine.org/tag/human-resources/)
- [hiring](https://uxpamagazine.org/tag/hiring/)
- [HR](https://uxpamagazine.org/tag/hr/)
- [transferable skills](https://uxpamagazine.org/tag/transferable-skills/)
- [neuroadaptive](https://uxpamagazine.org/tag/neuroadaptive/)
- [neurodiverse](https://uxpamagazine.org/tag/neurodiverse/)
- [mobile health](https://uxpamagazine.org/tag/mobile-health/)
- [mHealth](https://uxpamagazine.org/tag/mhealth/)
- [app design](https://uxpamagazine.org/tag/app-design/)
- [gamification](https://uxpamagazine.org/tag/gamification/)
- [caregivers](https://uxpamagazine.org/tag/caregivers/)
- [digital fatigue](https://uxpamagazine.org/tag/digital-fatigue/)
- [empathy](https://uxpamagazine.org/tag/empathy/)
- [evidence-based](https://uxpamagazine.org/tag/evidence-based/)
- [metrics](https://uxpamagazine.org/tag/metrics/)
- [human-centered](https://uxpamagazine.org/tag/human-centered/)
- [mental health](https://uxpamagazine.org/tag/mental-health/)
- [human-centered design](https://uxpamagazine.org/tag/human-centered-design-2/)
- [detection](https://uxpamagazine.org/tag/detection/)
- [adaptive UX](https://uxpamagazine.org/tag/adaptive-ux/)
- [inclusive design](https://uxpamagazine.org/tag/inclusive-design/)
- [diary studies](https://uxpamagazine.org/tag/diary-studies/)
- [agentic AI](https://uxpamagazine.org/tag/agentic-ai/)
- [human factors](https://uxpamagazine.org/tag/human-factors/)
- [child-centered AI](https://uxpamagazine.org/tag/child-centered-ai/)
- [emotional safety](https://uxpamagazine.org/tag/emotional-safety/)
- [writing](https://uxpamagazine.org/tag/writing/)

## Topic Tags

- [UXCareers](https://uxpamagazine.org/forums/topic-tag/uxcareers/)
- [CareerDevelopment](https://uxpamagazine.org/forums/topic-tag/careerdevelopment/)
- [UXBasics](https://uxpamagazine.org/forums/topic-tag/uxbasics/)
- [ProfessionalDevelopment](https://uxpamagazine.org/forums/topic-tag/professionaldevelopment/)
- [UXCommunity](https://uxpamagazine.org/forums/topic-tag/uxcommunity/)
- [UserExperience](https://uxpamagazine.org/forums/topic-tag/userexperience/)
- [DesignThinking](https://uxpamagazine.org/forums/topic-tag/designthinking/)
- [UXSkills](https://uxpamagazine.org/forums/topic-tag/uxskills/)
- [EmployeeExperience](https://uxpamagazine.org/forums/topic-tag/employeeexperience/)
- [ProductDevelopment](https://uxpamagazine.org/forums/topic-tag/productdevelopment/)
- [UXInsights](https://uxpamagazine.org/forums/topic-tag/uxinsights/)
- [Discussion](https://uxpamagazine.org/forums/topic-tag/discussion/)
- [UXPA](https://uxpamagazine.org/forums/topic-tag/uxpa/)
- [CommunityEngagement](https://uxpamagazine.org/forums/topic-tag/communityengagement/)
- [UXEnthusiasts](https://uxpamagazine.org/forums/topic-tag/uxenthusiasts/)
- [CredibilityDesign](https://uxpamagazine.org/forums/topic-tag/credibilitydesign/)
- [UXPsychology](https://uxpamagazine.org/forums/topic-tag/uxpsychology/)
- [EthicalDesign](https://uxpamagazine.org/forums/topic-tag/ethicaldesign/)
- [UserFeedback](https://uxpamagazine.org/forums/topic-tag/userfeedback/)
- [DigitalTrust](https://uxpamagazine.org/forums/topic-tag/digitaltrust/)
- [UserExperienceEthics](https://uxpamagazine.org/forums/topic-tag/userexperienceethics/)
- [DesigningForTrust](https://uxpamagazine.org/forums/topic-tag/designingfortrust/)
- [TrustworthyInterfaces](https://uxpamagazine.org/forums/topic-tag/trustworthyinterfaces/)
- [TrustInUX](https://uxpamagazine.org/forums/topic-tag/trustinux/)
- [UXCaseStudies](https://uxpamagazine.org/forums/topic-tag/uxcasestudies/)
- [nursingassignmenthelp](https://uxpamagazine.org/forums/topic-tag/nursingassignmenthelp/)
- [hndassignmenthelp](https://uxpamagazine.org/forums/topic-tag/hndassignmenthelp/)
- [Assignment Help Sydney](https://uxpamagazine.org/forums/topic-tag/assignment-help-sydney/)
- [Sydney Assignment Help](https://uxpamagazine.org/forums/topic-tag/sydney-assignment-help/)

## Issues

- [20.4 - February 2021](https://uxpamagazine.org/issue/20-4-february-2021/)
- [21.1 - Covid and UX](https://uxpamagazine.org/issue/21-1-covid-and-ux/)
- [21.2 - Artificial Intelligence and UX](https://uxpamagazine.org/issue/21-2-artificial-intelligence-and-ux/)
- [22.2 - Accessibility](https://uxpamagazine.org/issue/22-2-accessibility/)
- [10.1 - March 2011](https://uxpamagazine.org/issue/10-1-march-2011/)
- [10.2 - June 2011](https://uxpamagazine.org/issue/10-2-june-2011/)
- [10.3 - August 2011](https://uxpamagazine.org/issue/10-3-august-2011/)
- [10.4 - November 2011](https://uxpamagazine.org/issue/10-4-november-2011/)
- [11.1 - March 2012](https://uxpamagazine.org/issue/11-1-march-2012/)
- [11.2 - June 2012](https://uxpamagazine.org/issue/11-2-june-2012/)
- [11.3 - August 2012](https://uxpamagazine.org/issue/11-3-august-2012/)
- [11.4 - November 2012](https://uxpamagazine.org/issue/11-4-november-2012/)
- [13.1 - March 2013](https://uxpamagazine.org/issue/13-1-march-2013/)
- [13.2 - June 2013](https://uxpamagazine.org/issue/13-2-june-2013/)
- [13.3 - September 2013](https://uxpamagazine.org/issue/13-3-september-2013/)
- [13.4 - November 2013](https://uxpamagazine.org/issue/13-4-november-2013/)
- [14.1 - March 2014](https://uxpamagazine.org/issue/14-1-march-2014/)
- [14.2 - June 2014](https://uxpamagazine.org/issue/14-2-june-2014/)
- [14.3 - September 2014](https://uxpamagazine.org/issue/14-3-september-2014/)
- [14.4 - November 2014](https://uxpamagazine.org/issue/14-4-november-2014/)
- [15.4 - September 2015](https://uxpamagazine.org/issue/15-4-september-2015/)
- [15.1 - February 2015](https://uxpamagazine.org/issue/15-1-february-2015/)
- [15.2 - April 2015](https://uxpamagazine.org/issue/15-2-april-2015/)
- [16.1 - February 2016](https://uxpamagazine.org/issue/16-1-february-2016/)
- [16.3 - July 2016](https://uxpamagazine.org/issue/16-3-july-2016/)
- [16.4 -September 2016](https://uxpamagazine.org/issue/16-4-september-2016/)
- [16.5 - November 2016](https://uxpamagazine.org/issue/16-5-november-2016/)
- [17.1 - February 2017](https://uxpamagazine.org/issue/17-1-february-2017/)
- [17.4 - September 2017](https://uxpamagazine.org/issue/17-4-september-2017/)
- [17.5 - November 2017](https://uxpamagazine.org/issue/17-5-november-2017/)
- [18.3 - August 2018](https://uxpamagazine.org/issue/18-3-august-2018/)
- [19.1 - March-2019](https://uxpamagazine.org/issue/19-1-march-2019/)
- [19.2 - June-2019](https://uxpamagazine.org/issue/19-2-june-2019/)
- [19.3 - November 2019](https://uxpamagazine.org/issue/19-3-november-2019/)
- [20.1 - March 2020](https://uxpamagazine.org/issue/20-1-march-2020/)
- [20.3 -November 2020](https://uxpamagazine.org/issue/20-3-november-2020/)
- [22.1 - Emerging Cross Cultural Trends](https://uxpamagazine.org/issue/22-1-emerging-cross-cultural-trends/)
- [22.3 - Health](https://uxpamagazine.org/issue/22-3-health/)
- [22.4 - Sustainability](https://uxpamagazine.org/issue/22-4-sustainability/)
- [5.1 - March 2006](https://uxpamagazine.org/issue/5-1-march-2006/)
- [5.2 - June 2006](https://uxpamagazine.org/issue/5-2-june-2006/)
- [5.3 - September 2006](https://uxpamagazine.org/issue/5-3-september-2006/)
- [5.4 - November 2006](https://uxpamagazine.org/issue/5-4-november-2006/)
- [6.1 - March 2007](https://uxpamagazine.org/issue/6-1-march-2007/)
- [6.2 - June 2007](https://uxpamagazine.org/issue/6-2-june-2007/)
- [6.3 - September 2007](https://uxpamagazine.org/issue/6-3-september-2007/)
- [6.4 - November 2007](https://uxpamagazine.org/issue/6-4-november-2007/)
- [7.1 - March 2008](https://uxpamagazine.org/issue/7-1-march-2008/)
- [7.2 - June 2008](https://uxpamagazine.org/issue/7-2-june-2008/)
- [7.3 - September 2008](https://uxpamagazine.org/issue/7-3-september-2008/)
- [7.4 - November 2008](https://uxpamagazine.org/issue/7-4-november-2008/)
- [8.1 - March 2009](https://uxpamagazine.org/issue/8-1-march-2009/)
- [8.2 - June 2009](https://uxpamagazine.org/issue/8-2-june-2009/)
- [8.3 - September 2009](https://uxpamagazine.org/issue/8-3-september-2009/)
- [8.4 - November 2009](https://uxpamagazine.org/issue/8-4-november-2009/)
- [9.1 - March 2010](https://uxpamagazine.org/issue/9-1-march-2010/)
- [9.2 - June 2010](https://uxpamagazine.org/issue/9-2-june-2010/)
- [9.3 - August 2010](https://uxpamagazine.org/issue/9-3-august-2010/)
- [9.4 - November 2010](https://uxpamagazine.org/issue/9-4-november-2010/)
- [17.3 - July 2017](https://uxpamagazine.org/issue/17-3-july-2017/)
- [23.1 Trust and Credibility](https://uxpamagazine.org/issue/23-1-trust-and-credibility/) - 23.1 Trust and Credibility
- [23.2 Careers and Basics](https://uxpamagazine.org/issue/23-2-careers-and-basics/) - 23.2 Careers and Basics
- [24.1 Back to Basics](https://uxpamagazine.org/issue/24-1-back-to-basics/) - 24.1 Back to Basics
- [24.2 New methods and tools](https://uxpamagazine.org/issue/new-methods-tools/)
- [25.1 Virtual and Augmented Reality](https://uxpamagazine.org/issue/25-1-virtual-and-augmented-reality/) - 25.1 Virtual and Augmented Reality
- [25.2 Personalized Experiences](https://uxpamagazine.org/issue/25-2-personalized-experiences/) - 25.2 Personalized Experiences
- [25.3 Ethics and Trust](https://uxpamagazine.org/issue/25-3-ethics-and-trust/)
- [25.4 Content Design](https://uxpamagazine.org/issue/25-4-content-design/) - 25.4 Content Design
- [26.1 Open Topics](https://uxpamagazine.org/issue/26-1-open-topics/) - 26.1 Open Topics
- [26.2 Agentic Experiences](https://uxpamagazine.org/issue/26-2-agentic-experiences/)

Version History

Version 18/26/2026, 10:02:56 PMvalid
520082 bytes

Categories

blognewse-commercedocumentationdocsentertainmenteducationtechnologybusinesshealthfinancefoodsportsgamingsocial

Visit Website

Explore the original website and see their AI training policy in action.

Visit uxpamagazine.org

Content Types

articlespostspagesproductsapidocumentationtutorialsguidesreviewsforums

Recent Access

No recent access

API Access

Canonical URL:
https://llmscentral.com/uxpamagazine.org/llms.txt
API Endpoint:
/api/llms?domain=uxpamagazine.org