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Show HN: Reversing Games With LLMs (Give Claude Access to Memory Dump tools)

Github.com2 min read
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Show HN: Reversing Games With LLMs (Give Claude Access to Memory Dump tools)

Original Article Summary

Might be of interest to you here.I'm learning about reversing Source 2 games by building an offset dumper / RTTI crawler / [Insert buzzword feature here] with an API that LLMs can use to debug memory in real-time.It manual maps a dumper DLL with a web-socket …

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Our Analysis

Claude's potential access to memory dump tools through the dezlock-dump project on GitHub marks a significant development in the field of game reversing with Large Language Models (LLMs). This means that website owners, particularly those in the gaming industry, may soon face new challenges in protecting their games from reverse engineering and potential cheating. With LLMs like Claude gaining access to memory dump tools, the ability to analyze and manipulate game memory in real-time could become more widespread, potentially leading to increased instances of cheating and game exploits. To prepare for this, website owners can take several actionable steps: firstly, monitor AI bot traffic to their sites more closely, as LLMs may be used to scrape game data or exploit vulnerabilities. Secondly, review and update their llms.txt files to ensure they are blocking any suspicious or malicious LLM-related activity. Lastly, consider implementing additional security measures, such as anti-cheating software or more robust authentication protocols, to protect their games and users from potential exploits.

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